mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
Merge branch 'master' into fix-background-blur-safety
This commit is contained in:
commit
98d0713fa9
@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase(6.931145117263422, "diffcalc-test")]
|
||||
[TestCase(1.0736587013228804d, "zero-length-sliders")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
ShakeDuration = 30,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
|
||||
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
|
||||
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
protected sealed override void UpdateState(ArmedState state)
|
||||
{
|
||||
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
|
||||
|
@ -0,0 +1,28 @@
|
||||
osu file format v14
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:3
|
||||
OverallDifficulty:3
|
||||
ApproachRate:4.5
|
||||
SliderMultiplier:0.799999999999999
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
800,260.869565217391,3,2,10,60,1,0
|
||||
|
||||
[HitObjects]
|
||||
// Linear
|
||||
78,193,2365,2,0,L|330:193,1,0
|
||||
78,193,3669,2,0,L|330:193,1,0
|
||||
78,193,4973,2,0,L|330:193,1,0
|
||||
|
||||
// Perfect-curve
|
||||
151,206,6278,2,0,P|293:75|345:204,1,0
|
||||
151,206,8104,2,0,P|293:75|345:204,1,0
|
||||
151,206,9930,2,0,P|293:75|345:204,1,0
|
||||
|
||||
// Bezier
|
||||
76,191,11756,2,0,B|176:59|358:340|438:190,1,0
|
||||
76,191,13582,2,0,B|176:59|358:340|438:190,1,0
|
||||
76,191,15408,2,0,B|176:59|358:340|438:190,1,0
|
@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||
private Vector2 size;
|
||||
|
||||
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1);
|
||||
|
||||
public TrailDrawNode(CursorTrail source)
|
||||
: base(source)
|
||||
@ -196,21 +196,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
for (int i = 0; i < parts.Length; ++i)
|
||||
{
|
||||
vertexBatch.DrawTime = parts[i].Time;
|
||||
|
||||
Vector2 pos = parts[i].Position;
|
||||
float localTime = parts[i].Time;
|
||||
|
||||
DrawQuad(
|
||||
texture,
|
||||
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
|
||||
DrawColourInfo.Colour,
|
||||
null,
|
||||
v => vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = localTime + 1,
|
||||
Colour = v.Colour,
|
||||
}));
|
||||
vertexBatch.AddAction);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
@ -222,6 +217,25 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
|
||||
vertexBatch.Dispose();
|
||||
}
|
||||
|
||||
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
|
||||
private class TrailBatch : QuadBatch<TexturedTrailVertex>
|
||||
{
|
||||
public new readonly Action<TexturedVertex2D> AddAction;
|
||||
public float DrawTime;
|
||||
|
||||
public TrailBatch(int size, int maxBuffers)
|
||||
: base(size, maxBuffers)
|
||||
{
|
||||
AddAction = v => Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = v.Position,
|
||||
TexturePosition = v.TexturePosition,
|
||||
Time = DrawTime + 1,
|
||||
Colour = v.Colour,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
|
@ -51,7 +51,6 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
loading.Hide();
|
||||
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
showScoresDelegate?.Cancel();
|
||||
showScoresCancellationSource?.Cancel();
|
||||
|
||||
@ -61,28 +60,22 @@ namespace osu.Game.Online.Leaderboards
|
||||
// ensure placeholder is hidden when displaying scores
|
||||
PlaceholderState = PlaceholderState.Successful;
|
||||
|
||||
scrollFlow = CreateScoreFlow();
|
||||
scrollFlow.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
|
||||
var sf = CreateScoreFlow();
|
||||
sf.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
|
||||
|
||||
if (!IsLoaded)
|
||||
showScoresDelegate = Schedule(showScores);
|
||||
else
|
||||
showScores();
|
||||
|
||||
void showScores() => LoadComponentAsync(scrollFlow, _ =>
|
||||
// schedule because we may not be loaded yet (LoadComponentAsync complains).
|
||||
showScoresDelegate = Schedule(() => LoadComponentAsync(sf, _ =>
|
||||
{
|
||||
scrollContainer.Add(scrollFlow);
|
||||
scrollContainer.Add(scrollFlow = sf);
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (var s in scrollFlow.Children)
|
||||
{
|
||||
using (s.BeginDelayedSequence(i++ * 50, true))
|
||||
s.Show();
|
||||
}
|
||||
|
||||
scrollContainer.ScrollTo(0f, false);
|
||||
}, (showScoresCancellationSource = new CancellationTokenSource()).Token);
|
||||
}, (showScoresCancellationSource = new CancellationTokenSource()).Token));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -248,7 +248,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset == Ruleset.Value) ?? databasedSet.Beatmaps.First();
|
||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
|
||||
|
||||
Ruleset.Value = first.Ruleset;
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
foreach (var tabItem in TabContainer)
|
||||
{
|
||||
if (tabItem.Value == Current.Value)
|
||||
if (tabItem.Value.Equals(Current.Value))
|
||||
{
|
||||
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
|
||||
break;
|
||||
|
@ -179,6 +179,38 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
private double? lifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
||||
set
|
||||
{
|
||||
base.LifetimeStart = value;
|
||||
lifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A safe offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
|
||||
/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
|
||||
/// A more accurate <see cref="LifetimeStart"/> should be set inside <see cref="UpdateState"/> for an <see cref="ArmedState.Idle"/> state.
|
||||
/// </remarks>
|
||||
protected virtual double InitialLifetimeOffset => 10000;
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
foreach (var nested in NestedHitObjects)
|
||||
nested.OnLifetimeEnd();
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
||||
@ -223,16 +255,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
OnNewResult?.Invoke(this, Result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Will called at least once after the <see cref="Drawable.LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
|
||||
/// </summary>
|
||||
internal void OnLifetimeEnd()
|
||||
{
|
||||
foreach (var nested in NestedHitObjects)
|
||||
nested.OnLifetimeEnd();
|
||||
UpdateResult(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
||||
/// </summary>
|
||||
|
@ -37,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
PathType pathType = PathType.Catmull;
|
||||
double length = 0;
|
||||
double? length = null;
|
||||
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
|
||||
@ -130,7 +130,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
@ -291,7 +295,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -26,7 +26,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -38,7 +37,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)),
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
|
@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
return new ConvertHit();
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
|
||||
List<List<HitSampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -23,6 +24,21 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
|
||||
|
||||
public override bool Equals(object obj) => obj is RulesetInfo rulesetInfo && Equals(rulesetInfo);
|
||||
|
||||
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ID.HasValue ? ID.GetHashCode() : 0;
|
||||
hashCode = (hashCode * 397) ^ (InstantiationInfo != null ? InstantiationInfo.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0);
|
||||
hashCode = (hashCode * 397) ^ Available.GetHashCode();
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() => $"{Name} ({ShortName}) ID: {ID}";
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
|
||||
public RulesetStore(IDatabaseContextFactory factory)
|
||||
: base(factory)
|
||||
{
|
||||
AddMissingRulesets();
|
||||
addMissingRulesets();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -52,13 +52,13 @@ namespace osu.Game.Rulesets
|
||||
/// <summary>
|
||||
/// All available rulesets.
|
||||
/// </summary>
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets;
|
||||
public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
|
||||
|
||||
private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
|
||||
|
||||
private const string ruleset_library_prefix = "osu.Game.Rulesets";
|
||||
|
||||
protected void AddMissingRulesets()
|
||||
private void addMissingRulesets()
|
||||
{
|
||||
using (var usage = ContextFactory.GetForWrite())
|
||||
{
|
||||
|
@ -9,18 +9,25 @@ using osu.Game.Rulesets.Mods;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class FooterButtonMods : FooterButton
|
||||
public class FooterButtonMods : FooterButton, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||
{
|
||||
public FooterButtonMods(Bindable<IReadOnlyList<Mod>> mods)
|
||||
public Bindable<IReadOnlyList<Mod>> Current
|
||||
{
|
||||
FooterModDisplay modDisplay;
|
||||
get => modDisplay.Current;
|
||||
set => modDisplay.Current = value;
|
||||
}
|
||||
|
||||
private readonly FooterModDisplay modDisplay;
|
||||
|
||||
public FooterButtonMods()
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
@ -33,9 +40,6 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Left = 70 }
|
||||
});
|
||||
|
||||
if (mods != null)
|
||||
modDisplay.Current = mods;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -221,11 +221,9 @@ namespace osu.Game.Screens.Select
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
|
||||
{
|
||||
mods.BindTo(Mods);
|
||||
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(new FooterButtonMods(mods), ModSelect);
|
||||
Footer.AddButton(new FooterButtonMods { Current = mods }, ModSelect);
|
||||
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
|
||||
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
|
||||
|
||||
@ -253,7 +251,7 @@ namespace osu.Game.Screens.Select
|
||||
Schedule(() =>
|
||||
{
|
||||
// if we have no beatmaps but osu-stable is found, let's prompt the user to import.
|
||||
if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
|
||||
if (!beatmaps.GetAllUsableBeatmapSetsEnumerable().Any() && beatmaps.StableInstallationAvailable)
|
||||
dialogOverlay.Push(new ImportFromStablePopup(() =>
|
||||
{
|
||||
Task.Run(beatmaps.ImportFromStableAsync).ContinueWith(_ => scores.ImportFromStableAsync(), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
@ -263,6 +261,13 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
mods.BindTo(Mods);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
@ -329,7 +334,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value)
|
||||
if (e.NewValue?.BeatmapInfo?.Ruleset != null && !e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
|
||||
{
|
||||
Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
|
||||
|
Loading…
Reference in New Issue
Block a user