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Switch to relative sizes
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@ -24,23 +24,19 @@ namespace osu.Game.Graphics.UserInterface
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private const float shear = 0.1f;
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private const int extend_length = 60;
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private const int initial_extend_length = 40;
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private const int width_extended = 140;
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private const int width_retracted = 120;
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private static readonly Vector2 size_extended = new Vector2(140, 50);
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private static readonly Vector2 size_retracted = new Vector2(100, 50);
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public BackButton()
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{
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Width = width_retracted;
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Height = 50; // same as bottomToolHeight in PlaySongSelect
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Size = size_retracted;
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Children = new Drawable[]
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{
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leftContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = initial_extend_length,
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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new Box
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@ -59,11 +55,10 @@ namespace osu.Game.Graphics.UserInterface
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},
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rightContainer = new Container
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Y,
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Width = 80,
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Position = Position + new Vector2(initial_extend_length, 0),
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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new Box
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@ -89,10 +84,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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icon.ClearTransformations();
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rightContainer.MoveToX(Position.X + extend_length, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
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Width = width_extended; // right container + ExtendLength
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ResizeTo(size_extended, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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@ -119,12 +111,9 @@ namespace osu.Game.Graphics.UserInterface
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{
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icon.ClearTransformations();
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rightContainer.MoveToX(Position.X + initial_extend_length, transform_time, EasingTypes.OutElastic);
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leftContainer.ResizeTo(new Vector2(initial_extend_length, 1.0f), transform_time, EasingTypes.OutElastic);
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ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic);
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Width = width_retracted; // right container + InitialExtendLength
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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