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Remove left-over incorrect fallback logic

This was moved to `ManiaClassicSkinTransformer`.
This commit is contained in:
Dean Herbert 2022-10-07 16:12:10 +09:00
parent f1ea61b1a2
commit 98b578e8e6

View File

@ -14,7 +14,6 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
@ -151,18 +150,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
var legacyLookup =
base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
if (legacyLookup != null)
return legacyLookup;
// default legacy fallback.
switch (maniaLookup.Lookup)
{
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
return SkinUtils.As<TValue>(new Bindable<Color4>(Color4.Black));
}
return base.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.ColumnIndex));
}
return base.GetConfig<TLookup, TValue>(lookup);