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Dan Balasescu 2019-07-29 18:35:22 +09:00 committed by GitHub
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@ -38,7 +38,7 @@ namespace osu.Game.Skinning
private void onChange() =>
// schedule required to avoid calls after disposed.
// note that this has the side-effect of components only performance a skin change when they are alive.
// note that this has the side-effect of components only performing a skin change when they are alive.
Scheduler.AddOnce(() => SkinChanged(skin, allowDefaultFallback));
protected override void LoadAsyncComplete()