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Merge pull request #736 from peppy/oauth-fixes

OAuth fixes
This commit is contained in:
Dan Balasescu 2017-05-11 21:26:28 +09:00 committed by GitHub
commit 98e5b64d3f
2 changed files with 16 additions and 9 deletions

View File

@ -72,21 +72,28 @@ namespace osu.Game.Online.API
}
}
private static readonly object access_token_retrieval_lock = new object();
/// <summary>
/// Should be run before any API request to make sure we have a valid key.
/// </summary>
private bool ensureAccessToken()
{
//todo: we need to mutex this to ensure only one authentication request is running at a time.
//If we already have a valid access token, let's use it.
// if we already have a valid access token, let's use it.
if (accessTokenValid) return true;
//If not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken))
AuthenticateWithRefresh(Token.RefreshToken);
// we want to ensure only a single authentication update is happening at once.
lock (access_token_retrieval_lock)
{
// re-check if valid, in case another request completed and revalidated our access.
if (accessTokenValid) return true;
return accessTokenValid;
// if not, let's try using our refresh token to request a new access token.
if (!string.IsNullOrEmpty(Token?.RefreshToken))
AuthenticateWithRefresh(Token.RefreshToken);
return accessTokenValid;
}
}
private bool accessTokenValid => Token?.IsValid ?? false;

View File

@ -41,13 +41,13 @@ namespace osu.Game.Online.API
[JsonProperty(@"refresh_token")]
public string RefreshToken;
public override string ToString() => $@"{AccessToken}/{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}/{RefreshToken}";
public override string ToString() => $@"{AccessToken}|{AccessTokenExpiry.ToString(NumberFormatInfo.InvariantInfo)}|{RefreshToken}";
public static OAuthToken Parse(string value)
{
try
{
string[] parts = value.Split('/');
string[] parts = value.Split('|');
return new OAuthToken
{
AccessToken = parts[0],