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Move fallback allowance to the skin configuration only.
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parent
808543885f
commit
9874ce49ce
@ -9,12 +9,11 @@ namespace osu.Game.Skinning
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{
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{
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public class LegacyBeatmapSkin : LegacySkin
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public class LegacyBeatmapSkin : LegacySkin
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{
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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protected override bool AllowDefaultColoursFallback => false;
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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{
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{
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// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
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Configuration.AllowDefaultComboColoursFallback = false;
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}
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
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private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
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@ -26,11 +26,6 @@ namespace osu.Game.Skinning
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[CanBeNull]
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[CanBeNull]
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protected IResourceStore<SampleChannel> Samples;
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// Whether to allow default combo colours as fallback if none provided in this skin.
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/// </summary>
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protected virtual bool AllowDefaultColoursFallback => true;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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{
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@ -46,8 +41,6 @@ namespace osu.Game.Skinning
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else
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else
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Configuration = new SkinConfiguration();
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Configuration = new SkinConfiguration();
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Configuration.AllowDefaultColoursFallback = AllowDefaultColoursFallback;
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if (storage != null)
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if (storage != null)
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{
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{
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Samples = audioManager?.GetSampleStore(storage);
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Samples = audioManager?.GetSampleStore(storage);
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@ -16,7 +16,10 @@ namespace osu.Game.Skinning
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{
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public readonly SkinInfo SkinInfo = new SkinInfo();
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internal bool AllowDefaultColoursFallback;
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/// <summary>
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/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
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/// </summary>
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internal bool AllowDefaultComboColoursFallback = true;
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public static List<Color4> DefaultComboColours = new List<Color4>
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public static List<Color4> DefaultComboColours = new List<Color4>
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{
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{
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@ -35,7 +38,7 @@ namespace osu.Game.Skinning
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if (comboColours.Count > 0)
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if (comboColours.Count > 0)
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return comboColours;
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return comboColours;
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if (AllowDefaultColoursFallback)
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if (AllowDefaultComboColoursFallback)
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return DefaultComboColours;
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return DefaultComboColours;
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return null;
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return null;
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