From 98800fea71e35552cb0fa8080c282e78bb4723a3 Mon Sep 17 00:00:00 2001 From: finadoggie <75299710+Finadoggie@users.noreply.github.com> Date: Mon, 21 Oct 2024 00:34:26 -0700 Subject: [PATCH] Fix variables being used before being assigned slightly miffed by the lack of build errors but oh well --- osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index a8114e65a9..8ccd9db513 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -46,13 +46,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); - effectiveMissCount = calculateEffectiveMissCount(osuAttributes); - if (!usingClassicSliderAccuracy) { countSliderEndsDropped = osuAttributes.SliderCount - score.Statistics.GetValueOrDefault(HitResult.SliderTailHit); countLargeTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss); } + effectiveMissCount = calculateEffectiveMissCount(osuAttributes); double multiplier = PERFORMANCE_BASE_MULTIPLIER;