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Stop time whenever visual settings are expanded
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parent
c48c7b085c
commit
98851e4a78
@ -3,7 +3,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Sprites;
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@ -14,7 +13,9 @@ namespace osu.Game.Screens.Play.HUD
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public class VisualSettings : ReplayGroup
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{
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protected override string Title => "Visual settings";
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public IAdjustableClock AdjustableClock { get; set; }
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public IAdjustableClock AudioClock { get; set; }
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public FramedClock FramedClock { get; set; }
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private readonly ReplaySliderBar<double> dimSliderBar;
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private readonly ReplayCheckbox showStoryboardToggle;
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@ -51,9 +52,17 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.ToggleContentVisibility();
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if (Expanded)
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AdjustableClock?.Stop();
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{
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AudioClock?.Stop();
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if (FramedClock != null)
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FramedClock.ProcessSourceClockFrames = false;
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}
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else
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AdjustableClock?.Start();
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{
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AudioClock?.Start();
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if (FramedClock != null)
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FramedClock.ProcessSourceClockFrames = true;
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}
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}
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}
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}
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@ -103,7 +103,8 @@ namespace osu.Game.Screens.Play
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if (!replayLoaded)
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{
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ReplaySettingsOverlay.PlaybackSettings.Hide();
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ReplaySettingsOverlay.Delay(5000).FadeOut(200);
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// TODO Hide VisualSettings correctly. At least, It shouldn't dissapear in expanded state.
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//ReplaySettingsOverlay.VisualSettings.Delay(10000).FadeOut(200);
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ModDisplay.Delay(2000).FadeOut(200);
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}
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}
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@ -228,8 +228,9 @@ namespace osu.Game.Screens.Play
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breakOverlay.BindProcessor(scoreProcessor);
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hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock =
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hudOverlay.ReplaySettingsOverlay.VisualSettings.AdjustableClock = adjustableSourceClock;
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hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
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hudOverlay.ReplaySettingsOverlay.VisualSettings.AudioClock = decoupledClock;
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hudOverlay.ReplaySettingsOverlay.VisualSettings.FramedClock = offsetClock;
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// Bind ScoreProcessor to ourselves
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scoreProcessor.AllJudged += onCompletion;
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