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Merge pull request #23642 from Joehuu/remove-logo-arriving-workaround
Remove `OsuScreen.ApplyLogoArrivingDefaults()`
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commit
9869e815ce
@ -233,7 +233,13 @@ namespace osu.Game.Screens
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/// </summary>
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/// </summary>
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protected virtual void LogoArriving(OsuLogo logo, bool resuming)
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protected virtual void LogoArriving(OsuLogo logo, bool resuming)
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{
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{
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ApplyLogoArrivingDefaults(logo);
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logo.Action = null;
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logo.FadeOut(300, Easing.OutQuint);
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.Both;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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}
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private void applyArrivingDefaults(bool isResuming)
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private void applyArrivingDefaults(bool isResuming)
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@ -244,22 +250,6 @@ namespace osu.Game.Screens
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}, true);
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}, true);
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}
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}
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/// <summary>
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/// Applies default animations to an arriving logo.
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/// Todo: This should not exist.
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/// </summary>
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/// <param name="logo">The logo to apply animations to.</param>
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public static void ApplyLogoArrivingDefaults(OsuLogo logo)
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{
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logo.Action = null;
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logo.FadeOut(300, Easing.OutQuint);
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logo.Anchor = Anchor.TopLeft;
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logo.Origin = Anchor.Centre;
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logo.RelativePositionAxes = Axes.Both;
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logo.Triangles = true;
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logo.Ripple = true;
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}
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private void onExitingLogo()
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private void onExitingLogo()
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{
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{
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logo?.AppendAnimatingAction(() => LogoExiting(logo), false);
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logo?.AppendAnimatingAction(() => LogoExiting(logo), false);
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