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Merge pull request #26578 from bdach/taiko-fail-no-hits
Fix taiko maps containing only drum rolls / swells not being passable without mods
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commit
981e959654
176
osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs
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176
osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class TaikoHealthProcessorTest
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{
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[Test]
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public void TestHitsOnlyGreat()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsAboveThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestHitsBelowThreshold()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new Hit(),
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new Hit { StartTime = 1000 },
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new Hit { StartTime = 2000 },
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new Hit { StartTime = 3000 },
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new Hit { StartTime = 4000 },
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}
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};
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok });
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5));
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Assert.That(healthProcessor.HasFailed, Is.True);
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});
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}
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[Test]
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public void TestDrumRollOnly()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new DrumRoll { Duration = 2000 }
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}
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};
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
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{
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var nestedJudgement = nested.CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
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}
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var judgement = beatmap.HitObjects[0].CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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[Test]
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public void TestSwellOnly()
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{
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var beatmap = new TaikoBeatmap
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{
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HitObjects =
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{
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new DrumRoll { Duration = 2000 }
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}
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};
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var healthProcessor = new TaikoHealthProcessor();
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healthProcessor.ApplyBeatmap(beatmap);
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foreach (var nested in beatmap.HitObjects[0].NestedHitObjects)
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{
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var nestedJudgement = nested.CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult });
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}
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var judgement = beatmap.HitObjects[0].CreateJudgement();
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healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult });
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Assert.Multiple(() =>
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{
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Assert.That(healthProcessor.Health.Value, Is.EqualTo(1));
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Assert.That(healthProcessor.HasFailed, Is.False);
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});
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}
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}
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}
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@ -31,11 +31,39 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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/// </summary>
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private double hpMissMultiplier;
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/// <summary>
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/// Sum of all achievable health increases throughout the map.
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/// Used to determine if there are any objects that give health.
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/// If there are none, health will be forcibly pulled up to 1 to avoid cases of impassable maps.
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/// </summary>
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private double sumOfMaxHealthIncreases;
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public TaikoHealthProcessor()
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: base(0.5)
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{
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}
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protected override void ApplyResultInternal(JudgementResult result)
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{
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base.ApplyResultInternal(result);
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sumOfMaxHealthIncreases += result.Judgement.MaxHealthIncrease;
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}
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protected override void RevertResultInternal(JudgementResult result)
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{
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base.RevertResultInternal(result);
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sumOfMaxHealthIncreases -= result.Judgement.MaxHealthIncrease;
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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if (storeResults && sumOfMaxHealthIncreases == 0)
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Health.Value = 1;
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sumOfMaxHealthIncreases = 0;
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}
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public override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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