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Merge branch 'master' into cursor-test-improvement

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Dean Herbert 2019-09-09 17:26:56 +09:00 committed by GitHub
commit 98590e536e
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27 changed files with 8 additions and 4 deletions

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@ -1,5 +1,7 @@
<Project>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputPath>bin\$(Configuration)</OutputPath>
<WarningLevel>4</WarningLevel>
<SchemaVersion>2.0</SchemaVersion>
@ -35,7 +37,7 @@
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<ErrorReport>prompt</ErrorReport>
<EnableLLVM>true</EnableLLVM>
<EnableLLVM>true</EnableLLVM>
<AndroidManagedSymbols>false</AndroidManagedSymbols>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>

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@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Tests
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load(AudioManager audio, SkinManager skinManager)
{
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
}

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// The current health.
/// </summary>
public readonly BindableDouble Health = new BindableDouble { MinValue = 0, MaxValue = 1 };
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The current combo.
@ -233,6 +233,8 @@ namespace osu.Game.Rulesets.Scoring
drawableRuleset.OnRevertResult += revertResult;
ApplyBeatmap(drawableRuleset.Beatmap);
Reset(false);
SimulateAutoplay(drawableRuleset.Beatmap);
Reset(true);