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Add test coverage of mass multiplayer event firing
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -125,6 +126,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
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});
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AddStep("unready all players at once", () =>
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{
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Debug.Assert(client.Room != null);
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foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
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});
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AddStep("ready all players at once", () =>
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{
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Debug.Assert(client.Room != null);
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foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
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});
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}
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private void addRandomPlayer()
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