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Merge branch 'master' into mania-performance-improvements
This commit is contained in:
commit
97e179b390
@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -49,11 +50,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
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int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
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foreach (var hitObject in Beatmap.HitObjects)
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difficultyHitObjects.Add(new ManiaHitObjectDifficulty((ManiaHitObject)hitObject, columnCount));
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
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difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
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// Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change
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difficultyHitObjects.AddRange(Beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
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if (!calculateStrainValues())
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if (!calculateStrainValues())
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return 0;
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return 0;
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145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
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145
osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs
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@ -0,0 +1,145 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseScreenBreadcrumbControl : OsuTestCase
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{
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private readonly ScreenBreadcrumbControl breadcrumbs;
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private Screen currentScreen, changedScreen;
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public TestCaseScreenBreadcrumbControl()
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{
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TestScreen startScreen;
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OsuSpriteText titleText;
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Children = new Drawable[]
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{
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currentScreen = startScreen = new TestScreenOne(),
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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breadcrumbs = new ScreenBreadcrumbControl(startScreen)
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{
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RelativeSizeAxes = Axes.X,
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},
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titleText = new OsuSpriteText(),
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},
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},
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};
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breadcrumbs.Current.ValueChanged += s =>
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{
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titleText.Text = $"Changed to {s.ToString()}";
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changedScreen = s;
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};
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breadcrumbs.Current.TriggerChange();
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assertCurrent();
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pushNext();
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assertCurrent();
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pushNext();
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assertCurrent();
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AddStep(@"make start current", () =>
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{
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startScreen.MakeCurrent();
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currentScreen = startScreen;
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});
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assertCurrent();
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pushNext();
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AddAssert(@"only 2 items", () => breadcrumbs.Items.Count() == 2);
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AddStep(@"exit current", () => changedScreen.Exit());
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AddAssert(@"current screen is first", () => startScreen == changedScreen);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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breadcrumbs.StripColour = colours.Blue;
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}
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private void pushNext() => AddStep(@"push next screen", () => currentScreen = ((TestScreen)currentScreen).PushNext());
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private void assertCurrent() => AddAssert(@"changedScreen correct", () => currentScreen == changedScreen);
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private abstract class TestScreen : OsuScreen
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{
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protected abstract string Title { get; }
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protected abstract string NextTitle { get; }
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protected abstract TestScreen CreateNextScreen();
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public override string ToString() => Title;
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public TestScreen PushNext()
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{
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TestScreen screen = CreateNextScreen();
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Push(screen);
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return screen;
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}
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protected TestScreen()
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{
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = Title,
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},
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new TriangleButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 100,
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Text = $"Push {NextTitle}",
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Action = () => PushNext(),
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},
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},
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};
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}
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}
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private class TestScreenOne : TestScreen
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{
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protected override string Title => @"Screen One";
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protected override string NextTitle => @"Two";
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protected override TestScreen CreateNextScreen() => new TestScreenTwo();
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}
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private class TestScreenTwo : TestScreen
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{
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protected override string Title => @"Screen Two";
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protected override string NextTitle => @"One";
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protected override TestScreen CreateNextScreen() => new TestScreenOne();
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}
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}
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}
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@ -54,9 +54,11 @@ namespace osu.Game.Beatmaps.Formats
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base.ParseStreamInto(stream, beatmap);
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base.ParseStreamInto(stream, beatmap);
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// objects may be out of order *only* if a user has manually edited an .osu file.
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// Objects may be out of order *only* if a user has manually edited an .osu file.
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// unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
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// Unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828).
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this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime));
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// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
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// The parsing order of hitobjects matters in mania difficulty calculation
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this.beatmap.HitObjects = this.beatmap.HitObjects.OrderBy(h => h.StartTime).ToList();
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foreach (var hitObject in this.beatmap.HitObjects)
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foreach (var hitObject in this.beatmap.HitObjects)
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hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
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hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty);
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54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
54
osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs
Normal file
@ -0,0 +1,54 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Screens;
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namespace osu.Game.Graphics.UserInterface
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{
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/// <summary>
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/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
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/// </summary>
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public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
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{
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private Screen last;
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public ScreenBreadcrumbControl(Screen initialScreen)
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{
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Current.ValueChanged += newScreen =>
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{
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if (last != newScreen && !newScreen.IsCurrentScreen)
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newScreen.MakeCurrent();
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};
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onPushed(initialScreen);
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}
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private void screenChanged(Screen newScreen)
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{
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if (newScreen == null) return;
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if (last != null)
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{
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last.Exited -= screenChanged;
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last.ModePushed -= onPushed;
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}
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last = newScreen;
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newScreen.Exited += screenChanged;
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newScreen.ModePushed += onPushed;
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Current.Value = newScreen;
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}
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private void onPushed(Screen screen)
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{
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Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
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AddItem(screen);
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screenChanged(screen);
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}
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}
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}
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