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Fixed double adjustment of hitobject beatlength
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@ -231,9 +231,6 @@ namespace osu.Game.Screens.Edit.Timing
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timing.BeatLength = 60000 / (timing.BPM + adjust);
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if (beatmap.AdjustNotesOnOffsetBPMChange.Value)
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timing.SetHitObjectBPM(beatmap, 60000 / (timing.BPM - adjust));
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beatmap.UpdateAllHitObjects();
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}
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@ -48,10 +48,8 @@ namespace osu.Game.Screens.Edit.Timing
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if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
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return;
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ChangeHandler?.BeginChange();
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ControlPoint.Value.SetHitObjectBPM(Beatmap, val.OldValue);
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Beatmap.UpdateAllHitObjects();
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ChangeHandler?.EndChange();
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});
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}
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