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Merge pull request #17013 from bdach/beat-divisor-custom

Add support for arbitrary beat divisors
This commit is contained in:
Dean Herbert 2022-02-28 18:38:28 +09:00 committed by GitHub
commit 97de36d849
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8 changed files with 461 additions and 67 deletions

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@ -7,6 +7,7 @@ using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
@ -72,7 +73,11 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
EditorClock.Seek(slider.StartTime);
EditorBeatmap.SelectedHitObjects.Add(slider);
});
AddStep("change beat divisor", () => beatDivisor.Value = 3);
AddStep("change beat divisor", () =>
{
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
beatDivisor.Value = 3;
});
convertToStream();

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@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
@ -20,30 +22,31 @@ namespace osu.Game.Tests.Visual.Editing
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
private SliderBar<int> tickSliderBar;
private EquilateralTriangle tickMarkerHead;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private EquilateralTriangle tickMarkerHead => tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
Child = new PopoverContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
RelativeSizeAxes = Axes.Both,
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
}
};
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
});
[Test]
public void TestBindableBeatDivisor()
{
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4);
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 2);
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 1);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 8);
}
[Test]
@ -79,5 +82,115 @@ namespace osu.Game.Tests.Visual.Editing
sliderDrawQuad.Centre.Y
);
}
[Test]
public void TestBeatChevronNavigation()
{
switchBeatSnap(1);
assertBeatSnap(1);
switchBeatSnap(3);
assertBeatSnap(8);
switchBeatSnap(-1);
assertBeatSnap(4);
switchBeatSnap(-3);
assertBeatSnap(16);
}
[Test]
public void TestBeatPresetNavigation()
{
assertPreset(BeatDivisorType.Common);
switchPresets(1);
assertPreset(BeatDivisorType.Triplets);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
switchPresets(-1);
assertPreset(BeatDivisorType.Common);
setDivisorViaInput(3);
assertPreset(BeatDivisorType.Triplets);
setDivisorViaInput(8);
assertPreset(BeatDivisorType.Common);
setDivisorViaInput(15);
assertPreset(BeatDivisorType.Custom, 15);
switchBeatSnap(-1);
assertBeatSnap(5);
switchBeatSnap(-1);
assertBeatSnap(3);
setDivisorViaInput(5);
assertPreset(BeatDivisorType.Custom, 15);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
}
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
{
int chevronIndex = direction > 0 ? 1 : 0;
var chevronButton = beatDivisorControl.ChildrenOfType<BeatDivisorControl.ChevronButton>().ElementAt(chevronIndex);
InputManager.MoveMouseTo(chevronButton);
InputManager.Click(MouseButton.Left);
}, Math.Abs(direction));
private void assertBeatSnap(int expected) => AddAssert($"beat snap is {expected}",
() => bindableBeatDivisor.Value == expected);
private void switchPresets(int direction) => AddRepeatStep($"move presets {(direction > 0 ? "forward" : "backward")}", () =>
{
int chevronIndex = direction > 0 ? 3 : 2;
var chevronButton = beatDivisorControl.ChildrenOfType<BeatDivisorControl.ChevronButton>().ElementAt(chevronIndex);
InputManager.MoveMouseTo(chevronButton);
InputManager.Click(MouseButton.Left);
}, Math.Abs(direction));
private void assertPreset(BeatDivisorType type, int? maxDivisor = null)
{
AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type == type);
if (type == BeatDivisorType.Custom)
{
Debug.Assert(maxDivisor != null);
AddAssert($"max divisor is {maxDivisor}", () => bindableBeatDivisor.ValidDivisors.Value.Presets.Max() == maxDivisor.Value);
}
}
private void setDivisorViaInput(int divisor)
{
AddStep("open divisor input popover", () =>
{
var button = beatDivisorControl.ChildrenOfType<BeatDivisorControl.DivisorDisplay>().Single();
InputManager.MoveMouseTo(button);
InputManager.Click(MouseButton.Left);
});
BeatDivisorControl.CustomDivisorPopover popover = null;
AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().SingleOrDefault()) != null && popover.IsLoaded);
AddStep($"set divisor to {divisor}", () =>
{
var textBox = popover.ChildrenOfType<TextBox>().Single();
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
textBox.Text = divisor.ToString();
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().Any());
}
}
}

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@ -164,7 +164,7 @@ namespace osu.Game.Beatmaps.ControlPoints
int closestDivisor = 0;
double closestTime = double.MaxValue;
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
foreach (int divisor in BindableBeatDivisor.PREDEFINED_DIVISORS)
{
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));

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@ -1,46 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
public class BindableBeatDivisor : BindableInt
{
public static readonly int[] VALID_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
public static readonly int[] PREDEFINED_DIVISORS = { 1, 2, 3, 4, 6, 8, 12, 16 };
public Bindable<BeatDivisorPresetCollection> ValidDivisors { get; } = new Bindable<BeatDivisorPresetCollection>(BeatDivisorPresetCollection.COMMON);
public BindableBeatDivisor(int value = 1)
: base(value)
{
ValidDivisors.BindValueChanged(_ => updateBindableProperties(), true);
BindValueChanged(_ => ensureValidDivisor());
}
public void Next() => Value = VALID_DIVISORS[Math.Min(VALID_DIVISORS.Length - 1, Array.IndexOf(VALID_DIVISORS, Value) + 1)];
public void Previous() => Value = VALID_DIVISORS[Math.Max(0, Array.IndexOf(VALID_DIVISORS, Value) - 1)];
public override int Value
private void updateBindableProperties()
{
get => base.Value;
set
{
if (!VALID_DIVISORS.Contains(value))
{
// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
value = Array.FindLast(VALID_DIVISORS, d => d < value);
}
ensureValidDivisor();
base.Value = value;
}
MinValue = ValidDivisors.Value.Presets.Min();
MaxValue = ValidDivisors.Value.Presets.Max();
}
private void ensureValidDivisor()
{
if (!ValidDivisors.Value.Presets.Contains(Value))
Value = 1;
}
public void Next()
{
var presets = ValidDivisors.Value.Presets;
Value = presets.Cast<int?>().SkipWhile(preset => preset != Value).ElementAtOrDefault(1) ?? presets[0];
}
public void Previous()
{
var presets = ValidDivisors.Value.Presets;
Value = presets.Cast<int?>().TakeWhile(preset => preset != Value).LastOrDefault() ?? presets[^1];
}
protected override int DefaultMinValue => VALID_DIVISORS.First();
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
protected override int DefaultPrecision => 1;
public override void BindTo(Bindable<int> them)
{
// bind to valid divisors first (if applicable) to ensure correct transfer of the actual divisor.
if (them is BindableBeatDivisor otherBeatDivisor)
ValidDivisors.BindTo(otherBeatDivisor.ValidDivisors);
base.BindTo(them);
}
protected override Bindable<int> CreateInstance() => new BindableBeatDivisor();
/// <summary>
@ -92,7 +110,7 @@ namespace osu.Game.Screens.Edit
{
int beat = index % beatDivisor;
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
foreach (int divisor in PREDEFINED_DIVISORS)
{
if ((beat * divisor) % beatDivisor == 0)
return divisor;

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@ -2,19 +2,26 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -62,7 +69,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
new TickSliderBar(beatDivisor)
{
RelativeSizeAxes = Axes.Both,
}
@ -84,7 +91,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
@ -92,13 +98,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
new Drawable[]
{
new DivisorButton
new ChevronButton
{
Icon = FontAwesome.Solid.ChevronLeft,
Action = beatDivisor.Previous
},
new DivisorText(beatDivisor),
new DivisorButton
new DivisorDisplay { BeatDivisor = { BindTarget = beatDivisor } },
new ChevronButton
{
Icon = FontAwesome.Solid.ChevronRight,
Action = beatDivisor.Next
@ -121,49 +127,233 @@ namespace osu.Game.Screens.Edit.Compose.Components
new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
{
Padding = new MarginPadding { Horizontal = 15 },
Text = "beat snap divisor",
Text = "beat snap",
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre
},
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
},
new Container
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new ChevronButton
{
Icon = FontAwesome.Solid.ChevronLeft,
Action = () => cycleDivisorType(-1)
},
new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } },
new ChevronButton
{
Icon = FontAwesome.Solid.ChevronRight,
Action = () => cycleDivisorType(1)
}
},
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 20),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 20)
}
}
}
}
}
},
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 30),
new Dimension(GridSizeMode.Absolute, 25),
new Dimension(GridSizeMode.Absolute, 20),
new Dimension(GridSizeMode.Absolute, 15)
}
}
};
}
private class DivisorText : SpriteText
private void cycleDivisorType(int direction)
{
private readonly Bindable<int> beatDivisor = new Bindable<int>();
Debug.Assert(Math.Abs(direction) == 1);
int nextDivisorType = (int)beatDivisor.ValidDivisors.Value.Type + direction;
if (nextDivisorType > (int)BeatDivisorType.Triplets)
nextDivisorType = (int)BeatDivisorType.Common;
else if (nextDivisorType < (int)BeatDivisorType.Common)
nextDivisorType = (int)BeatDivisorType.Triplets;
public DivisorText(BindableBeatDivisor beatDivisor)
switch ((BeatDivisorType)nextDivisorType)
{
this.beatDivisor.BindTo(beatDivisor);
case BeatDivisorType.Common:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
break;
case BeatDivisorType.Triplets:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
break;
case BeatDivisorType.Custom:
beatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(beatDivisor.ValidDivisors.Value.Presets.Max());
break;
}
}
internal class DivisorDisplay : OsuAnimatedButton, IHasPopover
{
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
private readonly OsuSpriteText divisorText;
public DivisorDisplay()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
Add(divisorText = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 20),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding
{
Horizontal = 5
}
});
Action = this.ShowPopover;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.BlueLighter;
divisorText.Colour = colours.BlueLighter;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
updateState();
}
private void updateState()
{
BeatDivisor.BindValueChanged(val => divisorText.Text = $"1/{val.NewValue}", true);
}
public Popover GetPopover() => new CustomDivisorPopover
{
BeatDivisor = { BindTarget = BeatDivisor }
};
}
internal class CustomDivisorPopover : OsuPopover
{
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
private readonly OsuNumberBox divisorTextBox;
public CustomDivisorPopover()
{
Child = new FillFlowContainer
{
Width = 150,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Children = new Drawable[]
{
divisorTextBox = new OsuNumberBox
{
RelativeSizeAxes = Axes.X,
PlaceholderText = "Beat divisor"
},
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Related divisors will be added to the list of presets."
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
BeatDivisor.BindValueChanged(_ => updateState(), true);
divisorTextBox.OnCommit += (_, __) => setPresets();
Schedule(() => GetContainingInputManager().ChangeFocus(divisorTextBox));
}
private void setPresets()
{
if (!int.TryParse(divisorTextBox.Text, out int divisor) || divisor < 1 || divisor > 64)
{
updateState();
return;
}
if (!BeatDivisor.ValidDivisors.Value.Presets.Contains(divisor))
{
if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor))
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.COMMON;
else if (BeatDivisorPresetCollection.TRIPLETS.Presets.Contains(divisor))
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.TRIPLETS;
else
BeatDivisor.ValidDivisors.Value = BeatDivisorPresetCollection.Custom(divisor);
}
BeatDivisor.Value = divisor;
this.HidePopover();
}
private void updateState()
{
divisorTextBox.Text = BeatDivisor.Value.ToString();
}
}
private class DivisorButton : IconButton
private class DivisorTypeText : OsuSpriteText
{
public DivisorButton()
public BindableBeatDivisor BeatDivisor { get; } = new BindableBeatDivisor();
public DivisorTypeText()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Font = OsuFont.Default.With(size: 14);
}
protected override void LoadComplete()
{
base.LoadComplete();
BeatDivisor.ValidDivisors.BindValueChanged(val => Text = val.NewValue.Type.Humanize(LetterCasing.LowerCase), true);
}
}
internal class ChevronButton : IconButton
{
public ChevronButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -192,20 +382,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
private OsuColour colours { get; set; }
private readonly BindableBeatDivisor beatDivisor;
private readonly int[] availableDivisors;
public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
public TickSliderBar(BindableBeatDivisor beatDivisor)
{
CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
availableDivisors = divisors;
Padding = new MarginPadding { Horizontal = 5 };
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
foreach (int t in availableDivisors)
base.LoadComplete();
beatDivisor.ValidDivisors.BindValueChanged(_ => updateDivisors(), true);
}
private void updateDivisors()
{
ClearInternal();
CurrentNumber.ValueChanged -= moveMarker;
foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
{
AddInternal(new Tick
{
@ -218,17 +415,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
AddInternal(marker = new Marker());
CurrentNumber.ValueChanged += moveMarker;
CurrentNumber.TriggerChange();
}
protected override void LoadComplete()
private void moveMarker(ValueChangedEvent<int> divisor)
{
base.LoadComplete();
CurrentNumber.BindValueChanged(div =>
{
marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
marker.Flash();
}, true);
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
marker.Flash();
}
protected override void UpdateValue(float value)
@ -289,11 +483,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
// copied from SliderBar so we can do custom spacing logic.
float xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
CurrentNumber.Value = beatDivisor.ValidDivisors.Value.Presets.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
OnUserChange(Current.Value);
}
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
private class Tick : CompositeDrawable
{

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class BeatDivisorPresetCollection
{
public BeatDivisorType Type { get; }
public IReadOnlyList<int> Presets { get; }
private BeatDivisorPresetCollection(BeatDivisorType type, IEnumerable<int> presets)
{
Type = type;
Presets = presets.ToArray();
}
public static readonly BeatDivisorPresetCollection COMMON = new BeatDivisorPresetCollection(BeatDivisorType.Common, new[] { 1, 2, 4, 8, 16 });
public static readonly BeatDivisorPresetCollection TRIPLETS = new BeatDivisorPresetCollection(BeatDivisorType.Triplets, new[] { 1, 3, 6, 12 });
public static BeatDivisorPresetCollection Custom(int maxDivisor)
{
var presets = new List<int>();
for (int candidate = 1; candidate <= Math.Sqrt(maxDivisor); ++candidate)
{
if (maxDivisor % candidate != 0)
continue;
presets.Add(candidate);
presets.Add(maxDivisor / candidate);
}
return new BeatDivisorPresetCollection(BeatDivisorType.Custom, presets.Distinct().OrderBy(d => d));
}
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Edit.Compose.Components
{
public enum BeatDivisorType
{
/// <summary>
/// Most common divisors, all with denominators being powers of two.
/// </summary>
Common,
/// <summary>
/// Divisors with denominators divisible by 3.
/// </summary>
Triplets,
/// <summary>
/// Fully arbitrary/custom beat divisors.
/// </summary>
Custom,
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private OsuColour colours { get; set; }
private static readonly int highest_divisor = BindableBeatDivisor.VALID_DIVISORS.Last();
private static readonly int highest_divisor = BindableBeatDivisor.PREDEFINED_DIVISORS.Last();
public TimelineTickDisplay()
{