mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 11:03:21 +08:00
commit
98f13be7ca
@ -1 +1 @@
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Subproject commit a50dd75b114da963c75e6a5314099d99140035b8
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Subproject commit e52af1e5ada07468512e19c86b6dcd5a23fe3707
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@ -1 +1 @@
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Subproject commit 39657fc6066ea3a141ac71cabf67ec9ebf24975c
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Subproject commit 4f9ed4e703777ede98737c7e2af31efa4694c395
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Game.Input.Handlers;
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@ -95,24 +96,17 @@ namespace osu.Game.Modes
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public override List<InputState> GetPendingStates()
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{
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var buttons = new HashSet<MouseButton>();
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if (CurrentFrame?.MouseLeft ?? false)
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buttons.Add(MouseButton.Left);
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if (CurrentFrame?.MouseRight ?? false)
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buttons.Add(MouseButton.Right);
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return new List<InputState>
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{
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new InputState
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{
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Mouse = new ReplayMouseState(
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ToScreenSpace(position ?? Vector2.Zero),
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new List<MouseState.ButtonState>
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{
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new MouseState.ButtonState(MouseButton.Left)
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{
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State = CurrentFrame?.MouseLeft ?? false
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},
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new MouseState.ButtonState(MouseButton.Right)
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{
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State = CurrentFrame?.MouseRight ?? false
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},
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}
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),
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Mouse = new ReplayMouseState(ToScreenSpace(position ?? Vector2.Zero), buttons),
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Keyboard = new ReplayKeyboardState(new List<Key>())
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}
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};
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@ -171,10 +165,10 @@ namespace osu.Game.Modes
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private class ReplayMouseState : MouseState
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{
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public ReplayMouseState(Vector2 position, List<ButtonState> list)
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public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
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{
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Position = position;
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ButtonStates = list;
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list.ForEach(b => PressedButtons.Add(b));
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}
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}
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@ -70,14 +70,14 @@ namespace osu.Game.Screens.Play
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{
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if (mouseDisabled.Value)
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{
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = false;
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = false;
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mouse.PressedButtons.Remove(MouseButton.Left);
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mouse.PressedButtons.Remove(MouseButton.Right);
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}
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if (leftViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Left).State = true;
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mouse.PressedButtons.Add(MouseButton.Left);
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if (rightViaKeyboard)
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mouse.ButtonStates.Find(s => s.Button == MouseButton.Right).State = true;
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mouse.PressedButtons.Add(MouseButton.Right);
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}
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}
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