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Add test for expire delay
Delaying the expiry of the drawable hitobject can potentially be dangerous and gameplay-altering when user inputs are accidentally handled. This is why I found a test necessary.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Rulesets.Taiko.Tests.Judgements;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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public partial class TestSceneDrawableSwellExpireDelay : JudgementTest
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{
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[Test]
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public void TestExpireDelay()
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{
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const double swell_start = 1000;
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const double swell_duration = 1000;
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Swell swell = new Swell
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{
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StartTime = swell_start,
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Duration = swell_duration,
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};
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Hit hit = new Hit { StartTime = swell_start + swell_duration + 50 };
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List<ReplayFrame> frames = new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(2100, TaikoAction.LeftCentre),
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};
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PerformTest(frames, CreateBeatmap(swell, hit));
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AssertResult<Hit>(0, HitResult.Ok);
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}
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}
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}
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