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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:35:10 +08:00

Merge branch 'master' into morth-taiko-changes

This commit is contained in:
smoogipoo 2020-07-17 14:19:32 +09:00
commit 98accf2777
587 changed files with 13937 additions and 4125 deletions

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CONTRIBUTING.md Normal file
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# Contributing Guidelines
Thank you for showing interest in the development of osu!lazer! We aim to provide a good collaborating environment for everyone involved, and as such have decided to list some of the most important things to keep in mind in the process. The guidelines below have been chosen based on past experience.
These are not "official rules" *per se*, but following them will help everyone deal with things in the most efficient manner.
## Table of contents
1. [I would like to submit an issue!](#i-would-like-to-submit-an-issue)
2. [I would like to submit a pull request!](#i-would-like-to-submit-a-pull-request)
## I would like to submit an issue!
Issues, bug reports and feature suggestions are welcomed, though please keep in mind that at any point in time, hundreds of issues are open, which vary in severity and the amount of time needed to address them. As such it's not uncommon for issues to remain unresolved for a long time or even closed outright if they are deemed not important enough to fix in the foreseeable future. Issues that are required to "go live" or otherwise achieve parity with stable are prioritised the most.
* **Before submitting an issue, try searching existing issues first.**
For housekeeping purposes, we close issues that overlap with or duplicate other pre-existing issues - you can help us not to have to do that by searching existing issues yourself first. The issue search box, as well as the issue tag system, are tools you can use to check if an issue has been reported before.
* **When submitting a bug report, please try to include as much detail as possible.**
Bugs are not equal - some of them will be reproducible every time on pretty much all hardware, while others will be hard to track down due to being specific to particular hardware or even somewhat random in nature. As such, providing as much detail as possible when reporting a bug is hugely appreciated. A good starting set of information consists of:
* the in-game logs, which are located at:
* `%AppData%/osu/logs` (on Windows),
* `~/.local/share/osu/logs` (on Linux and macOS),
* `Android/Data/sh.ppy.osulazer/logs` (on Android),
* on iOS they can be obtained by connecting your device to your desktop and [copying the `logs` directory from the app's own document storage using iTunes](https://support.apple.com/en-us/HT201301#copy-to-computer),
* your system specifications (including the operating system and platform you are playing on),
* a reproduction scenario (list of steps you have performed leading up to the occurrence of the bug),
* a video or picture of the bug, if at all possible.
* **Provide more information when asked to do so.**
Sometimes when a bug is more elusive or complicated, none of the information listed above will pinpoint a concrete cause of the problem. In this case we will most likely ask you for additional info, such as a Windows Event Log dump or a copy of your local lazer database (`client.db`). Providing that information is beneficial to both parties - we can track down the problem better, and hopefully fix it for you at some point once we know where it is!
* **When submitting a feature proposal, please describe it in the most understandable way you can.**
Communicating your idea for a feature can often be hard, and we would like to avoid any misunderstandings. As such, please try to explain your idea in a short, but understandable manner - it's best to avoid jargon or terms and references that could be considered obscure. A mock-up picture (doesn't have to be good!) of the feature can also go a long way in explaining.
* **Refrain from posting "+1" comments.**
If an issue has already been created, saying that you also experience it without providing any additional details doesn't really help us in any way. To express support for a proposal or indicate that you are also affected by a particular bug, you can use comment reactions instead.
* **Refrain from asking if an issue has been resolved yet.**
As mentioned above, the issue tracker has hundreds of issues open at any given time. Currently the game is being worked on by two members of the core team, and a handful of outside contributors who offer their free time to help out. As such, it can happen that an issue gets placed on the backburner due to being less important; generally posting a comment demanding its resolution some months or years after it is reported is not very likely to increase its priority.
* **Avoid long discussions about non-development topics.**
GitHub is mostly a developer space, and as such isn't really fit for lengthened discussions about gameplay mechanics (which might not even be in any way confirmed for the final release) and similar non-technical matters. Such matters are probably best addressed at the osu! forums.
## I would like to submit a pull request!
We also welcome pull requests from unaffiliated contributors. The [issue tracker](https://github.com/ppy/osu/issues) should provide plenty of issues that you can work on; we also mark issues that we think would be good for newcomers with the [`good-first-issue`](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+label%3Agood-first-issue) label.
However, do keep in mind that the core team is committed to bringing osu!lazer up to par with stable first and foremost, so depending on what your contribution concerns, it might not be merged and released right away. Our approach to managing issues and their priorities is described [in the wiki](https://github.com/ppy/osu/wiki/Project-management).
Here are some key things to note before jumping in:
* **Make sure you are comfortable with C\# and your development environment.**
While we are accepting of all kinds of contributions, we also have a certain quality standard we'd like to uphold and limited time to review your code. Therefore, we would like to avoid providing entry-level advice, and as such if you're not very familiar with C\# as a programming language, we'd recommend that you start off with a few personal projects to get acquainted with the language's syntax, toolchain and principles of object-oriented programming first.
In addition, please take the time to take a look at and get acquainted with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up.
* **Make sure you are familiar with git and the pull request workflow.**
[git](https://git-scm.com/) is a distributed version control system that might not be very intuitive at the beginning if you're not familiar with version control. In particular, projects using git have a particular workflow for submitting code changes, which is called the pull request workflow.
To make things run more smoothly, we recommend that you look up some online resources to familiarise yourself with the git vocabulary and commands, and practice working with forks and submitting pull requests at your own pace. A high-level overview of the process can be found in [this article by GitHub](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/proposing-changes-to-your-work-with-pull-requests).
* **Double-check designs before starting work on new functionality.**
When implementing new features, keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
* **Make sure to submit pull requests off of a topic branch.**
As described in the article linked in the previous point, topic branches help you parallelise your work and separate it from the main `master` branch, and additionally are easier for maintainers to work with. Working with multiple `master` branches across many remotes is difficult to keep track of, and it's easy to make a mistake and push to the wrong `master` branch by accident.
* **Refrain from making changes through the GitHub web interface.**
Even though GitHub provides an option to edit code or replace files in the repository using the web interface, we strongly discourage using it in most scenarios. Editing files this way is inefficient and likely to introduce whitespace or file encoding changes that make it more difficult to review the code.
Code written through the web interface will also very likely be questioned outright by the reviewers, as it is likely that it has not been properly tested or that it will fail continuous integration checks. We strongly encourage using an IDE like [Visual Studio](https://visualstudio.microsoft.com/), [Visual Studio Code](https://code.visualstudio.com/) or [JetBrains Rider](https://www.jetbrains.com/rider/) instead.
* **Add tests for your code whenever possible.**
Automated tests are an essential part of a quality and reliable codebase. They help to make the code more maintainable by ensuring it is safe to reorganise (or refactor) the code in various ways, and also prevent regressions - bugs that resurface after having been fixed at some point in the past. If it is viable, please put in the time to add tests, so that the changes you make can last for a (hopefully) very long time.
* **Run tests before opening a pull request.**
Tying into the previous point, sometimes changes in one part of the codebase can result in unpredictable changes in behaviour in other pieces of the code. This is why it is best to always try to run tests before opening a PR.
Continuous integration will always run the tests for you (and us), too, but it is best not to rely on it, as there might be many builds queued at any time. Running tests on your own will help you be more certain that at the point of clicking the "Create pull request" button, your changes are as ready as can be.
* **Run code style analysis before opening a pull request.**
As part of continuous integration, we also run code style analysis, which is supposed to make sure that your code is formatted the same way as all the pre-existing code in the repository. The reason we enforce a particular code style everywhere is to make sure the codebase is consistent in that regard - having one whitespace convention in one place and another one elsewhere causes disorganisation.
* **Make sure that the pull request is complete before opening it.**
Whether it's fixing a bug or implementing new functionality, it's best that you make sure that the change you want to submit as a pull request is as complete as it can be before clicking the *Create pull request* button. Having to track if a pull request is ready for review or not places additional burden on reviewers.
Draft pull requests are an option, but use them sparingly and within reason. They are best suited to discuss code changes that cannot be easily described in natural language or have a potential large impact on the future direction of the project. When in doubt, don't open drafts unless a maintainer asks you to do so.
* **Only push code when it's ready.**
As an extension of the above, when making changes to an already-open PR, please try to only push changes you are reasonably certain of. Pushing after every commit causes the continuous integration build queue to grow in size, slowing down work and taking up time that could be spent verifying other changes.
* **Make sure to keep the *Allow edits from maintainers* check box checked.**
To speed up the merging process, collaborators and team members will sometimes want to push changes to your branch themselves, to make minor code style adjustments or to otherwise refactor the code without having to describe how they'd like the code to look like in painstaking detail. Having the *Allow edits from maintainers* check box checked lets them do that; without it they are forced to report issues back to you and wait for you to address them.
* **Refrain from continually merging the master branch back to the PR.**
Unless there are merge conflicts that need resolution, there is no need to keep merging `master` back to a branch over and over again. One of the maintainers will merge `master` themselves before merging the PR itself anyway, and continual merge commits can cause CI to get overwhelmed due to queueing up too many builds.
* **Refrain from force-pushing to the PR branch.**
Force-pushing should be avoided, as it can lead to accidentally overwriting a maintainer's changes or CI building wrong commits. We value all history in the project, so there is no need to squash or amend commits in most cases.
The cases in which force-pushing is warranted are very rare (such as accidentally leaking sensitive info in one of the files committed, adding unrelated files, or mis-merging a dependent PR).
* **Be patient when waiting for the code to be reviewed and merged.**
As much as we'd like to review all contributions as fast as possible, our time is limited, as team members have to work on their own tasks in addition to reviewing code. As such, work needs to be prioritised, and it can unfortunately take weeks or months for your PR to be merged, depending on how important it is deemed to be.
* **Don't mistake criticism of code for criticism of your person.**
As mentioned before, we are highly committed to quality when it comes to the lazer project. This means that contributions from less experienced community members can take multiple rounds of review to get to a mergeable state. We try our utmost best to never conflate a person with the code they authored, and to keep the discussion focused on the code at all times. Please consider our comments and requests a learning experience, and don't treat it as a personal attack.
* **Feel free to reach out for help.**
If you're uncertain about some part of the codebase or some inner workings of the game and framework, please reach out either by leaving a comment in the relevant issue or PR thread, or by posting a message in the [development Discord server](https://discord.gg/ppy). We will try to help you as much as we can.
When it comes to which form of communication is best, GitHub generally lends better to longer-form discussions, while Discord is better for snappy call-and-response answers. Use your best discretion when deciding, and try to keep a single discussion in one place instead of moving back and forth.

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google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
@ -69,7 +86,7 @@ GEM
souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-api-client (0.36.4)
google-api-client (0.38.0)
addressable (~> 2.5, >= 2.5.1)
googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
@ -80,27 +97,28 @@ GEM
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.0)
faraday (~> 0.11)
google-cloud-errors (1.0.0)
google-cloud-storage (1.25.1)
google-cloud-env (1.3.2)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.26.2)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.10.0)
faraday (~> 0.12)
googleauth (0.12.0)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
signet (~> 0.12)
signet (~> 0.14)
highline (1.7.10)
http-cookie (1.0.3)
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.4.0)
json (2.3.0)
jwt (2.1.0)
memoist (0.16.2)
@ -114,7 +132,7 @@ GEM
naturally (2.2.0)
nokogiri (1.10.7)
mini_portile2 (~> 2.4.0)
os (1.0.1)
os (1.1.0)
plist (3.5.0)
public_suffix (2.0.5)
representable (3.0.4)
@ -125,12 +143,12 @@ GEM
rouge (2.0.7)
rubyzip (1.3.0)
security (0.1.3)
signet (0.12.0)
signet (0.14.0)
addressable (~> 2.3)
faraday (~> 0.9)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.7)
simctl (1.6.8)
CFPropertyList
naturally
slack-notifier (2.3.2)
@ -141,17 +159,17 @@ GEM
terminal-notifier (2.0.0)
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.0)
tty-screen (0.7.0)
tty-spinner (0.9.2)
tty-cursor (0.7.1)
tty-screen (0.8.0)
tty-spinner (0.9.3)
tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.1.4)
unf_ext
unf_ext (0.0.7.6)
unicode-display_width (1.6.1)
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.14.0)
xcodeproj (1.16.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)

View File

@ -15,6 +15,8 @@ Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passses come at the end of development, preceeded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
@ -91,11 +93,7 @@ JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it
## Contributing
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aopen+label%3Agood-first-issue+sort%3Aupdated-desc) label).
Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
When it comes to contributing to the project, the two main things you can do to help out are reporting issues and submitting pull requests. Based on past experiences, we have prepared a [list of contributing guidelines](CONTRIBUTING.md) that should hopefully ease you into our collaboration process and answer the most frequently-asked questions.
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.

View File

@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.2"
#addin "nuget:?package=CodeFileSanity&version=0.0.36"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2020.1.3"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();

View File

@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.34"
"Microsoft.Build.Traversal": "2.0.50"
}
}

View File

@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.512.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.518.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.715.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.714.1" />
</ItemGroup>
</Project>

View File

@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();

View File

@ -3,6 +3,7 @@
using System;
using Android.App;
using Android.OS;
using osu.Game;
using osu.Game.Updater;
@ -18,9 +19,32 @@ namespace osu.Android
try
{
// todo: needs checking before play store redeploy.
string versionName = packageInfo.VersionName;
// undo play store version garbling
// We store the osu! build number in the "VersionCode" field to better support google play releases.
// If we were to use the main build number, it would require a new submission each time (similar to TestFlight).
// In order to do this, we should split it up and pad the numbers to still ensure sequential increase over time.
//
// We also need to be aware that older SDK versions store this as a 32bit int.
//
// Basic conversion format (as done in Fastfile): 2020.606.0 -> 202006060
// https://stackoverflow.com/questions/52977079/android-sdk-28-versioncode-in-packageinfo-has-been-deprecated
string versionName = string.Empty;
if (Build.VERSION.SdkInt >= BuildVersionCodes.P)
{
versionName = packageInfo.LongVersionCode.ToString();
// ensure we only read the trailing portion of long (the part we are interested in).
versionName = versionName.Substring(versionName.Length - 9);
}
else
{
#pragma warning disable CS0618 // Type or member is obsolete
// this is required else older SDKs will report missing method exception.
versionName = packageInfo.VersionCode.ToString();
#pragma warning restore CS0618 // Type or member is obsolete
}
// undo play store version garbling (as mentioned above).
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
@ -33,4 +57,4 @@ namespace osu.Android
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
}
}
}

View File

@ -10,7 +10,6 @@ using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
@ -59,7 +58,7 @@ namespace osu.Desktop
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString()?.Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
@ -122,21 +121,27 @@ namespace osu.Desktop
{
base.SetHost(host);
if (host.Window is DesktopGameWindow desktopWindow)
switch (host.Window)
{
desktopWindow.CursorState |= CursorState.Hidden;
// Legacy osuTK DesktopGameWindow
case DesktopGameWindow desktopGameWindow:
desktopGameWindow.CursorState |= CursorState.Hidden;
desktopGameWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopGameWindow.Title = Name;
desktopGameWindow.FileDrop += (_, e) => fileDrop(e.FileNames);
break;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
// SDL2 DesktopWindow
case DesktopWindow desktopWindow:
desktopWindow.CursorState.Value |= CursorState.Hidden;
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
break;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
private void fileDrop(string[] filePaths)
{
var filePaths = e.FileNames;
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;

View File

@ -33,13 +33,11 @@ namespace osu.Desktop
if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
if (!importer.ImportAsync(Path.GetFullPath(file, cwd)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}

View File

@ -30,25 +30,23 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
private void load(NotificationOverlay notification)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
{
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
Schedule(() => Task.Run(() => checkForUpdateAsync()));
}
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
@ -83,7 +81,7 @@ namespace osu.Desktop.Updater
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
checkForUpdateAsync(false, notification);
await checkForUpdateAsync(false, notification);
scheduleRecheck = false;
}
else
@ -102,7 +100,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
}

View File

@ -30,6 +30,10 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.150" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

View File

@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Resources;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
@ -18,8 +18,8 @@ namespace osu.Game.Benchmarks
public override void SetUp()
{
using (var resources = new DllResourceStore(OsuResources.ResourceAssembly))
using (var archive = resources.GetStream("Beatmaps/241526 Soleily - Renatus.osz"))
using (var resources = new DllResourceStore(typeof(TestResources).Assembly))
using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz"))
using (var reader = new ZipArchiveReader(archive))
reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
}

View File

@ -9,10 +9,11 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

View File

@ -8,7 +8,6 @@ using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
@ -83,7 +82,7 @@ namespace osu.Game.Rulesets.Catch.Tests
public float Position
{
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
get => HitObject?.X ?? position;
set => position = value;
}

View File

@ -17,7 +17,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
var store = new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), "Resources/special-skin");
var rawSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, store);
var skin = new CatchLegacySkinTransformer(rawSkin);
var skinSource = new SkinProvidingContainer(rawSkin);
var skin = new CatchLegacySkinTransformer(skinSource);
Assert.AreEqual(new Color4(232, 185, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDash)?.Value);
Assert.AreEqual(new Color4(232, 74, 35, 255), skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value);

View File

@ -13,8 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
public TestSceneCatchModPerfect()
: base(new CatchRuleset(), new CatchModPerfect())
: base(new CatchModPerfect())
{
}

View File

@ -12,13 +12,8 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneAutoJuiceStream : PlayerTestScene
public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
{
public TestSceneAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@ -32,15 +27,15 @@ namespace osu.Game.Rulesets.Catch.Tests
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f;
float width = (i % 10 + 1) / 20f * CatchPlayfield.WIDTH;
beatmap.HitObjects.Add(new JuiceStream
{
X = 0.5f - width / 2,
X = CatchPlayfield.CENTER_X - width / 2,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0

View File

@ -4,18 +4,12 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneBananaShower : PlayerTestScene
public class TestSceneBananaShower : TestSceneCatchPlayer
{
public TestSceneBananaShower()
: base(new CatchRuleset())
{
}
[Test]
public void TestBananaShower()
{

View File

@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchModHidden : ModTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
public void TestJuiceStream()
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }),
X = CatchPlayfield.WIDTH / 2
}
}
},
Mod = new CatchModHidden(),
PassCondition = () => Player.Results.Count > 0
&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0
});
}
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
}
}

View File

@ -9,9 +9,6 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestFixture]
public class TestSceneCatchPlayer : PlayerTestScene
{
public TestSceneCatchPlayer()
: base(new CatchRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
}
}

View File

@ -4,18 +4,13 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatchStacker : PlayerTestScene
public class TestSceneCatchStacker : TestSceneCatchPlayer
{
public TestSceneCatchStacker()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@ -28,7 +23,14 @@ namespace osu.Game.Rulesets.Catch.Tests
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
{
beatmap.HitObjects.Add(new Fruit
{
X = (0.5f + i / 2048f * (i % 10 - 5)) * CatchPlayfield.WIDTH,
StartTime = i * 100,
NewCombo = i % 8 == 0
});
}
return beatmap;
}

View File

@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both,
Child = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
CreateDrawableRepresentation = ((DrawableRuleset<CatchHitObject>)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation
},
});

View File

@ -158,8 +158,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private float getXCoords(bool hit)
{
const float x_offset = 0.2f;
float xCoords = drawableRuleset.Playfield.Width / 2;
const float x_offset = 0.2f * CatchPlayfield.WIDTH;
float xCoords = CatchPlayfield.CENTER_X;
if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;

View File

@ -9,19 +9,13 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneHyperDash : PlayerTestScene
public class TestSceneHyperDash : TestSceneCatchPlayer
{
public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
protected override bool Autoplay => true;
[Test]
@ -53,13 +47,13 @@ namespace osu.Game.Rulesets.Catch.Tests
};
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
double startTime = 3000;
const float left_x = 0.02f;
const float right_x = 0.98f;
const float left_x = 0.02f * CatchPlayfield.WIDTH;
const float right_x = 0.98f * CatchPlayfield.WIDTH;
createObjects(() => new Fruit { X = left_x });
createObjects(() => new TestJuiceStream(right_x), 1);

View File

@ -5,20 +5,15 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneJuiceStream : PlayerTestScene
public class TestSceneJuiceStream : TestSceneCatchPlayer
{
public TestSceneJuiceStream()
: base(new CatchRuleset())
{
}
[Test]
public void TestJuiceStreamEndingCombo()
{
@ -36,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
new JuiceStream
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
@ -46,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
},
new Banana
{
X = 0.5f,
X = CatchPlayfield.CENTER_X,
StartTime = 1000,
NewCombo = true
}

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
switch (obj)
{
case IHasCurve curveData:
case IHasPathWithRepeats curveData:
return new JuiceStream
{
StartTime = obj.StartTime,
@ -36,13 +35,13 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
X = positionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
}.Yield();
case IHasEndTime endTime:
case IHasDuration endTime:
return new BananaShower
{
StartTime = obj.StartTime,
@ -59,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
X = positionData?.X ?? 0
}.Yield();
}
}

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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{
banana.XOffset = (float)rng.NextDouble();
banana.XOffset = (float)(rng.NextDouble() * CatchPlayfield.WIDTH);
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
case JuiceStream juiceStream:
// Todo: BUG!! Stable used the last control point as the final position of the path, but it should use the computed path instead.
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X / CatchPlayfield.BASE_WIDTH;
lastPosition = juiceStream.X + juiceStream.Path.ControlPoints[^1].Position.Value.X;
// Todo: BUG!! Stable attempted to use the end time of the stream, but referenced it too early in execution and used the start time instead.
lastStartTime = juiceStream.StartTime;
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
catchObject.XOffset = 0;
if (catchObject is TinyDroplet)
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20), -catchObject.X, CatchPlayfield.WIDTH - catchObject.X);
else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
}
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
// ReSharper disable once PossibleLossOfFraction
if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3)
if (Math.Abs(positionDiff) < timeDiff / 3)
applyOffset(ref offsetPosition, positionDiff);
hitObject.XOffset = offsetPosition - hitObject.X;
@ -149,12 +149,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
{
bool right = rng.NextBool();
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset)));
if (right)
{
// Clamp to the right bound
if (position + rand <= 1)
if (position + rand <= CatchPlayfield.WIDTH)
position += rand;
else
position -= rand;
@ -211,7 +211,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = CatcherArea.GetCatcherSize(beatmap.BeatmapInfo.BaseDifficulty) / 2;
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;

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@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);

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@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
@ -33,8 +32,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
var scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
NormalizedPosition = BaseObject.X * scalingFactor;
LastNormalizedPosition = LastObject.X * scalingFactor;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(40, DeltaTime);

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@ -3,7 +3,6 @@
using System;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
@ -35,8 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
var catchCurrent = (CatchDifficultyHitObject)current;
if (lastPlayerPosition == null)
lastPlayerPosition = catchCurrent.LastNormalizedPosition;
lastPlayerPosition ??= catchCurrent.LastNormalizedPosition;
float playerPosition = Math.Clamp(
lastPlayerPosition.Value,
@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
}
// Bonus for edge dashes.
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f)
{
if (!catchCurrent.LastObject.HyperDash)
edgeDashBonus += 5.7;
@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
playerPosition = catchCurrent.NormalizedPosition;
}
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
}
lastPlayerPosition = playerPosition;

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
return 0;
case HitResult.Perfect:
return 0.01;
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}

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@ -1,12 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class BananaShower : CatchHitObject, IHasEndTime
public class BananaShower : CatchHitObject, IHasDuration
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
@ -14,13 +15,13 @@ namespace osu.Game.Rulesets.Catch.Objects
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override void CreateNestedHitObjects()
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects();
createBananas();
base.CreateNestedHitObjects(cancellationToken);
createBananas(cancellationToken);
}
private void createBananas()
private void createBananas(CancellationToken cancellationToken)
{
double spacing = Duration;
while (spacing > 100)
@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Catch.Objects
for (double i = StartTime; i <= EndTime; i += spacing)
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new Banana
{
Samples = Samples,

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@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -17,6 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects
private float x;
/// <summary>
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
/// </summary>
public float X
{
get => x + XOffset;

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@ -70,12 +71,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}

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@ -3,17 +3,17 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
public class JuiceStream : CatchHitObject, IHasPathWithRepeats
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Catch.Objects
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects()
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects();
base.CreateNestedHitObjects(cancellationToken);
var dropletSamples = Samples.Select(s => new HitSampleInfo
{
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
{
// generate tiny droplets since the last point
if (lastEvent != null)
@ -73,11 +73,13 @@ namespace osu.Game.Rulesets.Catch.Objects
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new TinyDroplet
{
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
});
}
}
@ -94,7 +96,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = dropletSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
@ -105,22 +107,22 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
X = X + Path.PositionAt(e.PathProgress).X,
});
break;
}
}
}
public double EndTime
public float EndX => X + this.CurvePositionAt(1).X;
public double Duration
{
get => StartTime + this.SpanCount() * Path.Distance / Velocity;
get => this.SpanCount() * Path.Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double EndTime => StartTime + Duration;
private readonly SliderPath path = new SliderPath();

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Replays
// todo: add support for HT DT
const double dash_speed = Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
float lastPosition = CatchPlayfield.CENTER_X;
double lastTime = 0;
void moveToNext(CatchHitObject h)
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.Replays
bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
const float catcher_width_half = CatcherArea.CATCHER_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{

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@ -4,7 +4,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -41,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.Replays
public void FromLegacy(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Position = currentFrame.Position.X;
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
if (Dashing)
@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Replays
if (Actions.Contains(CatchAction.Dash)) state |= ReplayButtonState.Left1;
return new LegacyReplayFrame(Time, Position * CatchPlayfield.BASE_WIDTH, null, state);
return new LegacyReplayFrame(Time, Position, null, state);
}
}
}

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@ -2,26 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning
{
public class CatchLegacySkinTransformer : ISkin
public class CatchLegacySkinTransformer : LegacySkinTransformer
{
private readonly ISkin source;
public CatchLegacySkinTransformer(ISkin source)
public CatchLegacySkinTransformer(ISkinSource source)
: base(source)
{
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component)
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (!(component is CatchSkinComponent catchSkinComponent))
return null;
@ -61,19 +56,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
return null;
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case CatchSkinColour colour:
return source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
}
return source.GetConfig<TLookup, TValue>(lookup);
return Source.GetConfig<TLookup, TValue>(lookup);
}
}
}

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@ -16,7 +16,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
/// <summary>
/// The width of the playfield.
/// The horizontal movement of the catcher is confined in the area of this width.
/// </summary>
public const float WIDTH = 512;
/// <summary>
/// The center position of the playfield.
/// </summary>
public const float CENTER_X = WIDTH / 2;
internal readonly CatcherArea CatcherArea;
@ -26,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
InternalChildren = new Drawable[]
var explodingFruitContainer = new Container
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
RelativeSizeAxes = Axes.Both,
};
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
};
InternalChildren = new[]
{
explodingFruitContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea
};
}

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
}
}

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@ -42,10 +42,16 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
public const double BASE_SPEED = 1.0;
public Container ExplodingFruitTarget;
private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
};
[NotNull]
private readonly Container trailsTarget;
@ -83,8 +89,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
@ -104,9 +108,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
this.trailsTarget = trailsTarget;
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Size = new Vector2(CatcherArea.CATCHER_SIZE);
@ -121,11 +122,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
InternalChildren = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
caughtFruitContainer,
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
@ -148,6 +145,11 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
/// <summary>
/// Creates proxied content to be displayed beneath hitobjects.
/// </summary>
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
@ -179,7 +181,7 @@ namespace osu.Game.Rulesets.Catch.UI
const float allowance = 10;
while (caughtFruit.Any(f =>
while (caughtFruitContainer.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
@ -190,7 +192,7 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
caughtFruitContainer.Add(fruit);
AddInternal(new HitExplosion(fruit)
{
@ -209,8 +211,8 @@ namespace osu.Game.Rulesets.Catch.UI
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var catchObjectPosition = fruit.X;
var catcherPosition = Position.X;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatchWidth &&
@ -224,7 +226,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var target = fruit.HyperDashTarget;
var timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double positionDifference = target.X - catcherPosition;
var velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperDashState(Math.Abs(velocity), target.X);
@ -331,7 +333,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void UpdatePosition(float position)
{
position = Math.Clamp(position, 0, 1);
position = Math.Clamp(position, 0, CatchPlayfield.WIDTH);
if (position == X)
return;
@ -345,7 +347,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Drop(f);
}
@ -354,7 +356,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Explode(f);
}
@ -453,9 +455,9 @@ namespace osu.Game.Rulesets.Catch.UI
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
if (!caughtFruitContainer.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;

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@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher;
public Container ExplodingFruitTarget
{
set => MovableCatcher.ExplodingFruitTarget = value;
@ -31,14 +33,8 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(this, difficulty);
}
public static float GetCatcherSize(BeatmapDifficulty difficulty)
{
return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
@ -110,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
protected internal readonly Catcher MovableCatcher;
}
}

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaBeatmapSampleConversionTest : BeatmapConversionTest<ConvertMapping<SampleConvertValue>, SampleConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("convert-samples")]
[TestCase("mania-samples")]
[TestCase("slider-convert-samples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<SampleConvertValue> CreateConvertValue(HitObject hitObject)
{
yield return new SampleConvertValue
{
StartTime = hitObject.StartTime,
EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column,
Samples = getSampleNames(hitObject.Samples),
NodeSamples = getNodeSampleNames((hitObject as HoldNote)?.NodeSamples)
};
}
private IList<string> getSampleNames(IList<HitSampleInfo> hitSampleInfo)
=> hitSampleInfo.Select(sample => sample.LookupNames.First()).ToList();
private IList<IList<string>> getNodeSampleNames(List<IList<HitSampleInfo>> hitSampleInfo)
=> hitSampleInfo?.Select(getSampleNames)
.ToList();
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
public struct SampleConvertValue : IEquatable<SampleConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everywhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public int Column;
public IList<string> Samples;
public IList<IList<string>> NodeSamples;
public bool Equals(SampleConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& samplesEqual(Samples, other.Samples)
&& nodeSamplesEqual(NodeSamples, other.NodeSamples);
private static bool samplesEqual(ICollection<string> firstSampleList, ICollection<string> secondSampleList)
=> firstSampleList.SequenceEqual(secondSampleList);
private static bool nodeSamplesEqual(ICollection<IList<string>> firstSampleList, ICollection<IList<string>> secondSampleList)
{
if (firstSampleList == null && secondSampleList == null)
return true;
// both items can't be null now, so if any single one is, then they're not equal
if (firstSampleList == null || secondSampleList == null)
return false;
return firstSampleList.Count == secondSampleList.Count
// cannot use .Zip() without the selector function as it doesn't compile in android test project
&& firstSampleList.Zip(secondSampleList, (first, second) => (first, second))
.All(samples => samples.first.SequenceEqual(samples.second));
}
}
}

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@ -7,20 +7,18 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
{
private readonly Column column;
@ -43,12 +41,18 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
{
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
return new SnapResult(pos, time, column);
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
public ManiaPlayfield Playfield => null;
}
}

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@ -4,25 +4,20 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestScene()
{
Add(column = new Column(0)
Add(new Column(0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -31,8 +26,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
public ManiaPlayfield Playfield => null;
}
}

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@ -10,8 +10,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModPerfect : ModPerfectTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public TestSceneManiaModPerfect()
: base(new ManiaRuleset(), new ManiaModPerfect())
: base(new ManiaModPerfect())
{
}

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@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 3
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,2,0:0:0:0:

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@ -0,0 +1,10 @@
osu file format v14
[General]
Mode: 3
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,1,0:0:0:0:

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@ -1,6 +1,14 @@
[General]
Version: 2.4
Version: 2.5
[Mania]
Keys: 4
ColumnLineWidth: 3,1,3,1,1
ColumnLineWidth: 3,1,3,1,1
Hit0: mania/hit0
Hit50: mania/hit50
Hit100: mania/hit100
Hit200: mania/hit200
Hit300: mania/hit300
Hit300g: mania/hit300g
StageLeft: mania/stage-left
StageRight: mania/stage-right

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -16,14 +17,19 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public TestSceneDrawableJudgement()
{
var hitWindows = new ManiaHitWindows();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
}
}
}

View File

@ -15,8 +15,9 @@ namespace osu.Game.Rulesets.Mania.Tests
{
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
public TestSceneEditor()
: base(new ManiaRuleset())
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);

View File

@ -0,0 +1,124 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
{
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
[Cached(typeof(EditorBeatmap))]
private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
private readonly ManiaBeatSnapGrid beatSnapGrid;
public TestSceneManiaBeatSnapGrid()
{
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
BeatDivisor.Value = 3;
// Some sane defaults
scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
scrollingInfo.Direction.Value = ScrollingDirection.Up;
scrollingInfo.TimeRange.Value = 1000;
Children = new Drawable[]
{
Playfield = new ManiaPlayfield(new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 3 }
})
{
Clock = new FramedClock(new StopwatchClock())
},
new TestHitObjectComposer(Playfield)
{
Child = beatSnapGrid = new ManiaBeatSnapGrid()
}
};
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
// We're providing a constant scroll algorithm.
float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
return true;
}
public ManiaPlayfield Playfield { get; }
}
public class TestHitObjectComposer : HitObjectComposer
{
public override Playfield Playfield { get; }
public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
public override bool CursorInPlacementArea => false;
public TestHitObjectComposer(Playfield playfield)
{
Playfield = playfield;
}
public Drawable Child
{
set => InternalChild = value;
}
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
throw new System.NotImplementedException();
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{
throw new System.NotImplementedException();
}
public override float DurationToDistance(double referenceTime, double duration)
{
throw new System.NotImplementedException();
}
public override double DistanceToDuration(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public void TestDragOffscreenSelectionVerticallyUpScroll()
{
DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up);
@ -49,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
@ -64,19 +66,20 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse downwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
}
[Test]
public void TestDragOffscreenSelectionVerticallyDownScroll()
{
DrawableHitObject lastObject = null;
double originalTime = 0;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
@ -84,6 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
originalTime = lastObject.HitObject.StartTime;
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
});
@ -99,13 +103,13 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("move mouse upwards", () =>
{
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
}
[Test]
@ -207,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Tests
};
for (int i = 0; i < 10; i++)
EditorBeatmap.Add(new Note { StartTime = 100 * i });
EditorBeatmap.Add(new Note { StartTime = 125 * i });
}
}
}

View File

@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Reflection;
using NUnit.Framework;
using osu.Framework.IO.Stores;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
/// <summary>
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
/// </summary>
[Test]
public void TestManiaHitObjectNormalSampleBank()
{
const string expected_sample = "normal-hitnormal2";
SetupSkins(expected_sample, expected_sample);
CreateTestWithBeatmap("mania-hitobject-beatmap-normal-sample-bank.osu");
AssertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that when a custom sample bank is used, layered hitsounds are not played
/// (only the sample from the custom bank is looked up).
/// </summary>
[Test]
public void TestManiaHitObjectCustomSampleBank()
{
const string expected_sample = "normal-hitwhistle2";
const string unwanted_sample = "normal-hitnormal2";
SetupSkins(expected_sample, unwanted_sample);
CreateTestWithBeatmap("mania-hitobject-beatmap-custom-sample-bank.osu");
AssertBeatmapLookup(expected_sample);
AssertNoLookup(unwanted_sample);
}
}
}

View File

@ -5,11 +5,8 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayer : PlayerTestScene
public class TestSceneManiaPlayer : PlayerTestScene
{
public TestScenePlayer()
: base(new ManiaRuleset())
{
}
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
}
}

View File

@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (var obj in content.OfType<DrawableHitObject>())
{
if (!(obj.HitObject is IHasEndTime endTime))
if (!(obj.HitObject is IHasDuration endTime))
continue;
foreach (var nested in obj.NestedHitObjects)

View File

@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -6,6 +6,7 @@ using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
else
{
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasEndTime) / beatmap.HitObjects.Count;
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasDuration) / beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
@ -175,7 +176,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
break;
}
case IHasEndTime endTimeData:
case IHasDuration endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
@ -231,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
var pattern = new Pattern();
if (HitObject is IHasEndTime endTimeData)
if (HitObject is IHasDuration endTimeData)
{
pattern.Add(new HoldNote
{
@ -239,7 +240,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
});
}
else if (HitObject is IHasXPosition)
@ -254,6 +255,16 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <remarks>
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
/// </remarks>
private List<IList<HitSampleInfo>> defaultNodeSamples
=> new List<IList<HitSampleInfo>>
{
HitObject.Samples,
new List<HitSampleInfo>()
};
}
}
}

View File

@ -472,15 +472,22 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
private IList<HitSampleInfo> sampleInfoListAt(double time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
/// <summary>
/// Retrieves the list of node samples that occur at time greater than or equal to <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to retrieve node samples at.</param>
private List<IList<HitSampleInfo>> nodeSamplesAt(double time)
{
if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
if (!(HitObject is IHasPathWithRepeats curveData))
return null;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
// mathematically speaking this should be a whole number always, but floating-point arithmetic is not so kind
var index = (int)Math.Round(SegmentDuration == 0 ? 0 : (time - HitObject.StartTime) / SegmentDuration, MidpointRounding.AwayFromZero);
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
// avoid slicing the list & creating copies, if at all possible.
return index == 0 ? curveData.NodeSamples : curveData.NodeSamples.Skip(index).ToList();
}
/// <summary>
@ -511,7 +518,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
Duration = endTime - startTime,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
NodeSamples = nodeSamplesAt(startTime)
};
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
endTime = (HitObject as IHasEndTime)?.EndTime ?? 0;
endTime = (HitObject as IHasDuration)?.EndTime ?? 0;
}
public override IEnumerable<Pattern> Generate()

View File

@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
@ -17,6 +20,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -36,8 +42,21 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null)
{
headPiece.Y = PositionAt(HitObject.StartTime);
tailPiece.Y = PositionAt(HitObject.EndTime);
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Down:
headPiece.Y -= headPiece.DrawHeight / 2;
tailPiece.Y -= tailPiece.DrawHeight / 2;
break;
case ScrollingDirection.Up:
headPiece.Y += headPiece.DrawHeight / 2;
tailPiece.Y += tailPiece.DrawHeight / 2;
break;
}
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -59,23 +78,28 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(screenSpacePosition);
base.UpdatePosition(result);
if (PlacementActive)
{
var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
if (result.Time is double endTime)
{
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
}
}
else
{
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
if (result.Playfield != null)
{
headPiece.Width = tailPiece.Width = result.Playfield.DrawWidth;
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
}
}
}

View File

@ -77,6 +77,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
}
}

View File

@ -1,43 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
protected Column Column;
private Column column;
/// <summary>
/// The current mouse position, snapped to the closest column.
/// </summary>
protected Vector2 SnappedMousePosition { get; private set; }
public Column Column
{
get => column;
set
{
if (value == column)
return;
/// <summary>
/// The width of the closest column to the current mouse position.
/// </summary>
protected float SnappedWidth { get; private set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
column = value;
HitObject.Column = column.Index;
}
}
protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
@ -51,105 +42,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return false;
if (Column == null)
return base.OnMouseDown(e);
return false;
HitObject.Column = Column.Index;
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
BeginPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(result);
if (!PlacementActive)
Column = ColumnAt(screenSpacePosition);
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
{
if (Column == null)
return 0;
var hitObjectContainer = Column.HitObjectContainer;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
hitObjectContainer.DrawHeight);
}
protected float PositionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(screenSpacePosition);
/// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
Column = result.Playfield as Column;
}
}
}

View File

@ -11,17 +11,14 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Y;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
}
protected override void Update()
public override void UpdatePosition(SnapResult result)
{
base.Update();
base.UpdatePosition(result);
Width = SnappedWidth;
Position = SnappedMousePosition;
if (result.Playfield != null)
{
piece.Width = result.Playfield.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
protected override bool OnMouseDown(MouseDownEvent e)

View File

@ -1,15 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public interface IManiaHitObjectComposer
{
Column ColumnAt(Vector2 screenSpacePosition);
int TotalColumns { get; }
}
}

View File

@ -0,0 +1,215 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
public class ManiaBeatSnapGrid : Component
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> working { get; set; }
[Resolved]
private OsuColour colours { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
{
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
{
foreach (var column in stage.Columns)
{
var lineContainer = new ScrollingHitObjectContainer();
grids.Add(lineContainer);
column.UnderlayElements.Add(lineContainer);
}
}
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
private void createLines()
{
foreach (var grid in grids)
{
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
availableLines.Push(line);
grid.Clear(false);
}
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours);
foreach (var grid in grids)
{
if (!availableLines.TryPop(out var line))
line = new DrawableGridLine();
line.HitObject.StartTime = time;
line.Colour = colour;
grid.Add(line);
}
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
foreach (var grid in grids)
{
// required to update ScrollingHitObjectContainer's cache.
grid.UpdateSubTree();
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
}
private class DrawableGridLine : DrawableHitObject
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public DrawableGridLine()
: base(new HitObject())
{
RelativeSizeAxes = Axes.X;
Height = 2;
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
? Anchor.TopLeft
: Anchor.BottomLeft;
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
}
protected override void UpdateStateTransforms(ArmedState state)
{
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
}
}

View File

@ -6,9 +6,14 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -16,56 +21,64 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
private InputManager inputManager;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
[BackgroundDependencyLoader]
private void load()
{
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
public int TotalColumns => Playfield.TotalColumns;
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition);
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
switch (ScrollingInfo.Direction.Value)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
case ScrollingDirection.Down:
result.ScreenSpacePosition -= new Vector2(0, getNoteHeight() / 2);
break;
case ScrollingDirection.Up:
result.ScreenSpacePosition += new Vector2(0, getNoteHeight() / 2);
break;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
return base.GetSnappedPosition(position, targetTime);
return result;
}
private float getNoteHeight() =>
Playfield.GetColumn(0).ToScreenSpace(new Vector2(DefaultNotePiece.NOTE_HEIGHT)).Y -
Playfield.GetColumn(0).ToScreenSpace(Vector2.Zero).Y;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
@ -76,12 +89,36 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new ManiaBlueprintContainer(hitObjects);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI.Scrolling;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
private IScrollingInfo scrollingInfo { get; set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
private HitObjectComposer composer { get; set; }
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
@ -31,7 +32,9 @@ namespace osu.Game.Rulesets.Mania.Edit
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
@ -50,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column;
}
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;

View File

@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
protected override double HealthIncreaseFor(HitResult result)

View File

@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
case HitResult.Perfect:
return 320;
}
}
}

View File

@ -12,6 +12,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -30,9 +31,11 @@ using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
@ -44,6 +47,8 @@ namespace osu.Game.Rulesets.Mania
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
public override HealthProcessor CreateHealthProcessor(double drainStartTime) => new DrainingHealthProcessor(drainStartTime, 0.2);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
@ -307,6 +312,21 @@ namespace osu.Game.Rulesets.Mania
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticRow
{
Columns = new[]
{
new StatisticItem("Timing Distribution", new HitEventTimingDistributionGraph(score.HitEvents)
{
RelativeSizeAxes = Axes.X,
Height = 250
}),
}
}
};
}
public enum PlayfieldType

View File

@ -1,23 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFadeIn : Mod
public class ManiaModFadeIn : ManiaModHidden
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// Represents a hit object which requires pressing, holding, and releasing a key.
/// </summary>
public class HoldNote : ManiaHitObject, IHasEndTime
public class HoldNote : ManiaHitObject, IHasDuration
{
public double EndTime
{
@ -91,11 +92,11 @@ namespace osu.Game.Rulesets.Mania.Objects
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects()
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects();
base.CreateNestedHitObjects(cancellationToken);
createTicks();
createTicks(cancellationToken);
AddNested(Head = new Note
{
@ -112,13 +113,15 @@ namespace osu.Game.Rulesets.Mania.Objects
});
}
private void createTicks()
private void createTicks(CancellationToken cancellationToken)
{
if (tickSpacing == 0)
return;
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new HoldNoteTick
{
StartTime = t,

View File

@ -0,0 +1,33 @@
{
"Mappings": [{
"StartTime": 1000.0,
"Objects": [{
"StartTime": 1000.0,
"EndTime": 2750.0,
"Column": 1,
"NodeSamples": [
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
],
"Samples": ["drum-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
],
"Samples": ["drum-hitnormal"]
}]
}, {
"StartTime": 3750.0,
"Objects": [{
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}]
}]
}

View File

@ -0,0 +1,16 @@
osu file format v14
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[TimingPoints]
0,500,4,1,0,100,1,0
[HitObjects]
88,99,1000,6,0,L|306:259,2,245,0|0|0,1:0|2:0|3:0,0:0:0:0:
259,118,3750,1,0,1:0:0:0:

View File

@ -0,0 +1,27 @@
{
"Mappings": [{
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"NodeSamples": [
["normal-hitnormal"],
[]
],
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}]
}, {
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"Objects": [{
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"NodeSamples": [
["drum-hitnormal"],
[]
],
"Samples": ["drum-hitnormal"]
}]
}]
}

View File

@ -0,0 +1,19 @@
osu file format v14
[General]
Mode: 3
[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1
[TimingPoints]
0,500,4,1,0,100,1,0
[HitObjects]
51,192,500,128,0,1500:1:0:0:0:
256,192,2000,128,0,3000:3:0:0:0:

View File

@ -0,0 +1,21 @@
{
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}, {
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"Column": 1,
"Samples": ["normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
"Samples": ["normal-hitnormal", "normal-hitclap"]
}]
}]
}

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