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Merge pull request #18345 from frenzibyte/bpm-display-rounding-fix
Fix song select potentially displaying BPM range with equal min/max values
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commit
98e5bbd4f9
@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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@ -127,6 +126,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset mods", () => SelectedMods.SetDefault());
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}
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[Test]
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public void TestNullBeatmap()
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{
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@ -147,24 +152,48 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestBPMUpdates()
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{
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const float bpm = 120;
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const double bpm = 120;
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / bpm });
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OsuModDoubleTime doubleTime = null;
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selectBeatmap(beatmap);
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checkDisplayedBPM(bpm);
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checkDisplayedBPM($"{bpm}");
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AddStep("select DT", () => SelectedMods.Value = new[] { doubleTime = new OsuModDoubleTime() });
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checkDisplayedBPM(bpm * 1.5f);
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checkDisplayedBPM($"{bpm * 1.5f}");
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AddStep("change DT rate", () => doubleTime.SpeedChange.Value = 2);
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checkDisplayedBPM(bpm * 2);
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checkDisplayedBPM($"{bpm * 2}");
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}
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void checkDisplayedBPM(float target) =>
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AddUntilStep($"displayed bpm is {target}", () => this.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any(
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label => label.Statistic.Name == "BPM" && label.Statistic.Content == target.ToString(CultureInfo.InvariantCulture)));
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[TestCase(120, 125, null, "120-125 (mostly 120)")]
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[TestCase(120, 120.6, null, "120-121 (mostly 120)")]
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[TestCase(120, 120.4, null, "120")]
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[TestCase(120, 120.6, "DT", "180-182 (mostly 180)")]
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[TestCase(120, 120.4, "DT", "180")]
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public void TestVaryingBPM(double commonBpm, double otherBpm, string mod, string expectedDisplay)
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{
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IBeatmap beatmap = createTestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
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beatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 60 * 1000 / otherBpm });
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beatmap.ControlPointInfo.Add(200, new TimingControlPoint { BeatLength = 60 * 1000 / commonBpm });
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if (mod != null)
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AddStep($"select {mod}", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateModFromAcronym(mod) });
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selectBeatmap(beatmap);
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checkDisplayedBPM(expectedDisplay);
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}
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private void checkDisplayedBPM(string target)
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{
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AddUntilStep($"displayed bpm is {target}", () =>
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{
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var label = infoWedge.DisplayedContent.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Single(l => l.Statistic.Name == "BPM");
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return label.Statistic.Content == target;
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});
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}
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private void setRuleset(RulesetInfo rulesetInfo)
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@ -12,7 +12,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -416,13 +415,13 @@ namespace osu.Game.Screens.Select
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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double bpmMax = beatmap.ControlPointInfo.BPMMaximum * rate;
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double bpmMin = beatmap.ControlPointInfo.BPMMinimum * rate;
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double mostCommonBPM = 60000 / beatmap.GetMostCommonBeatLength() * rate;
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int bpmMax = (int)Math.Round(Math.Round(beatmap.ControlPointInfo.BPMMaximum) * rate);
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int bpmMin = (int)Math.Round(Math.Round(beatmap.ControlPointInfo.BPMMinimum) * rate);
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int mostCommonBPM = (int)Math.Round(Math.Round(60000 / beatmap.GetMostCommonBeatLength()) * rate);
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string labelText = Precision.AlmostEquals(bpmMin, bpmMax)
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? $"{bpmMin:0}"
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: $"{bpmMin:0}-{bpmMax:0} (mostly {mostCommonBPM:0})";
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string labelText = bpmMin == bpmMax
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? $"{bpmMin}"
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: $"{bpmMin}-{bpmMax} (mostly {mostCommonBPM})";
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bpmLabelContainer.Child = new InfoLabel(new BeatmapStatistic
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{
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