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Reduce shake transform count by one for more aesthetic behaviour
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@ -23,7 +23,6 @@ namespace osu.Game.Graphics.Containers
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(-shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(shake_amount, shake_duration, Easing.InOutSine).Then()
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.MoveToX(0, shake_duration / 2, Easing.InSine);
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.MoveToX(0, shake_duration / 2, Easing.InSine);
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}
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}
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}
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}
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