Merge branch 'master' into cursor-test-improvement
@ -1,5 +1,7 @@
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<Project>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputPath>bin\$(Configuration)</OutputPath>
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<WarningLevel>4</WarningLevel>
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<SchemaVersion>2.0</SchemaVersion>
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@ -35,7 +37,7 @@
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<EnableLLVM>true</EnableLLVM>
|
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<EnableLLVM>true</EnableLLVM>
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<AndroidManagedSymbols>false</AndroidManagedSymbols>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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|
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Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
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@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, SkinManager skinManager)
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{
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var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
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|
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metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
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defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
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defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
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specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
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}
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||||
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||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// The current health.
|
||||
/// </summary>
|
||||
public readonly BindableDouble Health = new BindableDouble { MinValue = 0, MaxValue = 1 };
|
||||
public readonly BindableDouble Health = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
|
||||
|
||||
/// <summary>
|
||||
/// The current combo.
|
||||
@ -233,6 +233,8 @@ namespace osu.Game.Rulesets.Scoring
|
||||
drawableRuleset.OnRevertResult += revertResult;
|
||||
|
||||
ApplyBeatmap(drawableRuleset.Beatmap);
|
||||
|
||||
Reset(false);
|
||||
SimulateAutoplay(drawableRuleset.Beatmap);
|
||||
Reset(true);
|
||||
|
||||
|