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Implement editor beatmap saving (#7532)

Implement editor beatmap saving
This commit is contained in:
Dean Herbert 2020-01-15 15:35:26 +09:00 committed by GitHub
commit 990f5b5f78
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7 changed files with 169 additions and 35 deletions

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@ -5,6 +5,7 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
@ -13,7 +14,9 @@ using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Resources;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
@ -552,6 +555,83 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[Test]
public async Task TestUpdateBeatmapInfo()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfo)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
// Update via the beatmap, not the beatmap info, to ensure correct linking
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
beatmapToUpdate.BeatmapInfo.Version = "updated";
manager.Update(setToUpdate);
BeatmapInfo updatedInfo = manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID);
Assert.That(updatedInfo.Version, Is.EqualTo("updated"));
}
finally
{
host.Exit();
}
}
}
[Test]
public async Task TestUpdateBeatmapFile()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFile)))
{
try
{
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var temp = TestResources.GetTestBeatmapForImport();
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename));
using (var stream = new MemoryStream())
{
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
{
beatmapToUpdate.HitObjects.Clear();
beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
new LegacyBeatmapEncoder(beatmapToUpdate).Encode(writer);
}
stream.Seek(0, SeekOrigin.Begin);
manager.UpdateFile(setToUpdate, fileToUpdate, stream);
}
// Check that the old file reference has been removed
Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID));
// Check that the new file is referenced correctly by attempting a retrieval
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
}
finally
{
host.Exit();
}
}
}
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
{
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
@ -26,6 +27,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
{
@ -174,6 +176,30 @@ namespace osu.Game.Beatmaps
/// <param name="beatmap">The beatmap difficulty to restore.</param>
public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
/// <summary>
/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
/// </summary>
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
public void Save(BeatmapInfo info, IBeatmap beatmapContent)
{
var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);
UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
}
var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == info.ID);
if (working != null)
workingCache.Remove(working);
}
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
/// <summary>

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@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
// Todo: Not all countdown types are supported by lazer yet
writer.WriteLine(FormattableString.Invariant($"Countdown: {(beatmap.BeatmapInfo.Countdown ? '1' : '0')}"));
writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank(beatmap.ControlPointInfo.SamplePoints[0].SampleBank)}"));
writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank(beatmap.ControlPointInfo.SamplePointAt(double.MinValue).SampleBank)}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"Mode: {beatmap.BeatmapInfo.RulesetID}"));
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));

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@ -7,13 +7,11 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using osu.Game.Storyboards;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
@ -76,21 +74,6 @@ namespace osu.Game.Beatmaps
return AudioManager.Tracks.GetVirtual(length);
}
/// <summary>
/// Saves the <see cref="Beatmaps.Beatmap"/>.
/// </summary>
/// <returns>The absolute path of the output file.</returns>
public string Save()
{
string directory = Path.Combine(Path.GetTempPath(), @"osu!");
Directory.CreateDirectory(directory);
var path = Path.Combine(directory, Guid.NewGuid().ToString().Replace("-", string.Empty) + ".json");
using (var sw = new StreamWriter(path))
sw.WriteLine(Beatmap.Serialize());
return path;
}
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
/// </summary>

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@ -34,7 +34,7 @@ namespace osu.Game.Database
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
where TFileModel : class, INamedFileInfo, new()
{
private const int import_queue_request_concurrency = 1;
@ -222,9 +222,8 @@ namespace osu.Game.Database
{
model = CreateModel(archive);
if (model == null) return Task.FromResult<TModel>(null);
model.Hash = computeHash(archive);
if (model == null)
return Task.FromResult<TModel>(null);
}
catch (TaskCanceledException)
{
@ -262,18 +261,24 @@ namespace osu.Game.Database
/// <remarks>
/// In the case of no matching files, a hash will be generated from the passed archive's <see cref="ArchiveReader.Name"/>.
/// </remarks>
private string computeHash(ArchiveReader reader)
private string computeHash(TModel item, ArchiveReader reader = null)
{
// for now, concatenate all .osu files in the set to create a unique hash.
MemoryStream hashable = new MemoryStream();
foreach (string file in reader.Filenames.Where(f => HashableFileTypes.Any(f.EndsWith)))
foreach (TFileModel file in item.Files.Where(f => HashableFileTypes.Any(f.Filename.EndsWith)))
{
using (Stream s = reader.GetStream(file))
using (Stream s = Files.Store.GetStream(file.FileInfo.StoragePath))
s.CopyTo(hashable);
}
return hashable.Length > 0 ? hashable.ComputeSHA2Hash() : reader.Name.ComputeSHA2Hash();
if (hashable.Length > 0)
return hashable.ComputeSHA2Hash();
if (reader != null)
return reader.Name.ComputeSHA2Hash();
return item.Hash;
}
/// <summary>
@ -303,6 +308,7 @@ namespace osu.Game.Database
LogForModel(item, "Beginning import...");
item.Files = archive != null ? createFileInfos(archive, Files) : new List<TFileModel>();
item.Hash = computeHash(item, archive);
await Populate(item, archive, cancellationToken);
@ -358,12 +364,42 @@ namespace osu.Game.Database
return item;
}, cancellationToken, TaskCreationOptions.HideScheduler, import_scheduler).Unwrap();
public void UpdateFile(TModel model, TFileModel file, Stream contents)
{
using (var usage = ContextFactory.GetForWrite())
{
// Dereference the existing file info, since the file model will be removed.
Files.Dereference(file.FileInfo);
// Remove the file model.
usage.Context.Set<TFileModel>().Remove(file);
// Add the new file info and containing file model.
model.Files.Remove(file);
model.Files.Add(new TFileModel
{
Filename = file.Filename,
FileInfo = Files.Add(contents)
});
Update(model);
}
}
/// <summary>
/// Perform an update of the specified item.
/// TODO: Support file changes.
/// TODO: Support file additions/removals.
/// </summary>
/// <param name="item">The item to update.</param>
public void Update(TModel item) => ModelStore.Update(item);
public void Update(TModel item)
{
using (ContextFactory.GetForWrite())
{
item.Hash = computeHash(item);
ModelStore.Update(item);
}
}
/// <summary>
/// Delete an item from the manager.

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@ -21,7 +21,7 @@ namespace osu.Game.Database
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
where TFileModel : INamedFileInfo, new()
where TFileModel : class, INamedFileInfo, new()
{
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;

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@ -44,6 +44,9 @@ namespace osu.Game.Screens.Edit
public override bool DisallowExternalBeatmapRulesetChanges => true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private Box bottomBackground;
private Container screenContainer;
@ -56,7 +59,6 @@ namespace osu.Game.Screens.Edit
private EditorBeatmap editorBeatmap;
private DependencyContainer dependencies;
private GameHost host;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
@ -66,8 +68,6 @@ namespace osu.Game.Screens.Edit
[BackgroundDependencyLoader]
private void load(OsuColour colours, GameHost host)
{
this.host = host;
beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Edit
if (RuntimeInfo.IsDesktop)
{
fileMenuItems.Add(new EditorMenuItem("Export", MenuItemType.Standard, exportBeatmap));
fileMenuItems.Add(new EditorMenuItem("Save", MenuItemType.Standard, saveBeatmap));
fileMenuItems.Add(new EditorMenuItemSpacer());
}
@ -205,6 +205,15 @@ namespace osu.Game.Screens.Edit
case Key.Right:
seek(e, 1);
return true;
case Key.S:
if (e.ControlPressed)
{
saveBeatmap();
return true;
}
break;
}
return base.OnKeyDown(e);
@ -292,8 +301,6 @@ namespace osu.Game.Screens.Edit
}
}
private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());
private void onModeChanged(ValueChangedEvent<EditorScreenMode> e)
{
currentScreen?.Exit();
@ -329,5 +336,7 @@ namespace osu.Game.Screens.Edit
else
clock.SeekForward(!clock.IsRunning, amount);
}
private void saveBeatmap() => beatmapManager.Save(playableBeatmap.BeatmapInfo, editorBeatmap);
}
}