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Merge pull request #15096 from peppy/fix-gameplay-flow-test-failures
Fix multiplayer gameplay flow test scene failures due to button not being ready
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commit
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@ -564,11 +564,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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}
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});
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});
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AddRepeatStep("click spectate button", () =>
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AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("click ready button", () =>
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{
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
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InputManager.MoveMouseTo(readyButton);
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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}, 2);
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});
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AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("click start button", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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AddUntilStep("wait for player", () => Stack.CurrentScreen is Player);
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@ -582,6 +589,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
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AddUntilStep("wait for results", () => Stack.CurrentScreen is ResultsScreen);
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}
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}
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private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
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private void createRoom(Func<Room> room)
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private void createRoom(Func<Room> room)
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{
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{
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AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
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