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Improve documentation of InputTrigger
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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@ -11,8 +10,20 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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/// </summary>
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public abstract partial class InputTrigger : Component
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public abstract partial class InputTrigger : Component
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{
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{
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public event Action<bool>? OnActivate;
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/// <summary>
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public event Action<bool>? OnDeactivate;
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/// Callback to invoke when the associated input has been activated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnActivateCallback(bool forwardPlayback);
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/// <summary>
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/// Callback to invoke when the associated input has been deactivated.
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/// </summary>
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/// <param name="forwardPlayback">Whether gameplay is progressing in the forward direction time-wise.</param>
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public delegate void OnDeactivateCallback(bool forwardPlayback);
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public event OnActivateCallback? OnActivate;
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public event OnDeactivateCallback? OnDeactivate;
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protected InputTrigger(string name)
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protected InputTrigger(string name)
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{
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{
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