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Merge pull request #23642 from Joehuu/remove-logo-arriving-workaround

Remove `OsuScreen.ApplyLogoArrivingDefaults()`
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Dean Herbert 2023-05-24 13:20:26 +09:00 committed by GitHub
commit 9869e815ce
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@ -233,7 +233,13 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
protected virtual void LogoArriving(OsuLogo logo, bool resuming) protected virtual void LogoArriving(OsuLogo logo, bool resuming)
{ {
ApplyLogoArrivingDefaults(logo); logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
} }
private void applyArrivingDefaults(bool isResuming) private void applyArrivingDefaults(bool isResuming)
@ -244,22 +250,6 @@ namespace osu.Game.Screens
}, true); }, true);
} }
/// <summary>
/// Applies default animations to an arriving logo.
/// Todo: This should not exist.
/// </summary>
/// <param name="logo">The logo to apply animations to.</param>
public static void ApplyLogoArrivingDefaults(OsuLogo logo)
{
logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
}
private void onExitingLogo() private void onExitingLogo()
{ {
logo?.AppendAnimatingAction(() => LogoExiting(logo), false); logo?.AppendAnimatingAction(() => LogoExiting(logo), false);