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Merge pull request #24138 from tybug/negative-frame-handling
Handle replay frames with negative time delta appropriately
This commit is contained in:
commit
98ad8f807a
@ -33,6 +33,7 @@ using osu.Game.Scoring;
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using osu.Game.Scoring.Legacy;
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using osu.Game.Tests.Resources;
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using osu.Game.Users;
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using osuTK;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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@ -126,17 +127,20 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]
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public void TestLegacyBeatmapReplayOffsetsDecode(int beatmapVersion, bool offsetApplied)
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{
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const double first_frame_time = 48;
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const double second_frame_time = 65;
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const double first_frame_time = 31;
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const double second_frame_time = 48;
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const double third_frame_time = 65;
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var decoder = new TestLegacyScoreDecoder(beatmapVersion);
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using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr"))
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{
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var score = decoder.Parse(resourceStream);
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int offset = offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0;
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Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
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Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0)));
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Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + offset));
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Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + offset));
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Assert.That(score.Replay.Frames[2].Time, Is.EqualTo(third_frame_time + offset));
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}
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}
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@ -177,6 +181,94 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(second_frame_time));
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}
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[Test]
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public void TestNegativeFrameSkipped()
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{
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var ruleset = new OsuRuleset().RulesetInfo;
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var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
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var beatmap = new TestBeatmap(ruleset);
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var score = new Score
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{
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ScoreInfo = scoreInfo,
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Replay = new Replay
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{
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Frames = new List<ReplayFrame>
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{
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new OsuReplayFrame(0, new Vector2()),
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new OsuReplayFrame(1000, OsuPlayfield.BASE_SIZE),
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new OsuReplayFrame(500, OsuPlayfield.BASE_SIZE / 2),
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new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE),
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}
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}
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};
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var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap);
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Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3));
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Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(0));
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Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(1000));
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Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(2000));
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}
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[Test]
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public void FirstTwoFramesSwappedIfInWrongOrder()
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{
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var ruleset = new OsuRuleset().RulesetInfo;
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var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
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var beatmap = new TestBeatmap(ruleset);
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var score = new Score
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{
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ScoreInfo = scoreInfo,
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Replay = new Replay
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{
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Frames = new List<ReplayFrame>
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{
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new OsuReplayFrame(100, new Vector2()),
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new OsuReplayFrame(50, OsuPlayfield.BASE_SIZE / 2),
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new OsuReplayFrame(1000, OsuPlayfield.BASE_SIZE),
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}
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}
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};
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var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap);
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Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3));
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Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(0));
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Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(100));
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Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(1000));
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}
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[Test]
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public void FirstTwoFramesPulledTowardThirdIfTheyAreAfterIt()
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{
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var ruleset = new OsuRuleset().RulesetInfo;
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var scoreInfo = TestResources.CreateTestScoreInfo(ruleset);
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var beatmap = new TestBeatmap(ruleset);
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var score = new Score
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{
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ScoreInfo = scoreInfo,
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Replay = new Replay
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{
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Frames = new List<ReplayFrame>
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{
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new OsuReplayFrame(0, new Vector2()),
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new OsuReplayFrame(500, OsuPlayfield.BASE_SIZE / 2),
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new OsuReplayFrame(-1500, OsuPlayfield.BASE_SIZE),
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}
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}
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};
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var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap);
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Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3));
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Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(-1500));
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Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(-1500));
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Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(-1500));
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}
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[Test]
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public void TestCultureInvariance()
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{
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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@ -21,6 +21,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using SharpCompress.Compressors.LZMA;
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namespace osu.Game.Scoring.Legacy
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@ -262,7 +263,7 @@ namespace osu.Game.Scoring.Legacy
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private void readLegacyReplay(Replay replay, StreamReader reader)
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{
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float lastTime = beatmapOffset;
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ReplayFrame currentFrame = null;
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var legacyFrames = new List<LegacyReplayFrame>();
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string[] frames = reader.ReadToEnd().Split(',');
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@ -285,23 +286,44 @@ namespace osu.Game.Scoring.Legacy
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lastTime += diff;
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if (i < 2 && mouseX == 256 && mouseY == -500)
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// at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively.
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// both frames use a position of (256, -500).
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// ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania)
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continue;
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// Todo: At some point we probably want to rewind and play back the negative-time frames
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// but for now we'll achieve equal playback to stable by skipping negative frames
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if (diff < 0)
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continue;
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currentFrame = convertFrame(new LegacyReplayFrame(lastTime,
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legacyFrames.Add(new LegacyReplayFrame(lastTime,
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mouseX,
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mouseY,
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(ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame);
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(ReplayButtonState)Parsing.ParseInt(split[3])));
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}
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replay.Frames.Add(currentFrame);
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// https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/ReplayWatcher.cs#L62-L67
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if (legacyFrames.Count >= 2 && legacyFrames[1].Time < legacyFrames[0].Time)
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{
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legacyFrames[1].Time = legacyFrames[0].Time;
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legacyFrames[0].Time = 0;
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}
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// https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/ReplayWatcher.cs#L69-L71
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if (legacyFrames.Count >= 3 && legacyFrames[0].Time > legacyFrames[2].Time)
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legacyFrames[0].Time = legacyFrames[1].Time = legacyFrames[2].Time;
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// at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively.
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// both frames use a position of (256, -500).
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// ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania)
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if (legacyFrames.Count >= 2 && legacyFrames[1].Position == new Vector2(256, -500))
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legacyFrames.RemoveAt(1);
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if (legacyFrames.Count >= 1 && legacyFrames[0].Position == new Vector2(256, -500))
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legacyFrames.RemoveAt(0);
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ReplayFrame currentFrame = null;
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foreach (var legacyFrame in legacyFrames)
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{
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// never allow backwards time traversal in relation to the current frame.
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// this handles frames with negative delta.
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// this doesn't match stable 100% as stable will do something similar to adding an interpolated "intermediate frame"
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// at the point wherein time flow changes from backwards to forwards, but it'll do for now.
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if (currentFrame != null && legacyFrame.Time < currentFrame.Time)
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continue;
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replay.Frames.Add(currentFrame = convertFrame(legacyFrame, currentFrame));
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}
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}
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