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Merge pull request #5730 from peppy/fix-song-select-context-menus
Fix song select context menus displaying off-screen
This commit is contained in:
commit
9874235a7f
@ -24,7 +24,7 @@ using osu.Game.Screens.Select.Carousel;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapCarousel : OsuScrollContainer
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public class BeatmapCarousel : CompositeDrawable
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{
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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@ -61,6 +61,8 @@ namespace osu.Game.Screens.Select
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/// </summary>
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public bool BeatmapSetsLoaded { get; private set; }
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private readonly OsuScrollContainer scroll;
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private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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@ -110,13 +112,17 @@ namespace osu.Game.Screens.Select
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public BeatmapCarousel()
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{
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root = new CarouselRoot(this);
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Child = new OsuContextMenuContainer
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = scrollableContent = new Container<DrawableCarouselItem>
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RelativeSizeAxes = Axes.Both,
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Child = scroll = new CarouselScrollContainer
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{
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RelativeSizeAxes = Axes.X,
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Child = scrollableContent = new Container<DrawableCarouselItem>
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{
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RelativeSizeAxes = Axes.X,
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}
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}
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};
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}
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@ -127,7 +133,7 @@ namespace osu.Game.Screens.Select
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
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@ -351,12 +357,12 @@ namespace osu.Game.Screens.Select
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/// <summary>
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/// The position of the lower visible bound with respect to the current scroll position.
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/// </summary>
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private float visibleBottomBound => Current + DrawHeight + bleed_bottom;
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private float visibleBottomBound => scroll.Current + DrawHeight + bleed_bottom;
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/// <summary>
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/// The position of the upper visible bound with respect to the current scroll position.
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/// </summary>
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private float visibleUpperBound => Current - bleed_top;
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private float visibleUpperBound => scroll.Current - bleed_top;
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public void FlushPendingFilterOperations()
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{
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@ -628,7 +634,7 @@ namespace osu.Game.Screens.Select
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private void updateScrollPosition()
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{
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if (scrollTarget != null) ScrollTo(scrollTarget.Value);
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if (scrollTarget != null) scroll.ScrollTo(scrollTarget.Value);
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scrollPositionCache.Validate();
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}
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@ -688,5 +694,35 @@ namespace osu.Game.Screens.Select
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base.PerformSelection();
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}
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}
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private class CarouselScrollContainer : OsuScrollContainer
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{
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private bool rightMouseScrollBlocked;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button == MouseButton.Right)
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{
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// we need to block right click absolute scrolling when hovering a carousel item so context menus can display.
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// this can be reconsidered when we have an alternative to right click scrolling.
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if (GetContainingInputManager().HoveredDrawables.OfType<DrawableCarouselItem>().Any())
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{
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rightMouseScrollBlocked = true;
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return false;
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}
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}
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rightMouseScrollBlocked = false;
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return base.OnMouseDown(e);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (rightMouseScrollBlocked)
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return false;
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return base.OnDragStart(e);
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}
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}
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}
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}
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@ -157,7 +157,6 @@ namespace osu.Game.Screens.Select
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},
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Child = Carousel = new BeatmapCarousel
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{
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Masking = false,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1 - wedged_container_size.X, 1),
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Anchor = Anchor.CentreRight,
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