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Ensure EarlyActivationMilliseconds
is applied even in idle state
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parent
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@ -97,7 +97,7 @@ namespace osu.Game.Graphics.Containers
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if (clock == null)
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if (clock == null)
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return;
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return;
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double currentTrackTime = clock.CurrentTime + EarlyActivationMilliseconds;
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double currentTrackTime = clock.CurrentTime;
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
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{
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{
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@ -123,7 +123,7 @@ namespace osu.Game.Graphics.Containers
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effectPoint = EffectControlPoint.DEFAULT;
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effectPoint = EffectControlPoint.DEFAULT;
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}
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}
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Debug.Assert(timingPoint != null);
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currentTrackTime += EarlyActivationMilliseconds;
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double beatLength = timingPoint.BeatLength / Divisor;
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double beatLength = timingPoint.BeatLength / Divisor;
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