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alt left/right or scroll to seek to neighbouring hit objects
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@ -593,7 +593,7 @@ namespace osu.Game.Screens.Edit
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed || e.AltPressed || e.SuperPressed) return false;
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if (e.ControlPressed || e.SuperPressed) return false;
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switch (e.Key)
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{
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@ -674,7 +674,7 @@ namespace osu.Game.Screens.Edit
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protected override bool OnScroll(ScrollEvent e)
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{
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if (e.ControlPressed || e.AltPressed || e.SuperPressed)
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if (e.ControlPressed || e.SuperPressed)
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return false;
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const double precision = 1;
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@ -1064,8 +1064,24 @@ namespace osu.Game.Screens.Edit
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clock.Seek(found.Time);
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}
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private void seekHitObject(int direction)
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{
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var found = direction < 1
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? editorBeatmap.HitObjects.LastOrDefault(p => p.StartTime < clock.CurrentTimeAccurate)
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: editorBeatmap.HitObjects.FirstOrDefault(p => p.StartTime > clock.CurrentTimeAccurate);
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if (found != null)
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clock.SeekSmoothlyTo(found.StartTime);
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}
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private void seek(UIEvent e, int direction)
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{
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if (e.AltPressed)
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{
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seekHitObject(direction);
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return;
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}
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double amount = e.ShiftPressed ? 4 : 1;
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bool trackPlaying = clock.IsRunning;
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