mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:02:54 +08:00
Apply NRT to BreakOverlay
This commit is contained in:
parent
797b020747
commit
98faa07590
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -32,7 +30,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private readonly Container fadeContainer;
|
private readonly Container fadeContainer;
|
||||||
|
|
||||||
private IReadOnlyList<BreakPeriod> breaks;
|
private IReadOnlyList<BreakPeriod> breaks = Array.Empty<BreakPeriod>();
|
||||||
|
|
||||||
public IReadOnlyList<BreakPeriod> Breaks
|
public IReadOnlyList<BreakPeriod> Breaks
|
||||||
{
|
{
|
||||||
@ -138,11 +136,8 @@ namespace osu.Game.Screens.Play
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
initializeBreaks();
|
initializeBreaks();
|
||||||
|
|
||||||
if (scoreProcessor != null)
|
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
|
||||||
{
|
((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
|
||||||
info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
|
|
||||||
((IBindable<ScoreRank>)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -157,8 +152,6 @@ namespace osu.Game.Screens.Play
|
|||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
Scheduler.CancelDelayedTasks();
|
Scheduler.CancelDelayedTasks();
|
||||||
|
|
||||||
if (breaks == null) return; // we need breaks.
|
|
||||||
|
|
||||||
foreach (var b in breaks)
|
foreach (var b in breaks)
|
||||||
{
|
{
|
||||||
if (!b.HasEffect)
|
if (!b.HasEffect)
|
||||||
|
Loading…
Reference in New Issue
Block a user