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improve grid from points tool code
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osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs
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72
osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs
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@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class GridFromPointsTool : Drawable
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{
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[Resolved]
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private OsuGridToolboxGroup gridToolboxGroup { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private IPositionSnapProvider? snapProvider { get; set; }
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public bool IsPlacing { get; private set; }
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private Vector2? startPosition;
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public void BeginPlacement()
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{
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IsPlacing = true;
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startPosition = null;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (!IsPlacing)
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return base.OnMouseDown(e);
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var pos = snappedLocalPosition(e);
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if (!startPosition.HasValue)
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startPosition = pos;
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else
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{
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gridToolboxGroup.SetGridFromPoints(startPosition.Value, pos);
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IsPlacing = false;
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}
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if (e.Button == MouseButton.Right)
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IsPlacing = false;
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!IsPlacing)
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return base.OnMouseMove(e);
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var pos = snappedLocalPosition(e);
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if (!startPosition.HasValue)
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gridToolboxGroup.StartPosition.Value = pos;
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else
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gridToolboxGroup.SetGridFromPoints(startPosition.Value, pos);
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return true;
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}
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private Vector2 snappedLocalPosition(UIEvent e)
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{
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return ToLocalSpace(snapProvider?.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition, ~SnapType.GlobalGrids).ScreenSpacePosition ?? e.ScreenSpaceMousePosition);
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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@ -10,27 +8,16 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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private OsuGridToolboxGroup gridToolbox = null!;
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public OsuBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuGridToolboxGroup gridToolbox)
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{
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this.gridToolbox = gridToolbox;
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gridToolbox.GridFromPointsClicked += OnGridFromPointsClicked;
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
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public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
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@ -49,55 +36,5 @@ namespace osu.Game.Rulesets.Osu.Edit
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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private bool isPlacingGridFromPoints;
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private Vector2? gridFromPointsStart;
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private void OnGridFromPointsClicked()
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{
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isPlacingGridFromPoints = true;
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gridFromPointsStart = null;
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// Deselect all objects because we cant snap to objects which are selected.
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DeselectAll();
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (!isPlacingGridFromPoints)
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return base.OnMouseDown(e);
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var pos = snappedLocalPosition(e);
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if (!gridFromPointsStart.HasValue)
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gridFromPointsStart = pos;
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else
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{
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gridToolbox.SetGridFromPoints(gridFromPointsStart.Value, pos);
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isPlacingGridFromPoints = false;
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}
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if (e.Button == MouseButton.Right)
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isPlacingGridFromPoints = false;
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!isPlacingGridFromPoints)
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return base.OnMouseMove(e);
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var pos = snappedLocalPosition(e);
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if (!gridFromPointsStart.HasValue)
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gridToolbox.StartPosition.Value = pos;
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else
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gridToolbox.SetGridFromPoints(gridFromPointsStart.Value, pos);
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return true;
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}
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private Vector2 snappedLocalPosition(UIEvent e) => ToLocalSpace(Composer.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition, ~SnapType.GlobalGrids).ScreenSpacePosition);
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}
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}
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@ -81,13 +81,12 @@ namespace osu.Game.Rulesets.Osu.Edit
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// Give a bit of breathing room around the playfield content.
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PlayfieldContentContainer.Padding = new MarginPadding(10);
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LayerBelowRuleset.AddRange(new Drawable[]
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{
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LayerBelowRuleset.Add(
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distanceSnapGridContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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});
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);
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selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
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selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
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@ -100,6 +99,15 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateDistanceSnapGrid();
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OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true);
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OsuGridToolboxGroup.GridFromPointsClicked += () => gridFromPointsTool.BeginPlacement();
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LayerAboveRuleset.Add(
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// Place it above the playfield and blueprints, so it takes priority when handling input.
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gridFromPointsTool = new GridFromPointsTool
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{
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RelativeSizeAxes = Axes.Both,
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}
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);
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RightToolbox.AddRange(new EditorToolboxGroup[]
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{
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@ -110,6 +118,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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);
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}
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private GridFromPointsTool gridFromPointsTool;
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private void updatePositionSnapGrid(ValueChangedEvent<PositionSnapGridType> obj)
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{
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if (positionSnapGrid != null)
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@ -278,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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foreach (var b in blueprints)
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{
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if (b.IsSelected)
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if (b.IsSelected && !gridFromPointsTool.IsPlacing)
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continue;
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var snapPositions = b.ScreenSpaceSnapPoints;
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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Edit
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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protected readonly Container LayerAboveRuleset = new Container { RelativeSizeAxes = Axes.Both };
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protected InputManager InputManager { get; private set; }
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private EditorRadioButtonCollection toolboxCollection;
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@ -137,7 +139,8 @@ namespace osu.Game.Rulesets.Edit
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drawableRulesetWrapper,
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// layers above playfield
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer()
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.WithChild(BlueprintContainer = CreateBlueprintContainer())
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.WithChild(BlueprintContainer = CreateBlueprintContainer()),
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drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(LayerAboveRuleset),
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}
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},
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new Container
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