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Merge pull request #16951 from bdach/mod-overlay/switches

Implement mod switches for new mod select design
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Dean Herbert 2022-02-23 14:20:43 +09:00 committed by GitHub
commit 99045c6ac8
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModSwitchSmall : OsuTestScene
{
[Test]
public void TestOsu() => createSwitchTestFor(new OsuRuleset());
[Test]
public void TestTaiko() => createSwitchTestFor(new TaikoRuleset());
[Test]
public void TestCatch() => createSwitchTestFor(new CatchRuleset());
[Test]
public void TestMania() => createSwitchTestFor(new ManiaRuleset());
private void createSwitchTestFor(Ruleset ruleset)
{
AddStep("no colour scheme", () => Child = createContent(ruleset, null));
foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
{
AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme));
}
AddToggleStep("toggle active", active => this.ChildrenOfType<ModSwitchTiny>().ForEach(s => s.Active.Value = active));
}
private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme)
{
var switchFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding(20),
ChildrenEnumerable = ruleset.CreateAllMods()
.GroupBy(mod => mod.Type)
.Select(group => new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Spacing = new Vector2(5),
ChildrenEnumerable = group.Select(mod => new ModSwitchSmall(mod))
})
};
if (colourScheme != null)
{
return new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value))
},
Child = switchFlow
};
}
return switchFlow;
}
}
}

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.UI;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModSwitchTiny : OsuTestScene
{
[Test]
public void TestOsu() => createSwitchTestFor(new OsuRuleset());
[Test]
public void TestTaiko() => createSwitchTestFor(new TaikoRuleset());
[Test]
public void TestCatch() => createSwitchTestFor(new CatchRuleset());
[Test]
public void TestMania() => createSwitchTestFor(new ManiaRuleset());
private void createSwitchTestFor(Ruleset ruleset)
{
AddStep("no colour scheme", () => Child = createContent(ruleset, null));
foreach (var scheme in Enum.GetValues(typeof(OverlayColourScheme)).Cast<OverlayColourScheme>())
{
AddStep($"{scheme} colour scheme", () => Child = createContent(ruleset, scheme));
}
AddToggleStep("toggle active", active => this.ChildrenOfType<ModSwitchTiny>().ForEach(s => s.Active.Value = active));
}
private static Drawable createContent(Ruleset ruleset, OverlayColourScheme? colourScheme)
{
var switchFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding(20),
ChildrenEnumerable = ruleset.CreateAllMods()
.GroupBy(mod => mod.Type)
.Select(group => new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Spacing = new Vector2(5),
ChildrenEnumerable = group.Select(mod => new ModSwitchTiny(mod))
})
};
if (colourScheme != null)
{
return new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(OverlayColourProvider), new OverlayColourProvider(colourScheme.Value))
},
Child = switchFlow
};
}
return switchFlow;
}
}
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Utils;
@ -157,6 +158,36 @@ namespace osu.Game.Graphics
}
}
/// <summary>
/// Retrieves the main accent colour for a <see cref="ModType"/>.
/// </summary>
public Color4 ForModType(ModType modType)
{
switch (modType)
{
case ModType.Automation:
return Blue1;
case ModType.DifficultyIncrease:
return Red1;
case ModType.DifficultyReduction:
return Lime1;
case ModType.Conversion:
return Purple1;
case ModType.Fun:
return Pink1;
case ModType.System:
return Gray7;
default:
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");
}
}
/// <summary>
/// Returns a foreground text colour that is supposed to contrast well with
/// the supplied <paramref name="backgroundColour"/>.

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
#nullable enable
namespace osu.Game.Rulesets.UI
{
public class ModSwitchSmall : CompositeDrawable
{
public BindableBool Active { get; } = new BindableBool();
public const float DEFAULT_SIZE = 60;
private readonly IMod mod;
private readonly SpriteIcon background;
private readonly SpriteIcon? modIcon;
private Color4 activeForegroundColour;
private Color4 inactiveForegroundColour;
private Color4 activeBackgroundColour;
private Color4 inactiveBackgroundColour;
public ModSwitchSmall(IMod mod)
{
this.mod = mod;
AutoSizeAxes = Axes.Both;
FillFlowContainer contentFlow;
ModSwitchTiny tinySwitch;
InternalChildren = new Drawable[]
{
background = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(DEFAULT_SIZE),
Icon = OsuIcon.ModBg
},
contentFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(0, 4),
Direction = FillDirection.Vertical,
Child = tinySwitch = new ModSwitchTiny(mod)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(0.6f),
Active = { BindTarget = Active }
}
}
};
if (mod.Icon != null)
{
contentFlow.Insert(-1, modIcon = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Size = new Vector2(21),
Icon = mod.Icon.Value
});
tinySwitch.Scale = new Vector2(0.3f);
}
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeForegroundColour = colours.ForModType(mod.Type);
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
#nullable enable
namespace osu.Game.Rulesets.UI
{
public class ModSwitchTiny : CompositeDrawable
{
public BindableBool Active { get; } = new BindableBool();
public const float DEFAULT_HEIGHT = 30;
private readonly IMod mod;
private readonly Box background;
private readonly OsuSpriteText acronymText;
private Color4 activeForegroundColour;
private Color4 inactiveForegroundColour;
private Color4 activeBackgroundColour;
private Color4 inactiveBackgroundColour;
public ModSwitchTiny(IMod mod)
{
this.mod = mod;
Size = new Vector2(73, DEFAULT_HEIGHT);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
acronymText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black),
Text = mod.Acronym,
Margin = new MarginPadding
{
Top = 4
}
}
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
activeBackgroundColour = colours.ForModType(mod.Type);
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
}
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint);
background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint);
}
}
}