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Move the point at which selected mods are reset in tests to allow mutliple creation test flow

This commit is contained in:
Dean Herbert 2021-02-10 15:29:55 +09:00
parent 435c85a2e7
commit 98a83722ff

View File

@ -39,7 +39,11 @@ namespace osu.Game.Tests.Visual.UserInterface
} }
[SetUp] [SetUp]
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay())); public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
createDisplay(() => new TestModSelectOverlay());
});
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
@ -370,7 +374,6 @@ namespace osu.Game.Tests.Visual.UserInterface
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc) private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{ {
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[] Children = new Drawable[]
{ {
modSelect = createOverlayFunc().With(d => modSelect = createOverlayFunc().With(d =>