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Apply NRT to BreakOverlay

This commit is contained in:
Dean Herbert 2024-08-27 14:56:57 +09:00
parent 797b020747
commit 98faa07590
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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
@ -32,7 +30,7 @@ namespace osu.Game.Screens.Play
private readonly Container fadeContainer;
private IReadOnlyList<BreakPeriod> breaks;
private IReadOnlyList<BreakPeriod> breaks = Array.Empty<BreakPeriod>();
public IReadOnlyList<BreakPeriod> Breaks
{
@ -138,12 +136,9 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
initializeBreaks();
if (scoreProcessor != null)
{
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
}
}
protected override void Update()
{
@ -157,8 +152,6 @@ namespace osu.Game.Screens.Play
FinishTransforms(true);
Scheduler.CancelDelayedTasks();
if (breaks == null) return; // we need breaks.
foreach (var b in breaks)
{
if (!b.HasEffect)