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Improve language of user-facing errors
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -193,7 +193,7 @@ namespace osu.Desktop
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if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password))
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{
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Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important);
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Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important);
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return;
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}
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