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Merge pull request #15096 from peppy/fix-gameplay-flow-test-failures

Fix multiplayer gameplay flow test scene failures due to button not being ready
This commit is contained in:
Dan Balasescu 2021-10-14 17:22:09 +09:00 committed by GitHub
commit 98b5587622
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@ -564,11 +564,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddRepeatStep("click spectate button", () =>
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
}, 2);
});
AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click start button", () => InputManager.Click(MouseButton.Left));
AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
@ -582,6 +589,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
}
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);