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Merge branch 'master' into taiko-single-tap

This commit is contained in:
Dan Balasescu 2023-03-09 13:24:20 +09:00 committed by GitHub
commit 9866321d27
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59 changed files with 970 additions and 290 deletions

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@ -3,15 +3,53 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
$CSPROJ="osu.Game/osu.Game.csproj"
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
$ANDROID_PROPS="osu.Android.props"
$IOS_PROPS="osu.iOS.props"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
(Get-Content "osu.iOS.props") |
Foreach-Object {
if ($_ -match "</Project>")
{
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
}
$_
} | Set-Content "osu.iOS.props"
$TMP=New-TemporaryFile
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force

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@ -5,14 +5,41 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
CSPROJ="osu.Game/osu.Game.csproj"
GAME_CSPROJ="osu.Game/osu.Game.csproj"
ANDROID_PROPS="osu.Android.props"
IOS_PROPS="osu.iOS.props"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
sed -i.bak '/<\/Project>/i\
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
' ./osu.iOS.props && rm osu.iOS.props.bak
SLNF="osu.Desktop.slnf"
tmp=$(mktemp)
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
mv -f $tmp $SLNF
mv -f $tmp osu.Desktop.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
mv -f $tmp osu.Android.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
mv -f $tmp osu.iOS.slnf

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@ -8,10 +8,14 @@
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
Since Realm objects are not declared directly in Android projects, simply disable Fody. -->

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Benchmarks
{
public class BenchmarkCarouselFilter : BenchmarkTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo
{
ShortName = "osu",
OnlineID = 0
},
StarRating = 4.0d,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},
DifficultyName = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapOnlineStatus.Loved
};
private CarouselBeatmap carouselBeatmap = null!;
private FilterCriteria criteria1 = null!;
private FilterCriteria criteria2 = null!;
private FilterCriteria criteria3 = null!;
private FilterCriteria criteria4 = null!;
private FilterCriteria criteria5 = null!;
private FilterCriteria criteria6 = null!;
public override void SetUp()
{
var beatmap = getExampleBeatmap();
beatmap.OnlineID = 20201010;
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
carouselBeatmap = new CarouselBeatmap(beatmap);
criteria1 = new FilterCriteria();
criteria2 = new FilterCriteria
{
Ruleset = new RulesetInfo { ShortName = "catch" }
};
criteria3 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = false,
Max = 160d
}
};
criteria4 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = "an artist"
};
criteria5 = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
};
criteria6 = new FilterCriteria { SearchText = "20201010" };
}
[Benchmark]
public void CarouselBeatmapFilter()
{
carouselBeatmap.Filter(criteria1);
}
[Benchmark]
public void CriteriaMatchingSpecificRuleset()
{
carouselBeatmap.Filter(criteria2);
}
[Benchmark]
public void CriteriaMatchingRangeMax()
{
carouselBeatmap.Filter(criteria3);
}
[Benchmark]
public void CriteriaMatchingTerms()
{
carouselBeatmap.Filter(criteria4);
}
[Benchmark]
public void CriteriaMatchingCreator()
{
carouselBeatmap.Filter(criteria5);
}
[Benchmark]
public void CriteriaMatchingBeatmapIDs()
{
carouselBeatmap.Filter(criteria6);
}
}
}

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@ -167,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
}
if (light != null)
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
bodySprite.Anchor = Anchor.TopCentre;
}
if (light != null)
@ -211,11 +211,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
// here we go...
switch (bodyStyle)
{
case LegacyNoteBodyStyle.Stretch:
// this is how lazer works by default. nothing required.
if (bodySprite != null)
bodySprite.Scale = new Vector2(1, scaleDirection);
break;
default:
@ -228,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
bodySprite.FillMode = FillMode.Stretch;
// i dunno this looks about right??
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
}
break;

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@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
{
BeatLength = beat_length,
TimeSignature = new TimeSignature(time_signature_numerator)
TimeSignature = new TimeSignature(time_signature_numerator),
OmitFirstBarLine = true
});
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));

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@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
{
KiaiMode = currentEffectPoint.KiaiMode,
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
});
}

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@ -181,16 +181,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(48428);
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(119637);
Assert.AreEqual(119637, timingPoint.Time);
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
var difficultyPoint = controlPoints.DifficultyPointAt(0);
Assert.AreEqual(0, difficultyPoint.Time);
@ -222,17 +225,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
var effectPoint = controlPoints.EffectPointAt(0);
Assert.AreEqual(0, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(53703);
Assert.AreEqual(53703, effectPoint.Time);
Assert.IsTrue(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(116637);
Assert.AreEqual(95901, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
}
}
@ -273,6 +273,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeOmitBarLineEffect()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
}
}
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class LegacyExporterTest
{
private TestLegacyExporter legacyExporter = null!;
private TemporaryNativeStorage storage = null!;
private const string short_filename = "normal file name";
private const string long_filename =
"some file with super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name";
[SetUp]
public void SetUp()
{
storage = new TemporaryNativeStorage("export-storage");
legacyExporter = new TestLegacyExporter(storage);
}
[Test]
public void ExportFileWithNormalNameTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, short_filename);
}
[Test]
public void ExportFileWithNormalNameMultipleTimesTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFileName = i == 0 ? short_filename : $"{short_filename} ({i})";
exportItemAndAssert(item, expectedFileName);
}
}
[Test]
public void ExportFileWithSuperLongNameTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, expectedName);
}
[Test]
public void ExportFileWithSuperLongNameMultipleTimesTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFilename = i == 0 ? expectedName : $"{expectedName} ({i})";
exportItemAndAssert(item, expectedFilename);
}
}
private void exportItemAndAssert(IHasNamedFiles item, string expectedName)
{
Assert.DoesNotThrow(() => legacyExporter.Export(item));
Assert.That(storage.Exists($"exports/{expectedName}{legacyExporter.GetExtension()}"), Is.True);
}
[TearDown]
public void TearDown()
{
if (storage.IsNotNull())
storage.Dispose();
}
private class TestPathInfo : IHasNamedFiles
{
public string Filename { get; }
public IEnumerable<INamedFileUsage> Files { get; } = new List<INamedFileUsage>();
public TestPathInfo(string filename)
{
Filename = filename;
}
public override string ToString() => Filename;
}
private class TestLegacyExporter : LegacyExporter<IHasNamedFiles>
{
public TestLegacyExporter(Storage storage)
: base(storage)
{
}
public string GetExtension() => FileExtension;
protected override string FileExtension => ".test";
}
}
}

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@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public partial class SettingsSourceAttributeTest
public partial class SettingSourceAttributeTest
{
[Test]
public void TestOrdering()

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@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(3));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(4));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
}
[Test]
@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]

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@ -0,0 +1,27 @@
osu file format v14
[TimingPoints]
// Uninherited: none, inherited: none
0,500,4,2,0,100,1,0
0,-50,4,3,0,100,0,0
// Uninherited: omit, inherited: none
1000,500,4,2,0,100,1,8
1000,-50,4,3,0,100,0,0
// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
2000,500,4,2,0,100,1,0
2000,-50,4,3,0,100,0,8
// Inherited: none, uninherited: none
3000,-50,4,3,0,100,0,0
3000,500,4,2,0,100,1,0
// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
4000,-50,4,3,0,100,0,8
4000,500,4,2,0,100,1,0
// Inherited: none, uninherited: omit
5000,-50,4,3,0,100,0,0
5000,500,4,2,0,100,1,8

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@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
// Covers BPM counter.
"Archives/modified-default-20221205.osk",
// Covers judgement counter.
"Archives/modified-default-20230117.osk"
"Archives/modified-default-20230117.osk",
// Covers player avatar and flag.
"Archives/modified-argon-20230305.osk",
};
/// <summary>

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@ -15,6 +15,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Tests.Beatmaps.IO;
@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestChangeToNonSkinnableScreen()
{
advanceToSongSelect();
openSkinEditor();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
AddStep("add skinnable component", () =>
{
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
});
AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
advanceToSongSelect();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
}
private void advanceToSongSelect()
{
PushAndConfirm(() => songSelect = new TestPlaySongSelect());

View File

@ -516,15 +516,20 @@ namespace osu.Game.Tests.Visual.SongSelect
{
sets.Clear();
for (int i = 0; i < 20; i++)
for (int i = 0; i < 10; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(5);
if (i >= 2 && i < 10)
// A total of 6 sets have date submitted (4 don't)
// A total of 5 sets have artist string (3 of which also have date submitted)
if (i >= 2 && i < 8) // i = 2, 3, 4, 5, 6, 7 have submitted date
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
if (i < 5)
if (i < 5) // i = 0, 1, 2, 3, 4 have matching string
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
set.Beatmaps.ForEach(b => b.Metadata.Title = $"submitted: {set.DateSubmitted}");
sets.Add(set);
}
});
@ -532,15 +537,26 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(sets);
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
checkVisibleItemCount(diff: false, count: 8);
checkVisibleItemCount(diff: false, count: 10);
checkVisibleItemCount(diff: true, count: 5);
AddAssert("missing date are at end",
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(4));
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
() => Is.EqualTo(6));
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
{
Sort = SortMode.DateSubmitted,
SearchText = zzz_string
}, false));
checkVisibleItemCount(diff: false, count: 3);
checkVisibleItemCount(diff: false, count: 5);
checkVisibleItemCount(diff: true, count: 5);
AddAssert("missing date are at end",
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(2));
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
() => Is.EqualTo(3));
}
[Test]
@ -1129,7 +1145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
// until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet.
AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible), () => Is.EqualTo(count));
}
private void checkSelectionIsCentered()
@ -1190,8 +1206,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
get
{
foreach (var item in Scroll.Children)
foreach (var item in Scroll.Children.OrderBy(c => c.Y))
{
if (item.Item?.Visible != true)
continue;
yield return item;
if (item is DrawableCarouselBeatmapSet set)

View File

@ -61,6 +61,18 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("scroll to 500", () => scroll.ScrollTo(500));
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("user scroll down by 1", () => InputManager.ScrollVerticalBy(-1));
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
}
[Test]
@ -71,6 +83,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
}
[Test]
@ -85,6 +101,14 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
}
[Test]
@ -97,12 +121,12 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
AddAssert("invocation count is 1", () => invocationCount == 1);
AddAssert("invocation count is 3", () => invocationCount == 3);
}
private partial class TestScrollContainer : OverlayScrollContainer
{
public new ScrollToTopButton Button => base.Button;
public new ScrollBackButton Button => base.Button;
}
}
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Localisation;
namespace osu.Game.Beatmaps
@ -29,10 +29,21 @@ namespace osu.Game.Beatmaps
return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim());
}
public static string[] GetSearchableTerms(this IBeatmapInfo beatmapInfo) => new[]
public static List<string> GetSearchableTerms(this IBeatmapInfo beatmapInfo)
{
beatmapInfo.DifficultyName
}.Concat(beatmapInfo.Metadata.GetSearchableTerms()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
var termsList = new List<string>(BeatmapMetadataInfoExtensions.MAX_SEARCHABLE_TERM_COUNT + 1);
addIfNotNull(beatmapInfo.DifficultyName);
BeatmapMetadataInfoExtensions.CollectSearchableTerms(beatmapInfo.Metadata, termsList);
return termsList;
void addIfNotNull(string? s)
{
if (!string.IsNullOrEmpty(s))
termsList.Add(s);
}
}
private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
}

View File

@ -3,7 +3,7 @@
#nullable disable
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Localisation;
namespace osu.Game.Beatmaps
@ -13,16 +13,31 @@ namespace osu.Game.Beatmaps
/// <summary>
/// An array of all searchable terms provided in contained metadata.
/// </summary>
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo) => new[]
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo)
{
metadataInfo.Author.Username,
metadataInfo.Artist,
metadataInfo.ArtistUnicode,
metadataInfo.Title,
metadataInfo.TitleUnicode,
metadataInfo.Source,
metadataInfo.Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
var termsList = new List<string>(MAX_SEARCHABLE_TERM_COUNT);
CollectSearchableTerms(metadataInfo, termsList);
return termsList.ToArray();
}
internal const int MAX_SEARCHABLE_TERM_COUNT = 7;
internal static void CollectSearchableTerms(IBeatmapMetadataInfo metadataInfo, IList<string> termsList)
{
addIfNotNull(metadataInfo.Author.Username);
addIfNotNull(metadataInfo.Artist);
addIfNotNull(metadataInfo.ArtistUnicode);
addIfNotNull(metadataInfo.Title);
addIfNotNull(metadataInfo.TitleUnicode);
addIfNotNull(metadataInfo.Source);
addIfNotNull(metadataInfo.Tags);
void addIfNotNull(string s)
{
if (!string.IsNullOrEmpty(s))
termsList.Add(s);
}
}
/// <summary>
/// A user-presentable display title representing this metadata.

View File

@ -13,15 +13,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public static readonly EffectControlPoint DEFAULT = new EffectControlPoint
{
KiaiModeBindable = { Disabled = true },
OmitFirstBarLineBindable = { Disabled = true },
ScrollSpeedBindable = { Disabled = true }
};
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// The relative scroll speed at this control point.
/// </summary>
@ -43,15 +37,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
@ -67,16 +52,13 @@ namespace osu.Game.Beatmaps.ControlPoints
}
public override bool IsRedundant(ControlPoint? existing)
=> !OmitFirstBarLine
&& existing is EffectControlPoint existingEffect
=> existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode
&& OmitFirstBarLine == existingEffect.OmitFirstBarLine
&& ScrollSpeed == existingEffect.ScrollSpeed;
public override void CopyFrom(ControlPoint other)
{
KiaiMode = ((EffectControlPoint)other).KiaiMode;
OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine;
ScrollSpeed = ((EffectControlPoint)other).ScrollSpeed;
base.CopyFrom(other);
@ -88,10 +70,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public bool Equals(EffectControlPoint? other)
=> base.Equals(other)
&& OmitFirstBarLine == other.OmitFirstBarLine
&& ScrollSpeed == other.ScrollSpeed
&& KiaiMode == other.KiaiMode;
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), OmitFirstBarLine, ScrollSpeed, KiaiMode);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), ScrollSpeed, KiaiMode);
}
}

View File

@ -16,6 +16,11 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public readonly Bindable<TimeSignature> TimeSignatureBindable = new Bindable<TimeSignature>(TimeSignature.SimpleQuadruple);
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
/// </summary>
@ -30,6 +35,7 @@ namespace osu.Game.Beatmaps.ControlPoints
Value = default_beat_length,
Disabled = true
},
OmitFirstBarLineBindable = { Disabled = true },
TimeSignatureBindable = { Disabled = true }
};
@ -42,6 +48,15 @@ namespace osu.Game.Beatmaps.ControlPoints
set => TimeSignatureBindable.Value = value;
}
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
@ -73,6 +88,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public override void CopyFrom(ControlPoint other)
{
TimeSignature = ((TimingControlPoint)other).TimeSignature;
OmitFirstBarLine = ((TimingControlPoint)other).OmitFirstBarLine;
BeatLength = ((TimingControlPoint)other).BeatLength;
base.CopyFrom(other);
@ -85,8 +101,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public bool Equals(TimingControlPoint? other)
=> base.Equals(other)
&& TimeSignature.Equals(other.TimeSignature)
&& OmitFirstBarLine == other.OmitFirstBarLine
&& BeatLength.Equals(other.BeatLength);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
}
}

View File

@ -431,6 +431,7 @@ namespace osu.Game.Beatmaps.Formats
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
controlPoint.OmitFirstBarLine = omitFirstBarSignature;
addControlPoint(time, controlPoint, true);
}
@ -447,7 +448,6 @@ namespace osu.Game.Beatmaps.Formats
var effectPoint = new EffectControlPoint
{
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature,
};
// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.

View File

@ -222,6 +222,7 @@ namespace osu.Game.Beatmaps.Formats
{
var samplePoint = legacyControlPoints.SamplePointAt(time);
var effectPoint = legacyControlPoints.EffectPointAt(time);
var timingPoint = legacyControlPoints.TimingPointAt(time);
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
@ -230,10 +231,10 @@ namespace osu.Game.Beatmaps.Formats
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
if (effectPoint.KiaiMode)
effectFlags |= LegacyEffectFlags.Kiai;
if (effectPoint.OmitFirstBarLine)
if (timingPoint.OmitFirstBarLine)
effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
writer.Write(FormattableString.Invariant($"{legacyControlPoints.TimingPointAt(time).TimeSignature.Numerator},"));
writer.Write(FormattableString.Invariant($"{timingPoint.TimeSignature.Numerator},"));
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));

View File

@ -8,12 +8,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Collections
{
public partial class DeleteCollectionDialog : DeleteConfirmationDialog
public partial class DeleteCollectionDialog : DangerousActionDialog
{
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
{
BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -19,6 +20,19 @@ namespace osu.Game.Database
public abstract class LegacyExporter<TModel>
where TModel : class, IHasNamedFiles
{
/// <summary>
/// Max length of filename (including extension).
/// </summary>
/// <remarks>
/// <para>
/// The filename limit for most OSs is 255. This actual usable length is smaller because <see cref="Storage.CreateFileSafely(string)"/> adds an additional "_<see cref="Guid"/>" to the end of the path.
/// </para>
/// <para>
/// For more information see <see href="https://www.ibm.com/docs/en/spectrum-protect/8.1.9?topic=parameters-file-specification-syntax">file specification syntax</see>, <seealso href="https://en.wikipedia.org/wiki/Comparison_of_file_systems#Limits">file systems limitations</seealso>
/// </para>
/// </remarks>
public const int MAX_FILENAME_LENGTH = 255 - (32 + 4 + 2 + 5); //max path - (Guid + Guid "D" format chars + Storage.CreateFileSafely chars + account for ' (99)' suffix)
/// <summary>
/// The file extension for exports (including the leading '.').
/// </summary>
@ -44,12 +58,16 @@ namespace osu.Game.Database
{
string itemFilename = GetFilename(item).GetValidFilename();
if (itemFilename.Length > MAX_FILENAME_LENGTH - FileExtension.Length)
itemFilename = itemFilename.Remove(MAX_FILENAME_LENGTH - FileExtension.Length);
IEnumerable<string> existingExports =
exportStorage
.GetFiles(string.Empty, $"{itemFilename}*{FileExtension}")
.Concat(exportStorage.GetDirectories(string.Empty));
string filename = NamingUtils.GetNextBestFilename(existingExports, $"{itemFilename}{FileExtension}");
using (var stream = exportStorage.CreateFileSafely(filename))
ExportModelTo(item, stream);

View File

@ -11,7 +11,6 @@ using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Colour;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -259,8 +258,6 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
);
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
RectangleF textureCoords = new RectangleF(
triangleQuad.TopLeft.X - topLeft.X,
triangleQuad.TopLeft.Y - topLeft.Y,
@ -268,23 +265,12 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
}
shader.Unbind();
}
private static ColourInfo triangleColourInfo(ColourInfo source, Quad quad)
{
return new ColourInfo
{
TopLeft = source.Interpolate(quad.TopLeft),
TopRight = source.Interpolate(quad.TopRight),
BottomLeft = source.Interpolate(quad.BottomLeft),
BottomRight = source.Interpolate(quad.BottomRight)
};
}
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
{
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);

View File

@ -114,7 +114,7 @@ namespace osu.Game.Graphics.Containers
while (beatLength < MinimumBeatLength)
beatLength *= 2;
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (effectPoint.OmitFirstBarLine ? 1 : 0);
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (timingPoint.OmitFirstBarLine ? 1 : 0);
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < timingPoint.Time)

View File

@ -249,13 +249,7 @@ namespace osu.Game.Graphics.UserInterface
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var segmentColour = DrawColourInfo.Colour.Interpolate(new Quad(segment.Start, 0f, segment.End - segment.Start, 1f));
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);

View File

@ -39,6 +39,16 @@ namespace osu.Game.Localisation.SkinComponents
/// </summary>
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
/// <summary>
/// "Corner radius"
/// </summary>
public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius");
/// <summary>
/// "How rounded the corners should be."
/// </summary>
public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be.");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

View File

@ -42,7 +42,12 @@ namespace osu.Game.Localisation
/// <summary>
/// "Currently editing"
/// </summary>
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
/// <summary>
/// "All layout elements for layers in the current screen will be reset to defaults."
/// </summary>
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
private static string getKey(string key) => $@"{prefix}:{key}";
}

View File

@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat
private const float chatting_text_width = 220;
private const float search_icon_width = 40;
private const float padding = 5;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
@ -71,9 +72,10 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.Y,
Width = chatting_text_width,
Masking = true,
Padding = new MarginPadding { Right = 5 },
Padding = new MarginPadding { Horizontal = padding },
Child = chattingText = new OsuSpriteText
{
MaxWidth = chatting_text_width - padding * 2,
Font = OsuFont.Torus.With(size: 20),
Colour = colourProvider.Background1,
Anchor = Anchor.CentreRight,
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Chat
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Padding = new MarginPadding { Right = padding },
Child = chatTextBox = new ChatTextBox
{
Anchor = Anchor.CentreLeft,

View File

@ -8,18 +8,22 @@ using osu.Game.Localisation;
namespace osu.Game.Overlays.Dialog
{
/// <summary>
/// Base class for various confirmation dialogs that concern deletion actions.
/// A dialog which provides confirmation for actions which result in permanent consequences.
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
/// (requires the confirm button to be held).
/// </summary>
public abstract partial class DeleteConfirmationDialog : PopupDialog
/// <remarks>
/// The default implementation comes with text for a generic deletion operation.
/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
/// </remarks>
public abstract partial class DangerousActionDialog : PopupDialog
{
/// <summary>
/// The action which performs the deletion.
/// </summary>
protected Action? DeleteAction { get; set; }
protected Action? DangerousAction { get; set; }
protected DeleteConfirmationDialog()
protected DangerousActionDialog()
{
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
@ -30,7 +34,7 @@ namespace osu.Game.Overlays.Dialog
new PopupDialogDangerousButton
{
Text = DeleteConfirmationDialogStrings.Confirm,
Action = () => DeleteAction?.Invoke()
Action = () => DangerousAction?.Invoke()
},
new PopupDialogCancelButton
{

View File

@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class DeleteModPresetDialog : DeleteConfirmationDialog
public partial class DeleteModPresetDialog : DangerousActionDialog
{
public DeleteModPresetDialog(Live<ModPreset> modPreset)
{
BodyText = modPreset.PerformRead(preset => preset.Name);
DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
}
}
}

View File

@ -5,6 +5,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -21,25 +22,29 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
/// <summary>
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollBackButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
/// </summary>
public partial class OverlayScrollContainer : UserTrackingScrollContainer
{
/// <summary>
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
/// Scroll position at which the <see cref="ScrollBackButton"/> will be shown.
/// </summary>
private const int button_scroll_position = 200;
protected readonly ScrollToTopButton Button;
protected ScrollBackButton Button;
public OverlayScrollContainer()
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();
[BackgroundDependencyLoader]
private void load()
{
AddInternal(Button = new ScrollToTopButton
AddInternal(Button = new ScrollBackButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Action = scrollToTop
Action = scrollBack,
LastScrollTarget = { BindTarget = lastScrollTarget }
});
}
@ -53,16 +58,31 @@ namespace osu.Game.Overlays
return;
}
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
Button.State = Target > button_scroll_position || lastScrollTarget.Value != null ? Visibility.Visible : Visibility.Hidden;
}
private void scrollToTop()
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
ScrollToStart();
Button.State = Visibility.Hidden;
base.OnUserScroll(value, animated, distanceDecay);
lastScrollTarget.Value = null;
}
public partial class ScrollToTopButton : OsuHoverContainer
private void scrollBack()
{
if (lastScrollTarget.Value == null)
{
lastScrollTarget.Value = Target;
ScrollToStart();
}
else
{
ScrollTo(lastScrollTarget.Value.Value);
lastScrollTarget.Value = null;
}
}
public partial class ScrollBackButton : OsuHoverContainer
{
private const int fade_duration = 500;
@ -88,8 +108,11 @@ namespace osu.Game.Overlays
private readonly Container content;
private readonly Box background;
private readonly SpriteIcon spriteIcon;
public ScrollToTopButton()
public Bindable<float?> LastScrollTarget = new Bindable<float?>();
public ScrollBackButton()
: base(HoverSampleSet.ScrollToTop)
{
Size = new Vector2(50);
@ -113,7 +136,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -134,6 +157,17 @@ namespace osu.Game.Overlays
flashColour = colourProvider.Light1;
}
protected override void LoadComplete()
{
base.LoadComplete();
LastScrollTarget.BindValueChanged(target =>
{
spriteIcon.RotateTo(target.NewValue != null ? 180 : 0, fade_duration, Easing.OutQuint);
TooltipText = target.NewValue != null ? CommonStrings.ButtonsBackToPrevious : CommonStrings.ButtonsBackToTop;
}, true);
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);

View File

@ -6,12 +6,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
public partial class MassDeleteConfirmationDialog : DangerousActionDialog
{
public MassDeleteConfirmationDialog(Action deleteAction)
{
BodyText = "Everything?";
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
/// <summary>
/// A <see cref="SettingsSlider{TValue,TSlider}"/> that displays its value as a percentage by default.
/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
/// </summary>
public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
{
protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
}
}

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
{
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Dark6,
RelativeSizeAxes = Axes.Both,
Alpha = 0.95f,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationCircle,
Size = new Vector2(24),
Y = -5,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Please navigate to a skinnable screen using the scene library",
},
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 200,
Margin = new MarginPadding { Top = 20 },
Action = () => skinEditorOverlay?.Hide(),
Text = "Return to game"
}
}
},
};
}
}
}

View File

@ -7,15 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
@ -26,16 +18,16 @@ namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
{
private readonly Drawable target;
private readonly ISerialisableDrawableContainer targetContainer;
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
[Resolved]
private SkinEditor editor { get; set; } = null!;
public SkinBlueprintContainer(Drawable target)
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
{
this.target = target;
this.targetContainer = targetContainer;
}
protected override void LoadComplete()
@ -44,23 +36,11 @@ namespace osu.Game.Overlays.SkinEditor
SelectedItems.BindTo(editor.SelectedComponents);
// track each target container on the current screen.
var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
if (targetContainers.Length == 0)
{
AddInternal(new NonSkinnableScreenPlaceholder());
return;
}
foreach (var targetContainer in targetContainers)
{
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
bindableList.BindCollectionChanged(componentsChanged, true);
targetComponents.Add(bindableList);
}
}
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
{
@ -160,65 +140,5 @@ namespace osu.Game.Overlays.SkinEditor
foreach (var list in targetComponents)
list.UnbindAll();
}
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
{
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Dark6,
RelativeSizeAxes = Axes.Both,
Alpha = 0.95f,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationCircle,
Size = new Vector2(24),
Y = -5,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Please navigate to a skinnable screen using the scene library",
},
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 200,
Margin = new MarginPadding { Top = 20 },
Action = () => skinEditorOverlay?.Hide(),
Text = "Return to game"
}
}
},
};
}
}
}
}

View File

@ -17,6 +17,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using Web = osu.Game.Resources.Localisation.Web;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Graphics;
@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings;
using osu.Game.Screens.Edit;
@ -97,6 +99,9 @@ namespace osu.Game.Overlays.SkinEditor
[Resolved]
private OnScreenDisplay? onScreenDisplay { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
public SkinEditor()
{
}
@ -147,8 +152,8 @@ namespace osu.Game.Overlays.SkinEditor
{
Items = new[]
{
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
},
@ -304,7 +309,8 @@ namespace osu.Game.Overlays.SkinEditor
changeHandler?.Dispose();
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
content?.Clear();
if (content?.Child is SkinBlueprintContainer)
content.Clear();
Scheduler.AddOnce(loadBlueprintContainer);
Scheduler.AddOnce(populateSettings);
@ -323,17 +329,18 @@ namespace osu.Game.Overlays.SkinEditor
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
toolbox.Expire();
if (target.NewValue == null)
return;
componentsSidebar.Clear();
SelectedComponents.Clear();
Debug.Assert(content != null);
SelectedComponents.Clear();
var skinComponentsContainer = getTarget(target.NewValue);
if (skinComponentsContainer == null)
if (target.NewValue == null || skinComponentsContainer == null)
{
content.Child = new NonSkinnableScreenPlaceholder();
return;
}
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
@ -668,6 +675,16 @@ namespace osu.Game.Overlays.SkinEditor
}
}
public partial class RevertConfirmDialog : DangerousActionDialog
{
public RevertConfirmDialog(Action revert)
{
HeaderText = CommonStrings.RevertToDefault;
BodyText = SkinEditorStrings.RevertToDefaultDescription;
DangerousAction = revert;
}
}
#region Delegation of IEditorChangeHandler
public event Action? OnStateChange

View File

@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
MinValue = 0.60,
@ -69,12 +68,4 @@ namespace osu.Game.Rulesets.Mods
return scoreProcessor.ComputeAccuracy(score);
}
}
public partial class PercentSlider : RoundedSliderBar<double>
{
public PercentSlider()
{
DisplayAsPercentage = true;
}
}
}

View File

@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Objects
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint currentTimingPoint = timingPoints[i];
EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
int currentBeat = 0;
// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
@ -66,7 +65,7 @@ namespace osu.Game.Rulesets.Objects
startTime = currentTimingPoint.Time + barCount * barLength;
}
if (currentEffectPoint.OmitFirstBarLine)
if (currentTimingPoint.OmitFirstBarLine)
{
startTime += barLength;
}

View File

@ -7,12 +7,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
{
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
{
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private EditorClock clock { get; set; } = null!;
public const float TIMING_COLUMN_WIDTH = 230;
public const float TIMING_COLUMN_WIDTH = 300;
public IEnumerable<ControlPointGroup> ControlGroups
{

View File

@ -14,7 +14,6 @@ namespace osu.Game.Screens.Edit.Timing
internal partial class EffectSection : Section<EffectControlPoint>
{
private LabelledSwitchButton kiai = null!;
private LabelledSwitchButton omitBarLine = null!;
private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
@ -24,7 +23,6 @@ namespace osu.Game.Screens.Edit.Timing
Flow.AddRange(new Drawable[]
{
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
{
Current = new EffectControlPoint().ScrollSpeedBindable,
@ -38,7 +36,6 @@ namespace osu.Game.Screens.Edit.Timing
base.LoadComplete();
kiai.Current.BindValueChanged(_ => saveChanges());
omitBarLine.Current.BindValueChanged(_ => saveChanges());
scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
@ -60,7 +57,6 @@ namespace osu.Game.Screens.Edit.Timing
isRebinding = true;
kiai.Current = point.NewValue.KiaiModeBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable;
isRebinding = false;
@ -74,7 +70,6 @@ namespace osu.Game.Screens.Edit.Timing
return new EffectControlPoint
{
KiaiMode = reference.KiaiMode,
OmitFirstBarLine = reference.OmitFirstBarLine,
ScrollSpeed = reference.ScrollSpeed,
};
}

View File

@ -11,18 +11,15 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
public partial class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly Bindable<bool> omitBarLine;
private readonly BindableNumber<double> scrollSpeed;
private AttributeText kiaiModeBubble = null!;
private AttributeText omitBarLineBubble = null!;
private AttributeText text = null!;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
}
@ -37,11 +34,9 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
},
text = new AttributeText(Point) { Width = 45 },
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
scrollSpeed.BindValueChanged(_ => updateText(), true);
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
@ -14,24 +15,32 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
public partial class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<bool> omitBarLine;
private readonly Bindable<TimeSignature> timeSignature;
private AttributeText omitBarLineBubble = null!;
private OsuSpriteText text = null!;
public TimingRowAttribute(TimingControlPoint timing)
: base(timing, "timing")
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
omitBarLine = timing.OmitFirstBarLineBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Content.Add(text = new AttributeText(Point));
Content.AddRange(new[]
{
text = new AttributeText(Point),
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
Background.Colour = colourProvider.Background4;
timeSignature.BindValueChanged(_ => updateText());
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
beatLength.BindValueChanged(_ => updateText(), true);
}

View File

@ -12,6 +12,7 @@ namespace osu.Game.Screens.Edit.Timing
internal partial class TimingSection : Section<TimingControlPoint>
{
private LabelledTimeSignature timeSignature = null!;
private LabelledSwitchButton omitBarLine = null!;
private BPMTextBox bpmTextEntry = null!;
[BackgroundDependencyLoader]
@ -24,7 +25,8 @@ namespace osu.Game.Screens.Edit.Timing
timeSignature = new LabelledTimeSignature
{
Label = "Time Signature"
}
},
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
});
}
@ -33,6 +35,7 @@ namespace osu.Game.Screens.Edit.Timing
base.LoadComplete();
bpmTextEntry.Current.BindValueChanged(_ => saveChanges());
omitBarLine.Current.BindValueChanged(_ => saveChanges());
timeSignature.Current.BindValueChanged(_ => saveChanges());
void saveChanges()
@ -51,6 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
timeSignature.Current = point.NewValue.TimeSignatureBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
isRebinding = false;
}
@ -63,7 +67,8 @@ namespace osu.Game.Screens.Edit.Timing
return new TimingControlPoint
{
BeatLength = reference.BeatLength,
TimeSignature = reference.TimeSignature
TimeSignature = reference.TimeSignature,
OmitFirstBarLine = reference.OmitFirstBarLine,
};
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
{
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
SettingControlType = typeof(SettingsPercentageSlider<float>))]
public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
{
MinValue = 0,
MaxValue = 0.5f,
Precision = 0.01f
};
private readonly UpdateableAvatar avatar;
private const float default_size = 80f;
public PlayerAvatar()
{
Size = new Vector2(default_size);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
{
RelativeSizeAxes = Axes.Both,
Masking = true
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
avatar.User = gameplayState.Score.ScoreInfo.User;
}
protected override void LoadComplete()
{
base.LoadComplete();
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
}
public bool UsesFixedAnchor { get; set; }
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
{
private readonly UpdateableFlag flag;
private const float default_size = 40f;
public PlayerFlag()
{
Size = new Vector2(default_size, default_size / 1.4f);
InternalChild = flag = new UpdateableFlag
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
}
public bool UsesFixedAnchor { get; set; }
}
}

View File

@ -10,7 +10,7 @@ using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
public partial class BeatmapClearScoresDialog : DangerousActionDialog
{
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
{
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
DeleteAction = () =>
DangerousAction = () =>
{
Task.Run(() => scoreManager.Delete(beatmapInfo))
.ContinueWith(_ => onCompletion);

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
public partial class BeatmapDeleteDialog : DangerousActionDialog
{
private readonly BeatmapSetInfo beatmapSet;
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
DeleteAction = () => beatmapManager.Delete(beatmapSet);
DangerousAction = () => beatmapManager.Delete(beatmapSet);
}
}
}

View File

@ -26,6 +26,11 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
Filtered.Value = !checkMatch(criteria);
}
private bool checkMatch(FilterCriteria criteria)
{
bool match =
criteria.Ruleset == null ||
BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
@ -34,8 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// only check ruleset equality or convertability for selected beatmap
Filtered.Value = !match;
return;
return match;
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
@ -49,18 +53,38 @@ namespace osu.Game.Screens.Select.Carousel
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor);
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(BeatmapInfo.Status);
if (!match) return false;
match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(BeatmapInfo.Metadata.Author.Username);
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
if (match && criteria.SearchTerms.Length > 0)
if (!match) return false;
if (criteria.SearchTerms.Length > 0)
{
string[] terms = BeatmapInfo.GetSearchableTerms();
var terms = BeatmapInfo.GetSearchableTerms();
foreach (string criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
{
bool any = false;
// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
foreach (string term in terms)
{
if (!term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase)) continue;
any = true;
break;
}
if (any) continue;
match = false;
break;
}
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
@ -71,13 +95,14 @@ namespace osu.Game.Screens.Select.Carousel
}
}
if (match)
if (!match) return false;
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
Filtered.Value = !match;
return match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)

View File

@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select.Carousel
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
int comparison = 0;
int comparison;
switch (criteria.Sort)
{
@ -87,11 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
break;
case SortMode.DateRanked:
// Beatmaps which have no ranked date should already be filtered away in this mode.
if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null)
break;
comparison = otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
comparison = Nullable.Compare(otherSet.BeatmapSet.DateRanked, BeatmapSet.DateRanked);
break;
case SortMode.LastPlayed:
@ -111,11 +107,7 @@ namespace osu.Game.Screens.Select.Carousel
break;
case SortMode.DateSubmitted:
// Beatmaps which have no submitted date should already be filtered away in this mode.
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
break;
comparison = otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
comparison = Nullable.Compare(otherSet.BeatmapSet.DateSubmitted, BeatmapSet.DateSubmitted);
break;
}
@ -153,12 +145,7 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
bool filtered = Items.All(i => i.Filtered.Value);
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet.DateSubmitted == null;
Filtered.Value = filtered;
Filtered.Value = Items.All(i => i.Filtered.Value);
}
public override string ToString() => BeatmapSet.ToString();

View File

@ -8,14 +8,14 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Select.Carousel
{
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
{
public UpdateLocalConfirmationDialog(Action onConfirm)
{
HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
Icon = FontAwesome.Solid.ExclamationTriangle;
DeleteAction = onConfirm;
DangerousAction = onConfirm;
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
public partial class LocalScoreDeleteDialog : DangerousActionDialog
{
private readonly ScoreInfo score;
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
DeleteAction = () => scoreManager.Delete(score);
DangerousAction = () => scoreManager.Delete(score);
}
}
}

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class SkinDeleteDialog : DeleteConfirmationDialog
public partial class SkinDeleteDialog : DangerousActionDialog
{
private readonly Skin skin;
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(SkinManager manager)
{
DeleteAction = () =>
DangerousAction = () =>
{
manager.Delete(skin.SkinInfo.Value);
manager.CurrentSkinInfo.SetDefault();

View File

@ -58,7 +58,11 @@ namespace osu.Game.Storyboards.Drawables
using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
{
Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
drawableVideo.FadeIn(500);
using (drawableVideo.BeginDelayedSequence(drawableVideo.Duration - 500))
drawableVideo.FadeOut(500);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -30,14 +28,14 @@ namespace osu.Game.Users.Drawables
/// Perform an action in addition to showing the country ranking.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
/// </summary>
public Action Action;
public Action? Action;
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
{
CountryCode = countryCode;
}
protected override Drawable CreateDrawable(CountryCode countryCode)
protected override Drawable? CreateDrawable(CountryCode countryCode)
{
if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
return null;
@ -56,8 +54,8 @@ namespace osu.Game.Users.Drawables
};
}
[Resolved(canBeNull: true)]
private RankingsOverlay rankingsOverlay { get; set; }
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
protected override bool OnClick(ClickEvent e)
{