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Merge pull request #19287 from bdach/mod-overlay/preset-panel
This commit is contained in:
commit
98593fbba1
@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModPresetPanel : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestVariousModPresets()
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{
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AddStep("create content", () => Child = new FillFlowContainer
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(0, 5),
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ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset))
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});
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}
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private static IEnumerable<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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{
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Name = "First preset",
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Description = "Please ignore",
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime()
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}
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},
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new ModPreset
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{
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Name = "AR0",
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Description = "For good readers",
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Mods = new Mod[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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}
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},
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new ModPreset
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{
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Name = "This preset is going to have an extraordinarily long name",
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Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
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Mods = new Mod[]
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{
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new OsuModFlashlight(),
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new OsuModSpinIn()
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}
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}
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};
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}
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}
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@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Mods
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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CornerRadius = ModSelectPanel.CORNER_RADIUS,
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Mods
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Anchor = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Width = multiplier_value_area_width + ModPanel.CORNER_RADIUS
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Width = multiplier_value_area_width + ModSelectPanel.CORNER_RADIUS
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},
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},
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new GridContainer
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new GridContainer
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{
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{
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@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Masking = true,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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CornerRadius = ModSelectPanel.CORNER_RADIUS,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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contentBackground = new Box
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contentBackground = new Box
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@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Mods
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TopLevelContent = new Container
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TopLevelContent = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = ModPanel.CORNER_RADIUS,
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CornerRadius = ModSelectPanel.CORNER_RADIUS,
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Masking = true,
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Masking = true,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS,
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Height = header_height + ModSelectPanel.CORNER_RADIUS,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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headerBackground = new Box
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headerBackground = new Box
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS
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Height = header_height + ModSelectPanel.CORNER_RADIUS
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},
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},
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headerText = new OsuTextFlowContainer(t =>
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headerText = new OsuTextFlowContainer(t =>
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{
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{
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@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Mods
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Padding = new MarginPadding
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Padding = new MarginPadding
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{
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{
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Horizontal = 17,
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Horizontal = 17,
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Bottom = ModPanel.CORNER_RADIUS
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Bottom = ModSelectPanel.CORNER_RADIUS
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}
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}
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}
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}
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}
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Mods
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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CornerRadius = ModSelectPanel.CORNER_RADIUS,
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BorderThickness = 3,
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BorderThickness = 3,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -1,144 +1,42 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Overlays.Mods
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namespace osu.Game.Overlays.Mods
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{
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{
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public class ModPanel : OsuClickableContainer
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public class ModPanel : ModSelectPanel
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{
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{
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public Mod Mod => modState.Mod;
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public Mod Mod => modState.Mod;
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public BindableBool Active => modState.Active;
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public override BindableBool Active => modState.Active;
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public BindableBool Filtered => modState.Filtered;
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public BindableBool Filtered => modState.Filtered;
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protected override float IdleSwitchWidth => 54;
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protected override float ExpandedSwitchWidth => 70;
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private readonly ModState modState;
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private readonly ModState modState;
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protected readonly Box Background;
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protected readonly Container SwitchContainer;
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protected readonly Container MainContentContainer;
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protected readonly Box TextBackground;
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protected readonly FillFlowContainer TextFlow;
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[Resolved]
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protected OverlayColourProvider ColourProvider { get; private set; } = null!;
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protected const double TRANSITION_DURATION = 150;
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public const float CORNER_RADIUS = 7;
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protected const float HEIGHT = 42;
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protected const float IDLE_SWITCH_WIDTH = 54;
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protected const float EXPANDED_SWITCH_WIDTH = 70;
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private Colour4 activeColour;
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private readonly Bindable<bool> samplePlaybackDisabled = new BindableBool();
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private Sample? sampleOff;
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private Sample? sampleOn;
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public ModPanel(ModState modState)
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public ModPanel(ModState modState)
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{
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{
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this.modState = modState;
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this.modState = modState;
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RelativeSizeAxes = Axes.X;
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Title = Mod.Name;
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Height = 42;
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Description = Mod.Description;
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// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
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SwitchContainer.Child = new ModSwitchSmall(Mod)
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// to allow external components to set these properties on the panel without affecting
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// its "internal" appearance.
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Content.Masking = true;
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Content.CornerRadius = CORNER_RADIUS;
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Content.BorderThickness = 2;
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Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
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Children = new Drawable[]
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{
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{
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Background = new Box
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Anchor = Anchor.Centre,
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{
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both
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Active = { BindTarget = Active },
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},
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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SwitchContainer = new Container
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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{
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RelativeSizeAxes = Axes.Y,
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Child = new ModSwitchSmall(Mod)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Active = { BindTarget = Active },
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
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}
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},
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MainContentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Container
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{
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|
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = CORNER_RADIUS,
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Children = new Drawable[]
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{
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TextBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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TextFlow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 17.5f,
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Vertical = 4
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},
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Direction = FillDirection.Vertical,
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Children = new[]
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{
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|
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new OsuSpriteText
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|
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{
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|
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Text = Mod.Name,
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|
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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|
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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|
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Margin = new MarginPadding
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|
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{
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|
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Left = -18 * ShearedOverlayContainer.SHEAR
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|
||||||
}
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|
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},
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|
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new OsuSpriteText
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|
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{
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|
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Text = Mod.Description,
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|
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Font = OsuFont.Default.With(size: 12),
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|
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RelativeSizeAxes = Axes.X,
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|
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Truncate = true,
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|
||||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
};
|
};
|
||||||
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|
||||||
Action = Active.Toggle;
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|
||||||
}
|
}
|
||||||
|
|
||||||
public ModPanel(Mod mod)
|
public ModPanel(Mod mod)
|
||||||
@ -146,122 +44,21 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, OsuColour colours, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
sampleOn = audio.Samples.Get(@"UI/check-on");
|
AccentColour = colours.ForModType(Mod.Type);
|
||||||
sampleOff = audio.Samples.Get(@"UI/check-off");
|
|
||||||
|
|
||||||
activeColour = colours.ForModType(Mod.Type);
|
|
||||||
|
|
||||||
if (samplePlaybackDisabler != null)
|
|
||||||
((IBindable<bool>)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
Active.BindValueChanged(_ =>
|
|
||||||
{
|
|
||||||
playStateChangeSamples();
|
|
||||||
UpdateState();
|
|
||||||
});
|
|
||||||
Filtered.BindValueChanged(_ => updateFilterState(), true);
|
Filtered.BindValueChanged(_ => updateFilterState(), true);
|
||||||
|
|
||||||
UpdateState();
|
|
||||||
FinishTransforms(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playStateChangeSamples()
|
|
||||||
{
|
|
||||||
if (samplePlaybackDisabled.Value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (Active.Value)
|
|
||||||
sampleOn?.Play();
|
|
||||||
else
|
|
||||||
sampleOff?.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
|
||||||
{
|
|
||||||
UpdateState();
|
|
||||||
return base.OnHover(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
|
||||||
{
|
|
||||||
UpdateState();
|
|
||||||
base.OnHoverLost(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool mouseDown;
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
|
||||||
{
|
|
||||||
if (e.Button == MouseButton.Left)
|
|
||||||
mouseDown = true;
|
|
||||||
|
|
||||||
UpdateState();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnMouseUp(MouseUpEvent e)
|
|
||||||
{
|
|
||||||
mouseDown = false;
|
|
||||||
|
|
||||||
UpdateState();
|
|
||||||
base.OnMouseUp(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : ColourProvider.Background3;
|
|
||||||
protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : ColourProvider.Background2;
|
|
||||||
protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White;
|
|
||||||
|
|
||||||
protected virtual void UpdateState()
|
|
||||||
{
|
|
||||||
float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
|
|
||||||
double transitionDuration = TRANSITION_DURATION;
|
|
||||||
|
|
||||||
Colour4 backgroundColour = BackgroundColour;
|
|
||||||
Colour4 foregroundColour = ForegroundColour;
|
|
||||||
Colour4 textColour = TextColour;
|
|
||||||
|
|
||||||
// Hover affects colour of button background
|
|
||||||
if (IsHovered)
|
|
||||||
{
|
|
||||||
backgroundColour = backgroundColour.Lighten(0.1f);
|
|
||||||
foregroundColour = foregroundColour.Lighten(0.1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mouse down adds a halfway tween of the movement
|
|
||||||
if (mouseDown)
|
|
||||||
{
|
|
||||||
targetWidth = (float)Interpolation.Lerp(IDLE_SWITCH_WIDTH, EXPANDED_SWITCH_WIDTH, 0.5f);
|
|
||||||
transitionDuration *= 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
|
|
||||||
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
|
|
||||||
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
|
|
||||||
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
|
||||||
{
|
|
||||||
Left = targetWidth,
|
|
||||||
Right = CORNER_RADIUS
|
|
||||||
}, transitionDuration, Easing.OutQuint);
|
|
||||||
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
|
|
||||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Filtering support
|
#region Filtering support
|
||||||
|
|
||||||
public void ApplyFilter(Func<Mod, bool>? filter)
|
|
||||||
{
|
|
||||||
Filtered.Value = filter != null && !filter.Invoke(Mod);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateFilterState()
|
private void updateFilterState()
|
||||||
{
|
{
|
||||||
this.FadeTo(Filtered.Value ? 0 : 1);
|
this.FadeTo(Filtered.Value ? 0 : 1);
|
||||||
|
35
osu.Game/Overlays/Mods/ModPresetPanel.cs
Normal file
35
osu.Game/Overlays/Mods/ModPresetPanel.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Mods
|
||||||
|
{
|
||||||
|
public class ModPresetPanel : ModSelectPanel, IHasCustomTooltip<ModPreset>
|
||||||
|
{
|
||||||
|
public readonly ModPreset Preset;
|
||||||
|
|
||||||
|
public override BindableBool Active { get; } = new BindableBool();
|
||||||
|
|
||||||
|
public ModPresetPanel(ModPreset preset)
|
||||||
|
{
|
||||||
|
Preset = preset;
|
||||||
|
|
||||||
|
Title = preset.Name;
|
||||||
|
Description = preset.Description;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AccentColour = colours.Orange1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ModPreset TooltipContent => Preset;
|
||||||
|
public ITooltip<ModPreset> GetCustomTooltip() => new ModPresetTooltip(ColourProvider);
|
||||||
|
}
|
||||||
|
}
|
115
osu.Game/Overlays/Mods/ModPresetTooltip.cs
Normal file
115
osu.Game/Overlays/Mods/ModPresetTooltip.cs
Normal file
@ -0,0 +1,115 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Mods
|
||||||
|
{
|
||||||
|
public class ModPresetTooltip : VisibilityContainer, ITooltip<ModPreset>
|
||||||
|
{
|
||||||
|
protected override Container<Drawable> Content { get; }
|
||||||
|
|
||||||
|
private const double transition_duration = 200;
|
||||||
|
|
||||||
|
public ModPresetTooltip(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
Width = 250;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
Masking = true;
|
||||||
|
CornerRadius = 7;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colourProvider.Background6
|
||||||
|
},
|
||||||
|
Content = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding(7),
|
||||||
|
Spacing = new Vector2(7)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private ModPreset? lastPreset;
|
||||||
|
|
||||||
|
public void SetContent(ModPreset preset)
|
||||||
|
{
|
||||||
|
if (preset == lastPreset)
|
||||||
|
return;
|
||||||
|
|
||||||
|
lastPreset = preset;
|
||||||
|
Content.ChildrenEnumerable = preset.Mods.Select(mod => new ModPresetRow(mod));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint);
|
||||||
|
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
public void Move(Vector2 pos) => Position = pos;
|
||||||
|
|
||||||
|
private class ModPresetRow : FillFlowContainer
|
||||||
|
{
|
||||||
|
public ModPresetRow(Mod mod)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
Direction = FillDirection.Vertical;
|
||||||
|
Spacing = new Vector2(4);
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(7),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new ModSwitchTiny(mod)
|
||||||
|
{
|
||||||
|
Active = { Value = true },
|
||||||
|
Scale = new Vector2(0.6f),
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = mod.Name,
|
||||||
|
Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold),
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Margin = new MarginPadding { Bottom = 2 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(mod.SettingDescription))
|
||||||
|
{
|
||||||
|
AddInternal(new OsuTextFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding { Left = 14 },
|
||||||
|
Text = mod.SettingDescription
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
252
osu.Game/Overlays/Mods/ModSelectPanel.cs
Normal file
252
osu.Game/Overlays/Mods/ModSelectPanel.cs
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Mods
|
||||||
|
{
|
||||||
|
public abstract class ModSelectPanel : OsuClickableContainer, IHasAccentColour
|
||||||
|
{
|
||||||
|
public abstract BindableBool Active { get; }
|
||||||
|
|
||||||
|
public Color4 AccentColour { get; set; }
|
||||||
|
|
||||||
|
public LocalisableString Title
|
||||||
|
{
|
||||||
|
get => titleText.Text;
|
||||||
|
set => titleText.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public LocalisableString Description
|
||||||
|
{
|
||||||
|
get => descriptionText.Text;
|
||||||
|
set => descriptionText.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public const float CORNER_RADIUS = 7;
|
||||||
|
|
||||||
|
protected const float HEIGHT = 42;
|
||||||
|
|
||||||
|
protected virtual float IdleSwitchWidth => 14;
|
||||||
|
protected virtual float ExpandedSwitchWidth => 30;
|
||||||
|
protected virtual Colour4 BackgroundColour => Active.Value ? AccentColour.Darken(0.3f) : ColourProvider.Background3;
|
||||||
|
protected virtual Colour4 ForegroundColour => Active.Value ? AccentColour : ColourProvider.Background2;
|
||||||
|
protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White;
|
||||||
|
|
||||||
|
protected const double TRANSITION_DURATION = 150;
|
||||||
|
|
||||||
|
protected readonly Box Background;
|
||||||
|
protected readonly Container SwitchContainer;
|
||||||
|
protected readonly Container MainContentContainer;
|
||||||
|
protected readonly Box TextBackground;
|
||||||
|
protected readonly FillFlowContainer TextFlow;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
|
||||||
|
|
||||||
|
private readonly OsuSpriteText titleText;
|
||||||
|
private readonly OsuSpriteText descriptionText;
|
||||||
|
|
||||||
|
private readonly Bindable<bool> samplePlaybackDisabled = new BindableBool();
|
||||||
|
private Sample? sampleOff;
|
||||||
|
private Sample? sampleOn;
|
||||||
|
|
||||||
|
protected ModSelectPanel()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = HEIGHT;
|
||||||
|
|
||||||
|
// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
|
||||||
|
// to allow external components to set these properties on the panel without affecting
|
||||||
|
// its "internal" appearance.
|
||||||
|
Content.Masking = true;
|
||||||
|
Content.CornerRadius = CORNER_RADIUS;
|
||||||
|
Content.BorderThickness = 2;
|
||||||
|
|
||||||
|
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
Background = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
|
SwitchContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
MainContentContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = CORNER_RADIUS,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
TextBackground = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
|
TextFlow = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Horizontal = 17.5f,
|
||||||
|
Vertical = 4
|
||||||
|
},
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
titleText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Truncate = true,
|
||||||
|
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Left = -18 * ShearedOverlayContainer.SHEAR
|
||||||
|
}
|
||||||
|
},
|
||||||
|
descriptionText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Font = OsuFont.Default.With(size: 12),
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Truncate = true,
|
||||||
|
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Action = () => Active.Toggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
||||||
|
{
|
||||||
|
sampleOn = audio.Samples.Get(@"UI/check-on");
|
||||||
|
sampleOff = audio.Samples.Get(@"UI/check-off");
|
||||||
|
|
||||||
|
if (samplePlaybackDisabler != null)
|
||||||
|
((IBindable<bool>)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected sealed override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
Active.BindValueChanged(_ =>
|
||||||
|
{
|
||||||
|
playStateChangeSamples();
|
||||||
|
UpdateState();
|
||||||
|
});
|
||||||
|
|
||||||
|
UpdateState();
|
||||||
|
FinishTransforms(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void playStateChangeSamples()
|
||||||
|
{
|
||||||
|
if (samplePlaybackDisabled.Value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Active.Value)
|
||||||
|
sampleOn?.Play();
|
||||||
|
else
|
||||||
|
sampleOff?.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
UpdateState();
|
||||||
|
return base.OnHover(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
UpdateState();
|
||||||
|
base.OnHoverLost(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool mouseDown;
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
if (e.Button == MouseButton.Left)
|
||||||
|
mouseDown = true;
|
||||||
|
|
||||||
|
UpdateState();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
mouseDown = false;
|
||||||
|
|
||||||
|
UpdateState();
|
||||||
|
base.OnMouseUp(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void UpdateState()
|
||||||
|
{
|
||||||
|
float targetWidth = Active.Value ? ExpandedSwitchWidth : IdleSwitchWidth;
|
||||||
|
double transitionDuration = TRANSITION_DURATION;
|
||||||
|
|
||||||
|
Colour4 backgroundColour = BackgroundColour;
|
||||||
|
Colour4 foregroundColour = ForegroundColour;
|
||||||
|
Colour4 textColour = TextColour;
|
||||||
|
|
||||||
|
// Hover affects colour of button background
|
||||||
|
if (IsHovered)
|
||||||
|
{
|
||||||
|
backgroundColour = backgroundColour.Lighten(0.1f);
|
||||||
|
foregroundColour = foregroundColour.Lighten(0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mouse down adds a halfway tween of the movement
|
||||||
|
if (mouseDown)
|
||||||
|
{
|
||||||
|
targetWidth = (float)Interpolation.Lerp(IdleSwitchWidth, ExpandedSwitchWidth, 0.5f);
|
||||||
|
transitionDuration *= 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
|
||||||
|
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
|
||||||
|
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
|
||||||
|
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
|
||||||
|
{
|
||||||
|
Left = targetWidth,
|
||||||
|
Right = CORNER_RADIUS
|
||||||
|
}, transitionDuration, Easing.OutQuint);
|
||||||
|
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
|
||||||
|
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
35
osu.Game/Rulesets/Mods/ModPreset.cs
Normal file
35
osu.Game/Rulesets/Mods/ModPreset.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A mod preset is a named collection of configured mods.
|
||||||
|
/// Presets are presented to the user in the mod select overlay for convenience.
|
||||||
|
/// </summary>
|
||||||
|
public class ModPreset
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The ruleset that the preset is valid for.
|
||||||
|
/// </summary>
|
||||||
|
public RulesetInfo RulesetInfo { get; set; } = null!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The name of the mod preset.
|
||||||
|
/// </summary>
|
||||||
|
public string Name { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The description of the mod preset.
|
||||||
|
/// </summary>
|
||||||
|
public string Description { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The set of configured mods that are part of the preset.
|
||||||
|
/// </summary>
|
||||||
|
public ICollection<Mod> Mods { get; set; } = Array.Empty<Mod>();
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user