From 902be0d059ca8fb4033e674bacafebe5dea2b7fb Mon Sep 17 00:00:00 2001 From: LeNitrous Date: Thu, 31 Jan 2019 17:03:43 +0800 Subject: [PATCH 001/146] add grow mod --- osu-resources | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 53 ++++++++++++++++++++++++ osu.Game.Rulesets.Osu/OsuRuleset.cs | 1 + 3 files changed, 55 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs diff --git a/osu-resources b/osu-resources index 677897728f..9880089b4e 160000 --- a/osu-resources +++ b/osu-resources @@ -1 +1 @@ -Subproject commit 677897728f4332fa1200e0280ca02c4b987c6c47 +Subproject commit 9880089b4e8fcd78d68f30c8a40d43bf8dccca86 diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs new file mode 100644 index 0000000000..5ab1ea698b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -0,0 +1,53 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Mods +{ + internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects + { + public override string Name => "Grow"; + public override string Acronym => "GR"; + public override FontAwesome Icon => FontAwesome.fa_arrows_v; + public override ModType Type => ModType.Fun; + public override string Description => "Hit them at the right size!"; + public override double ScoreMultiplier => 1; + + public void ApplyToDrawableHitObjects(IEnumerable drawables) + { + foreach (var drawable in drawables) + { + if (drawable is DrawableSpinner spinner) + return; + + drawable.ApplyCustomUpdateState += applyCustomState; + } + } + + protected virtual void applyCustomState(DrawableHitObject drawable, ArmedState state) + { + var hitObject = (OsuHitObject) drawable.HitObject; + + double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; + double scaleDuration = hitObject.TimePreempt + 1; + + var originalScale = drawable.Scale; + drawable.Scale /= 2; + + using (drawable.BeginAbsoluteSequence(appearTime, true)) + drawable.ScaleTo(originalScale, scaleDuration, Easing.OutSine); + + if (drawable is DrawableHitCircle circle) + using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) + circle.ApproachCircle.Hide(); + } + } +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 12d0a28a8f..200f4af3da 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu return new Mod[] { new OsuModTransform(), new OsuModWiggle(), + new OsuModGrow() }; default: return new Mod[] { }; From a8d30f6aee41f38fcbdd35df05e3a010675e9f5b Mon Sep 17 00:00:00 2001 From: LeNitrous Date: Thu, 31 Jan 2019 17:05:50 +0800 Subject: [PATCH 002/146] remove unused using --- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 5ab1ea698b..b64cfa3ef2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -8,7 +8,6 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osuTK; namespace osu.Game.Rulesets.Osu.Mods { From 7e2f4af00dd2d47212f1208857bccc936b057e0d Mon Sep 17 00:00:00 2001 From: LeNitrous Date: Thu, 31 Jan 2019 17:58:09 +0800 Subject: [PATCH 003/146] remove whitespaces --- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index b64cfa3ef2..8235a2d6a9 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -26,13 +26,12 @@ namespace osu.Game.Rulesets.Osu.Mods { if (drawable is DrawableSpinner spinner) return; - drawable.ApplyCustomUpdateState += applyCustomState; } } protected virtual void applyCustomState(DrawableHitObject drawable, ArmedState state) - { + { var hitObject = (OsuHitObject) drawable.HitObject; double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; From 30292f44da289b8112ea757e87acfbd0bfee460a Mon Sep 17 00:00:00 2001 From: HoLLy Date: Thu, 31 Jan 2019 17:57:59 +0100 Subject: [PATCH 004/146] Fix Catch diffcalc being off --- .../Difficulty/CatchDifficultyCalculator.cs | 2 ++ osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index a0b813478d..a54e8a06db 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty); float halfCatchWidth = catcher.CatchWidth * 0.5f; + halfCatchWidth *= 0.8f; + var difficultyHitObjects = new List(); foreach (var hitObject in beatmap.HitObjects) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index d79f106310..7de06223d3 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI { public class CatcherArea : Container { - public const float CATCHER_SIZE = 100; + public const float CATCHER_SIZE = 106.75f; protected internal readonly Catcher MovableCatcher; @@ -447,6 +447,7 @@ namespace osu.Game.Rulesets.Catch.UI Size = new Vector2(CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. + // OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE; OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE; } From be6b5419c4aec827ea5aa9023ae8e1a8acab6eeb Mon Sep 17 00:00:00 2001 From: HoLLy Date: Thu, 31 Jan 2019 18:10:44 +0100 Subject: [PATCH 005/146] Remove uncommented line Didn't mean to push this --- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 7de06223d3..438bfaef55 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -447,7 +447,6 @@ namespace osu.Game.Rulesets.Catch.UI Size = new Vector2(CATCHER_SIZE); // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling. - // OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE; OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE; } From f6318d36706e0ea69a7d97b106bdc7246ba7c3d3 Mon Sep 17 00:00:00 2001 From: HoLLy Date: Fri, 1 Feb 2019 13:06:36 +0100 Subject: [PATCH 006/146] Add comment explaining *= 0.8f --- osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index a54e8a06db..265fbbd55c 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty); float halfCatchWidth = catcher.CatchWidth * 0.5f; + // We're only using 80% of the catcher's width to simulate imperfect gameplay. halfCatchWidth *= 0.8f; var difficultyHitObjects = new List(); From 8ccde38824268fdfeb2a9cc5df9d46a480729e36 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Feb 2019 17:17:49 +0900 Subject: [PATCH 007/146] Remove github pull request template --- .github/pull_request_template.md | 8 -------- 1 file changed, 8 deletions(-) delete mode 100644 .github/pull_request_template.md diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md deleted file mode 100644 index 221e4746cb..0000000000 --- a/.github/pull_request_template.md +++ /dev/null @@ -1,8 +0,0 @@ -Add any details pertaining to developers above the break. - -- [ ] Depends on #PR -- Closes #ISSUE - ---- - -Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed. \ No newline at end of file From 1b61ec4ef402aa863671c552fc7f12aad2280517 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Feb 2019 18:05:23 +0900 Subject: [PATCH 008/146] First pass clean-up --- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 46 +++++++++++++++--------- 1 file changed, 29 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 8235a2d6a9..c7e43dc006 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -14,38 +14,50 @@ namespace osu.Game.Rulesets.Osu.Mods internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects { public override string Name => "Grow"; + public override string Acronym => "GR"; + public override FontAwesome Icon => FontAwesome.fa_arrows_v; + public override ModType Type => ModType.Fun; + public override string Description => "Hit them at the right size!"; + public override double ScoreMultiplier => 1; public void ApplyToDrawableHitObjects(IEnumerable drawables) { foreach (var drawable in drawables) { - if (drawable is DrawableSpinner spinner) - return; - drawable.ApplyCustomUpdateState += applyCustomState; + switch (drawable) + { + case DrawableSpinner _: + continue; + default: + drawable.ApplyCustomUpdateState += ApplyCustomState; + break; + } } } - protected virtual void applyCustomState(DrawableHitObject drawable, ArmedState state) + protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state) { - var hitObject = (OsuHitObject) drawable.HitObject; + var h = (OsuHitObject)drawable.HitObject; - double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1; - double scaleDuration = hitObject.TimePreempt + 1; + var scale = drawable.Scale; + using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + drawable.ScaleTo(scale / 2).Then().ScaleTo(scale, h.TimePreempt, Easing.OutSine); - var originalScale = drawable.Scale; - drawable.Scale /= 2; - - using (drawable.BeginAbsoluteSequence(appearTime, true)) - drawable.ScaleTo(originalScale, scaleDuration, Easing.OutSine); - - if (drawable is DrawableHitCircle circle) - using (circle.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimePreempt)) - circle.ApproachCircle.Hide(); + switch (drawable) + { + case DrawableHitCircle circle: + { + // we don't want to see the approach circle + using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + circle.ApproachCircle.Hide(); + break; + } + } } } -} \ No newline at end of file +} From 810175235d17adca7f44647dfa496b1993ff48bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Feb 2019 18:47:05 +0900 Subject: [PATCH 009/146] Fix incorrect application of scaling in some cases Isolates different usages of hitcircle scale so they can't ever cause regressions. --- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 21 ++++-- .../Objects/Drawables/DrawableHitCircle.cs | 67 ++++++++++++------- 2 files changed, 59 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index c7e43dc006..65e9eb7a1d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -44,19 +44,30 @@ namespace osu.Game.Rulesets.Osu.Mods { var h = (OsuHitObject)drawable.HitObject; - var scale = drawable.Scale; - using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) - drawable.ScaleTo(scale / 2).Then().ScaleTo(scale, h.TimePreempt, Easing.OutSine); + // apply grow effect + switch (drawable) + { + case DrawableSliderHead _: + case DrawableSliderTail _: + // special cases we should *not* be scaling. + break; + case DrawableSlider _: + case DrawableHitCircle _: + { + using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + drawable.ScaleTo(0.5f).Then().ScaleTo(1, h.TimePreempt, Easing.OutSine); + break; + } + } + // remove approach circles switch (drawable) { case DrawableHitCircle circle: - { // we don't want to see the approach circle using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) circle.ApproachCircle.Hide(); break; - } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index df0769982d..7dd2fa69ce 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osuTK; @@ -27,40 +28,58 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly IBindable stackHeightBindable = new Bindable(); private readonly IBindable scaleBindable = new Bindable(); + private readonly Container explodeContainer; + + private readonly Container scaleContainer; + public DrawableHitCircle(HitCircle h) : base(h) { Origin = Anchor.Centre; Position = HitObject.StackedPosition; - Scale = new Vector2(h.Scale); InternalChildren = new Drawable[] { - glow = new GlowPiece(), - circle = new CirclePiece + scaleContainer = new Container { - Hit = () => + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = explodeContainer = new Container { - if (AllJudged) - return false; + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Children = new Drawable[] + { + glow = new GlowPiece(), + circle = new CirclePiece + { + Hit = () => + { + if (AllJudged) + return false; - UpdateResult(true); - return true; - }, + UpdateResult(true); + return true; + }, + }, + number = new NumberPiece + { + Text = (HitObject.IndexInCurrentCombo + 1).ToString(), + }, + ring = new RingPiece(), + flash = new FlashPiece(), + explode = new ExplodePiece(), + ApproachCircle = new ApproachCircle + { + Alpha = 0, + Scale = new Vector2(4), + } + } + } }, - number = new NumberPiece - { - Text = (HitObject.IndexInCurrentCombo + 1).ToString(), - }, - ring = new RingPiece(), - flash = new FlashPiece(), - explode = new ExplodePiece(), - ApproachCircle = new ApproachCircle - { - Alpha = 0, - Scale = new Vector2(4), - } }; //may not be so correct @@ -72,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(v => Scale = new Vector2(v)); + scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true); positionBindable.BindTo(HitObject.PositionBindable); stackHeightBindable.BindTo(HitObject.StackHeightBindable); @@ -156,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circle.FadeOut(); number.FadeOut(); - this.FadeOut(800) - .ScaleTo(Scale * 1.5f, 400, Easing.OutQuad); + this.FadeOut(800); + explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad); } Expire(); From 1550908edbe5ea8e46ba2a7acca95060f14915cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 15 Feb 2019 11:56:33 +0900 Subject: [PATCH 010/146] Add tooltip to key configuration button --- .../Graphics/UserInterface/TriangleButton.cs | 2 +- .../Sections/Input/KeyboardSettings.cs | 1 + osu.Game/Overlays/Settings/SettingsButton.cs | 18 +++++++++++++++++- 3 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/TriangleButton.cs b/osu.Game/Graphics/UserInterface/TriangleButton.cs index 31fe29fc3a..2375017878 100644 --- a/osu.Game/Graphics/UserInterface/TriangleButton.cs +++ b/osu.Game/Graphics/UserInterface/TriangleButton.cs @@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface }); } - public IEnumerable FilterTerms => new[] { Text }; + public virtual IEnumerable FilterTerms => new[] { Text }; public bool MatchingFilter { diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs index efe3d782ae..3f1e77d482 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs @@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input new SettingsButton { Text = "Key configuration", + TooltipText = "Change global shortcut keys and gameplay bindings", Action = keyConfig.ToggleVisibility }, }; diff --git a/osu.Game/Overlays/Settings/SettingsButton.cs b/osu.Game/Overlays/Settings/SettingsButton.cs index 73cf855e18..ef98c28285 100644 --- a/osu.Game/Overlays/Settings/SettingsButton.cs +++ b/osu.Game/Overlays/Settings/SettingsButton.cs @@ -1,17 +1,33 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings { - public class SettingsButton : TriangleButton + public class SettingsButton : TriangleButton, IHasTooltip { public SettingsButton() { RelativeSizeAxes = Axes.X; Padding = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, Right = SettingsOverlay.CONTENT_MARGINS }; } + + public string TooltipText { get; set; } + + public override IEnumerable FilterTerms + { + get + { + if (TooltipText != null) + return base.FilterTerms.Append(TooltipText); + + return base.FilterTerms; + } + } } } From 57fcdf9a0b44081e1c77a572f1e606e26b5c0ace Mon Sep 17 00:00:00 2001 From: miterosan Date: Fri, 15 Feb 2019 23:47:22 +0100 Subject: [PATCH 011/146] Improve the buildscript --- .gitignore | 5 +++-- .vscode/launch.json | 14 ++++++++++++++ build.ps1 | 13 ++++++++----- build.cake => build/build.cake | 20 +++++++------------- {tools => build}/cakebuild.csproj | 0 5 files changed, 32 insertions(+), 20 deletions(-) rename build.cake => build/build.cake (77%) rename {tools => build}/cakebuild.csproj (100%) diff --git a/.gitignore b/.gitignore index f95a04e517..6186cb870d 100644 --- a/.gitignore +++ b/.gitignore @@ -11,8 +11,9 @@ *.userprefs ### Cake ### -tools/* -!tools/cakebuild.csproj +tools/** +build/tools/** + # Build results bin/[Dd]ebug/ diff --git a/.vscode/launch.json b/.vscode/launch.json index 10c6f02314..c3306c2db7 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -68,6 +68,20 @@ } }, "console": "internalConsole" + }, + { + "name": "Cake: Debug Script", + "type": "coreclr", + "request": "launch", + "program": "${workspaceRoot}/build/tools/Cake.CoreCLR/0.30.0/Cake.dll", + "args": [ + "${workspaceRoot}/build/build.cake", + "--debug", + "--verbosity=diagnostic" + ], + "cwd": "${workspaceRoot}/build", + "stopAtEntry": true, + "externalConsole": false } ] } diff --git a/build.ps1 b/build.ps1 index 9968673c90..c6a0bf6d4a 100644 --- a/build.ps1 +++ b/build.ps1 @@ -41,27 +41,28 @@ Param( [switch]$ShowDescription, [Alias("WhatIf", "Noop")] [switch]$DryRun, - [Parameter(Position=0,Mandatory=$false,ValueFromRemainingArguments=$true)] + [Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)] [string[]]$ScriptArgs ) Write-Host "Preparing to run build script..." # Determine the script root for resolving other paths. -if(!$PSScriptRoot){ +if(!$PSScriptRoot) { $PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent } # Resolve the paths for resources used for debugging. -$TOOLS_DIR = Join-Path $PSScriptRoot "tools" -$CAKE_CSPROJ = Join-Path $TOOLS_DIR "cakebuild.csproj" +$BUILD_DIR = Join-Path $PSScriptRoot "build" +$TOOLS_DIR = Join-Path $BUILD_DIR "tools" +$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj" # Install the required tools locally. Write-Host "Restoring cake tools..." Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null # Find the Cake executable -$CAKE_EXECUTABLE = (Get-ChildItem -Path ./tools/cake.coreclr/ -Filter Cake.dll -Recurse).FullName +$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName # Build Cake arguments $cakeArguments = @("$Script"); @@ -75,5 +76,7 @@ $cakeArguments += $ScriptArgs # Start Cake Write-Host "Running build script..." +Push-Location -Path $BUILD_DIR Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments" +Pop-Location exit $LASTEXITCODE diff --git a/build.cake b/build/build.cake similarity index 77% rename from build.cake rename to build/build.cake index bc7dfafb8c..411adea7dd 100644 --- a/build.cake +++ b/build/build.cake @@ -1,6 +1,7 @@ #addin "nuget:?package=CodeFileSanity&version=0.0.21" #addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2" #tool "nuget:?package=NVika.MSBuild&version=1.0.1" +var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First(); /////////////////////////////////////////////////////////////////////////////// // ARGUMENTS @@ -9,30 +10,25 @@ var target = Argument("target", "Build"); var configuration = Argument("configuration", "Release"); -var osuSolution = new FilePath("./osu.sln"); +var rootDirectory = new DirectoryPath(".."); +var desktopProject = rootDirectory.CombineWithFilePath("osu.Desktop/osu.Desktop.csproj"); +var solution = rootDirectory.CombineWithFilePath("osu.sln"); /////////////////////////////////////////////////////////////////////////////// // TASKS /////////////////////////////////////////////////////////////////////////////// -Task("Restore") - .Does(() => { - DotNetCoreRestore(osuSolution.FullPath); - }); - Task("Compile") - .IsDependentOn("Restore") .Does(() => { - DotNetCoreBuild(osuSolution.FullPath, new DotNetCoreBuildSettings { + DotNetCoreBuild(solution.FullPath, new DotNetCoreBuildSettings { Configuration = configuration, - NoRestore = true, }); }); Task("Test") .IsDependentOn("Compile") .Does(() => { - var testAssemblies = GetFiles("**/*.Tests/bin/**/*.Tests.dll"); + var testAssemblies = GetFiles(rootDirectory + "/**/*.Tests/bin/**/*.Tests.dll"); DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings { Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx", @@ -46,9 +42,7 @@ Task("InspectCode") .WithCriteria(IsRunningOnWindows()) .IsDependentOn("Compile") .Does(() => { - var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First(); - - InspectCode(osuSolution, new InspectCodeSettings { + InspectCode(solution, new InspectCodeSettings { CachesHome = "inspectcode", OutputFile = "inspectcodereport.xml", }); diff --git a/tools/cakebuild.csproj b/build/cakebuild.csproj similarity index 100% rename from tools/cakebuild.csproj rename to build/cakebuild.csproj From ed67b580fa3bef31005fdb946e0e9a4ffc4e7845 Mon Sep 17 00:00:00 2001 From: miterosan Date: Sat, 16 Feb 2019 00:02:08 +0100 Subject: [PATCH 012/146] Also apply the changes to build.sh --- build.sh | 1 + build/build.cake | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/build.sh b/build.sh index caf1702f41..d2b88c65ae 100755 --- a/build.sh +++ b/build.sh @@ -6,6 +6,7 @@ echo "Preparing to run build script..." +cd build SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd ) TOOLS_DIR=$SCRIPT_DIR/tools CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr" diff --git a/build/build.cake b/build/build.cake index 411adea7dd..f27f443ee9 100644 --- a/build/build.cake +++ b/build/build.cake @@ -53,7 +53,7 @@ Task("InspectCode") Task("CodeFileSanity") .Does(() => { ValidateCodeSanity(new ValidateCodeSanitySettings { - RootDirectory = ".", + RootDirectory = rootDirectory.FullPath, IsAppveyorBuild = AppVeyor.IsRunningOnAppVeyor }); }); From c09346080f492714f850aac2f004553e24c76d27 Mon Sep 17 00:00:00 2001 From: miterosan Date: Sat, 16 Feb 2019 14:51:20 +0100 Subject: [PATCH 013/146] Remove the unused desktop project variable --- build/build.cake | 1 - 1 file changed, 1 deletion(-) diff --git a/build/build.cake b/build/build.cake index f27f443ee9..81deeb3bc7 100644 --- a/build/build.cake +++ b/build/build.cake @@ -11,7 +11,6 @@ var target = Argument("target", "Build"); var configuration = Argument("configuration", "Release"); var rootDirectory = new DirectoryPath(".."); -var desktopProject = rootDirectory.CombineWithFilePath("osu.Desktop/osu.Desktop.csproj"); var solution = rootDirectory.CombineWithFilePath("osu.sln"); /////////////////////////////////////////////////////////////////////////////// From 97086342324789b333dcc01b5cad5bd4c170ce48 Mon Sep 17 00:00:00 2001 From: miterosan Date: Sun, 17 Feb 2019 13:57:14 +0100 Subject: [PATCH 014/146] Correct the path to the cakebuild.csproj. --- build.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/build.sh b/build.sh index d2b88c65ae..8f1ef5b455 100755 --- a/build.sh +++ b/build.sh @@ -12,7 +12,7 @@ TOOLS_DIR=$SCRIPT_DIR/tools CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr" SCRIPT="build.cake" -CAKE_CSPROJ=$TOOLS_DIR/"cakebuild.csproj" +CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj" # Parse arguments. CAKE_ARGUMENTS=() From a8faa942a6f074e1f0b5e16886e309e648ed37b5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 12 Feb 2019 16:01:25 +0900 Subject: [PATCH 015/146] Implement new difficulty calculator structure --- .../CatchDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- ....cs => CatchLegacyDifficultyCalculator.cs} | 4 +- .../ManiaDifficultyCalculatorTest.cs | 2 +- ....cs => ManiaLegacyDifficultyCalculator.cs} | 4 +- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../OsuDifficultyCalculatorTest.cs | 2 +- ...or.cs => OsuLegacyDifficultyCalculator.cs} | 4 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../TaikoDifficultyCalculatorTest.cs | 2 +- ....cs => TaikoLegacyDifficultyCalculator.cs} | 4 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- ...DifficultyAdjustmentModCombinationsTest.cs | 16 +-- osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 2 +- .../Difficulty/DifficultyAttributes.cs | 8 +- .../Difficulty/DifficultyCalculator.cs | 104 +++++++++++------ .../Difficulty/LegacyDifficultyCalculator.cs | 107 ++++++++++++++++++ .../Preprocessing/DifficultyHitObject.cs | 32 ++++++ osu.Game/Rulesets/Difficulty/Skills/Skill.cs | 103 +++++++++++++++++ osu.Game/Rulesets/Difficulty/Utils/History.cs | 86 ++++++++++++++ osu.Game/Rulesets/Ruleset.cs | 2 +- .../Beatmaps/DifficultyCalculatorTest.cs | 2 +- 22 files changed, 430 insertions(+), 64 deletions(-) rename osu.Game.Rulesets.Catch/Difficulty/{CatchDifficultyCalculator.cs => CatchLegacyDifficultyCalculator.cs} (97%) rename osu.Game.Rulesets.Mania/Difficulty/{ManiaDifficultyCalculator.cs => ManiaLegacyDifficultyCalculator.cs} (97%) rename osu.Game.Rulesets.Osu/Difficulty/{OsuDifficultyCalculator.cs => OsuLegacyDifficultyCalculator.cs} (95%) rename osu.Game.Rulesets.Taiko/Difficulty/{TaikoDifficultyCalculator.cs => TaikoLegacyDifficultyCalculator.cs} (97%) create mode 100644 osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs create mode 100644 osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs create mode 100644 osu.Game/Rulesets/Difficulty/Skills/Skill.cs create mode 100644 osu.Game/Rulesets/Difficulty/Utils/History.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 91bc537902..84f4fd9c99 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchLegacyDifficultyCalculator(new CatchRuleset(), beatmap); protected override Ruleset CreateRuleset() => new CatchRuleset(); } diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index a69070e93e..9b2bbc9bf7 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o }; - public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchLegacyDifficultyCalculator(this, beatmap); public override int? LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs similarity index 97% rename from osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs rename to osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs index a0b813478d..0a0897d97b 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Catch.UI; namespace osu.Game.Rulesets.Catch.Difficulty { - public class CatchDifficultyCalculator : DifficultyCalculator + public class CatchLegacyDifficultyCalculator : LegacyDifficultyCalculator { /// /// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP. @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty private const double star_scaling_factor = 0.145; - public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + public CatchLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 05e2df796c..ef660b9ea8 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaLegacyDifficultyCalculator(new ManiaRuleset(), beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs similarity index 97% rename from osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs rename to osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs index b8588dbce2..02b03aca5d 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Difficulty { - internal class ManiaDifficultyCalculator : DifficultyCalculator + internal class ManiaLegacyDifficultyCalculator : LegacyDifficultyCalculator { private const double star_scaling_factor = 0.018; @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; - public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + public ManiaLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 57728dd134..7a2a539a9d 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o }; - public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaLegacyDifficultyCalculator(this, beatmap); public override int? LegacyID => 3; diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index e55dc1f902..cc46ec7be3 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuLegacyDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs similarity index 95% rename from osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs rename to osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs index 3d0a1dc266..d01f75df6b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs @@ -13,12 +13,12 @@ using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Difficulty { - public class OsuDifficultyCalculator : DifficultyCalculator + public class OsuLegacyDifficultyCalculator : LegacyDifficultyCalculator { private const int section_length = 400; private const double difficulty_multiplier = 0.0675; - public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + public OsuLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 12d0a28a8f..6fa1532580 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o }; - public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuLegacyDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score); diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index 299f84fb1f..e00f3da0b7 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoLegacyDifficultyCalculator(new TaikoRuleset(), beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs similarity index 97% rename from osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs rename to osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs index 2322446666..650b367e34 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs @@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects; namespace osu.Game.Rulesets.Taiko.Difficulty { - internal class TaikoDifficultyCalculator : DifficultyCalculator + internal class TaikoLegacyDifficultyCalculator : LegacyDifficultyCalculator { private const double star_scaling_factor = 0.04125; @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty /// private const double decay_weight = 0.9; - public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + public TaikoLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 7851a2f919..77a53858fe 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; - public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoLegacyDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index 795c2244a2..f57f25e1ff 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -15,7 +15,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestNoMods() { - var combinations = new TestDifficultyCalculator().CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator().CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(1, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -24,7 +24,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestSingleMod() { - var combinations = new TestDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator(new ModA()).CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(2, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -34,7 +34,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestDoubleMod() { - var combinations = new TestDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB()).CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(4, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -49,7 +49,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestIncompatibleMods() { - var combinations = new TestDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModIncompatibleWithA()).CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(3, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -60,7 +60,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestDoubleIncompatibleMods() { - var combinations = new TestDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator(new ModA(), new ModB(), new ModIncompatibleWithA(), new ModIncompatibleWithAAndB()).CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(8, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -83,7 +83,7 @@ namespace osu.Game.Tests.NonVisual [Test] public void TestIncompatibleThroughBaseType() { - var combinations = new TestDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations(); + var combinations = new TestLegacyDifficultyCalculator(new ModAofA(), new ModIncompatibleWithAofA()).CreateDifficultyAdjustmentModCombinations(); Assert.AreEqual(3, combinations.Length); Assert.IsTrue(combinations[0] is ModNoMod); @@ -136,9 +136,9 @@ namespace osu.Game.Tests.NonVisual public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) }; } - private class TestDifficultyCalculator : DifficultyCalculator + private class TestLegacyDifficultyCalculator : LegacyDifficultyCalculator { - public TestDifficultyCalculator(params Mod[] mods) + public TestLegacyDifficultyCalculator(params Mod[] mods) : base(null, null) { DifficultyAdjustmentMods = mods; diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index 0aa1697bf8..eb9e221ca4 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap }; - public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; public override string Description => "dummy"; diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index d7654462d5..b1a88b8abd 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -8,7 +8,13 @@ namespace osu.Game.Rulesets.Difficulty public class DifficultyAttributes { public readonly Mod[] Mods; - public readonly double StarRating; + + public double StarRating; + + public DifficultyAttributes(Mod[] mods) + { + Mods = mods; + } public DifficultyAttributes(Mod[] mods, double starRating) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 818d24508a..d7ae527bb1 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -1,56 +1,67 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Difficulty { - public abstract class DifficultyCalculator + public abstract class DifficultyCalculator : LegacyDifficultyCalculator { - private readonly Ruleset ruleset; - private readonly WorkingBeatmap beatmap; + /// + /// The length of each strain section. + /// + protected virtual int SectionLength => 400; protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) { - this.ruleset = ruleset; - this.beatmap = beatmap; } - /// - /// Calculates the difficulty of the beatmap using a specific mod combination. - /// - /// The mods that should be applied to the beatmap. - /// A structure describing the difficulty of the beatmap. - public DifficultyAttributes Calculate(params Mod[] mods) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) { - beatmap.Mods.Value = mods; - IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); + var attributes = CreateDifficultyAttributes(mods); - var clock = new StopwatchClock(); - mods.OfType().ForEach(m => m.ApplyToClock(clock)); + if (!beatmap.HitObjects.Any()) + return attributes; - return Calculate(playableBeatmap, mods, clock.Rate); - } + var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, timeRate).OrderBy(h => h.BaseObject.StartTime).ToList(); + var skills = CreateSkills(); - /// - /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. - /// - /// A collection of structures describing the difficulty of the beatmap for each mod combination. - public IEnumerable CalculateAll() - { - foreach (var combination in CreateDifficultyAdjustmentModCombinations()) + double sectionLength = SectionLength * timeRate; + + // The first object doesn't generate a strain, so we begin with an incremented section end + double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength; + + foreach (DifficultyHitObject h in difficultyHitObjects) { - if (combination is MultiMod multi) - yield return Calculate(multi.Mods); - else - yield return Calculate(combination); + while (h.BaseObject.StartTime > currentSectionEnd) + { + foreach (Skill s in skills) + { + s.SaveCurrentPeak(); + s.StartNewSectionFrom(currentSectionEnd); + } + + currentSectionEnd += sectionLength; + } + + foreach (Skill s in skills) + s.Process(h); } + + // The peak strain will not be saved for the last section in the above loop + foreach (Skill s in skills) + s.SaveCurrentPeak(); + + PopulateAttributes(attributes, beatmap, skills, timeRate); + + return attributes; } /// @@ -96,12 +107,33 @@ namespace osu.Game.Rulesets.Difficulty protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty(); /// - /// Calculates the difficulty of a using a specific combination. + /// Populates after difficulty has been processed. /// - /// The to compute the difficulty for. - /// The s that should be applied. + /// The to populate with information about the difficulty of . + /// The whose difficulty was processed. + /// The skills which processed the difficulty. /// The rate of time in . - /// A structure containing the difficulty attributes. - protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate); + protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate); + + /// + /// Enumerates s to be processed from s in the . + /// + /// The providing the s to enumerate. + /// The rate of time in . + /// The enumerated s. + protected abstract IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate); + + /// + /// Creates the s to calculate the difficulty of s. + /// + /// The s. + protected abstract Skill[] CreateSkills(); + + /// + /// Creates an empty . + /// + /// The s which difficulty is being processed with. + /// The empty . + protected abstract DifficultyAttributes CreateDifficultyAttributes(Mod[] mods); } } diff --git a/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs new file mode 100644 index 0000000000..15565ef847 --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs @@ -0,0 +1,107 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Difficulty +{ + public abstract class LegacyDifficultyCalculator + { + private readonly Ruleset ruleset; + private readonly WorkingBeatmap beatmap; + + protected LegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + { + this.ruleset = ruleset; + this.beatmap = beatmap; + } + + /// + /// Calculates the difficulty of the beatmap using a specific mod combination. + /// + /// The mods that should be applied to the beatmap. + /// A structure describing the difficulty of the beatmap. + public DifficultyAttributes Calculate(params Mod[] mods) + { + beatmap.Mods.Value = mods; + IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); + + var clock = new StopwatchClock(); + mods.OfType().ForEach(m => m.ApplyToClock(clock)); + + return Calculate(playableBeatmap, mods, clock.Rate); + } + + /// + /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. + /// + /// A collection of structures describing the difficulty of the beatmap for each mod combination. + public IEnumerable CalculateAll() + { + foreach (var combination in CreateDifficultyAdjustmentModCombinations()) + { + if (combination is MultiMod multi) + yield return Calculate(multi.Mods); + else + yield return Calculate(combination); + } + } + + /// + /// Creates all combinations which adjust the difficulty. + /// + public Mod[] CreateDifficultyAdjustmentModCombinations() + { + return createDifficultyAdjustmentModCombinations(Enumerable.Empty(), DifficultyAdjustmentMods).ToArray(); + + IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) + { + switch (currentSetCount) + { + case 0: + // Initial-case: Empty current set + yield return new ModNoMod(); + break; + case 1: + yield return currentSet.Single(); + break; + default: + yield return new MultiMod(currentSet.ToArray()); + break; + } + + // Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod + // combinations in further recursions, so a moving subset is used to eliminate this effect + for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++) + { + var adjustmentMod = adjustmentSet[i]; + if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)))) + continue; + + foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1)) + yield return combo; + } + } + } + + /// + /// Retrieves all s which adjust the difficulty. + /// + protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty(); + + /// + /// Calculates the difficulty of a using a specific combination. + /// + /// The to compute the difficulty for. + /// The s that should be applied. + /// The rate of time in . + /// A structure containing the difficulty attributes. + protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate); + } +} diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs new file mode 100644 index 0000000000..77c9b7e47f --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Difficulty.Preprocessing +{ + public class DifficultyHitObject + { + /// + /// Milliseconds elapsed since the of the previous . + /// + public double DeltaTime { get; private set; } + + /// + /// The this refers to. + /// + public readonly HitObject BaseObject; + + /// + /// The previous to . + /// + public readonly HitObject LastObject; + + public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) + { + BaseObject = hitObject; + LastObject = lastObject; + DeltaTime = (hitObject.StartTime - lastObject.StartTime) / timeRate; + } + } +} diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs new file mode 100644 index 0000000000..fa7aa8f637 --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs @@ -0,0 +1,103 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Utils; + +namespace osu.Game.Rulesets.Difficulty.Skills +{ + /// + /// Used to processes strain values of s, keep track of strain levels caused by the processed objects + /// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects. + /// + public abstract class Skill + { + /// + /// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other. + /// + protected abstract double SkillMultiplier { get; } + + /// + /// Determines how quickly strain decays for the given skill. + /// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second. + /// + protected abstract double StrainDecayBase { get; } + + /// + /// The weight by which each strain value decays. + /// + protected virtual double DecayWeight => 0.9; + + /// + /// s that were processed previously. They can affect the strain values of the following objects. + /// + protected readonly History Previous = new History(2); // Contained objects not used yet + + private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. + private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. + private readonly List strainPeaks = new List(); + + /// + /// Process a and update current strain values accordingly. + /// + public void Process(DifficultyHitObject current) + { + currentStrain *= strainDecay(current.DeltaTime); + currentStrain += StrainValueOf(current) * SkillMultiplier; + + currentSectionPeak = Math.Max(currentStrain, currentSectionPeak); + + Previous.Push(current); + } + + /// + /// Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty. + /// + public void SaveCurrentPeak() + { + if (Previous.Count > 0) + strainPeaks.Add(currentSectionPeak); + } + + /// + /// Sets the initial strain level for a new section. + /// + /// The beginning of the new section in milliseconds. + public void StartNewSectionFrom(double offset) + { + // The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries. + // This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level. + if (Previous.Count > 0) + currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime); + } + + /// + /// Returns the calculated difficulty value representing all processed s. + /// + public double DifficultyValue() + { + strainPeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. + + double difficulty = 0; + double weight = 1; + + // Difficulty is the weighted sum of the highest strains from every section. + foreach (double strain in strainPeaks) + { + difficulty += strain * weight; + weight *= DecayWeight; + } + + return difficulty; + } + + /// + /// Calculates the strain value of a . This value is affected by previously processed objects. + /// + protected abstract double StrainValueOf(DifficultyHitObject current); + + private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000); + } +} diff --git a/osu.Game/Rulesets/Difficulty/Utils/History.cs b/osu.Game/Rulesets/Difficulty/Utils/History.cs new file mode 100644 index 0000000000..d6647d5119 --- /dev/null +++ b/osu.Game/Rulesets/Difficulty/Utils/History.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections; +using System.Collections.Generic; + +namespace osu.Game.Rulesets.Difficulty.Utils +{ + /// + /// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full. + /// Indexing starts at the top of the stack. + /// + public class History : IEnumerable + { + public int Count { get; private set; } + + private readonly T[] array; + private readonly int capacity; + private int marker; // Marks the position of the most recently added item. + + /// + /// Initializes a new instance of the History class that is empty and has the specified capacity. + /// + /// The number of items the History can hold. + public History(int capacity) + { + if (capacity < 0) + throw new ArgumentOutOfRangeException(); + + this.capacity = capacity; + array = new T[capacity]; + marker = capacity; // Set marker to the end of the array, outside of the indexed range by one. + } + + /// + /// The most recently added item is returned at index 0. + /// + public T this[int i] + { + get + { + if (i < 0 || i > Count - 1) + throw new IndexOutOfRangeException(); + + i += marker; + if (i > capacity - 1) + i -= capacity; + + return array[i]; + } + } + + /// + /// Adds the item as the most recent one in the history. + /// The oldest item is disposed if the history is full. + /// + public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition. + { + if (marker == 0) + marker = capacity - 1; + else + --marker; + + array[marker] = item; + + if (Count < capacity) + ++Count; + } + + /// + /// Returns an enumerator which enumerates items in the history starting from the most recently added one. + /// + public IEnumerator GetEnumerator() + { + for (int i = marker; i < capacity; ++i) + yield return array[i]; + + if (Count == capacity) + for (int i = 0; i < marker; ++i) + yield return array[i]; + } + + IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); + } +} diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index ffab0abebf..75643a85dc 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets /// The . public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null; - public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); + public abstract LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null; diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 108fa8ff71..85ae1958ef 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Beatmaps return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}"); } - protected abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); + protected abstract LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); protected abstract Ruleset CreateRuleset(); } From 8eba94e8c9a31300877fd7b5b8aa895571a35369 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:46:32 +0900 Subject: [PATCH 016/146] Implement new difficulty calculator for Rulesets.Catch --- .../CatchDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../Difficulty/CatchDifficultyAttributes.cs | 4 +- .../Difficulty/CatchDifficultyCalculator.cs | 81 ++++++++++ .../Difficulty/CatchDifficultyHitObject.cs | 130 --------------- .../CatchLegacyDifficultyCalculator.cs | 148 ------------------ .../Preprocessing/CatchDifficultyHitObject.cs | 68 ++++++++ .../Difficulty/Skills/Movement.cs | 63 ++++++++ .../Objects/CatchHitObject.cs | 5 + 9 files changed, 221 insertions(+), 282 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs delete mode 100644 osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs create mode 100644 osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs create mode 100644 osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 84f4fd9c99..61fb4ca5d1 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchLegacyDifficultyCalculator(new CatchRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); protected override Ruleset CreateRuleset() => new CatchRuleset(); } diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 9b2bbc9bf7..c539a47897 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchLegacyDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); public override int? LegacyID => 2; diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs index c6518cbf8a..8669543841 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty public double ApproachRate; public int MaxCombo; - public CatchDifficultyAttributes(Mod[] mods, double starRating) - : base(mods, starRating) + public CatchDifficultyAttributes(Mod[] mods) + : base(mods) { } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs new file mode 100644 index 0000000000..99702235d5 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; +using osu.Game.Rulesets.Catch.Difficulty.Skills; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Catch.Difficulty +{ + public class CatchDifficultyCalculator : DifficultyCalculator + { + private const double star_scaling_factor = 0.145; + + protected override int SectionLength => 750; + + private readonly float halfCatchWidth; + + public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty); + halfCatchWidth = catcher.CatchWidth * 0.5f; + } + + protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + { + var catchAttributes = (CatchDifficultyAttributes)attributes; + + // this is the same as osu!, so there's potential to share the implementation... maybe + double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; + + catchAttributes.StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor; + catchAttributes.ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0; + catchAttributes.MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + { + CatchHitObject lastObject = null; + + foreach (var hitObject in beatmap.HitObjects.OfType()) + { + if (lastObject == null) + { + lastObject = hitObject; + continue; + } + + switch (hitObject) + { + // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations. + case Fruit fruit: + yield return new CatchDifficultyHitObject(fruit, lastObject, timeRate, halfCatchWidth); + break; + case JuiceStream _: + foreach (var nested in hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet))) + yield return new CatchDifficultyHitObject(nested, lastObject, timeRate, halfCatchWidth); + break; + } + + lastObject = hitObject; + } + } + + protected override Skill[] CreateSkills() => new Skill[] + { + new Movement(), + }; + + protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new CatchDifficultyAttributes(mods); + } +} diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs deleted file mode 100644 index fb16e117b1..0000000000 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs +++ /dev/null @@ -1,130 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.UI; -using osuTK; - -namespace osu.Game.Rulesets.Catch.Difficulty -{ - public class CatchDifficultyHitObject - { - internal static readonly double DECAY_BASE = 0.20; - private const float normalized_hitobject_radius = 41.0f; - private const float absolute_player_positioning_error = 16f; - private readonly float playerPositioningError; - - internal CatchHitObject BaseHitObject; - - /// - /// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy - /// - internal double Strain = 1; - - /// - /// This is required to keep track of lazy player movement (always moving only as far as necessary) - /// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated - /// - internal float PlayerPositionOffset; - internal float LastMovement; - - internal float NormalizedPosition; - internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset; - - internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf) - { - BaseHitObject = baseHitObject; - - // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps. - float scalingFactor = normalized_hitobject_radius / catcherWidthHalf; - - playerPositioningError = absolute_player_positioning_error; // * scalingFactor; - NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; - } - - private const double direction_change_bonus = 12.5; - internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate) - { - // Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make. - // See Taiko feedback thread. - double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate; - double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000); - - // Update new position with lazy movement. - PlayerPositionOffset = - MathHelper.Clamp( - previousHitObject.ActualNormalizedPosition, - NormalizedPosition - (normalized_hitobject_radius - playerPositioningError), - NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player. - - NormalizedPosition; // Subtract HitObject position to obtain offset - - LastMovement = DistanceTo(previousHitObject); - double addition = spacingWeight(LastMovement); - - if (NormalizedPosition < previousHitObject.NormalizedPosition) - { - LastMovement = -LastMovement; - } - - CatchHitObject previousHitCircle = previousHitObject.BaseHitObject; - - double additionBonus = 0; - double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25)); - - // Direction changes give an extra point! - if (Math.Abs(LastMovement) > 0.1) - { - if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement)) - { - double bonus = direction_change_bonus / sqrtTime; - - // Weight bonus by how - double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError; - - // We want time to play a role twice here! - addition += bonus * bonusFactor; - - // Bonus for tougher direction switches and "almost" hyperdashes at this point - if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) - { - additionBonus += 0.3 * bonusFactor; - } - } - - // Base bonus for every movement, giving some weight to streams. - addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime; - } - - // Bonus for "almost" hyperdashes at corner points - if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) - { - if (!previousHitCircle.HyperDash) - { - additionBonus += 1.0; - } - else - { - // After a hyperdash we ARE in the correct position. Always! - PlayerPositionOffset = 0; - } - - addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10); - } - - addition *= 850.0 / Math.Max(timeElapsed, 25); - - Strain = previousHitObject.Strain * decay + addition; - } - - private static double spacingWeight(float distance) - { - return Math.Pow(distance, 1.3) / 500; - } - - internal float DistanceTo(CatchDifficultyHitObject other) - { - return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition); - } - } -} diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs deleted file mode 100644 index 0a0897d97b..0000000000 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs +++ /dev/null @@ -1,148 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.UI; - -namespace osu.Game.Rulesets.Catch.Difficulty -{ - public class CatchLegacyDifficultyCalculator : LegacyDifficultyCalculator - { - /// - /// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP. - /// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain. - /// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage. - /// - private const double strain_step = 750; - - /// - /// The weighting of each strain value decays to this number * it's previous value - /// - private const double decay_weight = 0.94; - - private const double star_scaling_factor = 0.145; - - public CatchLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - : base(ruleset, beatmap) - { - } - - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) - { - if (!beatmap.HitObjects.Any()) - return new CatchDifficultyAttributes(mods, 0); - - var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty); - float halfCatchWidth = catcher.CatchWidth * 0.5f; - - var difficultyHitObjects = new List(); - - foreach (var hitObject in beatmap.HitObjects) - { - switch (hitObject) - { - // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations. - case Fruit fruit: - difficultyHitObjects.Add(new CatchDifficultyHitObject(fruit, halfCatchWidth)); - break; - case JuiceStream _: - difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth))); - break; - } - } - - difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); - - if (!calculateStrainValues(difficultyHitObjects, timeRate)) - return new CatchDifficultyAttributes(mods, 0); - - // this is the same as osu!, so there's potential to share the implementation... maybe - double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; - double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor; - - return new CatchDifficultyAttributes(mods, starRating) - { - ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0, - MaxCombo = difficultyHitObjects.Count - }; - } - - private bool calculateStrainValues(List objects, double timeRate) - { - CatchDifficultyHitObject lastObject = null; - - if (!objects.Any()) return false; - - // Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment. - foreach (var currentObject in objects) - { - if (lastObject != null) - currentObject.CalculateStrains(lastObject, timeRate); - - lastObject = currentObject; - } - - return true; - } - - private double calculateDifficulty(List objects, double timeRate) - { - // The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods - double actualStrainStep = strain_step * timeRate; - - // Find the highest strain value within each strain step - var highestStrains = new List(); - double intervalEndTime = actualStrainStep; - double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval - - CatchDifficultyHitObject previousHitObject = null; - foreach (CatchDifficultyHitObject hitObject in objects) - { - // While we are beyond the current interval push the currently available maximum to our strain list - while (hitObject.BaseHitObject.StartTime > intervalEndTime) - { - highestStrains.Add(maximumStrain); - - // The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay - // until the beginning of the next interval. - if (previousHitObject == null) - { - maximumStrain = 0; - } - else - { - double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000); - maximumStrain = previousHitObject.Strain * decay; - } - - // Go to the next time interval - intervalEndTime += actualStrainStep; - } - - // Obtain maximum strain - maximumStrain = Math.Max(hitObject.Strain, maximumStrain); - - previousHitObject = hitObject; - } - - // Build the weighted sum over the highest strains for each interval - double difficulty = 0; - double weight = 1; - highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - foreach (double strain in highestStrains) - { - difficulty += weight * strain; - weight *= decay_weight; - } - - return difficulty; - } - } -} diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs new file mode 100644 index 0000000000..5dbd60d700 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -0,0 +1,68 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Objects; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing +{ + public class CatchDifficultyHitObject : DifficultyHitObject + { + private const float normalized_hitobject_radius = 41.0f; + private const float absolute_player_positioning_error = 16f; + + public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject; + + public float MovementDistance { get; private set; } + /// + /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. + /// + public readonly double StrainTime; + + private readonly float scalingFactor; + + private readonly CatchHitObject lastObject; + + public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate, float halfCatcherWidth) + : base(hitObject, lastObject, timeRate) + { + this.lastObject = (CatchHitObject)lastObject; + + // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps. + scalingFactor = normalized_hitobject_radius / halfCatcherWidth; + + setDistances(); + + // Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure + StrainTime = Math.Max(25, DeltaTime); + } + + private void setDistances() + { + float lastPosition = getNormalizedPosition(lastObject); + float currentPosition = getNormalizedPosition(BaseObject); + + // After a hyperdash the player is assumed to be in the correct position + if (lastObject.LazyMovementDistance != null && !lastObject.HyperDash) + lastPosition += lastObject.LazyMovementDistance.Value; + + BaseObject.LazyMovementDistance = + MathHelper.Clamp( + lastPosition, + currentPosition - (normalized_hitobject_radius - absolute_player_positioning_error), + currentPosition + (normalized_hitobject_radius - absolute_player_positioning_error)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player. + - currentPosition; // Subtract HitObject position to obtain offset + + MovementDistance = Math.Abs(currentPosition - lastPosition + BaseObject.LazyMovementDistance.Value); + + if (currentPosition < lastPosition) + MovementDistance *= -1; + } + + private float getNormalizedPosition(CatchHitObject hitObject) => hitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; + } +} diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs new file mode 100644 index 0000000000..1626a9be1d --- /dev/null +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -0,0 +1,63 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; + +namespace osu.Game.Rulesets.Catch.Difficulty.Skills +{ + public class Movement : Skill + { + private const float absolute_player_positioning_error = 16f; + private const float normalized_hitobject_radius = 41.0f; + private const double direction_change_bonus = 12.5; + + protected override double SkillMultiplier => 850; + protected override double StrainDecayBase => 0.2; + + protected override double DecayWeight => 0.94; + + protected override double StrainValueOf(DifficultyHitObject current) + { + var catchCurrent = (CatchDifficultyHitObject)current; + var catchPrevious = (CatchDifficultyHitObject)Previous[0]; + + var sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); + + double distanceAddition = Math.Pow(Math.Abs(catchCurrent.MovementDistance), 1.3) / 500; + + double bonus = 0; + + if (Math.Abs(catchCurrent.MovementDistance) > 0.1) + { + if (catchPrevious.MovementDistance > 0.1 && Math.Sign(catchCurrent.MovementDistance) != Math.Sign(catchPrevious.MovementDistance)) + { + double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(catchCurrent.MovementDistance)) / absolute_player_positioning_error; + + distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor; + + // Bonus for tougher direction switches and "almost" hyperdashes at this point + if (catchPrevious.BaseObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH) + bonus = 0.3 * bonusFactor; + } + + // Base bonus for every movement, giving some weight to streams. + distanceAddition += 7.5 * Math.Min(Math.Abs(catchCurrent.MovementDistance), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain; + } + + // Bonus for "almost" hyperdashes at corner points + if (catchPrevious.BaseObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) + { + if (!catchPrevious.BaseObject.HyperDash) + bonus += 1.0; + + distanceAddition *= 1.0 + bonus * ((10 - catchPrevious.BaseObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10); + } + + return distanceAddition / catchCurrent.StrainTime; + } + } +} diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index 2153b8dc85..aff18619fb 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -50,6 +50,11 @@ namespace osu.Game.Rulesets.Catch.Objects /// public CatchHitObject HyperDashTarget; + /// + /// The minimum distance to be moved from the last to hit this . + /// + internal float? LazyMovementDistance; + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); From e02ae927b31f6eccbe673164cb7367d4515e8175 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:47:31 +0900 Subject: [PATCH 017/146] Fix nullrefs --- osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 1626a9be1d..8137437959 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -3,6 +3,7 @@ using System; using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; +using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; @@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { var catchCurrent = (CatchDifficultyHitObject)current; - var catchPrevious = (CatchDifficultyHitObject)Previous[0]; + var catchPrevious = Previous.Count > 0 ? (CatchDifficultyHitObject)Previous[0] : null; var sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); @@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills if (Math.Abs(catchCurrent.MovementDistance) > 0.1) { - if (catchPrevious.MovementDistance > 0.1 && Math.Sign(catchCurrent.MovementDistance) != Math.Sign(catchPrevious.MovementDistance)) + if (catchPrevious != null && catchPrevious.MovementDistance > 0.1 && Math.Sign(catchCurrent.MovementDistance) != Math.Sign(catchPrevious.MovementDistance)) { double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(catchCurrent.MovementDistance)) / absolute_player_positioning_error; @@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills } // Bonus for "almost" hyperdashes at corner points - if (catchPrevious.BaseObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) + if (catchPrevious?.BaseObject is Fruit && catchPrevious.BaseObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) { if (!catchPrevious.BaseObject.HyperDash) bonus += 1.0; From f6b13ca79dd271141ba6de8d18ec1fd1b69a599b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Sat, 16 Feb 2019 11:11:31 +0900 Subject: [PATCH 018/146] Rewrite catch diffcalc for readability + attempt to fix --- .../Preprocessing/CatchDifficultyHitObject.cs | 41 +++--------------- .../Difficulty/Skills/Movement.cs | 42 +++++++++++++------ 2 files changed, 36 insertions(+), 47 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs index 5dbd60d700..6ce45bbbde 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -6,63 +6,34 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Objects; -using osuTK; namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing { public class CatchDifficultyHitObject : DifficultyHitObject { private const float normalized_hitobject_radius = 41.0f; - private const float absolute_player_positioning_error = 16f; public new CatchHitObject BaseObject => (CatchHitObject)base.BaseObject; - public float MovementDistance { get; private set; } + public new CatchHitObject LastObject => (CatchHitObject)base.LastObject; + + public readonly float NormalizedPosition; + /// /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. /// public readonly double StrainTime; - private readonly float scalingFactor; - - private readonly CatchHitObject lastObject; - public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate, float halfCatcherWidth) : base(hitObject, lastObject, timeRate) { - this.lastObject = (CatchHitObject)lastObject; - // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps. - scalingFactor = normalized_hitobject_radius / halfCatcherWidth; + var scalingFactor = normalized_hitobject_radius / halfCatcherWidth; - setDistances(); + NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; // Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure StrainTime = Math.Max(25, DeltaTime); } - - private void setDistances() - { - float lastPosition = getNormalizedPosition(lastObject); - float currentPosition = getNormalizedPosition(BaseObject); - - // After a hyperdash the player is assumed to be in the correct position - if (lastObject.LazyMovementDistance != null && !lastObject.HyperDash) - lastPosition += lastObject.LazyMovementDistance.Value; - - BaseObject.LazyMovementDistance = - MathHelper.Clamp( - lastPosition, - currentPosition - (normalized_hitobject_radius - absolute_player_positioning_error), - currentPosition + (normalized_hitobject_radius - absolute_player_positioning_error)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player. - - currentPosition; // Subtract HitObject position to obtain offset - - MovementDistance = Math.Abs(currentPosition - lastPosition + BaseObject.LazyMovementDistance.Value); - - if (currentPosition < lastPosition) - MovementDistance *= -1; - } - - private float getNormalizedPosition(CatchHitObject hitObject) => hitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index 8137437959..e06ca08fbe 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -3,10 +3,10 @@ using System; using osu.Game.Rulesets.Catch.Difficulty.Preprocessing; -using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osuTK; namespace osu.Game.Rulesets.Catch.Difficulty.Skills { @@ -21,43 +21,61 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills protected override double DecayWeight => 0.94; + private float lastPlayerPosition; + private float lastDistanceMoved; + protected override double StrainValueOf(DifficultyHitObject current) { var catchCurrent = (CatchDifficultyHitObject)current; - var catchPrevious = Previous.Count > 0 ? (CatchDifficultyHitObject)Previous[0] : null; - var sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); + float playerPosition = MathHelper.Clamp( + lastPlayerPosition, + catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error), + catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error) + ); - double distanceAddition = Math.Pow(Math.Abs(catchCurrent.MovementDistance), 1.3) / 500; + float distanceMoved = playerPosition - lastPlayerPosition; + + double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500; + double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); double bonus = 0; - if (Math.Abs(catchCurrent.MovementDistance) > 0.1) + // Direction changes give an extra point! + if (Math.Abs(distanceMoved) > 0.1) { - if (catchPrevious != null && catchPrevious.MovementDistance > 0.1 && Math.Sign(catchCurrent.MovementDistance) != Math.Sign(catchPrevious.MovementDistance)) + if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved)) { - double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(catchCurrent.MovementDistance)) / absolute_player_positioning_error; + double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error; distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor; // Bonus for tougher direction switches and "almost" hyperdashes at this point - if (catchPrevious.BaseObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH) + if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH) bonus = 0.3 * bonusFactor; } // Base bonus for every movement, giving some weight to streams. - distanceAddition += 7.5 * Math.Min(Math.Abs(catchCurrent.MovementDistance), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain; + distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain; } // Bonus for "almost" hyperdashes at corner points - if (catchPrevious?.BaseObject is Fruit && catchPrevious.BaseObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) + if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH) { - if (!catchPrevious.BaseObject.HyperDash) + if (!catchCurrent.LastObject.HyperDash) bonus += 1.0; + else + { + // After a hyperdash we ARE in the correct position. Always! + playerPosition = catchCurrent.NormalizedPosition; + } - distanceAddition *= 1.0 + bonus * ((10 - catchPrevious.BaseObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10); + distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10); } + lastPlayerPosition = playerPosition; + lastDistanceMoved = distanceMoved; + return distanceAddition / catchCurrent.StrainTime; } } From 83cab2ba8ab23a476132993afb21c41253bd95f1 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:48:19 +0900 Subject: [PATCH 019/146] Fix incorrect hitobject being used as the last hitobject --- .../Difficulty/CatchDifficultyCalculator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 99702235d5..d4110ab1e1 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -60,14 +60,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations. case Fruit fruit: yield return new CatchDifficultyHitObject(fruit, lastObject, timeRate, halfCatchWidth); + lastObject = hitObject; break; case JuiceStream _: foreach (var nested in hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet))) + { yield return new CatchDifficultyHitObject(nested, lastObject, timeRate, halfCatchWidth); + lastObject = nested; + } break; } - - lastObject = hitObject; } } From 9463475202be48b011e955532de1596bcd1eb2b9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:51:30 +0900 Subject: [PATCH 020/146] Remove now unused member --- osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs index aff18619fb..2153b8dc85 100644 --- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs @@ -50,11 +50,6 @@ namespace osu.Game.Rulesets.Catch.Objects /// public CatchHitObject HyperDashTarget; - /// - /// The minimum distance to be moved from the last to hit this . - /// - internal float? LazyMovementDistance; - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); From 25d85b6eb4a53f32ff6687556d123a806e130365 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:54:21 +0900 Subject: [PATCH 021/146] Implement new difficulty calculator for Rulesets.Taiko --- .../TaikoDifficultyCalculatorTest.cs | 2 +- .../Preprocessing/TaikoDifficultyHitObject.cs | 20 +++ .../Difficulty/Skills/Strain.cs | 90 +++++++++++ .../Difficulty/TaikoDifficultyAttributes.cs | 4 +- .../Difficulty/TaikoDifficultyCalculator.cs | 56 +++++++ .../TaikoLegacyDifficultyCalculator.cs | 144 ------------------ .../Objects/TaikoHitObjectDifficulty.cs | 127 --------------- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- .../osu.Game.Rulesets.Taiko.csproj | 3 + 9 files changed, 173 insertions(+), 275 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs create mode 100644 osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Taiko/Objects/TaikoHitObjectDifficulty.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index e00f3da0b7..16130c2c3d 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoLegacyDifficultyCalculator(new TaikoRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs new file mode 100644 index 0000000000..4d63d81663 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing +{ + public class TaikoDifficultyHitObject : DifficultyHitObject + { + public readonly bool HasTypeChange; + + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) + : base(hitObject, lastObject, timeRate) + { + HasTypeChange = lastObject is RimHit != hitObject is RimHit; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs new file mode 100644 index 0000000000..c77e6a3afd --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty.Skills +{ + public class Strain : Skill + { + private const double rhythm_change_base_threshold = 0.2; + private const double rhythm_change_base = 2.0; + + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 0.3; + + private ColourSwitch lastColourSwitch = ColourSwitch.None; + + private int sameTypeCount; + + protected override double StrainValueOf(DifficultyHitObject current) + { + double addition = 1; + + // We get an extra addition if we are not a slider or spinner + if (Previous[0].BaseObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - Previous[0].BaseObject.StartTime < 1000) + { + if (hasRhythmChange(current)) + addition += 1; + + if (hasColourChange(current)) + addition += 0.75; + } + + double additionFactor = 1; + + // Scale the addition factor linearly from 0.4 to 1 for DeltaTime from 0 to 50 + if (current.DeltaTime < 50) + additionFactor = 0.4 + 0.6 * current.DeltaTime / 50; + + return additionFactor * addition; + } + + private bool hasRhythmChange(DifficultyHitObject current) + { + // We don't want a division by zero if some random mapper decides to put two HitObjects at the same time. + if (current.DeltaTime == 0 || Previous[0].DeltaTime == 0) + return false; + + double timeElapsedRatio = Math.Max(Previous[0].DeltaTime / current.DeltaTime, current.DeltaTime / Previous[0].DeltaTime); + + if (timeElapsedRatio >= 8) + return false; + + double difference = Math.Log(timeElapsedRatio, rhythm_change_base) % 1.0; + + return difference > rhythm_change_base_threshold && difference < 1 - rhythm_change_base_threshold; + } + + private bool hasColourChange(DifficultyHitObject current) + { + var taikoCurrent = (TaikoDifficultyHitObject)current; + + if (!taikoCurrent.HasTypeChange) + { + sameTypeCount++; + return false; + } + + var oldColourSwitch = lastColourSwitch; + var newColourSwitch = sameTypeCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd; + + lastColourSwitch = newColourSwitch; + sameTypeCount = 1; + + // We only want a bonus if the parity of the color switch changes + return oldColourSwitch != ColourSwitch.None && oldColourSwitch != newColourSwitch; + } + + private enum ColourSwitch + { + None, + Even, + Odd + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs index 3770f9601a..07721e2ac5 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty public double GreatHitWindow; public int MaxCombo; - public TaikoDifficultyAttributes(Mod[] mods, double starRating) - : base(mods, starRating) + public TaikoDifficultyAttributes(Mod[] mods) + : base(mods) { } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs new file mode 100644 index 0000000000..3d18274bba --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing; +using osu.Game.Rulesets.Taiko.Difficulty.Skills; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Rulesets.Taiko.Objects; + +namespace osu.Game.Rulesets.Taiko.Difficulty +{ + public class TaikoDifficultyCalculator : DifficultyCalculator + { + private const double star_scaling_factor = 0.018; + + public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + { + var taikoAttributes = (TaikoDifficultyAttributes)attributes; + + taikoAttributes.StarRating = skills.Single().DifficultyValue() * star_scaling_factor; + + // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future + taikoAttributes.GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; + taikoAttributes.MaxCombo = beatmap.HitObjects.Count(h => h is Hit); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + { + for (int i = 1; i < beatmap.HitObjects.Count; i++) + yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], timeRate); + } + + protected override Skill[] CreateSkills() => new Skill[] { new Strain() }; + + protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new TaikoDifficultyAttributes(mods); + + protected override Mod[] DifficultyAdjustmentMods => new Mod[] + { + new TaikoModDoubleTime(), + new TaikoModHalfTime(), + new TaikoModEasy(), + new TaikoModHardRock(), + }; + } +} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs deleted file mode 100644 index 650b367e34..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs +++ /dev/null @@ -1,144 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Mods; -using osu.Game.Rulesets.Taiko.Objects; - -namespace osu.Game.Rulesets.Taiko.Difficulty -{ - internal class TaikoLegacyDifficultyCalculator : LegacyDifficultyCalculator - { - private const double star_scaling_factor = 0.04125; - - /// - /// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP. - /// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain. - /// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage. - /// - private const double strain_step = 400; - - /// - /// The weighting of each strain value decays to this number * it's previous value - /// - private const double decay_weight = 0.9; - - public TaikoLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - : base(ruleset, beatmap) - { - } - - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) - { - if (!beatmap.HitObjects.Any()) - return new TaikoDifficultyAttributes(mods, 0); - - var difficultyHitObjects = new List(); - - foreach (var hitObject in beatmap.HitObjects) - difficultyHitObjects.Add(new TaikoHitObjectDifficulty((TaikoHitObject)hitObject)); - - // Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure. - difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); - - if (!calculateStrainValues(difficultyHitObjects, timeRate)) - return new TaikoDifficultyAttributes(mods, 0); - - double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor; - - return new TaikoDifficultyAttributes(mods, starRating) - { - // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate, - MaxCombo = beatmap.HitObjects.Count(h => h is Hit) - }; - } - - private bool calculateStrainValues(List objects, double timeRate) - { - // Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment. - using (var hitObjectsEnumerator = objects.GetEnumerator()) - { - if (!hitObjectsEnumerator.MoveNext()) return false; - - TaikoHitObjectDifficulty current = hitObjectsEnumerator.Current; - - // First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject. - while (hitObjectsEnumerator.MoveNext()) - { - var next = hitObjectsEnumerator.Current; - next?.CalculateStrains(current, timeRate); - current = next; - } - - return true; - } - } - - private double calculateDifficulty(List objects, double timeRate) - { - double actualStrainStep = strain_step * timeRate; - - // Find the highest strain value within each strain step - List highestStrains = new List(); - double intervalEndTime = actualStrainStep; - double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval - - TaikoHitObjectDifficulty previousHitObject = null; - foreach (var hitObject in objects) - { - // While we are beyond the current interval push the currently available maximum to our strain list - while (hitObject.BaseHitObject.StartTime > intervalEndTime) - { - highestStrains.Add(maximumStrain); - - // The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay - // until the beginning of the next interval. - if (previousHitObject == null) - { - maximumStrain = 0; - } - else - { - double decay = Math.Pow(TaikoHitObjectDifficulty.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000); - maximumStrain = previousHitObject.Strain * decay; - } - - // Go to the next time interval - intervalEndTime += actualStrainStep; - } - - // Obtain maximum strain - maximumStrain = Math.Max(hitObject.Strain, maximumStrain); - - previousHitObject = hitObject; - } - - // Build the weighted sum over the highest strains for each interval - double difficulty = 0; - double weight = 1; - highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - foreach (double strain in highestStrains) - { - difficulty += weight * strain; - weight *= decay_weight; - } - - return difficulty; - } - - protected override Mod[] DifficultyAdjustmentMods => new Mod[] - { - new TaikoModDoubleTime(), - new TaikoModHalfTime(), - new TaikoModEasy(), - new TaikoModHardRock(), - }; - } -} diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObjectDifficulty.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObjectDifficulty.cs deleted file mode 100644 index 46dd7aa87f..0000000000 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObjectDifficulty.cs +++ /dev/null @@ -1,127 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; - -namespace osu.Game.Rulesets.Taiko.Objects -{ - internal class TaikoHitObjectDifficulty - { - /// - /// Factor by how much individual / overall strain decays per second. - /// - /// - /// These values are results of tweaking a lot and taking into account general feedback. - /// - internal const double DECAY_BASE = 0.30; - - private const double type_change_bonus = 0.75; - private const double rhythm_change_bonus = 1.0; - private const double rhythm_change_base_threshold = 0.2; - private const double rhythm_change_base = 2.0; - - internal TaikoHitObject BaseHitObject; - - /// - /// Measures note density in a way - /// - internal double Strain = 1; - - private double timeElapsed; - private int sameTypeSince = 1; - - private bool isRim => BaseHitObject is RimHit; - - public TaikoHitObjectDifficulty(TaikoHitObject baseHitObject) - { - BaseHitObject = baseHitObject; - } - - internal void CalculateStrains(TaikoHitObjectDifficulty previousHitObject, double timeRate) - { - // Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make. - // See Taiko feedback thread. - timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate; - double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000); - - double addition = 1; - - // Only if we are no slider or spinner we get an extra addition - if (previousHitObject.BaseHitObject is Hit && BaseHitObject is Hit - && BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime < 1000) // And we only want to check out hitobjects which aren't so far in the past - { - addition += typeChangeAddition(previousHitObject); - addition += rhythmChangeAddition(previousHitObject); - } - - double additionFactor = 1.0; - // Scale AdditionFactor linearly from 0.4 to 1 for TimeElapsed from 0 to 50 - if (timeElapsed < 50.0) - additionFactor = 0.4 + 0.6 * timeElapsed / 50.0; - - Strain = previousHitObject.Strain * decay + addition * additionFactor; - } - - private TypeSwitch lastTypeSwitchEven = TypeSwitch.None; - private double typeChangeAddition(TaikoHitObjectDifficulty previousHitObject) - { - // If we don't have the same hit type, trigger a type change! - if (previousHitObject.isRim != isRim) - { - lastTypeSwitchEven = previousHitObject.sameTypeSince % 2 == 0 ? TypeSwitch.Even : TypeSwitch.Odd; - - // We only want a bonus if the parity of the type switch changes! - switch (previousHitObject.lastTypeSwitchEven) - { - case TypeSwitch.Even: - if (lastTypeSwitchEven == TypeSwitch.Odd) - return type_change_bonus; - break; - case TypeSwitch.Odd: - if (lastTypeSwitchEven == TypeSwitch.Even) - return type_change_bonus; - break; - } - } - // No type change? Increment counter and keep track of last type switch - else - { - lastTypeSwitchEven = previousHitObject.lastTypeSwitchEven; - sameTypeSince = previousHitObject.sameTypeSince + 1; - } - - return 0; - } - - private double rhythmChangeAddition(TaikoHitObjectDifficulty previousHitObject) - { - // We don't want a division by zero if some random mapper decides to put 2 HitObjects at the same time. - if (timeElapsed == 0 || previousHitObject.timeElapsed == 0) - return 0; - - double timeElapsedRatio = Math.Max(previousHitObject.timeElapsed / timeElapsed, timeElapsed / previousHitObject.timeElapsed); - - if (timeElapsedRatio >= 8) - return 0; - - double difference = Math.Log(timeElapsedRatio, rhythm_change_base) % 1.0; - - if (isWithinChangeThreshold(difference)) - return rhythm_change_bonus; - - return 0; - } - - private bool isWithinChangeThreshold(double value) - { - return value > rhythm_change_base_threshold && value < 1 - rhythm_change_base_threshold; - } - - private enum TypeSwitch - { - None, - Even, - Odd - } - } -} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 77a53858fe..b4becae7c2 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoLegacyDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index 002d6a7e8d..563ed2e7ca 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -10,4 +10,7 @@ + + + \ No newline at end of file From cb17cbcdc45d949a5ac610a15aa088bd7a828d9c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 14 Feb 2019 14:06:48 +0900 Subject: [PATCH 022/146] Fix taiko nullrefing --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index c77e6a3afd..7ff5684b86 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double addition = 1; // We get an extra addition if we are not a slider or spinner - if (Previous[0].BaseObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - Previous[0].BaseObject.StartTime < 1000) + if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000) { if (hasRhythmChange(current)) addition += 1; @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills private bool hasRhythmChange(DifficultyHitObject current) { // We don't want a division by zero if some random mapper decides to put two HitObjects at the same time. - if (current.DeltaTime == 0 || Previous[0].DeltaTime == 0) + if (current.DeltaTime == 0 || Previous.Count == 0 || Previous[0].DeltaTime == 0) return false; double timeElapsedRatio = Math.Max(Previous[0].DeltaTime / current.DeltaTime, current.DeltaTime / Previous[0].DeltaTime); From 46b979a412b68ca2eb2016176575fb1bbc554941 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:55:20 +0900 Subject: [PATCH 023/146] Fix colour changes not being reset --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs | 13 +++++++++---- .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index 7ff5684b86..2465143b2b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills private ColourSwitch lastColourSwitch = ColourSwitch.None; - private int sameTypeCount; + private int sameTypeCount = 1; protected override double StrainValueOf(DifficultyHitObject current) { @@ -28,11 +28,16 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills // We get an extra addition if we are not a slider or spinner if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000) { - if (hasRhythmChange(current)) - addition += 1; - if (hasColourChange(current)) addition += 0.75; + + if (hasRhythmChange(current)) + addition += 1; + } + else + { + lastColourSwitch = ColourSwitch.None; + sameTypeCount = 1; } double additionFactor = 1; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 3d18274bba..1cdb3495ae 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public class TaikoDifficultyCalculator : DifficultyCalculator { - private const double star_scaling_factor = 0.018; + private const double star_scaling_factor = 0.04125; public TaikoDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) From 7f4643a83d58e01021beae9413be8a4c61a05fc3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:55:39 +0900 Subject: [PATCH 024/146] Adjust naming --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index 2465143b2b..c6fe273b50 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills private ColourSwitch lastColourSwitch = ColourSwitch.None; - private int sameTypeCount = 1; + private int sameColourCount = 1; protected override double StrainValueOf(DifficultyHitObject current) { @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills else { lastColourSwitch = ColourSwitch.None; - sameTypeCount = 1; + sameColourCount = 1; } double additionFactor = 1; @@ -71,15 +71,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills if (!taikoCurrent.HasTypeChange) { - sameTypeCount++; + sameColourCount++; return false; } var oldColourSwitch = lastColourSwitch; - var newColourSwitch = sameTypeCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd; + var newColourSwitch = sameColourCount % 2 == 0 ? ColourSwitch.Even : ColourSwitch.Odd; lastColourSwitch = newColourSwitch; - sameTypeCount = 1; + sameColourCount = 1; // We only want a bonus if the parity of the color switch changes return oldColourSwitch != ColourSwitch.None && oldColourSwitch != newColourSwitch; From fd702690218dbb43ae81cf33f35dddc04da0cddd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 12 Feb 2019 16:03:28 +0900 Subject: [PATCH 025/146] Implement new difficulty calculator for Rulesets.Osu --- .../OsuDifficultyCalculatorTest.cs | 2 +- .../Difficulty/OsuDifficultyAttributes.cs | 4 +- .../Difficulty/OsuDifficultyCalculator.cs | 82 ++++++++++++++ .../OsuLegacyDifficultyCalculator.cs | 94 ---------------- .../Preprocessing/OsuDifficultyBeatmap.cs | 50 --------- .../Preprocessing/OsuDifficultyHitObject.cs | 56 +++------- .../Difficulty/Skills/Aim.cs | 34 +++--- .../Difficulty/Skills/Skill.cs | 103 ------------------ .../Difficulty/Skills/Speed.cs | 22 ++-- .../Difficulty/Utils/History.cs | 86 --------------- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- 11 files changed, 137 insertions(+), 398 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs delete mode 100644 osu.Game.Rulesets.Osu/Difficulty/Skills/Skill.cs delete mode 100644 osu.Game.Rulesets.Osu/Difficulty/Utils/History.cs diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index cc46ec7be3..edf3f35304 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuLegacyDifficultyCalculator(new OsuRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index fd54dc0260..9a9e72a056 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -14,8 +14,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty public double OverallDifficulty; public int MaxCombo; - public OsuDifficultyAttributes(Mod[] mods, double starRating) - : base(mods, starRating) + public OsuDifficultyAttributes(Mod[] mods) + : base(mods) { } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs new file mode 100644 index 0000000000..97a925360e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; +using osu.Game.Rulesets.Osu.Difficulty.Skills; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; + +namespace osu.Game.Rulesets.Osu.Difficulty +{ + public class OsuDifficultyCalculator : DifficultyCalculator + { + private const double difficulty_multiplier = 0.0675; + + public OsuDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + } + + protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + { + var osuAttributes = (OsuDifficultyAttributes)attributes; + + double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; + double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; + double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2; + + // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future + double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; + double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; + + int maxCombo = beatmap.HitObjects.Count; + // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) + maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); + + osuAttributes.StarRating = starRating; + osuAttributes.AimStrain = aimRating; + osuAttributes.SpeedStrain = speedRating; + osuAttributes.ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5; + osuAttributes.OverallDifficulty = (80 - hitWindowGreat) / 6; + osuAttributes.MaxCombo = maxCombo; + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + { + // The first jump is formed by the first two hitobjects of the map. + // If the map has less than two OsuHitObjects, the enumerator will not return anything. + for (int i = 1; i < beatmap.HitObjects.Count; i++) + { + var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null; + var last = beatmap.HitObjects[i - 1]; + var current = beatmap.HitObjects[i]; + + yield return new OsuDifficultyHitObject(lastLast, last, current, timeRate); + } + } + + protected override Skill[] CreateSkills() => new Skill[] + { + new Aim(), + new Speed() + }; + + protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new OsuDifficultyAttributes(mods); + + protected override Mod[] DifficultyAdjustmentMods => new Mod[] + { + new OsuModDoubleTime(), + new OsuModHalfTime(), + new OsuModEasy(), + new OsuModHardRock(), + }; + } +} diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs deleted file mode 100644 index d01f75df6b..0000000000 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs +++ /dev/null @@ -1,94 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; -using osu.Game.Rulesets.Osu.Difficulty.Skills; -using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Rulesets.Osu.Objects; - -namespace osu.Game.Rulesets.Osu.Difficulty -{ - public class OsuLegacyDifficultyCalculator : LegacyDifficultyCalculator - { - private const int section_length = 400; - private const double difficulty_multiplier = 0.0675; - - public OsuLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - : base(ruleset, beatmap) - { - } - - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) - { - if (!beatmap.HitObjects.Any()) - return new OsuDifficultyAttributes(mods, 0); - - OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), timeRate); - Skill[] skills = - { - new Aim(), - new Speed() - }; - - double sectionLength = section_length * timeRate; - - // The first object doesn't generate a strain, so we begin with an incremented section end - double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength; - - foreach (OsuDifficultyHitObject h in difficultyBeatmap) - { - while (h.BaseObject.StartTime > currentSectionEnd) - { - foreach (Skill s in skills) - { - s.SaveCurrentPeak(); - s.StartNewSectionFrom(currentSectionEnd); - } - - currentSectionEnd += sectionLength; - } - - foreach (Skill s in skills) - s.Process(h); - } - - // The peak strain will not be saved for the last section in the above loop - foreach (Skill s in skills) - s.SaveCurrentPeak(); - - double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; - double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; - double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2; - - // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future - double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; - double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; - - int maxCombo = beatmap.HitObjects.Count; - // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) - maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); - - return new OsuDifficultyAttributes(mods, starRating) - { - AimStrain = aimRating, - SpeedStrain = speedRating, - ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, - OverallDifficulty = (80 - hitWindowGreat) / 6, - MaxCombo = maxCombo - }; - } - - protected override Mod[] DifficultyAdjustmentMods => new Mod[] - { - new OsuModDoubleTime(), - new OsuModHalfTime(), - new OsuModEasy(), - new OsuModHardRock(), - }; - } -} diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs deleted file mode 100644 index 068564d50c..0000000000 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs +++ /dev/null @@ -1,50 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Rulesets.Osu.Objects; - -namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing -{ - /// - /// An enumerable container wrapping input as - /// which contains extra data required for difficulty calculation. - /// - public class OsuDifficultyBeatmap : IEnumerable - { - private readonly IEnumerator difficultyObjects; - - /// - /// Creates an enumerator, which preprocesses a list of s recieved as input, wrapping them as - /// which contains extra data required for difficulty calculation. - /// - public OsuDifficultyBeatmap(List objects, double timeRate) - { - // Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases. - // This should probably happen before the objects reach the difficulty calculator. - difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate); - } - - /// - /// Returns an enumerator that enumerates all s in the . - /// - public IEnumerator GetEnumerator() => difficultyObjects; - IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); - - private IEnumerator createDifficultyObjectEnumerator(List objects, double timeRate) - { - // The first jump is formed by the first two hitobjects of the map. - // If the map has less than two OsuHitObjects, the enumerator will not return anything. - for (int i = 1; i < objects.Count; i++) - { - var lastLast = i > 1 ? objects[i - 2] : null; - var last = objects[i - 1]; - var current = objects[i]; - - yield return new OsuDifficultyHitObject(lastLast, last, current, timeRate); - } - } - } -} diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 1ec12adb3b..31e69de6ab 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -1,24 +1,20 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osuTK; namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing { - /// - /// A wrapper around extending it with additional data required for difficulty calculation. - /// - public class OsuDifficultyHitObject + public class OsuDifficultyHitObject : DifficultyHitObject { private const int normalized_radius = 52; - /// - /// The this refers to. - /// - public OsuHitObject BaseObject { get; } + protected new OsuHitObject BaseObject => (OsuHitObject)base.BaseObject; /// /// Normalized distance from the end position of the previous to the start position of this . @@ -30,40 +26,30 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing /// public double TravelDistance { get; private set; } - /// - /// Milliseconds elapsed since the StartTime of the previous . - /// - public double DeltaTime { get; private set; } - - /// - /// Milliseconds elapsed since the start time of the previous , with a minimum of 50ms. - /// - public double StrainTime { get; private set; } - /// /// Angle the player has to take to hit this . /// Calculated as the angle between the circles (current-2, current-1, current). /// public double? Angle { get; private set; } + /// + /// Milliseconds elapsed since the start time of the previous , with a minimum of 50ms. + /// + public readonly double StrainTime; + private readonly OsuHitObject lastLastObject; private readonly OsuHitObject lastObject; - private readonly double timeRate; - /// - /// Initializes the object calculating extra data required for difficulty calculation. - /// - public OsuDifficultyHitObject(OsuHitObject lastLastObject, OsuHitObject lastObject, OsuHitObject currentObject, double timeRate) + public OsuDifficultyHitObject(HitObject hitObject, HitObject lastLastObject, HitObject lastObject, double timeRate) + : base(hitObject, lastObject, timeRate) { - this.lastLastObject = lastLastObject; - this.lastObject = lastObject; - this.timeRate = timeRate; - - BaseObject = currentObject; + this.lastLastObject = (OsuHitObject)lastLastObject; + this.lastObject = (OsuHitObject)lastObject; setDistances(); - setTimingValues(); - // Calculate angle here + + // Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure + StrainTime = Math.Max(50, DeltaTime); } private void setDistances() @@ -102,14 +88,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing } } - private void setTimingValues() - { - DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate; - - // Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure - StrainTime = Math.Max(50, DeltaTime); - } - private void computeSliderCursorPosition(Slider slider) { if (slider.LazyEndPosition != null) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index b5e57985e9..b2f2a3ac0b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.Difficulty.Skills @@ -17,33 +19,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double SkillMultiplier => 26.25; protected override double StrainDecayBase => 0.15; - protected override double StrainValueOf(OsuDifficultyHitObject current) + protected override double StrainValueOf(DifficultyHitObject current) { + var osuCurrent = (OsuDifficultyHitObject)current; + double result = 0; - const double scale = 90; - - double applyDiminishingExp(double val) => Math.Pow(val, 0.99); - if (Previous.Count > 0) { - if (current.Angle != null && current.Angle.Value > angle_bonus_begin) + var osuPrevious = (OsuDifficultyHitObject)Previous[0]; + + if (osuCurrent.Angle != null && osuCurrent.Angle.Value > angle_bonus_begin) { + const double scale = 90; + var angleBonus = Math.Sqrt( - Math.Max(Previous[0].JumpDistance - scale, 0) - * Math.Pow(Math.Sin(current.Angle.Value - angle_bonus_begin), 2) - * Math.Max(current.JumpDistance - scale, 0)); - result = 1.5 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, Previous[0].StrainTime); + Math.Max(osuPrevious.JumpDistance - scale, 0) + * Math.Pow(Math.Sin(osuCurrent.Angle.Value - angle_bonus_begin), 2) + * Math.Max(osuCurrent.JumpDistance - scale, 0)); + result = 1.5 * applyDiminishingExp(Math.Max(0, angleBonus)) / Math.Max(timing_threshold, osuPrevious.StrainTime); } } - double jumpDistanceExp = applyDiminishingExp(current.JumpDistance); - double travelDistanceExp = applyDiminishingExp(current.TravelDistance); + double jumpDistanceExp = applyDiminishingExp(osuCurrent.JumpDistance); + double travelDistanceExp = applyDiminishingExp(osuCurrent.TravelDistance); return Math.Max( - result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(current.StrainTime, timing_threshold), - (Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / current.StrainTime + result + (jumpDistanceExp + travelDistanceExp + Math.Sqrt(travelDistanceExp * jumpDistanceExp)) / Math.Max(osuCurrent.StrainTime, timing_threshold), + (Math.Sqrt(travelDistanceExp * jumpDistanceExp) + jumpDistanceExp + travelDistanceExp) / osuCurrent.StrainTime ); } + + private double applyDiminishingExp(double val) => Math.Pow(val, 0.99); } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Skill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Skill.cs deleted file mode 100644 index 2f23552eb9..0000000000 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Skill.cs +++ /dev/null @@ -1,103 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; -using osu.Game.Rulesets.Osu.Difficulty.Utils; -using osu.Game.Rulesets.Osu.Objects; - -namespace osu.Game.Rulesets.Osu.Difficulty.Skills -{ - /// - /// Used to processes strain values of s, keep track of strain levels caused by the processed objects - /// and to calculate a final difficulty value representing the difficulty of hitting all the processed objects. - /// - public abstract class Skill - { - protected const double SINGLE_SPACING_THRESHOLD = 125; - protected const double STREAM_SPACING_THRESHOLD = 110; - - /// - /// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other. - /// - protected abstract double SkillMultiplier { get; } - - /// - /// Determines how quickly strain decays for the given skill. - /// For example a value of 0.15 indicates that strain decays to 15% of its original value in one second. - /// - protected abstract double StrainDecayBase { get; } - - /// - /// s that were processed previously. They can affect the strain values of the following objects. - /// - protected readonly History Previous = new History(2); // Contained objects not used yet - - private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. - private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. - private readonly List strainPeaks = new List(); - - /// - /// Process an and update current strain values accordingly. - /// - public void Process(OsuDifficultyHitObject current) - { - currentStrain *= strainDecay(current.DeltaTime); - if (!(current.BaseObject is Spinner)) - currentStrain += StrainValueOf(current) * SkillMultiplier; - - currentSectionPeak = Math.Max(currentStrain, currentSectionPeak); - - Previous.Push(current); - } - - /// - /// Saves the current peak strain level to the list of strain peaks, which will be used to calculate an overall difficulty. - /// - public void SaveCurrentPeak() - { - if (Previous.Count > 0) - strainPeaks.Add(currentSectionPeak); - } - - /// - /// Sets the initial strain level for a new section. - /// - /// The beginning of the new section in milliseconds - public void StartNewSectionFrom(double offset) - { - // The maximum strain of the new section is not zero by default, strain decays as usual regardless of section boundaries. - // This means we need to capture the strain level at the beginning of the new section, and use that as the initial peak level. - if (Previous.Count > 0) - currentSectionPeak = currentStrain * strainDecay(offset - Previous[0].BaseObject.StartTime); - } - - /// - /// Returns the calculated difficulty value representing all processed s. - /// - public double DifficultyValue() - { - strainPeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - double difficulty = 0; - double weight = 1; - - // Difficulty is the weighted sum of the highest strains from every section. - foreach (double strain in strainPeaks) - { - difficulty += strain * weight; - weight *= 0.9; - } - - return difficulty; - } - - /// - /// Calculates the strain value of an . This value is affected by previously processed objects. - /// - protected abstract double StrainValueOf(OsuDifficultyHitObject current); - - private double strainDecay(double ms) => Math.Pow(StrainDecayBase, ms / 1000); - } -} diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index e78691ce53..de9a541ac9 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.Difficulty.Skills @@ -11,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// public class Speed : Skill { + private const double single_spacing_threshold = 125; + private const double angle_bonus_begin = 5 * Math.PI / 6; private const double pi_over_4 = Math.PI / 4; private const double pi_over_2 = Math.PI / 2; @@ -22,9 +26,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills private const double max_speed_bonus = 45; // ~330BPM private const double speed_balancing_factor = 40; - protected override double StrainValueOf(OsuDifficultyHitObject current) + protected override double StrainValueOf(DifficultyHitObject current) { - double distance = Math.Min(SINGLE_SPACING_THRESHOLD, current.TravelDistance + current.JumpDistance); + var osuCurrent = (OsuDifficultyHitObject)current; + + double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance); double deltaTime = Math.Max(max_speed_bonus, current.DeltaTime); double speedBonus = 1.0; @@ -32,20 +38,20 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2); double angleBonus = 1.0; - if (current.Angle != null && current.Angle.Value < angle_bonus_begin) + if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin) { - angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - current.Angle.Value)), 2) / 3.57; - if (current.Angle.Value < pi_over_2) + angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57; + if (osuCurrent.Angle.Value < pi_over_2) { angleBonus = 1.28; - if (distance < 90 && current.Angle.Value < pi_over_4) + if (distance < 90 && osuCurrent.Angle.Value < pi_over_4) angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1); else if (distance < 90) - angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - current.Angle.Value) / pi_over_4); + angleBonus += (1 - angleBonus) * Math.Min((90 - distance) / 10, 1) * Math.Sin((pi_over_2 - osuCurrent.Angle.Value) / pi_over_4); } } - return (1 + (speedBonus - 1) * 0.75) * angleBonus * (0.95 + speedBonus * Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 3.5)) / current.StrainTime; + return (1 + (speedBonus - 1) * 0.75) * angleBonus * (0.95 + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / osuCurrent.StrainTime; } } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Utils/History.cs b/osu.Game.Rulesets.Osu/Difficulty/Utils/History.cs deleted file mode 100644 index e39351087e..0000000000 --- a/osu.Game.Rulesets.Osu/Difficulty/Utils/History.cs +++ /dev/null @@ -1,86 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections; -using System.Collections.Generic; - -namespace osu.Game.Rulesets.Osu.Difficulty.Utils -{ - /// - /// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full. - /// Indexing starts at the top of the stack. - /// - public class History : IEnumerable - { - public int Count { get; private set; } - - private readonly T[] array; - private readonly int capacity; - private int marker; // Marks the position of the most recently added item. - - /// - /// Initializes a new instance of the History class that is empty and has the specified capacity. - /// - /// The number of items the History can hold. - public History(int capacity) - { - if (capacity < 0) - throw new ArgumentOutOfRangeException(); - - this.capacity = capacity; - array = new T[capacity]; - marker = capacity; // Set marker to the end of the array, outside of the indexed range by one. - } - - /// - /// The most recently added item is returned at index 0. - /// - public T this[int i] - { - get - { - if (i < 0 || i > Count - 1) - throw new IndexOutOfRangeException(); - - i += marker; - if (i > capacity - 1) - i -= capacity; - - return array[i]; - } - } - - /// - /// Adds the item as the most recent one in the history. - /// The oldest item is disposed if the history is full. - /// - public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition. - { - if (marker == 0) - marker = capacity - 1; - else - --marker; - - array[marker] = item; - - if (Count < capacity) - ++Count; - } - - /// - /// Returns an enumerator which enumerates items in the history starting from the most recently added one. - /// - public IEnumerator GetEnumerator() - { - for (int i = marker; i < capacity; ++i) - yield return array[i]; - - if (Count == capacity) - for (int i = 0; i < marker; ++i) - yield return array[i]; - } - - IEnumerator IEnumerable.GetEnumerator() => GetEnumerator(); - } -} diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 6fa1532580..aff91e0dcb 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuLegacyDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score); From c930cc5fb548760654f7dc9c7088fedcd309da1c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 14 Feb 2019 12:11:03 +0900 Subject: [PATCH 026/146] Fix incorrect OsuDifficultyHitObject instantiation --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 97a925360e..13d1621a39 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty var last = beatmap.HitObjects[i - 1]; var current = beatmap.HitObjects[i]; - yield return new OsuDifficultyHitObject(lastLast, last, current, timeRate); + yield return new OsuDifficultyHitObject(current, lastLast, last, timeRate); } } From 659ec267b6d582bbe2f00a38078590f49ccd9045 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 14:58:33 +0900 Subject: [PATCH 027/146] Fix spinners increasing strain --- osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs | 4 ++++ osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index b2f2a3ac0b..e74f4933b2 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -5,6 +5,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; +using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { @@ -21,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { + if (current.BaseObject is Spinner) + return 0; + var osuCurrent = (OsuDifficultyHitObject)current; double result = 0; diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index de9a541ac9..46a81a9480 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -5,6 +5,7 @@ using System; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; +using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { @@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double StrainValueOf(DifficultyHitObject current) { + if (current.BaseObject is Spinner) + return 0; + var osuCurrent = (OsuDifficultyHitObject)current; double distance = Math.Min(single_spacing_threshold, osuCurrent.TravelDistance + osuCurrent.JumpDistance); From 68725dc005f85773144031367904f618f9653931 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 13 Feb 2019 15:49:30 +0900 Subject: [PATCH 028/146] Implement new difficulty calculator for Rulesets.Mania --- .../ManiaDifficultyCalculatorTest.cs | 2 +- .../Difficulty/ManiaDifficultyAttributes.cs | 4 +- .../Difficulty/ManiaDifficultyCalculator.cs | 96 ++++++++++ .../ManiaLegacyDifficultyCalculator.cs | 173 ------------------ .../Preprocessing/ManiaDifficultyHitObject.cs | 19 ++ .../Difficulty/Skills/Individual.cs | 47 +++++ .../Difficulty/Skills/Overall.cs | 56 ++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../Objects/ManiaHitObjectDifficulty.cs | 112 ------------ 9 files changed, 222 insertions(+), 289 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs delete mode 100644 osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs create mode 100644 osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs create mode 100644 osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs create mode 100644 osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs delete mode 100644 osu.Game.Rulesets.Mania/Objects/ManiaHitObjectDifficulty.cs diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index ef660b9ea8..a5c7e051d3 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaLegacyDifficultyCalculator(new ManiaRuleset(), beatmap); + protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index 2f614ea14b..4aa6cd730d 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -10,8 +10,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty { public double GreatHitWindow; - public ManiaDifficultyAttributes(Mod[] mods, double starRating) - : base(mods, starRating) + public ManiaDifficultyAttributes(Mod[] mods) + : base(mods) { } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs new file mode 100644 index 0000000000..0abb339607 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mania.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Rulesets.Mania.Difficulty +{ + public class ManiaDifficultyCalculator : DifficultyCalculator + { + private const double star_scaling_factor = 0.018; + + private int columnCount; + + private readonly bool isForCurrentRuleset; + + public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) + : base(ruleset, beatmap) + { + isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); + } + + protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + { + var maniaAttributes = (ManiaDifficultyAttributes)attributes; + + var overallStrain = skills.OfType().Single().DifficultyValue(); + var highestIndividual = skills.OfType().Max(s => s.DifficultyValue()); + + maniaAttributes.StarRating = (overallStrain + highestIndividual) * star_scaling_factor; + + // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future + maniaAttributes.GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + { + columnCount = ((ManiaBeatmap)beatmap).TotalColumns; + + for (int i = 1; i < beatmap.HitObjects.Count; i++) + yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], timeRate); + } + + protected override Skill[] CreateSkills() + { + var skills = new List { new Overall(columnCount) }; + + for (int i = 0; i < columnCount; i++) + skills.Add(new Individual(i, columnCount)); + + return skills.ToArray(); + } + + protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new ManiaDifficultyAttributes(mods); + + protected override Mod[] DifficultyAdjustmentMods + { + get + { + var mods = new Mod[] + { + new ManiaModDoubleTime(), + new ManiaModHalfTime(), + new ManiaModEasy(), + new ManiaModHardRock(), + }; + + if (isForCurrentRuleset) + return mods; + + // if we are a convert, we can be played in any key mod. + return mods.Concat(new Mod[] + { + new ManiaModKey1(), + new ManiaModKey2(), + new ManiaModKey3(), + new ManiaModKey4(), + new ManiaModKey5(), + new ManiaModKey6(), + new ManiaModKey7(), + new ManiaModKey8(), + new ManiaModKey9(), + }).ToArray(); + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs deleted file mode 100644 index 02b03aca5d..0000000000 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs +++ /dev/null @@ -1,173 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Mania.Mods; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; - -namespace osu.Game.Rulesets.Mania.Difficulty -{ - internal class ManiaLegacyDifficultyCalculator : LegacyDifficultyCalculator - { - private const double star_scaling_factor = 0.018; - - /// - /// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size strain_step. - /// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain. - /// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage. - /// - private const double strain_step = 400; - - /// - /// The weighting of each strain value decays to this number * it's previous value - /// - private const double decay_weight = 0.9; - - private readonly bool isForCurrentRuleset; - - public ManiaLegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - : base(ruleset, beatmap) - { - isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); - } - - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) - { - if (!beatmap.HitObjects.Any()) - return new ManiaDifficultyAttributes(mods, 0); - - var difficultyHitObjects = new List(); - - int columnCount = ((ManiaBeatmap)beatmap).TotalColumns; - - // Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure. - // Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change - difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime)); - - if (!calculateStrainValues(difficultyHitObjects, timeRate)) - return new ManiaDifficultyAttributes(mods, 0); - - double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor; - - return new ManiaDifficultyAttributes(mods, starRating) - { - // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate - }; - } - - private bool calculateStrainValues(List objects, double timeRate) - { - // Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment. - using (var hitObjectsEnumerator = objects.GetEnumerator()) - { - if (!hitObjectsEnumerator.MoveNext()) - return false; - - ManiaHitObjectDifficulty current = hitObjectsEnumerator.Current; - - // First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject. - while (hitObjectsEnumerator.MoveNext()) - { - var next = hitObjectsEnumerator.Current; - next?.CalculateStrains(current, timeRate); - current = next; - } - - return true; - } - } - - private double calculateDifficulty(List objects, double timeRate) - { - double actualStrainStep = strain_step * timeRate; - - // Find the highest strain value within each strain step - List highestStrains = new List(); - double intervalEndTime = actualStrainStep; - double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval - - ManiaHitObjectDifficulty previousHitObject = null; - foreach (var hitObject in objects) - { - // While we are beyond the current interval push the currently available maximum to our strain list - while (hitObject.BaseHitObject.StartTime > intervalEndTime) - { - highestStrains.Add(maximumStrain); - - // The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay - // until the beginning of the next interval. - if (previousHitObject == null) - { - maximumStrain = 0; - } - else - { - double individualDecay = Math.Pow(ManiaHitObjectDifficulty.INDIVIDUAL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000); - double overallDecay = Math.Pow(ManiaHitObjectDifficulty.OVERALL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000); - maximumStrain = previousHitObject.IndividualStrain * individualDecay + previousHitObject.OverallStrain * overallDecay; - } - - // Go to the next time interval - intervalEndTime += actualStrainStep; - } - - // Obtain maximum strain - double strain = hitObject.IndividualStrain + hitObject.OverallStrain; - maximumStrain = Math.Max(strain, maximumStrain); - - previousHitObject = hitObject; - } - - // Build the weighted sum over the highest strains for each interval - double difficulty = 0; - double weight = 1; - highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. - - foreach (double strain in highestStrains) - { - difficulty += weight * strain; - weight *= decay_weight; - } - - return difficulty; - } - - protected override Mod[] DifficultyAdjustmentMods - { - get - { - var mods = new Mod[] - { - new ManiaModDoubleTime(), - new ManiaModHalfTime(), - new ManiaModEasy(), - new ManiaModHardRock(), - }; - - if (isForCurrentRuleset) - return mods; - - // if we are a convert, we can be played in any key mod. - return mods.Concat(new Mod[] - { - new ManiaModKey1(), - new ManiaModKey2(), - new ManiaModKey3(), - new ManiaModKey4(), - new ManiaModKey5(), - new ManiaModKey6(), - new ManiaModKey7(), - new ManiaModKey8(), - new ManiaModKey9(), - }).ToArray(); - } - } - } -} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs b/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs new file mode 100644 index 0000000000..aa823e7586 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing +{ + public class ManiaDifficultyHitObject : DifficultyHitObject + { + public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject; + + public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) + : base(hitObject, lastObject, timeRate) + { + } + } +} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs new file mode 100644 index 0000000000..059cd39641 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mania.Objects; + +namespace osu.Game.Rulesets.Mania.Difficulty.Skills +{ + public class Individual : Skill + { + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 0.125; + + private readonly double[] holdEndTimes; + + private readonly int column; + + public Individual(int column, int columnCount) + { + this.column = column; + + holdEndTimes = new double[columnCount]; + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + var maniaCurrent = (ManiaDifficultyHitObject)current; + var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime; + + try + { + if (maniaCurrent.BaseObject.Column != column) + return 0; + + // We give a slight bonus if something is held meanwhile + return holdEndTimes.Any(t => t > endTime) ? 2.5 : 2; + } + finally + { + holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs new file mode 100644 index 0000000000..ed25173d38 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; +using osu.Game.Rulesets.Mania.Objects; + +namespace osu.Game.Rulesets.Mania.Difficulty.Skills +{ + public class Overall : Skill + { + protected override double SkillMultiplier => 1; + protected override double StrainDecayBase => 0.3; + + private readonly double[] holdEndTimes; + + private readonly int columnCount; + + public Overall(int columnCount) + { + this.columnCount = columnCount; + + holdEndTimes = new double[columnCount]; + } + + protected override double StrainValueOf(DifficultyHitObject current) + { + var maniaCurrent = (ManiaDifficultyHitObject)current; + var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime; + + double holdFactor = 1.0; // Factor in case something else is held + double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly + + for (int i = 0; i < columnCount; i++) + { + // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... + if (current.BaseObject.StartTime < holdEndTimes[i] && endTime > holdEndTimes[i]) + holdAddition = 1.0; + + // ... this addition only is valid if there is _no_ other note with the same ending. + // Releasing multiple notes at the same time is just as easy as releasing one + if (endTime == holdEndTimes[i]) + holdAddition = 0; + + // We give a slight bonus if something is held meanwhile + if (holdEndTimes[i] > endTime) + holdFactor = 1.25; + } + + holdEndTimes[maniaCurrent.BaseObject.Column] = endTime; + + return (1 + holdAddition) * holdFactor; + } + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 7a2a539a9d..d86ee19802 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaLegacyDifficultyCalculator(this, beatmap); + public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); public override int? LegacyID => 3; diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObjectDifficulty.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObjectDifficulty.cs deleted file mode 100644 index b6ea8c8665..0000000000 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObjectDifficulty.cs +++ /dev/null @@ -1,112 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Objects.Types; -using System; - -namespace osu.Game.Rulesets.Mania.Objects -{ - internal class ManiaHitObjectDifficulty - { - /// - /// Factor by how much individual / overall strain decays per second. - /// - /// - /// These values are results of tweaking a lot and taking into account general feedback. - /// - internal const double INDIVIDUAL_DECAY_BASE = 0.125; - internal const double OVERALL_DECAY_BASE = 0.30; - - internal ManiaHitObject BaseHitObject; - - private readonly int beatmapColumnCount; - - private readonly double endTime; - private readonly double[] heldUntil; - - /// - /// Measures jacks or more generally: repeated presses of the same button - /// - private readonly double[] individualStrains; - - internal double IndividualStrain - { - get - { - return individualStrains[BaseHitObject.Column]; - } - - set - { - individualStrains[BaseHitObject.Column] = value; - } - } - - /// - /// Measures note density in a way - /// - internal double OverallStrain = 1; - - public ManiaHitObjectDifficulty(ManiaHitObject baseHitObject, int columnCount) - { - BaseHitObject = baseHitObject; - - endTime = (baseHitObject as IHasEndTime)?.EndTime ?? baseHitObject.StartTime; - - beatmapColumnCount = columnCount; - heldUntil = new double[beatmapColumnCount]; - individualStrains = new double[beatmapColumnCount]; - - for (int i = 0; i < beatmapColumnCount; ++i) - { - individualStrains[i] = 0; - heldUntil[i] = 0; - } - } - - internal void CalculateStrains(ManiaHitObjectDifficulty previousHitObject, double timeRate) - { - // TODO: Factor in holds - double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate; - double individualDecay = Math.Pow(INDIVIDUAL_DECAY_BASE, timeElapsed / 1000); - double overallDecay = Math.Pow(OVERALL_DECAY_BASE, timeElapsed / 1000); - - double holdFactor = 1.0; // Factor to all additional strains in case something else is held - double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly - - // Fill up the heldUntil array - for (int i = 0; i < beatmapColumnCount; ++i) - { - heldUntil[i] = previousHitObject.heldUntil[i]; - - // If there is at least one other overlapping end or note, then we get an addition, buuuuuut... - if (BaseHitObject.StartTime < heldUntil[i] && endTime > heldUntil[i]) - { - holdAddition = 1.0; - } - - // ... this addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1 - if (endTime == heldUntil[i]) - { - holdAddition = 0; - } - - // We give a slight bonus to everything if something is held meanwhile - if (heldUntil[i] > endTime) - { - holdFactor = 1.25; - } - - // Decay individual strains - individualStrains[i] = previousHitObject.individualStrains[i] * individualDecay; - } - - heldUntil[BaseHitObject.Column] = endTime; - - // Increase individual strain in own column - IndividualStrain += 2.0 * holdFactor; - - OverallStrain = previousHitObject.OverallStrain * overallDecay + (1.0 + holdAddition) * holdFactor; - } - } -} From 9cce9ce97c7bfda1bfe328dee6be550ce2fde57c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 15:00:32 +0900 Subject: [PATCH 029/146] Consider aggregate peaks --- .../Difficulty/ManiaDifficultyCalculator.cs | 37 +++++++++++++++++-- osu.Game/Rulesets/Difficulty/Skills/Skill.cs | 6 +++ 2 files changed, 39 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 0abb339607..523ac46515 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -33,15 +33,44 @@ namespace osu.Game.Rulesets.Mania.Difficulty { var maniaAttributes = (ManiaDifficultyAttributes)attributes; - var overallStrain = skills.OfType().Single().DifficultyValue(); - var highestIndividual = skills.OfType().Max(s => s.DifficultyValue()); - - maniaAttributes.StarRating = (overallStrain + highestIndividual) * star_scaling_factor; + maniaAttributes.StarRating = difficultyValue(skills) * star_scaling_factor; // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future maniaAttributes.GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; } + private double difficultyValue(Skill[] skills) + { + // Preprocess the strains to find the maximum overall + individual (aggregate) strain from each section + var overall = skills.OfType().Single(); + var aggregatePeaks = new List(Enumerable.Repeat(0.0, overall.StrainPeaks.Count)); + + foreach (var individual in skills.OfType()) + { + for (int i = 0; i < individual.StrainPeaks.Count; i++) + { + double aggregate = individual.StrainPeaks[i] + overall.StrainPeaks[i]; + + if (aggregate > aggregatePeaks[i]) + aggregatePeaks[i] = aggregate; + } + } + + aggregatePeaks.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain. + + double difficulty = 0; + double weight = 1; + + // Difficulty is the weighted sum of the highest strains from every section. + foreach (double strain in aggregatePeaks) + { + difficulty += strain * weight; + weight *= 0.9; + } + + return difficulty; + } + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) { columnCount = ((ManiaBeatmap)beatmap).TotalColumns; diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs index fa7aa8f637..380531595a 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs @@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// public abstract class Skill { + /// + /// The peak strain for each section of the beatmap. + /// + public IList StrainPeaks => strainPeaks; + /// /// Strain values are multiplied by this number for the given skill. Used to balance the value of different skills between each other. /// @@ -37,6 +42,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. + private readonly List strainPeaks = new List(); /// From b47ced8c583d88cbec7fd5c89adc4f58ca3254b0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 15:01:14 +0900 Subject: [PATCH 030/146] Fix failing test --- osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index a5c7e051d3..61ee322ce2 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; - [TestCase(2.2676066895468976, "diffcalc-test")] + [TestCase(2.3683365342338796d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); From ddc1ad848e3334f68d0d56ae2ffc0234f75d15b2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 15:02:09 +0900 Subject: [PATCH 031/146] Fix failing test --- .../TaikoDifficultyCalculatorTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index 16130c2c3d..a26b184766 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Taiko.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; - [TestCase(2.9811336589467095, "diffcalc-test")] - [TestCase(2.9811336589467095, "diffcalc-test-strong")] + [TestCase(2.9811338051242915d, "diffcalc-test")] + [TestCase(2.9811338051242915d, "diffcalc-test-strong")] public void Test(double expected, string name) => base.Test(expected, name); From 20f91106d9988154252a681d15841e3683594f47 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 18 Feb 2019 15:02:46 +0900 Subject: [PATCH 032/146] Fix failing test --- osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index 61fb4ca5d1..c9831aad6d 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(3.8664391043534758, "diffcalc-test")] + [TestCase(3.8701854263563118d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); From 133c002d02829038d6b796dc9a4e73b9beb9e789 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 12:12:21 +0900 Subject: [PATCH 033/146] Fix test dlls being loaded as actual rulesets (and failing) --- osu.Game/Rulesets/RulesetStore.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index 5283c5c3cf..0ebadd73d2 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -22,7 +22,8 @@ namespace osu.Game.Rulesets { AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve; - foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll")) + foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll") + .Where(f => !Path.GetFileName(f).Contains("Tests"))) loadRulesetFromFile(file); } @@ -124,7 +125,7 @@ namespace osu.Game.Rulesets } catch (Exception e) { - Logger.Error(e, "Failed to load ruleset"); + Logger.Error(e, $"Failed to load ruleset {filename}"); } } } From f8033a3b359dda92342e7d58405dc50293935cc3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 12:16:44 +0900 Subject: [PATCH 034/146] Give TestWorkingBeatmap a reference clock --- .../TestCaseTaikoPlayfield.cs | 2 +- .../Visual/TestCaseEditorCompose.cs | 2 +- .../Visual/TestCaseEditorSeekSnapping.cs | 2 +- .../Visual/TestCaseEditorSummaryTimeline.cs | 2 +- .../Visual/TestCasePlaybackControl.cs | 2 +- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 87 +++++++++++++++++-- osu.Game/Tests/Visual/EditorTestCase.cs | 2 +- osu.Game/Tests/Visual/TestCasePlayer.cs | 2 +- 8 files changed, 89 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs index 2c02649102..00e1b649d9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Ruleset = new TaikoRuleset().RulesetInfo }, ControlPointInfo = controlPointInfo - }); + }, Clock); Add(playfieldContainer = new Container { diff --git a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs index 66e13545d9..a52454d684 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs @@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); + Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock); Child = new ComposeScreen(); } } diff --git a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs index 6cb9a1abfd..244f3b9d3d 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual } }; - Beatmap.Value = new TestWorkingBeatmap(testBeatmap); + Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock); Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock }; } diff --git a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs index b952582ef2..219b0d7b47 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo); + Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock); Add(new SummaryTimeline { diff --git a/osu.Game.Tests/Visual/TestCasePlaybackControl.cs b/osu.Game.Tests/Visual/TestCasePlaybackControl.cs index 15b96d394a..60fd2fa79b 100644 --- a/osu.Game.Tests/Visual/TestCasePlaybackControl.cs +++ b/osu.Game.Tests/Visual/TestCasePlaybackControl.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual Size = new Vector2(200,100) }; - Beatmap.Value = new TestWorkingBeatmap(new Beatmap()); + Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock); Child = playback; } diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index bfbfed082a..9a6d50ab11 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -1,29 +1,106 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; +using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets; +using osuTK; namespace osu.Game.Tests.Beatmaps { public class TestWorkingBeatmap : WorkingBeatmap { - public TestWorkingBeatmap(RulesetInfo ruleset) - : this(new TestBeatmap(ruleset)) + private readonly TrackVirtualManual track; + private readonly IBeatmap beatmap; + + /// + /// Create an instance which creates a for the provided ruleset when requested. + /// + /// The target ruleset. + /// An optional clock which should be used instead of a stopwatch for virtual time progression. + public TestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock) + : this(new TestBeatmap(ruleset), referenceClock) { } - public TestWorkingBeatmap(IBeatmap beatmap) + /// + /// Create an instance which provides the when requested. + /// + /// The beatmap + /// An optional clock which should be used instead of a stopwatch for virtual time progression. + public TestWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock referenceClock = null) : base(beatmap.BeatmapInfo) { this.beatmap = beatmap; + + if (referenceClock != null) + track = new TrackVirtualManual(referenceClock); } - private readonly IBeatmap beatmap; protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; - protected override Track GetTrack() => null; + protected override Track GetTrack() => track; + } + + /// + /// A virtual track which tracks a reference clock. + /// + public class TrackVirtualManual : Track + { + private readonly IFrameBasedClock referenceClock; + private readonly ManualClock clock; + + private bool running; + private double offset; + + public TrackVirtualManual(IFrameBasedClock referenceClock) + { + this.referenceClock = referenceClock; + Length = double.PositiveInfinity; + clock = new ManualClock(); + } + + public override bool Seek(double seek) + { + offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime; + return true; + } + + public override void Start() + { + running = true; + Seek(0); + } + + public override void Reset() + { + Seek(0); + base.Reset(); + } + + public override void Stop() + { + running = false; + } + + public override bool IsRunning => running; + + public override double CurrentTime => running ? clock.CurrentTime : 0; + + protected override void UpdateState() + { + base.UpdateState(); + + clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length); + + if (CurrentTime >= Length) + { + Stop(); + RaiseCompleted(); + } + } } } diff --git a/osu.Game/Tests/Visual/EditorTestCase.cs b/osu.Game/Tests/Visual/EditorTestCase.cs index bc5f937480..b455ed2f05 100644 --- a/osu.Game/Tests/Visual/EditorTestCase.cs +++ b/osu.Game/Tests/Visual/EditorTestCase.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo); + Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo, Clock); LoadComponentAsync(new Editor(), LoadScreen); } diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index a926a06295..60b630513a 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual private Player loadPlayerFor(Ruleset r) { var beatmap = CreateBeatmap(r); - var working = new TestWorkingBeatmap(beatmap); + var working = new TestWorkingBeatmap(beatmap, Clock); workingWeakReferences.Add(working); From 62fe5ad48117a278c658d55c28ee2997eb55271c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 12:35:52 +0900 Subject: [PATCH 035/146] Nest class --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 104 +++++++++--------- 1 file changed, 52 insertions(+), 52 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 9a6d50ab11..aa4b3f3c03 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -43,63 +43,63 @@ namespace osu.Game.Tests.Beatmaps protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => null; protected override Track GetTrack() => track; - } - /// - /// A virtual track which tracks a reference clock. - /// - public class TrackVirtualManual : Track - { - private readonly IFrameBasedClock referenceClock; - private readonly ManualClock clock; - - private bool running; - private double offset; - - public TrackVirtualManual(IFrameBasedClock referenceClock) + /// + /// A virtual track which tracks a reference clock. + /// + public class TrackVirtualManual : Track { - this.referenceClock = referenceClock; - Length = double.PositiveInfinity; - clock = new ManualClock(); - } + private readonly IFrameBasedClock referenceClock; + private readonly ManualClock clock; - public override bool Seek(double seek) - { - offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime; - return true; - } + private bool running; + private double offset; - public override void Start() - { - running = true; - Seek(0); - } - - public override void Reset() - { - Seek(0); - base.Reset(); - } - - public override void Stop() - { - running = false; - } - - public override bool IsRunning => running; - - public override double CurrentTime => running ? clock.CurrentTime : 0; - - protected override void UpdateState() - { - base.UpdateState(); - - clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length); - - if (CurrentTime >= Length) + public TrackVirtualManual(IFrameBasedClock referenceClock) { - Stop(); - RaiseCompleted(); + this.referenceClock = referenceClock; + Length = double.PositiveInfinity; + clock = new ManualClock(); + } + + public override bool Seek(double seek) + { + offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime; + return true; + } + + public override void Start() + { + running = true; + Seek(0); + } + + public override void Reset() + { + Seek(0); + base.Reset(); + } + + public override void Stop() + { + running = false; + } + + public override bool IsRunning => running; + + public override double CurrentTime => running ? clock.CurrentTime : 0; + + protected override void UpdateState() + { + base.UpdateState(); + + clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length); + + if (CurrentTime >= Length) + { + Stop(); + RaiseCompleted(); + } } } } From 0fce23a36bcb358f463971ea70a1dd735d2282ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 12:38:45 +0900 Subject: [PATCH 036/146] Fix test regression --- osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs | 2 +- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs index 219b0d7b47..305924958b 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock); + Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, null); Add(new SummaryTimeline { diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index aa4b3f3c03..e6de9d37b2 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps /// Create an instance which creates a for the provided ruleset when requested. /// /// The target ruleset. - /// An optional clock which should be used instead of a stopwatch for virtual time progression. + /// A clock which should be used instead of a stopwatch for virtual time progression. public TestWorkingBeatmap(RulesetInfo ruleset, IFrameBasedClock referenceClock) : this(new TestBeatmap(ruleset), referenceClock) { From 87dd7bcf6b2d31d7338c153c96b998f0bc70b37d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 13:02:33 +0900 Subject: [PATCH 037/146] Fix one more test regression --- osu.Game/Tests/Visual/EditorTestCase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/EditorTestCase.cs b/osu.Game/Tests/Visual/EditorTestCase.cs index b455ed2f05..67a1cb6de3 100644 --- a/osu.Game/Tests/Visual/EditorTestCase.cs +++ b/osu.Game/Tests/Visual/EditorTestCase.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual [BackgroundDependencyLoader] private void load() { - Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo, Clock); + Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo, null); LoadComponentAsync(new Editor(), LoadScreen); } From af0bb4d5e8cdb14744c7330276c115c53af55a16 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 13:40:39 +0900 Subject: [PATCH 038/146] Remove mods from constructor --- osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs | 5 ++--- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 6 +++--- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs index b1a88b8abd..d808ee528e 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs @@ -7,13 +7,12 @@ namespace osu.Game.Rulesets.Difficulty { public class DifficultyAttributes { - public readonly Mod[] Mods; + public Mod[] Mods; public double StarRating; - public DifficultyAttributes(Mod[] mods) + public DifficultyAttributes() { - Mods = mods; } public DifficultyAttributes(Mod[] mods, double starRating) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index d7ae527bb1..30fc698664 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -25,7 +25,8 @@ namespace osu.Game.Rulesets.Difficulty protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) { - var attributes = CreateDifficultyAttributes(mods); + var attributes = CreateDifficultyAttributes(); + attributes.Mods = mods; if (!beatmap.HitObjects.Any()) return attributes; @@ -132,8 +133,7 @@ namespace osu.Game.Rulesets.Difficulty /// /// Creates an empty . /// - /// The s which difficulty is being processed with. /// The empty . - protected abstract DifficultyAttributes CreateDifficultyAttributes(Mod[] mods); + protected abstract DifficultyAttributes CreateDifficultyAttributes(); } } From 3784b673aec8a3139c622fb9935566834ee03756 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 13:51:19 +0900 Subject: [PATCH 039/146] History -> LimitedCapacityStack + re-xmldoc --- osu.Game/Rulesets/Difficulty/Skills/Skill.cs | 2 +- .../{History.cs => LimitedCapacityStack.cs} | 24 +++++++++++-------- 2 files changed, 15 insertions(+), 11 deletions(-) rename osu.Game/Rulesets/Difficulty/Utils/{History.cs => LimitedCapacityStack.cs} (69%) diff --git a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs index fa7aa8f637..72bb686260 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/Skill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/Skill.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// /// s that were processed previously. They can affect the strain values of the following objects. /// - protected readonly History Previous = new History(2); // Contained objects not used yet + protected readonly LimitedCapacityStack Previous = new LimitedCapacityStack(2); // Contained objects not used yet private double currentStrain = 1; // We keep track of the strain level at all times throughout the beatmap. private double currentSectionPeak = 1; // We also keep track of the peak strain level in the current section. diff --git a/osu.Game/Rulesets/Difficulty/Utils/History.cs b/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs similarity index 69% rename from osu.Game/Rulesets/Difficulty/Utils/History.cs rename to osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs index d6647d5119..95b7d9b19d 100644 --- a/osu.Game/Rulesets/Difficulty/Utils/History.cs +++ b/osu.Game/Rulesets/Difficulty/Utils/LimitedCapacityStack.cs @@ -8,11 +8,13 @@ using System.Collections.Generic; namespace osu.Game.Rulesets.Difficulty.Utils { /// - /// An indexed stack with Push() only, which disposes items at the bottom after the capacity is full. - /// Indexing starts at the top of the stack. + /// An indexed stack with limited depth. Indexing starts at the top of the stack. /// - public class History : IEnumerable + public class LimitedCapacityStack : IEnumerable { + /// + /// The number of elements in the stack. + /// public int Count { get; private set; } private readonly T[] array; @@ -20,10 +22,10 @@ namespace osu.Game.Rulesets.Difficulty.Utils private int marker; // Marks the position of the most recently added item. /// - /// Initializes a new instance of the History class that is empty and has the specified capacity. + /// Constructs a new . /// - /// The number of items the History can hold. - public History(int capacity) + /// The number of items the stack can hold. + public LimitedCapacityStack(int capacity) { if (capacity < 0) throw new ArgumentOutOfRangeException(); @@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Difficulty.Utils } /// - /// The most recently added item is returned at index 0. + /// Retrieves the item at an index in the stack. /// + /// The index of the item to retrieve. The top of the stack is returned at index 0. public T this[int i] { get @@ -52,11 +55,12 @@ namespace osu.Game.Rulesets.Difficulty.Utils } /// - /// Adds the item as the most recent one in the history. - /// The oldest item is disposed if the history is full. + /// Pushes an item to this . /// - public void Push(T item) // Overwrite the oldest item instead of shifting every item by one with every addition. + /// The item to push. + public void Push(T item) { + // Overwrite the oldest item instead of shifting every item by one with every addition. if (marker == 0) marker = capacity - 1; else From 9d8ba4073c8eb5f29674cc0539961904620f5f7c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 14:17:23 +0900 Subject: [PATCH 040/146] Add tests for LimitedCapacityStack --- .../NonVisual/LimitedCapacityStackTest.cs | 115 ++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs diff --git a/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs b/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs new file mode 100644 index 0000000000..1c78b63499 --- /dev/null +++ b/osu.Game.Tests/NonVisual/LimitedCapacityStackTest.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Rulesets.Difficulty.Utils; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class LimitedCapacityStackTest + { + private const int capacity = 3; + + private LimitedCapacityStack stack; + + [SetUp] + public void Setup() + { + stack = new LimitedCapacityStack(capacity); + } + + [Test] + public void TestEmptyStack() + { + Assert.AreEqual(0, stack.Count); + + Assert.Throws(() => + { + int unused = stack[0]; + }); + + int count = 0; + foreach (var unused in stack) + count++; + + Assert.AreEqual(0, count); + } + + [TestCase(1)] + [TestCase(2)] + [TestCase(3)] + public void TestInRangeElements(int count) + { + // e.g. 0 -> 1 -> 2 + for (int i = 0; i < count; i++) + stack.Push(i); + + Assert.AreEqual(count, stack.Count); + + // e.g. 2 -> 1 -> 0 (reverse order) + for (int i = 0; i < stack.Count; i++) + Assert.AreEqual(count - 1 - i, stack[i]); + + // e.g. indices 3, 4, 5, 6 (out of range) + for (int i = stack.Count; i < stack.Count + capacity; i++) + { + Assert.Throws(() => + { + int unused = stack[i]; + }); + } + } + + [TestCase(4)] + [TestCase(5)] + [TestCase(6)] + public void TestOverflowElements(int count) + { + // e.g. 0 -> 1 -> 2 -> 3 + for (int i = 0; i < count; i++) + stack.Push(i); + + Assert.AreEqual(capacity, stack.Count); + + // e.g. 3 -> 2 -> 1 (reverse order) + for (int i = 0; i < stack.Count; i++) + Assert.AreEqual(count - 1 - i, stack[i]); + + // e.g. indices 3, 4, 5, 6 (out of range) + for (int i = stack.Count; i < stack.Count + capacity; i++) + { + Assert.Throws(() => + { + int unused = stack[i]; + }); + } + } + + [TestCase(1)] + [TestCase(2)] + [TestCase(3)] + [TestCase(4)] + [TestCase(5)] + [TestCase(6)] + public void TestEnumerator(int count) + { + // e.g. 0 -> 1 -> 2 -> 3 + for (int i = 0; i < count; i++) + stack.Push(i); + + int enumeratorCount = 0; + int expectedValue = count - 1; + + foreach (var item in stack) + { + Assert.AreEqual(expectedValue, item); + enumeratorCount++; + expectedValue--; + } + + Assert.AreEqual(stack.Count, enumeratorCount); + } + } +} From 93b7b51d0a018dadbe52bff79c9d1ab69a3ce4dc Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 14:29:23 +0900 Subject: [PATCH 041/146] timeRate -> clockRate --- .../CatchLegacyDifficultyCalculator.cs | 8 ++++---- .../ManiaLegacyDifficultyCalculator.cs | 8 ++++---- .../Difficulty/OsuLegacyDifficultyCalculator.cs | 10 +++++----- .../TaikoLegacyDifficultyCalculator.cs | 8 ++++---- .../DifficultyAdjustmentModCombinationsTest.cs | 2 +- .../Rulesets/Difficulty/DifficultyCalculator.cs | 16 ++++++++-------- .../Difficulty/LegacyDifficultyCalculator.cs | 4 ++-- .../Preprocessing/DifficultyHitObject.cs | 4 ++-- 8 files changed, 30 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs index 0a0897d97b..e1f17f309b 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyDifficultyCalculator.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty { } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { if (!beatmap.HitObjects.Any()) return new CatchDifficultyAttributes(mods, 0); @@ -59,12 +59,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); - if (!calculateStrainValues(difficultyHitObjects, timeRate)) + if (!calculateStrainValues(difficultyHitObjects, clockRate)) return new CatchDifficultyAttributes(mods, 0); // this is the same as osu!, so there's potential to share the implementation... maybe - double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; - double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor; + double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; + double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, clockRate)) * star_scaling_factor; return new CatchDifficultyAttributes(mods, starRating) { diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs index 02b03aca5d..833454bf32 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyDifficultyCalculator.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { if (!beatmap.HitObjects.Any()) return new ManiaDifficultyAttributes(mods, 0); @@ -50,15 +50,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty // Note: Stable sort is done so that the ordering of hitobjects with equal start times doesn't change difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime)); - if (!calculateStrainValues(difficultyHitObjects, timeRate)) + if (!calculateStrainValues(difficultyHitObjects, clockRate)) return new ManiaDifficultyAttributes(mods, 0); - double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor; + double starRating = calculateDifficulty(difficultyHitObjects, clockRate) * star_scaling_factor; return new ManiaDifficultyAttributes(mods, starRating) { // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate + GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate }; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs index d01f75df6b..137630fb85 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyDifficultyCalculator.cs @@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty { } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { if (!beatmap.HitObjects.Any()) return new OsuDifficultyAttributes(mods, 0); - OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), timeRate); + OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), clockRate); Skill[] skills = { new Aim(), new Speed() }; - double sectionLength = section_length * timeRate; + double sectionLength = section_length * clockRate; // The first object doesn't generate a strain, so we begin with an incremented section end double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength; @@ -66,8 +66,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2; // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future - double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; - double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; + double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate; + double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; int maxCombo = beatmap.HitObjects.Count; // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs index 650b367e34..22ee39541b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyDifficultyCalculator.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { if (!beatmap.HitObjects.Any()) return new TaikoDifficultyAttributes(mods, 0); @@ -46,15 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty // Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure. difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime)); - if (!calculateStrainValues(difficultyHitObjects, timeRate)) + if (!calculateStrainValues(difficultyHitObjects, clockRate)) return new TaikoDifficultyAttributes(mods, 0); - double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor; + double starRating = calculateDifficulty(difficultyHitObjects, clockRate) * star_scaling_factor; return new TaikoDifficultyAttributes(mods, starRating) { // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future - GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate, + GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate, MaxCombo = beatmap.HitObjects.Count(h => h is Hit) }; } diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index f57f25e1ff..cc73cd54a2 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -146,7 +146,7 @@ namespace osu.Game.Tests.NonVisual protected override Mod[] DifficultyAdjustmentMods { get; } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => throw new NotImplementedException(); + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) => throw new NotImplementedException(); } } } diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 30fc698664..ecfca9c589 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Difficulty { } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) + protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { var attributes = CreateDifficultyAttributes(); attributes.Mods = mods; @@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Difficulty if (!beatmap.HitObjects.Any()) return attributes; - var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, timeRate).OrderBy(h => h.BaseObject.StartTime).ToList(); + var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList(); var skills = CreateSkills(); - double sectionLength = SectionLength * timeRate; + double sectionLength = SectionLength * clockRate; // The first object doesn't generate a strain, so we begin with an incremented section end double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength; @@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Difficulty foreach (Skill s in skills) s.SaveCurrentPeak(); - PopulateAttributes(attributes, beatmap, skills, timeRate); + PopulateAttributes(attributes, beatmap, skills, clockRate); return attributes; } @@ -113,16 +113,16 @@ namespace osu.Game.Rulesets.Difficulty /// The to populate with information about the difficulty of . /// The whose difficulty was processed. /// The skills which processed the difficulty. - /// The rate of time in . - protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate); + /// The rate at which the gameplay clock is run at. + protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double clockRate); /// /// Enumerates s to be processed from s in the . /// /// The providing the s to enumerate. - /// The rate of time in . + /// The rate at which the gameplay clock is run at. /// The enumerated s. - protected abstract IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate); + protected abstract IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate); /// /// Creates the s to calculate the difficulty of s. diff --git a/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs index 15565ef847..a1324601aa 100644 --- a/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs @@ -100,8 +100,8 @@ namespace osu.Game.Rulesets.Difficulty /// /// The to compute the difficulty for. /// The s that should be applied. - /// The rate of time in . + /// The rate at which the gameplay clock is run at. /// A structure containing the difficulty attributes. - protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate); + protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate); } } diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs index 77c9b7e47f..23a8740f3d 100644 --- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing /// public readonly HitObject LastObject; - public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) + public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) { BaseObject = hitObject; LastObject = lastObject; - DeltaTime = (hitObject.StartTime - lastObject.StartTime) / timeRate; + DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate; } } } From 7ed461aa8c31a55775fde83f39d273c8b4383542 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 14:30:59 +0900 Subject: [PATCH 042/146] XMLDoc DifficultyHitObject --- .../Preprocessing/DifficultyHitObject.cs | 23 +++++++++++++------ 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs index 23a8740f3d..ebbffb5143 100644 --- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -5,23 +5,32 @@ using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Difficulty.Preprocessing { + /// + /// Wraps a and provides additional information to be used for difficulty calculation. + /// public class DifficultyHitObject { /// - /// Milliseconds elapsed since the of the previous . - /// - public double DeltaTime { get; private set; } - - /// - /// The this refers to. + /// The this wraps. /// public readonly HitObject BaseObject; /// - /// The previous to . + /// The last which occurs before . /// public readonly HitObject LastObject; + /// + /// Amount of time elapsed between and . + /// + public readonly double DeltaTime; + + /// + /// Creates a new . + /// + /// The which this wraps. + /// The last which occurs before in the beatmap. + /// The rate at which the gameplay clock is run at. public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) { BaseObject = hitObject; From ade5763160835ef79f0794e709dd2da820f0b16c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 14:34:02 +0900 Subject: [PATCH 043/146] Fix post-merge errors --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs | 6 ------ osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs index 9a9e72a056..6e991a1d08 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Osu.Difficulty { @@ -13,10 +12,5 @@ namespace osu.Game.Rulesets.Osu.Difficulty public double ApproachRate; public double OverallDifficulty; public int MaxCombo; - - public OsuDifficultyAttributes(Mod[] mods) - : base(mods) - { - } } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 13d1621a39..9bbdb75343 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty new Speed() }; - protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new OsuDifficultyAttributes(mods); + protected override DifficultyAttributes CreateDifficultyAttributes() => new OsuDifficultyAttributes(); protected override Mod[] DifficultyAdjustmentMods => new Mod[] { From 0609fcf7d4a2a06af0b04d91a6432aebe3008494 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 15:52:53 +0900 Subject: [PATCH 044/146] Fix TestCaseMultiScreen intermittent failures --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index fc4037f58b..8faaefb0bd 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual Multiplayer multi = new Multiplayer(); AddStep(@"show", () => LoadScreen(multi)); - AddWaitStep(5); + AddUntilStep(() => multi.IsCurrentScreen(), "wait until current"); AddStep(@"exit", multi.Exit); } } From bf1782636368d6428d0c9b7219fd22dcc858bd34 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 16:30:29 +0900 Subject: [PATCH 045/146] Fix post-merge errors --- .../Difficulty/ManiaDifficultyAttributes.cs | 6 ------ .../Difficulty/ManiaDifficultyCalculator.cs | 2 +- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs index 4aa6cd730d..3ff665d2c8 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs @@ -2,17 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Difficulty { public class ManiaDifficultyAttributes : DifficultyAttributes { public double GreatHitWindow; - - public ManiaDifficultyAttributes(Mod[] mods) - : base(mods) - { - } } } diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 523ac46515..1e7e16329a 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty return skills.ToArray(); } - protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new ManiaDifficultyAttributes(mods); + protected override DifficultyAttributes CreateDifficultyAttributes() => new ManiaDifficultyAttributes(); protected override Mod[] DifficultyAdjustmentMods { From 7ba0d090fc2a1491050c05c48219add0ad0306a8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 16:40:52 +0900 Subject: [PATCH 046/146] Fix post-merge errors --- .../Difficulty/TaikoDifficultyAttributes.cs | 6 ------ .../Difficulty/TaikoDifficultyCalculator.cs | 2 +- 2 files changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs index 07721e2ac5..75d3807bba 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Taiko.Difficulty { @@ -10,10 +9,5 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { public double GreatHitWindow; public int MaxCombo; - - public TaikoDifficultyAttributes(Mod[] mods) - : base(mods) - { - } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 1cdb3495ae..e2c0ea7f46 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override Skill[] CreateSkills() => new Skill[] { new Strain() }; - protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new TaikoDifficultyAttributes(mods); + protected override DifficultyAttributes CreateDifficultyAttributes() => new TaikoDifficultyAttributes(); protected override Mod[] DifficultyAdjustmentMods => new Mod[] { From 3abb281ad570ceebdd58a5d53457e031f24fd239 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 16:41:53 +0900 Subject: [PATCH 047/146] Fix post-merge errors --- .../Difficulty/CatchDifficultyAttributes.cs | 6 ------ .../Difficulty/CatchDifficultyCalculator.cs | 3 +-- 2 files changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs index 8669543841..75f5b18607 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Difficulty; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Difficulty { @@ -10,10 +9,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty { public double ApproachRate; public int MaxCombo; - - public CatchDifficultyAttributes(Mod[] mods) - : base(mods) - { - } } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index d4110ab1e1..f8ca066a4f 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -12,7 +12,6 @@ using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Difficulty { @@ -78,6 +77,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty new Movement(), }; - protected override DifficultyAttributes CreateDifficultyAttributes(Mod[] mods) => new CatchDifficultyAttributes(mods); + protected override DifficultyAttributes CreateDifficultyAttributes() => new CatchDifficultyAttributes(); } } From 618455f7ba3496591bc8ea2e8859e7ae74de3328 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 16:47:59 +0900 Subject: [PATCH 048/146] Remove exit step (needs login to show properly) --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index 8faaefb0bd..ff95d5836d 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -26,8 +26,6 @@ namespace osu.Game.Tests.Visual Multiplayer multi = new Multiplayer(); AddStep(@"show", () => LoadScreen(multi)); - AddUntilStep(() => multi.IsCurrentScreen(), "wait until current"); - AddStep(@"exit", multi.Exit); } } } From 4504aee089f3a2dd6400ef98aaf3d8705196a353 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 16:50:56 +0900 Subject: [PATCH 049/146] Unnecessary using --- osu.Game.Tests/Visual/TestCaseMultiScreen.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs index ff95d5836d..804e3c5b1f 100644 --- a/osu.Game.Tests/Visual/TestCaseMultiScreen.cs +++ b/osu.Game.Tests/Visual/TestCaseMultiScreen.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Screens; using osu.Game.Screens.Multi; using osu.Game.Screens.Multi.Lounge; using osu.Game.Screens.Multi.Lounge.Components; From ca8b7f24b46f69c92478408f42a9a549a86d0e2c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:36:33 +0900 Subject: [PATCH 050/146] Remove PopulateAttributes() --- .../Difficulty/DifficultyCalculator.cs | 22 +++++-------------- 1 file changed, 6 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index ecfca9c589..c6e54c52e7 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -25,14 +25,12 @@ namespace osu.Game.Rulesets.Difficulty protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { - var attributes = CreateDifficultyAttributes(); - attributes.Mods = mods; + var skills = CreateSkills(); if (!beatmap.HitObjects.Any()) - return attributes; + return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); var difficultyHitObjects = CreateDifficultyHitObjects(beatmap, clockRate).OrderBy(h => h.BaseObject.StartTime).ToList(); - var skills = CreateSkills(); double sectionLength = SectionLength * clockRate; @@ -60,9 +58,7 @@ namespace osu.Game.Rulesets.Difficulty foreach (Skill s in skills) s.SaveCurrentPeak(); - PopulateAttributes(attributes, beatmap, skills, clockRate); - - return attributes; + return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); } /// @@ -108,13 +104,13 @@ namespace osu.Game.Rulesets.Difficulty protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty(); /// - /// Populates after difficulty has been processed. + /// Creates to describe beatmap's calculated difficulty. /// - /// The to populate with information about the difficulty of . /// The whose difficulty was processed. + /// The s that were applied during the process. /// The skills which processed the difficulty. /// The rate at which the gameplay clock is run at. - protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double clockRate); + protected abstract DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate); /// /// Enumerates s to be processed from s in the . @@ -129,11 +125,5 @@ namespace osu.Game.Rulesets.Difficulty /// /// The s. protected abstract Skill[] CreateSkills(); - - /// - /// Creates an empty . - /// - /// The empty . - protected abstract DifficultyAttributes CreateDifficultyAttributes(); } } From 847f7d8658f1124dbac22b7c2d778538cb200b95 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:38:33 +0900 Subject: [PATCH 051/146] Adjust with PopulateAttributes() removal --- .../Difficulty/OsuDifficultyCalculator.cs | 26 ++++++++++--------- 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 9bbdb75343..70ee7e251d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,28 +25,32 @@ namespace osu.Game.Rulesets.Osu.Difficulty { } - protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { - var osuAttributes = (OsuDifficultyAttributes)attributes; + if (beatmap.HitObjects.Count == 0) + return new OsuDifficultyAttributes(); double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2; // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future - double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; - double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; + double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate; + double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; int maxCombo = beatmap.HitObjects.Count; // Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above) maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1); - osuAttributes.StarRating = starRating; - osuAttributes.AimStrain = aimRating; - osuAttributes.SpeedStrain = speedRating; - osuAttributes.ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5; - osuAttributes.OverallDifficulty = (80 - hitWindowGreat) / 6; - osuAttributes.MaxCombo = maxCombo; + return new OsuDifficultyAttributes + { + StarRating = starRating, + AimStrain = aimRating, + SpeedStrain = speedRating, + ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, + OverallDifficulty = (80 - hitWindowGreat) / 6, + MaxCombo = maxCombo + }; } protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) @@ -69,8 +73,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty new Speed() }; - protected override DifficultyAttributes CreateDifficultyAttributes() => new OsuDifficultyAttributes(); - protected override Mod[] DifficultyAdjustmentMods => new Mod[] { new OsuModDoubleTime(), From 37f9ac6eca7b5816c0210f93ee7ef2ce40a1bc78 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:39:30 +0900 Subject: [PATCH 052/146] Populate mods too --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 70ee7e251d..63d172d22b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return new OsuDifficultyAttributes { StarRating = starRating, + Mods = mods, AimStrain = aimRating, SpeedStrain = speedRating, ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5, From f19a52b960c19f767ea134a8c5cf9b80901c46c2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:40:35 +0900 Subject: [PATCH 053/146] Rename argument --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 63d172d22b..b146d201cc 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty }; } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { // The first jump is formed by the first two hitobjects of the map. // If the map has less than two OsuHitObjects, the enumerator will not return anything. @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty var last = beatmap.HitObjects[i - 1]; var current = beatmap.HitObjects[i]; - yield return new OsuDifficultyHitObject(current, lastLast, last, timeRate); + yield return new OsuDifficultyHitObject(current, lastLast, last, clockRate); } } From 2765ffa19093b796b38e8bf0efe3bcd2d7ebb486 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:42:24 +0900 Subject: [PATCH 054/146] Update with PopulateAttributes() removal --- .../Difficulty/CatchDifficultyCalculator.cs | 25 +++++++++++-------- .../Preprocessing/CatchDifficultyHitObject.cs | 4 +-- 2 files changed, 16 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index f8ca066a4f..d29dd4591e 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -12,6 +12,7 @@ using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Catch.Difficulty { @@ -30,19 +31,23 @@ namespace osu.Game.Rulesets.Catch.Difficulty halfCatchWidth = catcher.CatchWidth * 0.5f; } - protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { - var catchAttributes = (CatchDifficultyAttributes)attributes; + if (beatmap.HitObjects.Count == 0) + return new CatchDifficultyAttributes(); // this is the same as osu!, so there's potential to share the implementation... maybe - double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate; + double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; - catchAttributes.StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor; - catchAttributes.ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0; - catchAttributes.MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)); + return new CatchDifficultyAttributes + { + StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor, + ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0, + MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)) + }; } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { CatchHitObject lastObject = null; @@ -58,13 +63,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty { // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations. case Fruit fruit: - yield return new CatchDifficultyHitObject(fruit, lastObject, timeRate, halfCatchWidth); + yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth); lastObject = hitObject; break; case JuiceStream _: foreach (var nested in hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet))) { - yield return new CatchDifficultyHitObject(nested, lastObject, timeRate, halfCatchWidth); + yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth); lastObject = nested; } break; @@ -76,7 +81,5 @@ namespace osu.Game.Rulesets.Catch.Difficulty { new Movement(), }; - - protected override DifficultyAttributes CreateDifficultyAttributes() => new CatchDifficultyAttributes(); } } diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs index 6ce45bbbde..6d00bb27b5 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing /// public readonly double StrainTime; - public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate, float halfCatcherWidth) - : base(hitObject, lastObject, timeRate) + public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth) + : base(hitObject, lastObject, clockRate) { // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps. var scalingFactor = normalized_hitobject_radius / halfCatcherWidth; From 8459cf6ed0f28c08e0da4aebf8ce26d63c284bd6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:43:12 +0900 Subject: [PATCH 055/146] Missed argument --- .../Difficulty/Preprocessing/OsuDifficultyHitObject.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 31e69de6ab..930c711783 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing private readonly OsuHitObject lastLastObject; private readonly OsuHitObject lastObject; - public OsuDifficultyHitObject(HitObject hitObject, HitObject lastLastObject, HitObject lastObject, double timeRate) - : base(hitObject, lastObject, timeRate) + public OsuDifficultyHitObject(HitObject hitObject, HitObject lastLastObject, HitObject lastObject, double clockRate) + : base(hitObject, lastObject, clockRate) { this.lastLastObject = (OsuHitObject)lastLastObject; this.lastObject = (OsuHitObject)lastObject; From 0ef15f5bd5156b04cd972e553ebd64c9f6b7ca67 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:45:16 +0900 Subject: [PATCH 056/146] Update with PopulateAttributes() removal --- .../Preprocessing/TaikoDifficultyHitObject.cs | 4 ++-- .../Difficulty/TaikoDifficultyCalculator.cs | 24 ++++++++++--------- 2 files changed, 15 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs index 4d63d81663..24345275c1 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObject.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing { public readonly bool HasTypeChange; - public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) - : base(hitObject, lastObject, timeRate) + public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) + : base(hitObject, lastObject, clockRate) { HasTypeChange = lastObject is RimHit != hitObject is RimHit; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index e2c0ea7f46..d973b80e12 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -24,27 +24,29 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { } - protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { - var taikoAttributes = (TaikoDifficultyAttributes)attributes; + if (beatmap.HitObjects.Count == 0) + return new TaikoDifficultyAttributes(); - taikoAttributes.StarRating = skills.Single().DifficultyValue() * star_scaling_factor; - - // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future - taikoAttributes.GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; - taikoAttributes.MaxCombo = beatmap.HitObjects.Count(h => h is Hit); + return new TaikoDifficultyAttributes + { + StarRating = skills.Single().DifficultyValue() * star_scaling_factor, + Mods = mods, + // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future + GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate, + MaxCombo = beatmap.HitObjects.Count(h => h is Hit), + }; } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { for (int i = 1; i < beatmap.HitObjects.Count; i++) - yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], timeRate); + yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } protected override Skill[] CreateSkills() => new Skill[] { new Strain() }; - protected override DifficultyAttributes CreateDifficultyAttributes() => new TaikoDifficultyAttributes(); - protected override Mod[] DifficultyAdjustmentMods => new Mod[] { new TaikoModDoubleTime(), From 1a645b511592f6a1b275b69d24e874c4c939369b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:45:52 +0900 Subject: [PATCH 057/146] Fix mods not being populated --- .../Difficulty/CatchDifficultyCalculator.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index d29dd4591e..9e6511b362 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { if (beatmap.HitObjects.Count == 0) - return new CatchDifficultyAttributes(); + return new CatchDifficultyAttributes { Mods = mods }; // this is the same as osu!, so there's potential to share the implementation... maybe double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate; @@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty return new CatchDifficultyAttributes { StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor, + Mods = mods, ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0, MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)) }; From 21f9c813b20f48d0819d36f16c3963eec1a8cccb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:46:18 +0900 Subject: [PATCH 058/146] Fix mods not being populated --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index b146d201cc..3a0467a0c8 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { if (beatmap.HitObjects.Count == 0) - return new OsuDifficultyAttributes(); + return new OsuDifficultyAttributes { Mods = mods }; double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier; double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; From c264a9cc74ad9b64026793a2c7ab9a7f1726ed84 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:46:40 +0900 Subject: [PATCH 059/146] Fix mods not being populated --- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index d973b80e12..bed0fd9479 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { if (beatmap.HitObjects.Count == 0) - return new TaikoDifficultyAttributes(); + return new TaikoDifficultyAttributes { Mods = mods }; return new TaikoDifficultyAttributes { From 5457097342ee87769bdb3fcf4557e482213b4765 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:48:00 +0900 Subject: [PATCH 060/146] Update with PopulateAttributes() removal --- .../Difficulty/ManiaDifficultyCalculator.cs | 22 ++++++++++--------- .../Preprocessing/ManiaDifficultyHitObject.cs | 4 ++-- 2 files changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 1e7e16329a..548a5d1bca 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -29,14 +29,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); } - protected override void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double timeRate) + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) { - var maniaAttributes = (ManiaDifficultyAttributes)attributes; + if (beatmap.HitObjects.Count == 0) + return new ManiaDifficultyAttributes { Mods = mods }; - maniaAttributes.StarRating = difficultyValue(skills) * star_scaling_factor; - - // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future - maniaAttributes.GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate; + return new ManiaDifficultyAttributes + { + StarRating = difficultyValue(skills) * star_scaling_factor, + Mods = mods, + // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future + GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate, + }; } private double difficultyValue(Skill[] skills) @@ -71,12 +75,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty return difficulty; } - protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double timeRate) + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { columnCount = ((ManiaBeatmap)beatmap).TotalColumns; for (int i = 1; i < beatmap.HitObjects.Count; i++) - yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], timeRate); + yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } protected override Skill[] CreateSkills() @@ -89,8 +93,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty return skills.ToArray(); } - protected override DifficultyAttributes CreateDifficultyAttributes() => new ManiaDifficultyAttributes(); - protected override Mod[] DifficultyAdjustmentMods { get diff --git a/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs b/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs index aa823e7586..29ba934e9f 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/Preprocessing/ManiaDifficultyHitObject.cs @@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing { public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject; - public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double timeRate) - : base(hitObject, lastObject, timeRate) + public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate) + : base(hitObject, lastObject, clockRate) { } } From 4dcf39846de896ebff28d5ae5536c99bf13fdaa9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:52:59 +0900 Subject: [PATCH 061/146] Pass beatmap to CreateSkills() --- .../Rulesets/Difficulty/DifficultyCalculator.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index c6e54c52e7..29ec9aae25 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Difficulty protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { - var skills = CreateSkills(); + var skills = CreateSkills(beatmap); if (!beatmap.HitObjects.Any()) return CreateDifficultyAttributes(beatmap, mods, skills, clockRate); @@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Difficulty /// /// Creates to describe beatmap's calculated difficulty. /// - /// The whose difficulty was processed. - /// The s that were applied during the process. - /// The skills which processed the difficulty. + /// The whose difficulty was calculated. + /// The s that difficulty was calculated with. + /// The skills which processed the beatmap. /// The rate at which the gameplay clock is run at. protected abstract DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate); @@ -121,9 +121,10 @@ namespace osu.Game.Rulesets.Difficulty protected abstract IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate); /// - /// Creates the s to calculate the difficulty of s. + /// Creates the s to calculate the difficulty of an . /// + /// The whose difficulty will be calculated.The s. - protected abstract Skill[] CreateSkills(); + protected abstract Skill[] CreateSkills(IBeatmap beatmap); } } From ea281e8596e51028a6e24b71cd5feca905dd5a57 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:54:00 +0900 Subject: [PATCH 062/146] Add beatmap argument --- osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index 9e6511b362..89f3a8c25e 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty } } - protected override Skill[] CreateSkills() => new Skill[] + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Movement(), }; From 4efc03cdf0ab1e401f85d192ded9124e8e365d14 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:56:38 +0900 Subject: [PATCH 063/146] Add beatmap argument + fix crashes --- .../Difficulty/ManiaDifficultyCalculator.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 548a5d1bca..4790bde9ee 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -19,8 +19,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty { private const double star_scaling_factor = 0.018; - private int columnCount; - private readonly bool isForCurrentRuleset; public ManiaDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) @@ -77,14 +75,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - columnCount = ((ManiaBeatmap)beatmap).TotalColumns; for (int i = 1; i < beatmap.HitObjects.Count; i++) yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } - protected override Skill[] CreateSkills() + protected override Skill[] CreateSkills(IBeatmap beatmap) { + int columnCount = ((ManiaBeatmap)beatmap).TotalColumns; + var skills = new List { new Overall(columnCount) }; for (int i = 0; i < columnCount; i++) From 5ff890434cdd2da760087b60629006bf3bec127b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:57:29 +0900 Subject: [PATCH 064/146] Add beatmap argument --- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index bed0fd9479..685ad9949b 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty yield return new TaikoDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } - protected override Skill[] CreateSkills() => new Skill[] { new Strain() }; + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Strain() }; protected override Mod[] DifficultyAdjustmentMods => new Mod[] { From 03802930989a83dfdbbf3745757e0bab2fcf4e44 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 17:58:02 +0900 Subject: [PATCH 065/146] Add beatmap argument --- osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 3a0467a0c8..e2a1542574 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty } } - protected override Skill[] CreateSkills() => new Skill[] + protected override Skill[] CreateSkills(IBeatmap beatmap) => new Skill[] { new Aim(), new Speed() From 703df770002511ab2bb58f20263117b7184144c6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 19:16:03 +0900 Subject: [PATCH 066/146] Update in-line with framework IsActive changes --- osu.Game/OsuGame.cs | 16 +++++++--------- osu.Game/Screens/Play/PauseContainer.cs | 2 +- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7b4ff3d295..e3b3a9ed79 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -120,6 +120,8 @@ namespace osu.Game forwardLoggedErrorsToNotifications(); RavenLogger = new RavenLogger(this); + + IsActive.BindValueChanged(updateActiveState); } public void ToggleSettings() => settings.ToggleVisibility(); @@ -674,16 +676,12 @@ namespace osu.Game private readonly BindableDouble inactiveVolumeAdjust = new BindableDouble(); - protected override void OnDeactivated() + private void updateActiveState(bool isActive) { - base.OnDeactivated(); - Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); - } - - protected override void OnActivated() - { - base.OnActivated(); - Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); + if (isActive) + Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); + else + Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); } public bool OnReleased(GlobalAction action) => false; diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 8dae0ab964..7889be493e 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -116,7 +116,7 @@ namespace osu.Game.Screens.Play protected override void Update() { // eagerly pause when we lose window focus (if we are locally playing). - if (!game.IsActive && CanPause) + if (!game.IsActive.Value && CanPause) Pause(); if (!IsPaused) From 49eadcb575fd9a37c322f407fd0aa77a846864c9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 19 Feb 2019 19:44:09 +0900 Subject: [PATCH 067/146] Update active state immediately + fix potential nullref --- osu.Game/OsuGame.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index e3b3a9ed79..914ecba30d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -120,8 +120,6 @@ namespace osu.Game forwardLoggedErrorsToNotifications(); RavenLogger = new RavenLogger(this); - - IsActive.BindValueChanged(updateActiveState); } public void ToggleSettings() => settings.ToggleVisibility(); @@ -185,6 +183,8 @@ namespace osu.Game configSkin.TriggerChange(); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); + + IsActive.BindValueChanged(updateActiveState, true); } private ExternalLinkOpener externalLinkOpener; From d6a2fe6891173c82c9309d5a56962c3f6707b392 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 10:29:08 +0900 Subject: [PATCH 068/146] Remove excess newline --- osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 4790bde9ee..59fed1031f 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -75,7 +75,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) { - for (int i = 1; i < beatmap.HitObjects.Count; i++) yield return new ManiaDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate); } From 2c76a039ca3ebab69ef0bc199e0692e1bb9cf8f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 10:46:25 +0900 Subject: [PATCH 069/146] Remove unnecessary folder reference --- osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index 563ed2e7ca..656ebcc7c2 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -10,7 +10,4 @@ - - - - \ No newline at end of file + From b4bb87fee39516895d80bd431a6c98c18e233229 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 12:08:30 +0900 Subject: [PATCH 070/146] Make TrackVirtualTracking more accurate on seeks/stops --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 41 +++++++++++++++---- 1 file changed, 34 insertions(+), 7 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index e6de9d37b2..90f2449f53 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -50,28 +50,32 @@ namespace osu.Game.Tests.Beatmaps public class TrackVirtualManual : Track { private readonly IFrameBasedClock referenceClock; - private readonly ManualClock clock; + + private readonly ManualClock clock = new ManualClock(); private bool running; + + /// + /// Local offset added to the reference clock to resolve correct time. + /// private double offset; public TrackVirtualManual(IFrameBasedClock referenceClock) { this.referenceClock = referenceClock; Length = double.PositiveInfinity; - clock = new ManualClock(); } public override bool Seek(double seek) { - offset = MathHelper.Clamp(seek, 0, Length) - referenceClock.CurrentTime; + offset = MathHelper.Clamp(seek, 0, Length); + lastReferenceTime = null; return true; } public override void Start() { running = true; - Seek(0); } public override void Reset() @@ -82,18 +86,41 @@ namespace osu.Game.Tests.Beatmaps public override void Stop() { - running = false; + if (running) + { + running = false; + // on stopping, the current value should be transferred out of the clock, as we can no longer rely on + // the referenceClock (which will still be counting time). + offset = clock.CurrentTime; + lastReferenceTime = null; + } } public override bool IsRunning => running; - public override double CurrentTime => running ? clock.CurrentTime : 0; + private double? lastReferenceTime; + + public override double CurrentTime => clock.CurrentTime; protected override void UpdateState() { base.UpdateState(); - clock.CurrentTime = Math.Min(referenceClock.CurrentTime + offset, Length); + if (running) + { + double refTime = referenceClock.CurrentTime; + + if (!lastReferenceTime.HasValue) + { + // if the clock just started running, the current value should be transferred to the offset + // (to zero the progression of time). + offset -= refTime; + } + + lastReferenceTime = referenceClock.CurrentTime; + } + + clock.CurrentTime = Math.Min((lastReferenceTime ?? 0) + offset, Length); if (CurrentTime >= Length) { From f6d70e687b471dc9686a99ebbb97695df9e6f2c1 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Wed, 20 Feb 2019 12:27:25 +0900 Subject: [PATCH 071/146] Use correct local variable Co-Authored-By: peppy --- osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs index 90f2449f53..90b5178169 100644 --- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs @@ -117,7 +117,7 @@ namespace osu.Game.Tests.Beatmaps offset -= refTime; } - lastReferenceTime = referenceClock.CurrentTime; + lastReferenceTime = refTime; } clock.CurrentTime = Math.Min((lastReferenceTime ?? 0) + offset, Length); From d25d10d8fcc511059a4486b36dd209ab5318b3a4 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 14:13:54 +0900 Subject: [PATCH 072/146] Fix position not being set for the first hitobject --- .../CatchDifficultyCalculatorTest.cs | 2 +- .../Difficulty/Preprocessing/CatchDifficultyHitObject.cs | 2 ++ osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs | 9 ++++++--- 3 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index c9831aad6d..fc2a153f49 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(3.8701854263563118d, "diffcalc-test")] + [TestCase(3.8701758020428221d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); diff --git a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs index 6d00bb27b5..24e526ed19 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Preprocessing/CatchDifficultyHitObject.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing public new CatchHitObject LastObject => (CatchHitObject)base.LastObject; public readonly float NormalizedPosition; + public readonly float LastNormalizedPosition; /// /// Milliseconds elapsed since the start time of the previous , with a minimum of 25ms. @@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing var scalingFactor = normalized_hitobject_radius / halfCatcherWidth; NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; + LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor; // Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure StrainTime = Math.Max(25, DeltaTime); diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs index e06ca08fbe..d146153294 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs @@ -21,20 +21,23 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills protected override double DecayWeight => 0.94; - private float lastPlayerPosition; + private float? lastPlayerPosition; private float lastDistanceMoved; protected override double StrainValueOf(DifficultyHitObject current) { var catchCurrent = (CatchDifficultyHitObject)current; + if (lastPlayerPosition == null) + lastPlayerPosition = catchCurrent.LastNormalizedPosition; + float playerPosition = MathHelper.Clamp( - lastPlayerPosition, + lastPlayerPosition.Value, catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error), catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error) ); - float distanceMoved = playerPosition - lastPlayerPosition; + float distanceMoved = playerPosition - lastPlayerPosition.Value; double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500; double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime); From a2aa3ec5cbdf526d441bed261f9d2c265ec26b7a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 12 Feb 2019 13:04:46 +0900 Subject: [PATCH 073/146] Adjust sprite texts in-line with framework changes --- osu.Desktop/Overlays/VersionManager.cs | 5 +- .../TestCaseNotes.cs | 3 +- .../UI/DrawableManiaJudgement.cs | 3 +- osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs | 3 +- .../Objects/Drawables/Pieces/NumberPiece.cs | 4 +- .../Drawables/Pieces/SpinnerSpmCounter.cs | 7 +- .../Visual/TestCaseBeatSyncedContainer.cs | 5 +- osu.Game.Tests/Visual/TestCaseChatLink.cs | 2 +- .../Visual/TestCaseHoldToConfirmOverlay.cs | 3 +- .../Visual/TestCaseWaveContainer.cs | 2 +- .../Drawables/BeatmapSetOnlineStatusPill.cs | 7 +- .../Graphics/Cursor/OsuTooltipContainer.cs | 6 +- osu.Game/Graphics/DrawableDate.cs | 3 +- osu.Game/Graphics/OsuFont.cs | 71 +++++++++++++++++++ osu.Game/Graphics/Sprites/OsuSpriteText.cs | 4 +- .../UserInterface/BreadcrumbControl.cs | 2 +- .../Graphics/UserInterface/DialogButton.cs | 15 +--- osu.Game/Graphics/UserInterface/OsuButton.cs | 2 +- osu.Game/Graphics/UserInterface/OsuMenu.cs | 5 +- .../Graphics/UserInterface/OsuTabControl.cs | 4 +- .../UserInterface/OsuTabControlCheckbox.cs | 6 +- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 4 +- .../Graphics/UserInterface/PageTabControl.cs | 4 +- .../UserInterface/PercentageCounter.cs | 2 +- .../Graphics/UserInterface/RollingCounter.cs | 14 +--- .../Graphics/UserInterface/ScoreCounter.cs | 2 +- .../Online/Leaderboards/LeaderboardScore.cs | 22 +++--- .../Online/Leaderboards/MessagePlaceholder.cs | 2 +- osu.Game/Online/Leaderboards/Placeholder.cs | 3 +- .../AccountCreation/ErrorTextFlowContainer.cs | 3 +- .../Overlays/AccountCreation/ScreenEntry.cs | 4 +- .../Overlays/AccountCreation/ScreenWarning.cs | 7 +- .../Overlays/AccountCreation/ScreenWelcome.cs | 6 +- osu.Game/Overlays/BeatmapSet/AuthorInfo.cs | 17 ++--- osu.Game/Overlays/BeatmapSet/BasicStats.cs | 3 +- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 9 +-- .../BeatmapSet/Buttons/DownloadButton.cs | 12 ++-- osu.Game/Overlays/BeatmapSet/Header.cs | 9 +-- osu.Game/Overlays/BeatmapSet/Info.cs | 5 +- .../BeatmapSet/Scores/ClickableUsername.cs | 14 ++-- .../BeatmapSet/Scores/DrawableScore.cs | 9 ++- .../BeatmapSet/Scores/DrawableTopScore.cs | 12 +--- osu.Game/Overlays/BeatmapSet/SuccessRate.cs | 6 +- osu.Game/Overlays/Chat/ChatLine.cs | 11 ++- .../Chat/Selection/ChannelListItem.cs | 9 +-- .../Overlays/Chat/Selection/ChannelSection.cs | 4 +- .../Chat/Selection/ChannelSelectionOverlay.cs | 2 +- .../Chat/Tabs/ChannelSelectorTabItem.cs | 4 +- osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs | 5 +- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 +- osu.Game/Overlays/Direct/DirectGridPanel.cs | 12 ++-- osu.Game/Overlays/Direct/DirectListPanel.cs | 12 ++-- osu.Game/Overlays/Direct/DirectPanel.cs | 5 +- osu.Game/Overlays/Direct/Header.cs | 2 +- osu.Game/Overlays/DirectOverlay.cs | 5 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 3 +- osu.Game/Overlays/KeyBindingOverlay.cs | 3 +- .../Overlays/MedalSplash/DrawableMedal.cs | 8 +-- osu.Game/Overlays/Mods/ModButton.cs | 3 +- osu.Game/Overlays/Mods/ModSection.cs | 3 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 ++-- osu.Game/Overlays/Music/PlaylistItem.cs | 9 +-- osu.Game/Overlays/MusicController.cs | 6 +- .../Notifications/NotificationSection.cs | 4 +- .../Notifications/ProgressNotification.cs | 5 +- .../Notifications/SimpleNotification.cs | 2 +- osu.Game/Overlays/OnScreenDisplay.cs | 9 +-- .../Overlays/Profile/Components/GradeBadge.cs | 4 +- .../Overlays/Profile/Header/BadgeContainer.cs | 5 +- osu.Game/Overlays/Profile/Header/RankGraph.cs | 12 ++-- osu.Game/Overlays/Profile/ProfileHeader.cs | 20 ++---- osu.Game/Overlays/Profile/ProfileSection.cs | 6 +- .../Sections/BeatmapMetadataContainer.cs | 7 +- .../Historical/DrawableMostPlayedRow.cs | 12 ++-- .../Profile/Sections/Kudosu/KudosuInfo.cs | 8 +-- .../Profile/Sections/PaginatedContainer.cs | 8 +-- .../Ranks/DrawablePerformanceScore.cs | 6 +- .../Sections/Ranks/DrawableProfileScore.cs | 3 +- .../Sections/Ranks/DrawableTotalScore.cs | 4 +- .../Sections/Recent/DrawableRecentActivity.cs | 2 +- .../SearchableList/HeaderTabControl.cs | 3 +- .../Sections/General/LoginSettings.cs | 5 +- osu.Game/Overlays/Settings/SettingsFooter.cs | 5 +- osu.Game/Overlays/Settings/SettingsHeader.cs | 4 +- osu.Game/Overlays/Settings/SettingsSection.cs | 2 +- .../Overlays/Settings/SettingsSubsection.cs | 3 +- osu.Game/Overlays/Social/Header.cs | 5 +- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 4 +- .../Toolbar/ToolbarNotificationButton.cs | 3 +- .../Overlays/Toolbar/ToolbarUserButton.cs | 3 +- osu.Game/Overlays/Volume/VolumeMeter.cs | 5 +- .../Rulesets/Judgements/DrawableJudgement.cs | 3 +- .../Edit/Components/Menus/EditorMenuBar.cs | 3 +- .../Edit/Components/PlaybackControl.cs | 5 +- .../Edit/Components/TimeInfoContainer.cs | 4 +- .../Compose/Components/BeatDivisorControl.cs | 2 +- .../LabelledComponents/LabelledTextBox.cs | 7 +- osu.Game/Screens/Menu/Button.cs | 1 - osu.Game/Screens/Menu/Disclaimer.cs | 22 ++---- osu.Game/Screens/Menu/IntroSequence.cs | 3 +- .../Screens/Multi/Components/BeatmapTitle.cs | 10 +-- .../Multi/Components/BeatmapTypeInfo.cs | 2 +- .../Multi/Components/ParticipantCount.cs | 10 ++- .../Multi/Components/RoomStatusInfo.cs | 5 +- osu.Game/Screens/Multi/Header.cs | 5 +- .../Multi/Lounge/Components/DrawableRoom.cs | 2 +- .../Lounge/Components/ParticipantInfo.cs | 5 +- .../Multi/Lounge/Components/RoomInspector.cs | 5 +- .../Multi/Match/Components/HeaderButton.cs | 3 +- .../Multi/Match/Components/HostInfo.cs | 4 +- .../Screens/Multi/Match/Components/Info.cs | 2 +- .../Match/Components/MatchSettingsOverlay.cs | 5 +- .../Components/RoomAvailabilityPicker.cs | 2 +- .../Ranking/Pages/RoomLeaderboardPage.cs | 4 +- osu.Game/Screens/Play/Break/BreakInfo.cs | 4 +- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 5 +- .../Play/Break/RemainingTimeCounter.cs | 4 +- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 10 ++- osu.Game/Screens/Play/HUD/ComboCounter.cs | 6 +- .../Screens/Play/HUD/HoldForMenuButton.cs | 2 +- osu.Game/Screens/Play/HUD/ModDisplay.cs | 4 +- osu.Game/Screens/Play/KeyCounter.cs | 4 +- osu.Game/Screens/Play/PlayerLoader.cs | 9 +-- .../Play/PlayerSettings/PlaybackSettings.cs | 3 +- .../PlayerSettings/PlayerSettingsGroup.cs | 3 +- osu.Game/Screens/Play/SkipOverlay.cs | 3 +- osu.Game/Screens/Play/SongProgressInfo.cs | 6 +- .../Screens/Ranking/Pages/ScoreResultsPage.cs | 23 +++--- osu.Game/Screens/Ranking/Results.cs | 30 ++++---- osu.Game/Screens/ScreenWhiteBox.cs | 16 ++--- osu.Game/Screens/Select/BeatmapDetails.cs | 9 ++- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 19 ++--- .../Carousel/DrawableCarouselBeatmap.cs | 9 +-- .../Carousel/DrawableCarouselBeatmapSet.cs | 7 +- .../Screens/Select/Details/AdvancedStats.cs | 4 +- .../Screens/Select/Details/UserRatings.cs | 8 +-- .../Select/Options/BeatmapOptionsButton.cs | 4 +- osu.Game/Screens/Tournament/Drawings.cs | 7 +- osu.Game/Screens/Tournament/Group.cs | 7 +- osu.Game/Users/UserPanel.cs | 5 +- 140 files changed, 424 insertions(+), 514 deletions(-) create mode 100644 osu.Game/Graphics/OsuFont.cs diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs index 5b67d528ae..b1677f6117 100644 --- a/osu.Desktop/Overlays/VersionManager.cs +++ b/osu.Desktop/Overlays/VersionManager.cs @@ -60,7 +60,7 @@ namespace osu.Desktop.Overlays { new OsuSpriteText { - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = game.Name }, new OsuSpriteText @@ -74,9 +74,8 @@ namespace osu.Desktop.Overlays { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - TextSize = 12, + Font = OsuFont.GetFont(Typeface.Venera, 12), Colour = colours.Yellow, - Font = @"Venera", Text = @"Development Build" }, new Sprite diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs index 2f4b51e372..84bb9e30b1 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; @@ -141,7 +142,7 @@ namespace osu.Game.Rulesets.Mania.Tests { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Text = description } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs index 1469924bb2..b3d6777670 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; @@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI private void load() { if (JudgementText != null) - JudgementText.TextSize = 25; + JudgementText.Font = OsuFont.GetFont(JudgementText.Font, size: 25); } protected override void LoadComplete() diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs index d6b88c1c5f..1aabf9a904 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs @@ -16,6 +16,7 @@ using osuTK.Graphics; using osu.Game.Rulesets.Mods; using System.Linq; using NUnit.Framework; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -313,7 +314,7 @@ namespace osu.Game.Rulesets.Osu.Tests Origin = Anchor.Centre, Text = result.IsHit ? "Hit!" : "Miss!", Colour = result.IsHit ? Color4.Green : Color4.Red, - TextSize = 30, + Font = OsuFont.GetFont(size: 30), Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45) }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs index bc354bc2b6..4a71d0c61b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -42,9 +43,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }, s => s.GetTexture("Play/osu/hitcircle") == null), number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText { - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera, 40), UseFullGlyphHeight = false, - TextSize = 40, }, restrictSize: false) { Text = @"1" diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs index e4d09b9306..bc9396dd0c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -23,16 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"0", - Font = @"Venera", - TextSize = 24 + Font = OsuFont.GetFont(Typeface.Venera, 24), }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"SPINS PER MINUTE", - Font = @"Venera", - TextSize = 12, + Font = OsuFont.GetFont(Typeface.Venera, 12), Y = 30 } }; diff --git a/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs b/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs index 85ef5963a5..127ee9e482 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK.Graphics; using osu.Framework.Lists; +using osu.Game.Graphics; namespace osu.Game.Tests.Visual { @@ -196,8 +197,8 @@ namespace osu.Game.Tests.Visual { AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; - Add(new OsuSpriteText { Text = header + @": ", TextSize = text_size }); - Add(valueText = new OsuSpriteText { TextSize = text_size }); + Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) }); + Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) }); Margin = new MarginPadding(margin); } } diff --git a/osu.Game.Tests/Visual/TestCaseChatLink.cs b/osu.Game.Tests/Visual/TestCaseChatLink.cs index f119e6dc24..6c99684c2e 100644 --- a/osu.Game.Tests/Visual/TestCaseChatLink.cs +++ b/osu.Game.Tests/Visual/TestCaseChatLink.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual return true; } - bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font == "Exo2.0-MediumItalic"); + bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.FontName == "Exo2.0-MediumItalic"); bool isShowingLinks() { diff --git a/osu.Game.Tests/Visual/TestCaseHoldToConfirmOverlay.cs b/osu.Game.Tests/Visual/TestCaseHoldToConfirmOverlay.cs index 046bd76f7e..f66bf34875 100644 --- a/osu.Game.Tests/Visual/TestCaseHoldToConfirmOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseHoldToConfirmOverlay.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Screens.Menu; @@ -22,7 +23,7 @@ namespace osu.Game.Tests.Visual Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "Fired!", - TextSize = 50, + Font = OsuFont.GetFont(size: 50), Alpha = 0, }; diff --git a/osu.Game.Tests/Visual/TestCaseWaveContainer.cs b/osu.Game.Tests/Visual/TestCaseWaveContainer.cs index 56dcfc3cbb..07a282a1a7 100644 --- a/osu.Game.Tests/Visual/TestCaseWaveContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseWaveContainer.cs @@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual { Anchor = Anchor.Centre, Origin = Anchor.Centre, - TextSize = 20, + Font = OsuFont.GetFont(size: 20), Text = @"Wave Container", }, }, diff --git a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs index 5e20ca8bc8..bdfcf051d4 100644 --- a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs +++ b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs @@ -4,6 +4,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK.Graphics; @@ -31,8 +32,8 @@ namespace osu.Game.Beatmaps.Drawables public float TextSize { - get => statusText.TextSize; - set => statusText.TextSize = value; + get => statusText.Font.Size; + set => statusText.Font = OsuFont.GetFont(statusText.Font, size: value); } public MarginPadding TextPadding @@ -58,7 +59,7 @@ namespace osu.Game.Beatmaps.Drawables { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold) }, }; diff --git a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs index 8f451054ac..592eb93ecc 100644 --- a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs +++ b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs @@ -46,8 +46,6 @@ namespace osu.Game.Graphics.Cursor } } - private const float text_size = 16; - public OsuTooltip() { AutoSizeEasing = Easing.OutQuint; @@ -69,9 +67,7 @@ namespace osu.Game.Graphics.Cursor }, text = new OsuSpriteText { - TextSize = text_size, - Padding = new MarginPadding(5), - Font = @"Exo2.0-Regular", + Padding = new MarginPadding(5) } }; } diff --git a/osu.Game/Graphics/DrawableDate.cs b/osu.Game/Graphics/DrawableDate.cs index be1c9e0cfc..74bf790709 100644 --- a/osu.Game/Graphics/DrawableDate.cs +++ b/osu.Game/Graphics/DrawableDate.cs @@ -30,8 +30,7 @@ namespace osu.Game.Graphics public DrawableDate(DateTimeOffset date) { - Font = "Exo2.0-RegularItalic"; - + Font = OsuFont.GetFont(italics: true); Date = date; } diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs new file mode 100644 index 0000000000..7f8a5b1a79 --- /dev/null +++ b/osu.Game/Graphics/OsuFont.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Sprites; + +namespace osu.Game.Graphics +{ + public struct OsuFont + { + public const float DEFAULT_FONT_SIZE = 16; + + public static FontUsage Default => GetFont(); + + public static FontUsage GetFont(FontUsage usage, Typeface? typeface = null, float? size = null, FontWeight? weight = null, bool? italics = null, bool? fixedWidth = null) + { + string familyString = typeface != null ? getFamilyString(typeface.Value) : usage.Family; + string weightString = weight != null ? getWeightString(familyString, weight.Value) : usage.Weight; + + return new FontUsage(usage, familyString, size, weightString, italics, fixedWidth); + } + + public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Regular, bool italics = false, bool fixedWidth = false) + => new FontUsage(getFamilyString(typeface), size, getWeightString(typeface, weight), italics, fixedWidth); + + private static string getFamilyString(Typeface typeface) + { + switch (typeface) + { + case Typeface.Exo: + return "Exo2.0"; + case Typeface.FontAwesome: + return "FontAwesome"; + case Typeface.Venera: + return "Venera"; + } + + return null; + } + + private static string getWeightString(Typeface typeface, FontWeight weight) + => getWeightString(getFamilyString(typeface), weight); + + private static string getWeightString(string family, FontWeight weight) + { + string weightString = weight.ToString(); + + // Only exo has an explicit "regular" weight, other fonts do not + if (family != "Exo2.0" && weight == FontWeight.Regular) + weightString = string.Empty; + + return weightString; + } + } + + public enum Typeface + { + Exo, + FontAwesome, + Venera, + } + + public enum FontWeight + { + Light, + Regular, + Medium, + SemiBold, + Bold, + Black + } +} diff --git a/osu.Game/Graphics/Sprites/OsuSpriteText.cs b/osu.Game/Graphics/Sprites/OsuSpriteText.cs index a0c025f4fa..ed771bb03f 100644 --- a/osu.Game/Graphics/Sprites/OsuSpriteText.cs +++ b/osu.Game/Graphics/Sprites/OsuSpriteText.cs @@ -9,12 +9,10 @@ namespace osu.Game.Graphics.Sprites { public class OsuSpriteText : SpriteText { - public const float FONT_SIZE = 16; - public OsuSpriteText() { Shadow = true; - TextSize = FONT_SIZE; + Font = OsuFont.Default; } } diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index b9196adda3..b7a4254642 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -82,7 +82,7 @@ namespace osu.Game.Graphics.UserInterface public BreadcrumbTabItem(T value) : base(value) { - Text.TextSize = 18; + Text.Font = OsuFont.GetFont(Text.Font, size: 18); Text.Margin = new MarginPadding { Vertical = 8 }; Padding = new MarginPadding { Right = padding + item_chevron_size }; Add(Chevron = new SpriteIcon diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 644f66a92d..665c3b9146 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -141,8 +141,7 @@ namespace osu.Game.Graphics.UserInterface Text = Text, Anchor = Anchor.Centre, Origin = Anchor.Centre, - TextSize = 28, - Font = "Exo2.0-Bold", + Font = OsuFont.GetFont(size: 28, weight: FontWeight.Bold), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.1f), Colour = Color4.White, @@ -197,18 +196,10 @@ namespace osu.Game.Graphics.UserInterface } } - private float textSize = 28; public float TextSize { - get - { - return textSize; - } - set - { - textSize = value; - spriteText.TextSize = value; - } + get => spriteText.Font.Size; + set => spriteText.Font = OsuFont.GetFont(spriteText.Font, size: value); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index 6ba461ad70..f9e2910cdf 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -84,7 +84,7 @@ namespace osu.Game.Graphics.UserInterface Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold) }; } } diff --git a/osu.Game/Graphics/UserInterface/OsuMenu.cs b/osu.Game/Graphics/UserInterface/OsuMenu.cs index 0a1dfe8c41..7fcefee23a 100644 --- a/osu.Game/Graphics/UserInterface/OsuMenu.cs +++ b/osu.Game/Graphics/UserInterface/OsuMenu.cs @@ -149,7 +149,7 @@ namespace osu.Game.Graphics.UserInterface { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - TextSize = text_size, + Font = OsuFont.GetFont(size: text_size), Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL }, }, BoldText = new OsuSpriteText @@ -158,8 +158,7 @@ namespace osu.Game.Graphics.UserInterface Alpha = 0, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - TextSize = text_size, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold), Margin = new MarginPadding { Horizontal = margin_horizontal, Vertical = MARGIN_VERTICAL }, } }; diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 7089b7a79a..7fac6bf7bb 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -159,7 +159,7 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetDescription() ?? value.ToString(), - TextSize = 14, + Font = OsuFont.GetFont(size: 14) }, Bar = new Box { @@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true); + Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Regular), true); } protected override void OnActivated() => fadeActive(); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs index 0626534307..0a82a76867 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs @@ -94,11 +94,7 @@ namespace osu.Game.Graphics.UserInterface Direction = FillDirection.Horizontal, Children = new Drawable[] { - text = new OsuSpriteText - { - TextSize = 14, - Font = @"Exo2.0-Bold", - }, + text = new OsuSpriteText { Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) }, icon = new SpriteIcon { Size = new Vector2(14), diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index a481edb06b..0cb94e755b 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface protected override SpriteText CreatePlaceholder() => new OsuSpriteText { - Font = @"Exo2.0-MediumItalic", + Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true), Colour = new Color4(180, 180, 180, 255), Margin = new MarginPadding { Left = 2 }, }; @@ -57,7 +57,7 @@ namespace osu.Game.Graphics.UserInterface base.OnFocusLost(e); } - protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize }; + protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }; public virtual bool OnPressed(GlobalAction action) { diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 904951da0e..cc21e24165 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -45,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Text = (value as Enum)?.GetDescription() ?? value.ToString(), - TextSize = 14, + Font = OsuFont.GetFont(size: 14) }, box = new Box { @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true); + Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Regular), true); } [BackgroundDependencyLoader] diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index 9205525af3..8c2849bd7b 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -22,7 +22,7 @@ namespace osu.Game.Graphics.UserInterface public PercentageCounter() { - DisplayedCountSpriteText.FixedWidth = true; + DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, fixedWidth: true); Current.Value = DisplayedCount = 1.0f; } diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index 6e261a8fa7..f0730a7dc2 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -61,16 +61,11 @@ namespace osu.Game.Graphics.UserInterface public abstract void Increment(T amount); - private float textSize; public float TextSize { - get { return textSize; } - set - { - textSize = value; - DisplayedCountSpriteText.TextSize = value; - } + get => DisplayedCountSpriteText.Font.Size; + set => DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, size: value); } public Color4 AccentColour @@ -86,10 +81,7 @@ namespace osu.Game.Graphics.UserInterface { Children = new Drawable[] { - DisplayedCountSpriteText = new OsuSpriteText - { - Font = @"Venera" - }, + DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.GetFont(Typeface.Venera) } }; TextSize = 40; diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 944993d99c..0c1cb570ea 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface /// How many leading zeroes the counter will have. public ScoreCounter(uint leading = 0) { - DisplayedCountSpriteText.FixedWidth = true; + DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, fixedWidth: true); LeadingZeroes = leading; } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 7373924612..3f346caea3 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -75,9 +76,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = @"Exo2.0-MediumItalic", - TextSize = 22, - // ReSharper disable once ImpureMethodCallOnReadonlyValueField + Font = OsuFont.GetFont(size: 22, weight: FontWeight.Medium, italics: true), Text = RankPosition.ToString(), }, }, @@ -137,8 +136,7 @@ namespace osu.Game.Online.Leaderboards nameLabel = new OsuSpriteText { Text = user.Username, - Font = @"Exo2.0-BoldItalic", - TextSize = 23, + Font = OsuFont.GetFont(size: 23, weight: FontWeight.Bold, italics: true) }, new FillFlowContainer { @@ -187,7 +185,7 @@ namespace osu.Game.Online.Leaderboards Spacing = new Vector2(5f, 0f), Children = new Drawable[] { - scoreLabel = new GlowingSpriteText(score.TotalScore.ToString(@"N0"), @"Venera", 23, Color4.White, OsuColour.FromHex(@"83ccfa")), + scoreLabel = new GlowingSpriteText(score.TotalScore.ToString(@"N0"), OsuFont.GetFont(Typeface.Venera, 23), Color4.White, OsuColour.FromHex(@"83ccfa")), RankContainer = new Container { Size = new Vector2(40f, 20f), @@ -275,7 +273,7 @@ namespace osu.Game.Online.Leaderboards private class GlowingSpriteText : Container { - public GlowingSpriteText(string text, string font, int textSize, Color4 textColour, Color4 glowColour) + public GlowingSpriteText(string text, FontUsage font, Color4 textColour, Color4 glowColour) { AutoSizeAxes = Axes.Both; @@ -296,9 +294,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = font, - FixedWidth = true, - TextSize = textSize, + Font = OsuFont.GetFont(font, fixedWidth: true), Text = text, Colour = glowColour, Shadow = false, @@ -309,9 +305,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = font, - FixedWidth = true, - TextSize = textSize, + Font = OsuFont.GetFont(font, fixedWidth: true), Text = text, Colour = textColour, Shadow = false, @@ -369,7 +363,7 @@ namespace osu.Game.Online.Leaderboards }, }, }, - new GlowingSpriteText(statistic.Value, @"Exo2.0-Bold", 17, Color4.White, OsuColour.FromHex(@"83ccfa")) + new GlowingSpriteText(statistic.Value, OsuFont.GetFont(size: 17, weight: FontWeight.Bold), Color4.White, OsuColour.FromHex(@"83ccfa")) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, diff --git a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs index 441db0d922..86d59d2809 100644 --- a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs +++ b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs @@ -14,7 +14,7 @@ namespace osu.Game.Online.Leaderboards { AddIcon(FontAwesome.fa_exclamation_circle, cp => { - cp.TextSize = TEXT_SIZE; + cp.Font = OsuFont.GetFont(cp.Font, size: TEXT_SIZE); cp.Padding = new MarginPadding { Right = 10 }; }); diff --git a/osu.Game/Online/Leaderboards/Placeholder.cs b/osu.Game/Online/Leaderboards/Placeholder.cs index 72f9502753..675e224bee 100644 --- a/osu.Game/Online/Leaderboards/Placeholder.cs +++ b/osu.Game/Online/Leaderboards/Placeholder.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; namespace osu.Game.Online.Leaderboards @@ -12,7 +13,7 @@ namespace osu.Game.Online.Leaderboards protected const float TEXT_SIZE = 22; protected Placeholder() - : base(cp => cp.TextSize = TEXT_SIZE) + : base(cp => cp.Font = OsuFont.GetFont(cp.Font, size: TEXT_SIZE)) { Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs b/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs index bb436dbb2c..11c256130f 100644 --- a/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs +++ b/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK.Graphics; @@ -13,7 +14,7 @@ namespace osu.Game.Overlays.AccountCreation private readonly List errorDrawables = new List(); public ErrorTextFlowContainer() - : base(cp => { cp.TextSize = 12; }) + : base(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) { } diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 407d2cfbf1..2400403ec8 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -61,10 +61,10 @@ namespace osu.Game.Overlays.AccountCreation { new OsuSpriteText { - TextSize = 20, Margin = new MarginPadding { Vertical = 10 }, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + Font = OsuFont.GetFont(size: 20), Text = "Let's create an account!", }, usernameTextBox = new OsuTextBox @@ -129,7 +129,7 @@ namespace osu.Game.Overlays.AccountCreation usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!"); emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever."); - emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = "Exo2.0-Bold"); + emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = OsuFont.GetFont(cp.Font, weight: FontWeight.Bold)); passwordDescription.AddText("At least "); characterCheckText = passwordDescription.AddText("8 characters long"); diff --git a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs index 3cc84e3562..d1336f0a0e 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs @@ -83,14 +83,13 @@ namespace osu.Game.Overlays.AccountCreation }, new OsuSpriteText { - TextSize = 28, - Font = "Exo2.0-Light", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Colour = Color4.Red, + Font = OsuFont.GetFont(size: 28, weight: FontWeight.Light), Text = "Warning! 注意!", }, - multiAccountExplanationText = new OsuTextFlowContainer(cp => { cp.TextSize = 12; }) + multiAccountExplanationText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y @@ -106,7 +105,7 @@ namespace osu.Game.Overlays.AccountCreation Text = "I understand. This account isn't for me.", Action = () => this.Push(new ScreenEntry()) }, - furtherAssistance = new LinkFlowContainer(cp => { cp.TextSize = 12; }) + furtherAssistance = new LinkFlowContainer(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) { Margin = new MarginPadding { Top = 20 }, Anchor = Anchor.TopCentre, diff --git a/osu.Game/Overlays/AccountCreation/ScreenWelcome.cs b/osu.Game/Overlays/AccountCreation/ScreenWelcome.cs index d4b8323394..f6ddb135ec 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenWelcome.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenWelcome.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays.Settings; using osu.Game.Screens.Menu; @@ -40,17 +41,16 @@ namespace osu.Game.Overlays.AccountCreation }, new OsuSpriteText { - TextSize = 24, - Font = "Exo2.0-Light", Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light), Text = "New Player Registration", }, new OsuSpriteText { - TextSize = 12, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + Font = OsuFont.GetFont(size: 12), Text = "let's get you started", }, new SettingsButton diff --git a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs index c9907014ca..a47c20c244 100644 --- a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs +++ b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs @@ -11,6 +11,8 @@ using osuTK; using osuTK.Graphics; using osu.Game.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; namespace osu.Game.Overlays.BeatmapSet { @@ -47,8 +49,8 @@ namespace osu.Game.Overlays.BeatmapSet fields.Children = new Drawable[] { - new Field("mapped by", BeatmapSet.Metadata.Author.Username, @"Exo2.0-RegularItalic"), - new Field("submitted on", online.Submitted.ToString(@"MMMM d, yyyy"), @"Exo2.0-Bold") + new Field("mapped by", BeatmapSet.Metadata.Author.Username, OsuFont.GetFont(italics: true)), + new Field("submitted on", online.Submitted.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold)) { Margin = new MarginPadding { Top = 5 }, }, @@ -56,11 +58,11 @@ namespace osu.Game.Overlays.BeatmapSet if (online.Ranked.HasValue) { - fields.Add(new Field("ranked on", online.Ranked.Value.ToString(@"MMMM d, yyyy"), @"Exo2.0-Bold")); + fields.Add(new Field("ranked on", online.Ranked.Value.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold))); } else if (online.LastUpdated.HasValue) { - fields.Add(new Field("last updated on", online.LastUpdated.Value.ToString(@"MMMM d, yyyy"), @"Exo2.0-Bold")); + fields.Add(new Field("last updated on", online.LastUpdated.Value.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold))); } } @@ -105,7 +107,7 @@ namespace osu.Game.Overlays.BeatmapSet private class Field : FillFlowContainer { - public Field(string first, string second, string secondFont) + public Field(string first, string second, FontUsage secondFont) { AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; @@ -115,13 +117,12 @@ namespace osu.Game.Overlays.BeatmapSet new OsuSpriteText { Text = $"{first} ", - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, new OsuSpriteText { Text = second, - TextSize = 13, - Font = secondFont, + Font = OsuFont.GetFont(secondFont, size: 13) }, }; } diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs index af5998bfa1..ac2e5497af 100644 --- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs +++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs @@ -136,9 +136,8 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - TextSize = 13, - Font = @"Exo2.0-Bold", Margin = new MarginPadding { Left = 10 }, + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold), }, }, }, diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index c2edaf01ed..ab5c435941 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -107,15 +107,13 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - TextSize = 20, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold) }, starRating = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - TextSize = 13, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold), Text = "Star Difficulty", Alpha = 0, Margin = new MarginPadding { Bottom = 1 }, @@ -309,8 +307,7 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = @"Exo2.0-SemiBoldItalic", - TextSize = 14, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true) }, }; } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs index 4d46d41c0f..0a9023646b 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs @@ -118,8 +118,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons new OsuSpriteText { Text = "Downloading...", - TextSize = 13, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) }, }; break; @@ -129,8 +128,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons new OsuSpriteText { Text = "Importing...", - TextSize = 13, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) }, }; break; @@ -143,14 +141,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons new OsuSpriteText { Text = "Download", - TextSize = 13, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold) }, new OsuSpriteText { Text = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty, - TextSize = 11, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold) }, }; this.FadeIn(200); diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs index 8721a1ce5a..eb49cdf444 100644 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ b/osu.Game/Overlays/BeatmapSet/Header.cs @@ -115,8 +115,7 @@ namespace osu.Game.Overlays.BeatmapSet { title = new OsuSpriteText { - Font = @"Exo2.0-BoldItalic", - TextSize = 37, + Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true) }, externalLink = new ExternalLinkButton { @@ -126,11 +125,7 @@ namespace osu.Game.Overlays.BeatmapSet }, } }, - artist = new OsuSpriteText - { - Font = @"Exo2.0-SemiBoldItalic", - TextSize = 25, - }, + artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) }, new Container { RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Overlays/BeatmapSet/Info.cs b/osu.Game/Overlays/BeatmapSet/Info.cs index 3a32abe9cc..afff1f3270 100644 --- a/osu.Game/Overlays/BeatmapSet/Info.cs +++ b/osu.Game/Overlays/BeatmapSet/Info.cs @@ -156,7 +156,7 @@ namespace osu.Game.Overlays.BeatmapSet this.FadeIn(transition_duration); textFlow.Clear(); - textFlow.AddText(value, s => s.TextSize = 14); + textFlow.AddText(value, s => s.Font = OsuFont.GetFont(s.Font, size: 14)); } } @@ -177,8 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet header = new OsuSpriteText { Text = title, - Font = @"Exo2.0-Bold", - TextSize = 14, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Shadow = false, Margin = new MarginPadding { Top = 20 }, }, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs b/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs index 0eb8b325d3..e88a3f3dfc 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Users; @@ -30,21 +31,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public float TextSize { - set - { - if (text.TextSize == value) return; - text.TextSize = value; - } - get { return text.TextSize; } + get => text.Font.Size; + set => text.Font = OsuFont.GetFont(text.Font, size: value); } public ClickableUsername() { AutoSizeAxes = Axes.Both; - Child = text = new OsuSpriteText - { - Font = @"Exo2.0-BoldItalic", - }; + Child = text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) }; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs index 1f50385adc..3bab6d3f1d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = $"#{index + 1}", - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(italics: true), Margin = new MarginPadding { Left = side_margin } }, new DrawableFlag(score.User.Country) @@ -87,17 +87,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, Text = $@"{score.TotalScore:N0}", - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera, fixedWidth: true), RelativePositionAxes = Axes.X, X = 0.75f, - FixedWidth = true, }, new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, Text = $@"{score.Accuracy:P2}", - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(italics: true), RelativePositionAxes = Axes.X, X = 0.85f }, @@ -106,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}", - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(italics: true), Margin = new MarginPadding { Right = side_margin } }, }; diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs index c9551cf6f8..c5a77729c7 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs @@ -117,8 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.TopRight, Origin = Anchor.BottomRight, Text = "#1", - TextSize = 40, - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(size: 40, weight: FontWeight.Bold, italics: true), Y = height / 4, Margin = new MarginPadding { Right = margin } }, @@ -222,15 +221,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores { headerText = new OsuSpriteText { - TextSize = 14, Text = header, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) }, - valueText = new OsuSpriteText - { - TextSize = 25, - Font = @"Exo2.0-RegularItalic", - } + valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, italics: true) } }; } diff --git a/osu.Game/Overlays/BeatmapSet/SuccessRate.cs b/osu.Game/Overlays/BeatmapSet/SuccessRate.cs index 28902561f4..0a844028fe 100644 --- a/osu.Game/Overlays/BeatmapSet/SuccessRate.cs +++ b/osu.Game/Overlays/BeatmapSet/SuccessRate.cs @@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Success Rate", - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, successRate = new Bar { @@ -79,7 +79,7 @@ namespace osu.Game.Overlays.BeatmapSet { Anchor = Anchor.TopRight, Origin = Anchor.TopCentre, - TextSize = 13, + Font = OsuFont.GetFont(size: 13), }, }, graphLabel = new OsuSpriteText @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Points of Failure", - TextSize = 13, + Font = OsuFont.GetFont(size: 13), Margin = new MarginPadding { Vertical = 20 }, }, }, diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 3e2ef07ef2..db8c284fba 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -87,9 +87,8 @@ namespace osu.Game.Overlays.Chat Drawable effectedUsername = username = new OsuSpriteText { - Font = @"Exo2.0-BoldItalic", Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length], - TextSize = TextSize, + Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true) }; if (hasBackground) @@ -138,9 +137,7 @@ namespace osu.Game.Overlays.Chat { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = @"Exo2.0-SemiBold", - FixedWidth = true, - TextSize = TextSize * 0.75f, + Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.Bold, fixedWidth: true) }, new MessageSender(message.Sender) { @@ -162,13 +159,13 @@ namespace osu.Game.Overlays.Chat { if (Message.IsAction) { - t.Font = @"Exo2.0-MediumItalic"; + t.Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true); if (senderHasBackground) t.Colour = OsuColour.FromHex(message.Sender.Colour); } - t.TextSize = TextSize; + t.Font = OsuFont.GetFont(t.Font, size: TextSize); }) { AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index 23dedf251f..a3f0bbb1f1 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -89,8 +89,7 @@ namespace osu.Game.Overlays.Chat.Selection name = new OsuSpriteText { Text = channel.ToString(), - TextSize = text_size, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold), Shadow = false, }, }, @@ -106,8 +105,7 @@ namespace osu.Game.Overlays.Chat.Selection topic = new OsuSpriteText { Text = channel.Topic, - TextSize = text_size, - Font = @"Exo2.0-SemiBold", + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold), Shadow = false, }, }, @@ -130,8 +128,7 @@ namespace osu.Game.Overlays.Chat.Selection new OsuSpriteText { Text = @"0", - TextSize = text_size, - Font = @"Exo2.0-SemiBold", + Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold), Shadow = false, }, }, diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSection.cs b/osu.Game/Overlays/Chat/Selection/ChannelSection.cs index 2af416f7c0..160bf05a2b 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSection.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSection.cs @@ -7,6 +7,7 @@ using System.Linq; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; @@ -48,8 +49,7 @@ namespace osu.Game.Overlays.Chat.Selection { header = new OsuSpriteText { - TextSize = 15, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold), }, ChannelFlow = new FillFlowContainer { diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs index 00de5fd5fd..2f11327145 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs @@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Chat.Selection new OsuSpriteText { Text = @"Chat Channels", - TextSize = 20, + Font = OsuFont.GetFont(size: 20), Shadow = false, }, search = new HeaderSearchTextBox diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs index d7d299a2cf..158e191433 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs @@ -20,8 +20,8 @@ namespace osu.Game.Overlays.Chat.Tabs Icon.Alpha = 0; - Text.TextSize = 45; - TextBold.TextSize = 45; + Text.Font = OsuFont.GetFont(Text.Font, size: 45); + TextBold.Font = OsuFont.GetFont(Text.Font, size: 45); } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs index 7acd56c864..c9797998c3 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs @@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Chat.Tabs Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Text = value.ToString(), - TextSize = 18, + Font = OsuFont.GetFont(size: 18) }, TextBold = new OsuSpriteText { @@ -99,8 +99,7 @@ namespace osu.Game.Overlays.Chat.Tabs Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Text = value.ToString(), - Font = @"Exo2.0-Bold", - TextSize = 18, + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold) }, CloseButton = new TabCloseButton { diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index bf98d6ec49..a766e6efb7 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -171,7 +171,7 @@ namespace osu.Game.Overlays.Dialog }, }, }, - header = new OsuTextFlowContainer(t => t.TextSize = 25) + header = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 25)) { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, @@ -180,7 +180,7 @@ namespace osu.Game.Overlays.Dialog Padding = new MarginPadding(15), TextAnchor = Anchor.TopCentre, }, - body = new OsuTextFlowContainer(t => t.TextSize = 18) + body = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 18)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Direct/DirectGridPanel.cs b/osu.Game/Overlays/Direct/DirectGridPanel.cs index 4ee6ff9698..a57413545e 100644 --- a/osu.Game/Overlays/Direct/DirectGridPanel.cs +++ b/osu.Game/Overlays/Direct/DirectGridPanel.cs @@ -75,13 +75,12 @@ namespace osu.Game.Overlays.Direct new OsuSpriteText { Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)), - TextSize = 18, - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) }, new OsuSpriteText { Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)), - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) }, }, }, @@ -127,15 +126,14 @@ namespace osu.Game.Overlays.Direct new OsuSpriteText { Text = "mapped by ", - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Shadow = false, Colour = colours.Gray5, }, new OsuSpriteText { Text = SetInfo.Metadata.Author.Username, - TextSize = 14, - Font = @"Exo2.0-SemiBoldItalic", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true), Shadow = false, Colour = colours.BlueDark, }, @@ -150,7 +148,7 @@ namespace osu.Game.Overlays.Direct new OsuSpriteText { Text = SetInfo.Metadata.Source, - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Shadow = false, Colour = colours.Gray5, Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f, diff --git a/osu.Game/Overlays/Direct/DirectListPanel.cs b/osu.Game/Overlays/Direct/DirectListPanel.cs index cb74ae54a6..7bf372dff7 100644 --- a/osu.Game/Overlays/Direct/DirectListPanel.cs +++ b/osu.Game/Overlays/Direct/DirectListPanel.cs @@ -95,13 +95,12 @@ namespace osu.Game.Overlays.Direct new OsuSpriteText { Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)), - TextSize = 18, - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) }, new OsuSpriteText { Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)), - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true) }, } }, @@ -161,13 +160,12 @@ namespace osu.Game.Overlays.Direct new OsuSpriteText { Text = "mapped by ", - TextSize = 14, + Font = OsuFont.GetFont(size: 14) }, new OsuSpriteText { Text = SetInfo.Metadata.Author.Username, - TextSize = 14, - Font = @"Exo2.0-SemiBoldItalic", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true) }, }, }, @@ -176,7 +174,7 @@ namespace osu.Game.Overlays.Direct Text = SetInfo.Metadata.Source, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f, }, }, diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs index f8f6fd9b53..e512852627 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/Direct/DirectPanel.cs @@ -173,10 +173,7 @@ namespace osu.Game.Overlays.Direct Children = new Drawable[] { - text = new OsuSpriteText - { - Font = @"Exo2.0-SemiBoldItalic", - }, + text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) }, new SpriteIcon { Icon = icon, diff --git a/osu.Game/Overlays/Direct/Header.cs b/osu.Game/Overlays/Direct/Header.cs index 267590f19a..d1478cf3b6 100644 --- a/osu.Game/Overlays/Direct/Header.cs +++ b/osu.Game/Overlays/Direct/Header.cs @@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Direct protected override Color4 BackgroundColour => OsuColour.FromHex(@"252f3a"); protected override DirectTab DefaultTab => DirectTab.Search; - protected override Drawable CreateHeaderText() => new OsuSpriteText { Text = @"osu!direct", TextSize = 25 }; + protected override Drawable CreateHeaderText() => new OsuSpriteText { Text = @"osu!direct", Font = OsuFont.GetFont(size: 25) }; protected override FontAwesome Icon => FontAwesome.fa_osu_chevron_down_o; public Header() diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index 7dd59bf0bc..19ee7f23d7 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -105,12 +105,11 @@ namespace osu.Game.Overlays new OsuSpriteText { Text = "Found ", - TextSize = 15, + Font = OsuFont.GetFont(size: 15) }, resultCountsText = new OsuSpriteText { - TextSize = 15, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold) }, } }, diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 3dad94c8fa..6bdaff19ee 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -349,8 +349,7 @@ namespace osu.Game.Overlays.KeyBinding }, Text = new OsuSpriteText { - Font = "Venera", - TextSize = 10, + Font = OsuFont.GetFont(Typeface.Venera, 10), Margin = new MarginPadding(5), Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/KeyBindingOverlay.cs b/osu.Game/Overlays/KeyBindingOverlay.cs index d0382a4264..300563dc59 100644 --- a/osu.Game/Overlays/KeyBindingOverlay.cs +++ b/osu.Game/Overlays/KeyBindingOverlay.cs @@ -73,8 +73,7 @@ namespace osu.Game.Overlays Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 15, - TextSize = 12, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Text = @"back", }, } diff --git a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs index a7579b4d4b..0ff29ba93e 100644 --- a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs +++ b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs @@ -63,8 +63,7 @@ namespace osu.Game.Overlays.MedalSplash Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Medal Unlocked".ToUpperInvariant(), - TextSize = 24, - Font = @"Exo2.0-Light", + Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light), Alpha = 0f, Scale = new Vector2(1f / scale_when_unlocked), }, @@ -84,8 +83,7 @@ namespace osu.Game.Overlays.MedalSplash Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = medal.Name, - TextSize = 20, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold), Alpha = 0f, Scale = new Vector2(1f / scale_when_full), }, @@ -107,7 +105,7 @@ namespace osu.Game.Overlays.MedalSplash { s.Anchor = Anchor.TopCentre; s.Origin = Anchor.TopCentre; - s.TextSize = 16; + s.Font = OsuFont.GetFont(s.Font, size: 16); }); medalContainer.OnLoadComplete = d => diff --git a/osu.Game/Overlays/Mods/ModButton.cs b/osu.Game/Overlays/Mods/ModButton.cs index e1fb8674de..f9cc19419c 100644 --- a/osu.Game/Overlays/Mods/ModButton.cs +++ b/osu.Game/Overlays/Mods/ModButton.cs @@ -14,6 +14,7 @@ using System; using System.Linq; using osu.Framework.Graphics.Cursor; using osu.Framework.Input.Events; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Mods @@ -275,7 +276,7 @@ namespace osu.Game.Overlays.Mods Y = 75, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, - TextSize = 18, + Font = OsuFont.GetFont(size: 18) }, new HoverClickSounds() }; diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs index 0530f812e3..bf9efa75ea 100644 --- a/osu.Game/Overlays/Mods/ModSection.cs +++ b/osu.Game/Overlays/Mods/ModSection.cs @@ -11,6 +11,7 @@ using System; using System.Linq; using System.Collections.Generic; using osu.Framework.Input.Events; +using osu.Game.Graphics; namespace osu.Game.Overlays.Mods { @@ -123,7 +124,7 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.TopLeft, Anchor = Anchor.TopLeft, Position = new Vector2(0f, 0f), - Font = @"Exo2.0-Bold" + Font = OsuFont.GetFont(weight: FontWeight.Bold) }, ButtonsContainer = new FillFlowContainer { diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 386dd01ebd..b219610e59 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -264,9 +264,8 @@ namespace osu.Game.Overlays.Mods { new OsuSpriteText { - Font = @"Exo2.0-Bold", Text = @"Gameplay Mods", - TextSize = 22, + Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold), Shadow = true, Margin = new MarginPadding { @@ -275,7 +274,7 @@ namespace osu.Game.Overlays.Mods }, new OsuTextFlowContainer(text => { - text.TextSize = 18; + text.Font = OsuFont.GetFont(text.Font, size: 18); text.Shadow = true; }) { @@ -365,7 +364,7 @@ namespace osu.Game.Overlays.Mods new OsuSpriteText { Text = @"Score Multiplier:", - TextSize = 30, + Font = OsuFont.GetFont(size: 30), Margin = new MarginPadding { Top = 5, @@ -374,8 +373,7 @@ namespace osu.Game.Overlays.Mods }, MultiplierLabel = new OsuSpriteText { - Font = @"Exo2.0-Bold", - TextSize = 30, + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), Margin = new MarginPadding { Top = 5 @@ -383,9 +381,8 @@ namespace osu.Game.Overlays.Mods }, UnrankedLabel = new OsuSpriteText { - Font = @"Exo2.0-Bold", Text = @"(Unranked)", - TextSize = 30, + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold), Margin = new MarginPadding { Top = 5, diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 7c7b78afc7..470a05ad88 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -108,16 +108,11 @@ namespace osu.Game.Overlays.Music text.Clear(); //space after the title to put a space between the title and artist - titleSprites = text.AddText(titleBind.Value + @" ", sprite => - { - sprite.TextSize = 16; - sprite.Font = @"Exo2.0-Regular"; - }).OfType(); + titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.Default).OfType(); text.AddText(artistBind.Value, sprite => { - sprite.TextSize = 14; - sprite.Font = @"Exo2.0-Bold"; + sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold); sprite.Colour = artistColour; sprite.Padding = new MarginPadding { Top = 1 }; }); diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index a70dc63c50..0169e11632 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -107,20 +107,18 @@ namespace osu.Game.Overlays Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), - TextSize = 25, + Font = OsuFont.GetFont(size: 25, weight: FontWeight.Medium, italics: true), Colour = Color4.White, Text = @"Nothing to play", - Font = @"Exo2.0-MediumItalic" }, artist = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), - TextSize = 15, + Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true), Colour = Color4.White, Text = @"Nothing to play", - Font = @"Exo2.0-BoldItalic" }, new Container { diff --git a/osu.Game/Overlays/Notifications/NotificationSection.cs b/osu.Game/Overlays/Notifications/NotificationSection.cs index afbacfac52..6b0e17a482 100644 --- a/osu.Game/Overlays/Notifications/NotificationSection.cs +++ b/osu.Game/Overlays/Notifications/NotificationSection.cs @@ -102,13 +102,13 @@ namespace osu.Game.Overlays.Notifications titleText = new OsuSpriteText { Text = title.ToUpperInvariant(), - Font = @"Exo2.0-Black", + Font = OsuFont.GetFont(weight: FontWeight.Black) }, countText = new OsuSpriteText { Text = "3", Colour = colours.Yellow, - Font = @"Exo2.0-Black", + Font = OsuFont.GetFont(weight: FontWeight.Black) }, } }, diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index cf7b716665..623b76c12e 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -115,10 +115,7 @@ namespace osu.Game.Overlays.Notifications RelativeSizeAxes = Axes.Both, }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => - { - t.TextSize = 16; - }) + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = OsuFont.Default) { Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index 283a412b2a..933e296656 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Notifications } }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 14) + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 14)) { Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/OnScreenDisplay.cs b/osu.Game/Overlays/OnScreenDisplay.cs index 42031ee07e..5e45fbf081 100644 --- a/osu.Game/Overlays/OnScreenDisplay.cs +++ b/osu.Game/Overlays/OnScreenDisplay.cs @@ -69,16 +69,14 @@ namespace osu.Game.Overlays textLine1 = new OsuSpriteText { Padding = new MarginPadding(10), - Font = @"Exo2.0-Black", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black), Spacing = new Vector2(1, 0), - TextSize = 14, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, textLine2 = new OsuSpriteText { - TextSize = 24, - Font = @"Exo2.0-Light", + Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light), Padding = new MarginPadding { Left = 10, Right = 10 }, Anchor = Anchor.Centre, Origin = Anchor.BottomCentre, @@ -105,8 +103,7 @@ namespace osu.Game.Overlays Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Margin = new MarginPadding { Bottom = 15 }, - Font = @"Exo2.0-Bold", - TextSize = 12, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Alpha = 0.3f, }, } diff --git a/osu.Game/Overlays/Profile/Components/GradeBadge.cs b/osu.Game/Overlays/Profile/Components/GradeBadge.cs index 4280f89cdf..ca56780663 100644 --- a/osu.Game/Overlays/Profile/Components/GradeBadge.cs +++ b/osu.Game/Overlays/Profile/Components/GradeBadge.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Overlays.Profile.Components @@ -36,8 +37,7 @@ namespace osu.Game.Overlays.Profile.Components { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - TextSize = 14, - Font = @"Exo2.0-Bold" + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) }); } diff --git a/osu.Game/Overlays/Profile/Header/BadgeContainer.cs b/osu.Game/Overlays/Profile/Header/BadgeContainer.cs index 56cceae79c..2978d131f5 100644 --- a/osu.Game/Overlays/Profile/Header/BadgeContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BadgeContainer.cs @@ -53,11 +53,10 @@ namespace osu.Game.Overlays.Profile.Header { badgeCountText = new OsuSpriteText { - Alpha = 0, - TextSize = 12, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Font = "Exo2.0-Regular" + Alpha = 0, + Font = OsuFont.GetFont(size: 12) }, new Container { diff --git a/osu.Game/Overlays/Profile/Header/RankGraph.cs b/osu.Game/Overlays/Profile/Header/RankGraph.cs index 09880f044c..c8a486e037 100644 --- a/osu.Game/Overlays/Profile/Header/RankGraph.cs +++ b/osu.Game/Overlays/Profile/Header/RankGraph.cs @@ -44,30 +44,26 @@ namespace osu.Game.Overlays.Profile.Header Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "No recent plays", - TextSize = 14, - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 14, italics: true) }, rankText = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Font = @"Exo2.0-RegularItalic", - TextSize = primary_textsize + Font = OsuFont.GetFont(size: primary_textsize, italics: true), }, relativeText = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: secondary_textsize, italics: true), Y = 25, - TextSize = secondary_textsize }, performanceText = new OsuSpriteText { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Font = @"Exo2.0-RegularItalic", - TextSize = secondary_textsize + Font = OsuFont.GetFont(size: secondary_textsize, italics: true) }, graph = new RankChartLineGraph { diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 524b709a83..2cafe5c7f4 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -118,8 +118,7 @@ namespace osu.Game.Overlays.Profile usernameText = new OsuSpriteText { Text = user.Username, - Font = @"Exo2.0-RegularItalic", - TextSize = 30, + Font = OsuFont.GetFont(size: 30, italics: true) }, new ExternalLinkButton($@"https://osu.ppy.sh/users/{user.Id}") { @@ -166,7 +165,7 @@ namespace osu.Game.Overlays.Profile Y = cover_height, Colour = OsuColour.Gray(34), }, - infoTextLeft = new LinkFlowContainer(t => t.TextSize = 14) + infoTextLeft = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 14)) { X = UserProfileOverlay.CONTENT_X_MARGIN, Y = cover_height + 20, @@ -175,11 +174,7 @@ namespace osu.Game.Overlays.Profile ParagraphSpacing = 0.8f, LineSpacing = 0.2f }, - infoTextRight = new LinkFlowContainer(t => - { - t.TextSize = 14; - t.Font = @"Exo2.0-RegularItalic"; - }) + infoTextRight = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14, italics: true)) { X = UserProfileOverlay.CONTENT_X_MARGIN + info_width + 20, Y = cover_height + 20, @@ -222,7 +217,7 @@ namespace osu.Game.Overlays.Profile Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Y = 11, - TextSize = 20 + Font = OsuFont.GetFont(size: 20) } } }, @@ -354,19 +349,18 @@ namespace osu.Game.Overlays.Profile colourBar.Show(); } - void boldItalic(SpriteText t) => t.Font = @"Exo2.0-BoldItalic"; + void boldItalic(SpriteText t) => t.Font = OsuFont.GetFont(t.Font, weight: FontWeight.Bold, italics: true); void lightText(SpriteText t) => t.Alpha = 0.8f; OsuSpriteText createScoreText(string text) => new OsuSpriteText { - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Text = text }; OsuSpriteText createScoreNumberText(string text) => new OsuSpriteText { - TextSize = 14, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Text = text diff --git a/osu.Game/Overlays/Profile/ProfileSection.cs b/osu.Game/Overlays/Profile/ProfileSection.cs index f5f628f07b..3d041b90b6 100644 --- a/osu.Game/Overlays/Profile/ProfileSection.cs +++ b/osu.Game/Overlays/Profile/ProfileSection.cs @@ -35,8 +35,7 @@ namespace osu.Game.Overlays.Profile new OsuSpriteText { Text = Title, - TextSize = 20, - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 20, italics: true), Margin = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, @@ -67,8 +66,7 @@ namespace osu.Game.Overlays.Profile Add(new OsuSpriteText { Text = @"coming soon!", - TextSize = 16, - Font = @"Exo2.0-Medium", + Font = OsuFont.GetFont(weight: FontWeight.Medium), Colour = Color4.Gray, Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs index 3b673ec004..c0f3acffbf 100644 --- a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Beatmaps; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -48,15 +49,13 @@ namespace osu.Game.Overlays.Profile.Sections { Text = new LocalisedString(($"{beatmap.Metadata.TitleUnicode ?? beatmap.Metadata.Title} [{beatmap.Version}] ", $"{beatmap.Metadata.Title ?? beatmap.Metadata.TitleUnicode} [{beatmap.Version}] ")), - TextSize = 15, - Font = "Exo2.0-SemiBoldItalic", + Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold, italics: true) }, new OsuSpriteText { Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)), - TextSize = 12, Padding = new MarginPadding { Top = 3 }, - Font = "Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 12, italics: true) }, }, }; diff --git a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs index 942723479a..5e94b28730 100644 --- a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs +++ b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osuTK; @@ -47,7 +48,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical new OsuSpriteText { Text = @"mapped by ", - TextSize = 12, + Font = OsuFont.GetFont(size: 12) }, mapperContainer = new OsuHoverContainer { @@ -57,8 +58,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical new OsuSpriteText { Text = beatmap.Metadata.AuthorString, - TextSize = 12, - Font = @"Exo2.0-MediumItalic" + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Medium, italics: true) } } }, @@ -78,16 +78,14 @@ namespace osu.Game.Overlays.Profile.Sections.Historical Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Text = playCount.ToString(), - TextSize = 18, - Font = @"Exo2.0-SemiBoldItalic" + Font = OsuFont.GetFont(size: 18, weight: FontWeight.SemiBold, italics: true) }, new OsuSpriteText { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Text = @"times played ", - TextSize = 12, - Font = @"Exo2.0-RegularItalic" + Font = OsuFont.GetFont(size: 12, italics: true) }, } }); diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index 33b74a6d93..a46584cf91 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -107,21 +107,19 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Text = header + ":", - TextSize = 20, - Font = @"Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 20, italics: true) }, valueText = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Text = "0", - TextSize = 40, + Font = OsuFont.GetFont(size: 40, italics: true), UseFullGlyphHeight = false, - Font = @"Exo2.0-RegularItalic" } } }, - new OsuTextFlowContainer(t => { t.TextSize = 19; }) + new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 19)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs index 6439475a7b..a85e32da22 100644 --- a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs @@ -6,6 +6,7 @@ using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -43,9 +44,8 @@ namespace osu.Game.Overlays.Profile.Sections { new OsuSpriteText { - TextSize = 15, Text = header, - Font = "Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 15, italics: true), Margin = new MarginPadding { Top = 10, Bottom = 10 }, }, ItemsContainer = new FillFlowContainer @@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Profile.Sections Origin = Anchor.TopCentre, Child = new OsuSpriteText { - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Text = "show more", Padding = new MarginPadding {Vertical = 10, Horizontal = 15 }, } @@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Profile.Sections }, MissingText = new OsuSpriteText { - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Text = missing, Alpha = 0, }, diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs index c612169cfb..81faeb87b2 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs @@ -28,8 +28,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Text = $"{pp:0}pp", Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - TextSize = 18, - Font = "Exo2.0-BoldItalic", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) }); if (weight.HasValue) @@ -40,8 +39,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Colour = colour.GrayA, - TextSize = 11, - Font = "Exo2.0-RegularItalic", + Font = OsuFont.GetFont(size: 11, italics: true) }); } } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 147b8dffca..d24c6ae84a 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -46,8 +46,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Colour = colour.GrayA, - TextSize = 11, - Font = "Exo2.0-RegularItalic" + Font = OsuFont.GetFont(size: 11, italics: true) }; RightFlowContainer.Add(text); diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs index 094d6032fd..8bfca08fe7 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableTotalScore.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Scoring; @@ -23,8 +24,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Text = Score.TotalScore.ToString("#,###"), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - TextSize = 18, - Font = "Exo2.0-BoldItalic", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true) }); } } diff --git a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs index a91aa78b70..7e721ac807 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/DrawableRecentActivity.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Profile.Sections.Recent RightFlowContainer.Add(new DrawableDate(activity.CreatedAt) { - TextSize = 13, + Font = OsuFont.GetFont(size: 13), Colour = OsuColour.Gray(0xAA), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, diff --git a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs b/osu.Game/Overlays/SearchableList/HeaderTabControl.cs index 6fff17ab26..f6334c2637 100644 --- a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs +++ b/osu.Game/Overlays/SearchableList/HeaderTabControl.cs @@ -3,6 +3,7 @@ using osuTK.Graphics; using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.SearchableList @@ -21,7 +22,7 @@ namespace osu.Game.Overlays.SearchableList { public HeaderTabItem(T value) : base(value) { - Text.TextSize = 16; + Text.Font = OsuFont.GetFont(Text.Font, size: 16); } } } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 4fad999577..0e658c4925 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { Text = "ACCOUNT", Margin = new MarginPadding { Bottom = 5 }, - Font = @"Exo2.0-Black", + Font = OsuFont.GetFont(weight: FontWeight.Black), }, form = new LoginForm { @@ -134,8 +134,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "Signed in", - TextSize = 18, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold), Margin = new MarginPadding { Top = 5, Bottom = 5 }, }, }, diff --git a/osu.Game/Overlays/Settings/SettingsFooter.cs b/osu.Game/Overlays/Settings/SettingsFooter.cs index 7c50e2f254..e8c2c1ffe8 100644 --- a/osu.Game/Overlays/Settings/SettingsFooter.cs +++ b/osu.Game/Overlays/Settings/SettingsFooter.cs @@ -56,14 +56,13 @@ namespace osu.Game.Overlays.Settings Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = game.Name, - TextSize = 18, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold), }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Text = game.Version, Colour = DebugUtils.IsDebug ? colours.Red : Color4.White, }, diff --git a/osu.Game/Overlays/Settings/SettingsHeader.cs b/osu.Game/Overlays/Settings/SettingsHeader.cs index fceeec5166..fbf29f7ff5 100644 --- a/osu.Game/Overlays/Settings/SettingsHeader.cs +++ b/osu.Game/Overlays/Settings/SettingsHeader.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Settings new OsuSpriteText { Text = heading, - TextSize = 40, + Font = OsuFont.GetFont(size: 40), Margin = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Settings { Colour = colours.Pink, Text = subheading, - TextSize = 18, + Font = OsuFont.GetFont(size: 18), Margin = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, diff --git a/osu.Game/Overlays/Settings/SettingsSection.cs b/osu.Game/Overlays/Settings/SettingsSection.cs index 4af9961ea8..cf8544af17 100644 --- a/osu.Game/Overlays/Settings/SettingsSection.cs +++ b/osu.Game/Overlays/Settings/SettingsSection.cs @@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Settings { new OsuSpriteText { - TextSize = header_size, + Font = OsuFont.GetFont(size: header_size), Text = Header, Colour = colours.Yellow, Margin = new MarginPadding { Left = SettingsOverlay.CONTENT_MARGINS, Right = SettingsOverlay.CONTENT_MARGINS } diff --git a/osu.Game/Overlays/Settings/SettingsSubsection.cs b/osu.Game/Overlays/Settings/SettingsSubsection.cs index 4d0b0de7f9..9a3eeac5d0 100644 --- a/osu.Game/Overlays/Settings/SettingsSubsection.cs +++ b/osu.Game/Overlays/Settings/SettingsSubsection.cs @@ -8,6 +8,7 @@ using osu.Game.Graphics.Sprites; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Game.Graphics; namespace osu.Game.Overlays.Settings { @@ -53,7 +54,7 @@ namespace osu.Game.Overlays.Settings { Text = Header.ToUpperInvariant(), Margin = new MarginPadding { Bottom = 10, Left = SettingsOverlay.CONTENT_MARGINS, Right = SettingsOverlay.CONTENT_MARGINS }, - Font = @"Exo2.0-Black", + Font = OsuFont.GetFont(weight: FontWeight.Black), }, FlowContent }); diff --git a/osu.Game/Overlays/Social/Header.cs b/osu.Game/Overlays/Social/Header.cs index de738247ec..fb72051a41 100644 --- a/osu.Game/Overlays/Social/Header.cs +++ b/osu.Game/Overlays/Social/Header.cs @@ -32,13 +32,12 @@ namespace osu.Game.Overlays.Social new OsuSpriteText { Text = "social ", - TextSize = 25, + Font = OsuFont.GetFont(size: 25), }, browser = new OsuSpriteText { Text = "browser", - TextSize = 25, - Font = @"Exo2.0-Light", + Font = OsuFont.GetFont(size: 25, weight: FontWeight.Light), }, }, }; diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 563411d833..32ab80d50f 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -129,15 +129,13 @@ namespace osu.Game.Overlays.Toolbar Anchor = TooltipAnchor, Origin = TooltipAnchor, Shadow = true, - TextSize = 22, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold), }, tooltip2 = new OsuSpriteText { Anchor = TooltipAnchor, Origin = TooltipAnchor, Shadow = true, - TextSize = 16 } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index 4b83e08292..0c9b8d5171 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -99,11 +99,10 @@ namespace osu.Game.Overlays.Toolbar Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = -1, - TextSize = 14, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Padding = new MarginPadding(5), Colour = Color4.White, UseFullGlyphHeight = true, - Font = "Exo2.0-Bold", } }; } diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 28a1d60c40..b9cc0fd9ce 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Online.API; using osu.Game.Users; using osuTK; @@ -20,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { AutoSizeAxes = Axes.X; - DrawableText.Font = @"Exo2.0-MediumItalic"; + DrawableText.Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true); Add(new OpaqueBackground { Depth = 1 }); diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index b7d13156de..3693a35ca5 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -140,8 +140,7 @@ namespace osu.Game.Overlays.Volume { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = "Venera", - TextSize = 0.16f * circleSize + Font = OsuFont.GetFont(Typeface.Venera, 0.16f * circleSize) }).WithEffect(new GlowEffect { Colour = Color4.Transparent, @@ -169,7 +168,7 @@ namespace osu.Game.Overlays.Volume { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = "Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = name } } diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index ced24b3308..a53a0698a1 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -58,10 +58,9 @@ namespace osu.Game.Rulesets.Judgements Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText { Text = Result.Type.GetDescription().ToUpperInvariant(), - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera, 12), Colour = judgementColour(Result.Type), Scale = new Vector2(0.85f, 1), - TextSize = 12 }, restrictSize: false) }; } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 527900acf2..753fb5c132 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -110,7 +110,8 @@ namespace osu.Game.Screens.Edit.Components.Menus { public TextContainer() { - NormalText.TextSize = BoldText.TextSize = 14; + NormalText.Font = OsuFont.GetFont(NormalText.Font, size: 14); + BoldText.Font = OsuFont.GetFont(BoldText.Font, size: 14); NormalText.Margin = BoldText.Margin = new MarginPadding { Horizontal = 10, Vertical = MARGIN_VERTICAL }; } } diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 5d611d3bca..f58cd0cba6 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -127,15 +127,14 @@ namespace osu.Game.Screens.Edit.Components Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Text = $"{value:0%}", - TextSize = 14, + Font = OsuFont.GetFont(size: 14) }, textBold = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Text = $"{value:0%}", - TextSize = 14, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Alpha = 0, }, }; diff --git a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs index 3b58a3a1f7..0391074b11 100644 --- a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs +++ b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs @@ -6,6 +6,7 @@ using osu.Game.Graphics.Sprites; using System; using osu.Framework.Allocation; using osu.Framework.Timing; +using osu.Game.Graphics; namespace osu.Game.Screens.Edit.Components { @@ -23,8 +24,7 @@ namespace osu.Game.Screens.Edit.Components { Origin = Anchor.BottomLeft, RelativePositionAxes = Axes.Y, - TextSize = 22, - FixedWidth = true, + Font = OsuFont.GetFont(size: 22, fixedWidth: true), Y = 0.5f, } }; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index f1bd70d4dd..12c33d1f87 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components }, new Drawable[] { - new TextFlowContainer(s => s.TextSize = 14) + new TextFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) { Padding = new MarginPadding { Horizontal = 15 }, Text = "beat snap divisor", diff --git a/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs index 3340daa6b8..04dfcbefeb 100644 --- a/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs +++ b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs @@ -38,8 +38,8 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents public float LabelTextSize { - get => label.TextSize; - set => label.TextSize = value; + get => label.Font.Size; + set => label.Font = OsuFont.GetFont(label.Font, size: value); } public string PlaceholderText @@ -103,8 +103,7 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents Origin = Anchor.TopLeft, Padding = new MarginPadding { Left = default_label_left_padding, Top = default_label_top_padding }, Colour = Color4.White, - TextSize = default_label_text_size, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(size: default_label_text_size, weight: FontWeight.Bold), }, textBox = new OsuTextBox { diff --git a/osu.Game/Screens/Menu/Button.cs b/osu.Game/Screens/Menu/Button.cs index f73d6ba560..fc285fb724 100644 --- a/osu.Game/Screens/Menu/Button.cs +++ b/osu.Game/Screens/Menu/Button.cs @@ -118,7 +118,6 @@ namespace osu.Game.Screens.Menu AllowMultiline = false, Anchor = Anchor.Centre, Origin = Anchor.Centre, - TextSize = 16, Position = new Vector2(0, 35), Text = text } diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index c0ff37cc0b..c887c18a46 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -64,25 +64,13 @@ namespace osu.Game.Screens.Menu } }; - textFlow.AddText("This is an ", t => - { - t.TextSize = 30; - t.Font = @"Exo2.0-Light"; - }); - textFlow.AddText("early development build", t => - { - t.TextSize = 30; - t.Font = @"Exo2.0-SemiBold"; - }); + textFlow.AddText("This is an ", t => t.Font = OsuFont.GetFont(t.Font, size: 30, weight: FontWeight.Light)); + textFlow.AddText("early development build", t => t.Font = OsuFont.GetFont(t.Font, size: 30, weight: FontWeight.SemiBold)); - textFlow.AddParagraph("Things may not work as expected", t => t.TextSize = 20); + textFlow.AddParagraph("Things may not work as expected", t => t.Font = OsuFont.GetFont(t.Font, size: 20)); textFlow.NewParagraph(); - Action format = t => - { - t.TextSize = 15; - t.Font = @"Exo2.0-SemiBold"; - }; + Action format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold); textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format); textFlow.NewParagraph(); @@ -102,7 +90,7 @@ namespace osu.Game.Screens.Menu supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t => { t.Padding = new MarginPadding { Left = 5 }; - t.TextSize = 12; + t.Font = OsuFont.GetFont(t.Font, size: 12); t.Colour = colours.Pink; t.Origin = Anchor.Centre; }).First()); diff --git a/osu.Game/Screens/Menu/IntroSequence.cs b/osu.Game/Screens/Menu/IntroSequence.cs index 03a5b7ff46..98640ef38c 100644 --- a/osu.Game/Screens/Menu/IntroSequence.cs +++ b/osu.Game/Screens/Menu/IntroSequence.cs @@ -102,9 +102,8 @@ namespace osu.Game.Screens.Menu Origin = Anchor.Centre, Text = "welcome", Padding = new MarginPadding { Bottom = 10 }, - Font = @"Exo2.0-Light", + Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42), Alpha = 0, - TextSize = 42, Spacing = new Vector2(5), }, new CircularContainer diff --git a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs index dca0545035..774c2577aa 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Components CurrentBeatmap.BindValueChanged(v => updateText(), true); } - private float textSize = OsuSpriteText.FONT_SIZE; + private float textSize = OsuFont.DEFAULT_FONT_SIZE; public float TextSize { @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi.Components if (CurrentBeatmap.Value == null) textFlow.AddText("No beatmap selected", s => { - s.TextSize = TextSize; + s.Font = OsuFont.GetFont(s.Font, size: TextSize); s.Colour = colours.PinkLight; }); else @@ -66,17 +66,17 @@ namespace osu.Game.Screens.Multi.Components new OsuSpriteText { Text = new LocalisedString((CurrentBeatmap.Value.Metadata.ArtistUnicode, CurrentBeatmap.Value.Metadata.Artist)), - TextSize = TextSize, + Font = OsuFont.GetFont(size: TextSize), }, new OsuSpriteText { Text = " - ", - TextSize = TextSize, + Font = OsuFont.GetFont(size: TextSize), }, new OsuSpriteText { Text = new LocalisedString((CurrentBeatmap.Value.Metadata.TitleUnicode, CurrentBeatmap.Value.Metadata.Title)), - TextSize = TextSize, + Font = OsuFont.GetFont(size: TextSize), } }, null, LinkAction.OpenBeatmap, CurrentBeatmap.Value.OnlineBeatmapID.ToString(), "Open beatmap"); } diff --git a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs index 3904df2069..28fd324fd0 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Components Children = new Drawable[] { new BeatmapTitle(), - beatmapAuthor = new LinkFlowContainer(s => s.TextSize = 14) + beatmapAuthor = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Multi/Components/ParticipantCount.cs b/osu.Game/Screens/Multi/Components/ParticipantCount.cs index 27bfc9a3f7..aa414ce4e6 100644 --- a/osu.Game/Screens/Multi/Components/ParticipantCount.cs +++ b/osu.Game/Screens/Multi/Components/ParticipantCount.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Multi.Components @@ -34,19 +35,16 @@ namespace osu.Game.Screens.Multi.Components { count = new OsuSpriteText { - TextSize = text_size, - Font = @"Exo2.0-Bold" + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: text_size) }, slash = new OsuSpriteText { Text = @"/", - TextSize = text_size, - Font = @"Exo2.0-Light" + Font = OsuFont.GetFont(weight: FontWeight.Light, size: text_size) }, maxText = new OsuSpriteText { - TextSize = text_size, - Font = @"Exo2.0-Light" + Font = OsuFont.GetFont(weight: FontWeight.Light, size: text_size) }, } }; diff --git a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs index 24a2d70b60..3c7736603a 100644 --- a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs +++ b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs @@ -34,10 +34,9 @@ namespace osu.Game.Screens.Multi.Components { statusPart = new StatusPart { - TextSize = 14, - Font = "Exo2.0-Bold" + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14) }, - endDatePart = new EndDatePart { TextSize = 14 } + endDatePart = new EndDatePart { Font = OsuFont.GetFont(size: 14) } } }; diff --git a/osu.Game/Screens/Multi/Header.cs b/osu.Game/Screens/Multi/Header.cs index 687a28b7a6..c6c8b63d99 100644 --- a/osu.Game/Screens/Multi/Header.cs +++ b/osu.Game/Screens/Multi/Header.cs @@ -64,12 +64,11 @@ namespace osu.Game.Screens.Multi new OsuSpriteText { Text = "multiplayer ", - TextSize = 25, + Font = OsuFont.GetFont(size: 25) }, screenType = new OsuSpriteText { - TextSize = 25, - Font = @"Exo2.0-Light", + Font = OsuFont.GetFont(weight: FontWeight.Light, size: 25) }, }, }, diff --git a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs index afe2b70524..c8a2db6706 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components Spacing = new Vector2(5f), Children = new Drawable[] { - new RoomName { TextSize = 18 }, + new RoomName { Font = OsuFont.GetFont(size: 18) }, new ParticipantInfo(), }, }, diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs index 806bc92882..b327caa06b 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs @@ -81,7 +81,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components summary = new OsuSpriteText { Text = "0 participants", - TextSize = 14, + Font = OsuFont.GetFont(size: 14) } }, }, @@ -95,7 +95,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components if (v != null) { hostText.AddText("hosted by "); - hostText.AddLink(v.Username, null, LinkAction.OpenUserProfile, v.Id.ToString(), "Open profile", s => s.Font = "Exo2.0-BoldItalic"); + hostText.AddLink(v.Username, null, LinkAction.OpenUserProfile, v.Id.ToString(), "Open profile", + s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Medium, italics: true)); flagContainer.Child = new DrawableFlag(v.Country) { RelativeSizeAxes = Axes.Both }; } }, true); diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs index 3e665ab27e..1121237202 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs @@ -96,7 +96,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - TextSize = 30, + Font = OsuFont.GetFont(size: 30), Current = Name }, }, @@ -135,8 +135,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components AutoSizeAxes = Axes.Both, Child = new StatusText { - TextSize = 14, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), } }, beatmapTypeInfo = new BeatmapTypeInfo(), diff --git a/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs b/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs index 8c9f99c446..f3412d0be7 100644 --- a/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/HeaderButton.cs @@ -41,8 +41,7 @@ namespace osu.Game.Screens.Multi.Match.Components Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, - Font = @"Exo2.0-Light", - TextSize = 30, + Font = OsuFont.GetFont(weight: FontWeight.Light, size: 30), }; } } diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs index 942e03b306..6896e3edac 100644 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs @@ -4,6 +4,7 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Online.Chat; using osu.Game.Users; @@ -53,7 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components { linkContainer.AddText("hosted by"); linkContainer.NewLine(); - linkContainer.AddLink(host.Username, null, LinkAction.OpenUserProfile, host.Id.ToString(), "View Profile", s => s.Font = "Exo2.0-BoldItalic"); + linkContainer.AddLink(host.Username, null, LinkAction.OpenUserProfile, host.Id.ToString(), "View Profile", + s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Bold, italics: true)); } } } diff --git a/osu.Game/Screens/Multi/Match/Components/Info.cs b/osu.Game/Screens/Multi/Match/Components/Info.cs index ec6dbb6d12..8f8f8ece12 100644 --- a/osu.Game/Screens/Multi/Match/Components/Info.cs +++ b/osu.Game/Screens/Multi/Match/Components/Info.cs @@ -62,7 +62,7 @@ namespace osu.Game.Screens.Multi.Match.Components { new OsuSpriteText { - TextSize = 30, + Font = OsuFont.GetFont(size: 30), Current = Name }, new RoomStatusInfo(), diff --git a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs index c3169ebe94..a36b6274a3 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs @@ -148,7 +148,7 @@ namespace osu.Game.Screens.Multi.Match.Components }, typeLabel = new OsuSpriteText { - TextSize = 14, + Font = OsuFont.GetFont(size: 14), Colour = colours.Yellow }, }, @@ -364,8 +364,7 @@ namespace osu.Game.Screens.Multi.Match.Components { new OsuSpriteText { - TextSize = 12, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), Text = title.ToUpper(), }, content = new Container diff --git a/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs b/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs index 4e6ebf2135..e9dbd6982d 100644 --- a/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs +++ b/osu.Game/Screens/Multi/Match/Components/RoomAvailabilityPicker.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Multi.Match.Components { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = value.GetDescription(), }, }; diff --git a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs index 1b4c99d972..423b897813 100644 --- a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs +++ b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages Action gray = s => s.Colour = colours.GrayC; Action white = s => { - s.TextSize *= 1.4f; + s.Font = OsuFont.GetFont(s.Font, size: s.Font.Size * 1.4f); s.Colour = colours.GrayF; }; @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages rankText.AddText($"#{index + 1} ", s => { - s.Font = "Exo2.0-Bold"; + s.Font = OsuFont.GetFont(s.Font, Typeface.Exo, weight: FontWeight.Bold); s.Colour = colours.YellowDark; }); diff --git a/osu.Game/Screens/Play/Break/BreakInfo.cs b/osu.Game/Screens/Play/Break/BreakInfo.cs index 39a5594450..a3d64d05a3 100644 --- a/osu.Game/Screens/Play/Break/BreakInfo.cs +++ b/osu.Game/Screens/Play/Break/BreakInfo.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Scoring; using osuTK; @@ -29,8 +30,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "current progress".ToUpperInvariant(), - TextSize = 15, - Font = "Exo2.0-Black", + Font = OsuFont.GetFont(weight: FontWeight.Black, size: 15), }, new FillFlowContainer { diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index d2b8b8c26a..3b4700cd66 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.Centre, Origin = Anchor.CentreRight, Text = name, - TextSize = 17, + Font = OsuFont.GetFont(size: 17), Margin = new MarginPadding { Right = margin } }, valueText = new OsuSpriteText @@ -42,8 +42,7 @@ namespace osu.Game.Screens.Play.Break Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, Text = prefix + @"-", - TextSize = 17, - Font = "Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = margin } } }; diff --git a/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs b/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs index c85ce1b70b..6fa3e51be8 100644 --- a/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs +++ b/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Play.Break @@ -19,8 +20,7 @@ namespace osu.Game.Screens.Play.Break { Anchor = Anchor.Centre, Origin = Anchor.Centre, - TextSize = 33, - Font = "Venera", + Font = OsuFont.GetFont(Typeface.Venera, 33), }; } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index dc0636c44f..c294a2d71f 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -88,11 +88,10 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = Header, - Font = @"Exo2.0-Medium", + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 30), Spacing = new Vector2(5, 0), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, - TextSize = 30, Colour = colours.Yellow, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f) @@ -260,22 +259,21 @@ namespace osu.Game.Screens.Play Text = "You've retried ", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), - TextSize = 18 + Font = OsuFont.GetFont(size: 18), }, new OsuSpriteText { Text = $"{retries:n0}", - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 18), Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), - TextSize = 18 }, new OsuSpriteText { Text = $" time{(retries == 1 ? "" : "s")} in this session", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), - TextSize = 18 + Font = OsuFont.GetFont(size: 18), } }; } diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index b45b1bb8a5..0b27d8e69e 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -5,6 +5,7 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Play.HUD @@ -99,8 +100,9 @@ namespace osu.Game.Screens.Play.HUD set { textSize = value; - DisplayedCountSpriteText.TextSize = TextSize; - PopOutCount.TextSize = TextSize; + + DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, size: TextSize); + PopOutCount.Font = OsuFont.GetFont(PopOutCount.Font, size: TextSize); } } diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index a0bcc3460b..8d0cabd683 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD text = new OsuSpriteText { Text = "hold for menu", - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }, diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index d329902a2d..498a750b23 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -14,6 +14,7 @@ using osu.Game.Rulesets.UI; using osuTK; using osu.Game.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Game.Graphics; namespace osu.Game.Screens.Play.HUD { @@ -60,8 +61,7 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, Text = @"/ UNRANKED /", - Font = @"Venera", - TextSize = 12, + Font = OsuFont.GetFont(Typeface.Venera, 12), } }; diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index 9d8fb2a501..b795e03c81 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -96,8 +97,7 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = Name, - Font = @"Venera", - TextSize = 12, + Font = OsuFont.GetFont(Typeface.Venera, 12), Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativePositionAxes = Axes.Both, diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 58e59604dd..736477ada7 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -328,16 +328,14 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)), - TextSize = 36, - Font = @"Exo2.0-MediumItalic", + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 36, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, }, new OsuSpriteText { Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)), - TextSize = 26, - Font = @"Exo2.0-MediumItalic", + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 26, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, }, @@ -365,8 +363,7 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = beatmap?.BeatmapInfo?.Version, - TextSize = 26, - Font = @"Exo2.0-MediumItalic", + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 26, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Margin = new MarginPadding diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index f752243c52..8bda5062b4 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -5,6 +5,7 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Play.PlayerSettings @@ -42,7 +43,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), } }, }, diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs index 7bf3a74f7e..49bcf0b8dc 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs @@ -94,8 +94,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, Text = Title.ToUpperInvariant(), - TextSize = 17, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = 10 }, }, button = new IconButton diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index d3db126ae4..f765564560 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -273,8 +273,7 @@ namespace osu.Game.Screens.Play Anchor = Anchor.TopCentre, RelativePositionAxes = Axes.Y, Y = 0.7f, - TextSize = 12, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 12), Origin = Anchor.Centre, Text = @"SKIP", }, diff --git a/osu.Game/Screens/Play/SongProgressInfo.cs b/osu.Game/Screens/Play/SongProgressInfo.cs index 7471eccff9..4d61d9da73 100644 --- a/osu.Game/Screens/Play/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/SongProgressInfo.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Colour = colours.BlueLighter, - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera), Margin = new MarginPadding { Left = margin, @@ -53,14 +53,14 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Colour = colours.BlueLighter, - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera), }, timeLeft = new OsuSpriteText { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Colour = colours.BlueLighter, - Font = @"Venera", + Font = OsuFont.GetFont(Typeface.Venera), Margin = new MarginPadding { Right = margin, diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs index 43c04997e9..199083ecf6 100644 --- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs +++ b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs @@ -111,8 +111,7 @@ namespace osu.Game.Screens.Ranking.Pages Origin = Anchor.TopCentre, Colour = colours.PinkDarker, Shadow = false, - Font = @"Exo2.0-Bold", - TextSize = 16, + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = "total score", Margin = new MarginPadding { Bottom = 15 }, }, @@ -217,14 +216,14 @@ namespace osu.Game.Screens.Ranking.Pages new OsuSpriteText { Text = statistic.Value.ToString().PadLeft(4, '0'), Colour = colours.Gray7, - TextSize = 30, + Font = OsuFont.GetFont(size: 30), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, new OsuSpriteText { Text = statistic.Key.GetDescription(), Colour = colours.Gray7, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Y = 26, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -307,24 +306,21 @@ namespace osu.Game.Screens.Ranking.Pages Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Shadow = false, - TextSize = 24, - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 24, italics: true), }, artist = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Shadow = false, - TextSize = 20, - Font = @"Exo2.0-BoldItalic", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 20, italics: true), }, versionMapper = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Shadow = false, - TextSize = 16, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), }, } } @@ -369,11 +365,10 @@ namespace osu.Game.Screens.Ranking.Pages }, new OsuSpriteText { - Font = @"Exo2.0-RegularItalic", - Text = user.Username, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - TextSize = 30, + Text = user.Username, + Font = OsuFont.GetFont(size: 30, italics: true), Padding = new MarginPadding { Bottom = 10 }, } }; @@ -396,7 +391,7 @@ namespace osu.Game.Screens.Ranking.Pages public SlowScoreCounter(uint leading = 0) : base(leading) { DisplayedCountSpriteText.Shadow = false; - DisplayedCountSpriteText.Font = @"Venera-Light"; + DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, Typeface.Venera, weight: FontWeight.Light); UseCommaSeparator = true; } } diff --git a/osu.Game/Screens/Ranking/Results.cs b/osu.Game/Screens/Ranking/Results.cs index 31863cea9b..427a8f1c42 100644 --- a/osu.Game/Screens/Ranking/Results.cs +++ b/osu.Game/Screens/Ranking/Results.cs @@ -190,45 +190,43 @@ namespace osu.Game.Screens.Ranking }, new OsuSpriteText { + Anchor = Anchor.CentreLeft, + Origin = Anchor.BottomCentre, Text = $"{Score.MaxCombo}x", - TextSize = 40, RelativePositionAxes = Axes.X, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40), X = 0.1f, Colour = colours.BlueDarker, - Anchor = Anchor.CentreLeft, - Origin = Anchor.BottomCentre, }, new OsuSpriteText { + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopCentre, Text = "max combo", - TextSize = 20, + Font = OsuFont.GetFont(size: 20), RelativePositionAxes = Axes.X, X = 0.1f, Colour = colours.Gray6, - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopCentre, }, new OsuSpriteText { - Text = $"{Score.Accuracy:P2}", - TextSize = 40, - RelativePositionAxes = Axes.X, - Font = @"Exo2.0-Bold", - X = 0.9f, - Colour = colours.BlueDarker, Anchor = Anchor.CentreLeft, Origin = Anchor.BottomCentre, + Text = $"{Score.Accuracy:P2}", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 40), + RelativePositionAxes = Axes.X, + X = 0.9f, + Colour = colours.BlueDarker, }, new OsuSpriteText { + Anchor = Anchor.CentreLeft, + Origin = Anchor.TopCentre, Text = "accuracy", - TextSize = 20, + Font = OsuFont.GetFont(size: 20), RelativePositionAxes = Axes.X, X = 0.9f, Colour = colours.Gray6, - Anchor = Anchor.CentreLeft, - Origin = Anchor.TopCentre, }, } }, diff --git a/osu.Game/Screens/ScreenWhiteBox.cs b/osu.Game/Screens/ScreenWhiteBox.cs index d250416b29..c8ca21d4ba 100644 --- a/osu.Game/Screens/ScreenWhiteBox.cs +++ b/osu.Game/Screens/ScreenWhiteBox.cs @@ -119,25 +119,25 @@ namespace osu.Game.Screens }, new OsuSpriteText { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, Text = GetType().Name, Colour = getColourFor(GetType()).Lighten(0.8f), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - TextSize = 50, + Font = OsuFont.GetFont(size: 50), }, new OsuSpriteText { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, Text = "is not yet ready for use!", - TextSize = 20, - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, + Font = OsuFont.GetFont(size: 20), }, new OsuSpriteText { - Text = "please check back a bit later.", - TextSize = 14, Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, + Text = "please check back a bit later.", + Font = OsuFont.GetFont(size: 14), }, } }, diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index 8877775bba..a0baf64a37 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Screens.Select.Details; using osu.Game.Beatmaps; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; namespace osu.Game.Screens.Select @@ -137,8 +138,7 @@ namespace osu.Game.Screens.Select new OsuSpriteText { Text = "Points of Failure", - Font = @"Exo2.0-Bold", - TextSize = 14, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), }, failRetryGraph = new FailRetryGraph { @@ -323,8 +323,7 @@ namespace osu.Game.Screens.Select Child = new OsuSpriteText { Text = title, - Font = @"Exo2.0-Bold", - TextSize = 14, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), }, }, }, @@ -347,7 +346,7 @@ namespace osu.Game.Screens.Select private void setTextAsync(string text) { - LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14) + LoadComponentAsync(new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 2a3fc03cc5..1385b4102e 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -203,9 +203,8 @@ namespace osu.Game.Screens.Select { VersionLabel = new OsuSpriteText { - Font = @"Exo2.0-MediumItalic", Text = beatmapInfo.Version, - TextSize = 24, + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 24, italics: true), }, } }, @@ -240,13 +239,11 @@ namespace osu.Game.Screens.Select { TitleLabel = new OsuSpriteText { - Font = @"Exo2.0-MediumItalic", - TextSize = 28, + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 28, italics: true), }, ArtistLabel = new OsuSpriteText { - Font = @"Exo2.0-MediumItalic", - TextSize = 17, + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 17, italics: true), }, MapperContainer = new FillFlowContainer { @@ -345,16 +342,13 @@ namespace osu.Game.Screens.Select { new OsuSpriteText { - Font = @"Exo2.0-Medium", Text = "mapped by ", - TextSize = 15, + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 15), }, new OsuSpriteText { - Font = @"Exo2.0-Bold", - // ReSharper disable once PossibleNullReferenceException (resharper broken?) Text = metadata.Author.Username, - TextSize = 15, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15), } }; } @@ -402,10 +396,9 @@ namespace osu.Game.Screens.Select Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Colour = new Color4(255, 221, 85, 255), - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17), Margin = new MarginPadding { Left = 30 }, Text = statistic.Content, - TextSize = 17, } }; } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 5d28bed4a6..386dd9edd6 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -100,25 +100,22 @@ namespace osu.Game.Screens.Select.Carousel { new OsuSpriteText { - Font = @"Exo2.0-Medium", Text = beatmap.Version, - TextSize = 20, + Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, new OsuSpriteText { - Font = @"Exo2.0-Medium", Text = "mapped by", - TextSize = 16, + Font = OsuFont.GetFont(weight: FontWeight.Medium), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, new OsuSpriteText { - Font = @"Exo2.0-MediumItalic", Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}", - TextSize = 16, + Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index e5d12151d8..009545afd9 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -63,16 +64,14 @@ namespace osu.Game.Screens.Select.Carousel { new OsuSpriteText { - Font = @"Exo2.0-BoldItalic", Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)), - TextSize = 22, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true), Shadow = true, }, new OsuSpriteText { - Font = @"Exo2.0-SemiBoldItalic", Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)), - TextSize = 17, + Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true), Shadow = true, }, new FillFlowContainer diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index c856f4c85a..2d897148c1 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -120,7 +120,7 @@ namespace osu.Game.Screens.Select.Details AutoSizeAxes = Axes.Y, Child = name = new OsuSpriteText { - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, }, bar = new Bar @@ -142,7 +142,7 @@ namespace osu.Game.Screens.Select.Details { Anchor = Anchor.Centre, Origin = Anchor.Centre, - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, }, }; diff --git a/osu.Game/Screens/Select/Details/UserRatings.cs b/osu.Game/Screens/Select/Details/UserRatings.cs index 70ce6c0e87..db796ba5d2 100644 --- a/osu.Game/Screens/Select/Details/UserRatings.cs +++ b/osu.Game/Screens/Select/Details/UserRatings.cs @@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Details Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "User Rating", - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, ratingsBar = new Bar { @@ -87,14 +87,14 @@ namespace osu.Game.Screens.Select.Details negativeRatings = new OsuSpriteText { Text = "0", - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, positiveRatings = new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Text = @"0", - TextSize = 13, + Font = OsuFont.GetFont(size: 13) }, }, }, @@ -103,7 +103,7 @@ namespace osu.Game.Screens.Select.Details Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = "Rating Spread", - TextSize = 13, + Font = OsuFont.GetFont(size: 13), Margin = new MarginPadding { Top = 10, Bottom = 5 }, }, }, diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs index cb1f9234d8..6960739987 100644 --- a/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs +++ b/osu.Game/Screens/Select/Options/BeatmapOptionsButton.cs @@ -150,14 +150,14 @@ namespace osu.Game.Screens.Select.Options { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = @"", }, secondLine = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = @"", }, }, diff --git a/osu.Game/Screens/Tournament/Drawings.cs b/osu.Game/Screens/Tournament/Drawings.cs index 43b194d8d0..f8445a4a7d 100644 --- a/osu.Game/Screens/Tournament/Drawings.cs +++ b/osu.Game/Screens/Tournament/Drawings.cs @@ -23,6 +23,7 @@ using osuTK.Graphics; using osu.Framework.IO.Stores; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; +using osu.Game.Graphics; namespace osu.Game.Screens.Tournament { @@ -151,8 +152,7 @@ namespace osu.Game.Screens.Tournament Alpha = 0, - Font = "Exo2.0-Light", - TextSize = 42f + Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42), } } }, @@ -175,8 +175,7 @@ namespace osu.Game.Screens.Tournament Origin = Anchor.TopCentre, Text = "Control Panel", - TextSize = 22f, - Font = "Exo2.0-Bold" + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22), }, new FillFlowContainer { diff --git a/osu.Game/Screens/Tournament/Group.cs b/osu.Game/Screens/Tournament/Group.cs index c9d477dbcd..4fed10b94d 100644 --- a/osu.Game/Screens/Tournament/Group.cs +++ b/osu.Game/Screens/Tournament/Group.cs @@ -14,6 +14,7 @@ using osuTK; using osuTK.Graphics; using osu.Game.Screens.Tournament.Teams; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; namespace osu.Game.Screens.Tournament { @@ -52,8 +53,7 @@ namespace osu.Game.Screens.Tournament Position = new Vector2(0, 7f), Text = $"GROUP {name.ToUpperInvariant()}", - TextSize = 8f, - Font = @"Exo2.0-Bold", + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 8), Colour = new Color4(255, 204, 34, 255), }, teams = new FillFlowContainer @@ -162,8 +162,7 @@ namespace osu.Game.Screens.Tournament Origin = Anchor.TopCentre, Text = team.Acronym.ToUpperInvariant(), - TextSize = 10f, - Font = @"Exo2.0-Bold" + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 10), } } } diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index b1bf0c15a5..5a48451fd5 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -116,8 +116,7 @@ namespace osu.Game.Users new OsuSpriteText { Text = user.Username, - TextSize = 18, - Font = @"Exo2.0-SemiBoldItalic", + Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 18, italics: true), }, infoContainer = new FillFlowContainer { @@ -173,7 +172,7 @@ namespace osu.Game.Users { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = @"Exo2.0-Semibold", + Font = OsuFont.GetFont(weight: FontWeight.SemiBold), }, }, }, From c01b18f02fb617f3e31004775500080d9243d9c1 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 15:18:51 +0900 Subject: [PATCH 074/146] Adjust expected testcase value --- osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index fc2a153f49..b99dd08ef0 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests { protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; - [TestCase(3.8701758020428221d, "diffcalc-test")] + [TestCase(4.2038001515546597d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); From b1337ed07fc2317ee8c1266e9fe394eb882a0f1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 16:09:29 +0900 Subject: [PATCH 075/146] Update framework --- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6b94fa4f98..6d55071070 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index d677ef4e21..19c16541a2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + + From dbfa95b9e70fbdeb05c4798e9c09aa5c4ba1b9a6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 16:52:36 +0900 Subject: [PATCH 076/146] Made medium the default font weight --- osu.Game/Graphics/Cursor/OsuTooltipContainer.cs | 3 ++- osu.Game/Graphics/DrawableDate.cs | 2 +- osu.Game/Graphics/OsuFont.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTextBox.cs | 2 +- osu.Game/Graphics/UserInterface/PageTabControl.cs | 2 +- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- osu.Game/Overlays/BeatmapSet/AuthorInfo.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs | 6 +++--- osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs | 2 +- osu.Game/Overlays/Chat/ChatLine.cs | 2 +- osu.Game/Overlays/Music/PlaylistItem.cs | 2 +- osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Overlays/Profile/Header/BadgeContainer.cs | 2 +- osu.Game/Overlays/Profile/Header/RankGraph.cs | 8 ++++---- osu.Game/Overlays/Profile/ProfileHeader.cs | 4 ++-- osu.Game/Overlays/Profile/ProfileSection.cs | 3 +-- .../Overlays/Profile/Sections/BeatmapMetadataContainer.cs | 2 +- .../Profile/Sections/Historical/DrawableMostPlayedRow.cs | 2 +- osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs | 4 ++-- osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs | 2 +- .../Profile/Sections/Ranks/DrawablePerformanceScore.cs | 2 +- .../Profile/Sections/Ranks/DrawableProfileScore.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 2 +- .../Screens/Multi/Lounge/Components/ParticipantInfo.cs | 2 +- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 2 +- osu.Game/Screens/Play/PlayerLoader.cs | 6 +++--- osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs | 2 +- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 8 ++++---- .../Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 5 ++--- 30 files changed, 44 insertions(+), 45 deletions(-) diff --git a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs index 592eb93ecc..ec4cbb808e 100644 --- a/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs +++ b/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs @@ -67,7 +67,8 @@ namespace osu.Game.Graphics.Cursor }, text = new OsuSpriteText { - Padding = new MarginPadding(5) + Padding = new MarginPadding(5), + Font = OsuFont.GetFont(weight: FontWeight.Regular) } }; } diff --git a/osu.Game/Graphics/DrawableDate.cs b/osu.Game/Graphics/DrawableDate.cs index 74bf790709..fc5abcdcb8 100644 --- a/osu.Game/Graphics/DrawableDate.cs +++ b/osu.Game/Graphics/DrawableDate.cs @@ -30,7 +30,7 @@ namespace osu.Game.Graphics public DrawableDate(DateTimeOffset date) { - Font = OsuFont.GetFont(italics: true); + Font = OsuFont.GetFont(weight: FontWeight.Regular, italics: true); Date = date; } diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index 7f8a5b1a79..c3db33f8d4 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -19,7 +19,7 @@ namespace osu.Game.Graphics return new FontUsage(usage, familyString, size, weightString, italics, fixedWidth); } - public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Regular, bool italics = false, bool fixedWidth = false) + public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) => new FontUsage(getFamilyString(typeface), size, getWeightString(typeface, weight), italics, fixedWidth); private static string getFamilyString(Typeface typeface) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 7fac6bf7bb..a0e956b2e5 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Regular), true); + Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Medium), true); } protected override void OnActivated() => fadeActive(); diff --git a/osu.Game/Graphics/UserInterface/OsuTextBox.cs b/osu.Game/Graphics/UserInterface/OsuTextBox.cs index 0cb94e755b..21cdfbf5af 100644 --- a/osu.Game/Graphics/UserInterface/OsuTextBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTextBox.cs @@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface protected override SpriteText CreatePlaceholder() => new OsuSpriteText { - Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true), + Font = OsuFont.GetFont(italics: true), Colour = new Color4(180, 180, 180, 255), Margin = new MarginPadding { Left = 2 }, }; diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index cc21e24165..816d735c16 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Regular), true); + Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Medium), true); } [BackgroundDependencyLoader] diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 3f346caea3..fb362fbd0c 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -76,7 +76,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 22, weight: FontWeight.Medium, italics: true), + Font = OsuFont.GetFont(size: 22, italics: true), Text = RankPosition.ToString(), }, }, diff --git a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs index a47c20c244..1038609693 100644 --- a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs +++ b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet fields.Children = new Drawable[] { - new Field("mapped by", BeatmapSet.Metadata.Author.Username, OsuFont.GetFont(italics: true)), + new Field("mapped by", BeatmapSet.Metadata.Author.Username, OsuFont.GetFont(weight: FontWeight.Regular, italics: true)), new Field("submitted on", online.Submitted.ToString(@"MMMM d, yyyy"), OsuFont.GetFont(weight: FontWeight.Bold)) { Margin = new MarginPadding { Top = 5 }, diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs index 3bab6d3f1d..5e686ccb68 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = $"#{index + 1}", - Font = OsuFont.GetFont(italics: true), + Font = OsuFont.GetFont(weight: FontWeight.Regular, italics: true), Margin = new MarginPadding { Left = side_margin } }, new DrawableFlag(score.User.Country) @@ -96,7 +96,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, Text = $@"{score.Accuracy:P2}", - Font = OsuFont.GetFont(italics: true), + Font = OsuFont.GetFont(weight: FontWeight.Regular, italics: true), RelativePositionAxes = Axes.X, X = 0.85f }, @@ -105,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}", - Font = OsuFont.GetFont(italics: true), + Font = OsuFont.GetFont(weight: FontWeight.Regular, italics: true), Margin = new MarginPadding { Right = side_margin } }, }; diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs index c5a77729c7..c64bda9dfd 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableTopScore.cs @@ -224,7 +224,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Text = header, Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold) }, - valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, italics: true) } + valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.Regular, italics: true) } }; } diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index db8c284fba..77934d6730 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Chat { if (Message.IsAction) { - t.Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true); + t.Font = OsuFont.GetFont(italics: true); if (senderHasBackground) t.Colour = OsuColour.FromHex(message.Sender.Colour); diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 470a05ad88..f1bdfb7184 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -108,7 +108,7 @@ namespace osu.Game.Overlays.Music text.Clear(); //space after the title to put a space between the title and artist - titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.Default).OfType(); + titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType(); text.AddText(artistBind.Value, sprite => { diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 36dbc20d5a..92c44b1572 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -107,7 +107,7 @@ namespace osu.Game.Overlays Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), - Font = OsuFont.GetFont(size: 25, weight: FontWeight.Medium, italics: true), + Font = OsuFont.GetFont(size: 25, italics: true), Colour = Color4.White, Text = @"Nothing to play", }, diff --git a/osu.Game/Overlays/Profile/Header/BadgeContainer.cs b/osu.Game/Overlays/Profile/Header/BadgeContainer.cs index 2978d131f5..ff4d7a10dc 100644 --- a/osu.Game/Overlays/Profile/Header/BadgeContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BadgeContainer.cs @@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Profile.Header Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Alpha = 0, - Font = OsuFont.GetFont(size: 12) + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular) }, new Container { diff --git a/osu.Game/Overlays/Profile/Header/RankGraph.cs b/osu.Game/Overlays/Profile/Header/RankGraph.cs index c8a486e037..3165f1c9cd 100644 --- a/osu.Game/Overlays/Profile/Header/RankGraph.cs +++ b/osu.Game/Overlays/Profile/Header/RankGraph.cs @@ -44,26 +44,26 @@ namespace osu.Game.Overlays.Profile.Header Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "No recent plays", - Font = OsuFont.GetFont(size: 14, italics: true) + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Regular, italics: true) }, rankText = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(size: primary_textsize, italics: true), + Font = OsuFont.GetFont(size: primary_textsize, weight: FontWeight.Regular, italics: true), }, relativeText = new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(size: secondary_textsize, italics: true), + Font = OsuFont.GetFont(size: secondary_textsize, weight: FontWeight.Regular, italics: true), Y = 25, }, performanceText = new OsuSpriteText { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, - Font = OsuFont.GetFont(size: secondary_textsize, italics: true) + Font = OsuFont.GetFont(size: secondary_textsize, weight: FontWeight.Regular, italics: true) }, graph = new RankChartLineGraph { diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 2cafe5c7f4..cf1ff3aec3 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -118,7 +118,7 @@ namespace osu.Game.Overlays.Profile usernameText = new OsuSpriteText { Text = user.Username, - Font = OsuFont.GetFont(size: 30, italics: true) + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Regular, italics: true) }, new ExternalLinkButton($@"https://osu.ppy.sh/users/{user.Id}") { @@ -174,7 +174,7 @@ namespace osu.Game.Overlays.Profile ParagraphSpacing = 0.8f, LineSpacing = 0.2f }, - infoTextRight = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14, italics: true)) + infoTextRight = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Regular, italics: true)) { X = UserProfileOverlay.CONTENT_X_MARGIN + info_width + 20, Y = cover_height + 20, diff --git a/osu.Game/Overlays/Profile/ProfileSection.cs b/osu.Game/Overlays/Profile/ProfileSection.cs index 3d041b90b6..89ea590ddd 100644 --- a/osu.Game/Overlays/Profile/ProfileSection.cs +++ b/osu.Game/Overlays/Profile/ProfileSection.cs @@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Profile new OsuSpriteText { Text = Title, - Font = OsuFont.GetFont(size: 20, italics: true), + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true), Margin = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, @@ -66,7 +66,6 @@ namespace osu.Game.Overlays.Profile Add(new OsuSpriteText { Text = @"coming soon!", - Font = OsuFont.GetFont(weight: FontWeight.Medium), Colour = Color4.Gray, Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs index c0f3acffbf..64c8260524 100644 --- a/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/BeatmapMetadataContainer.cs @@ -55,7 +55,7 @@ namespace osu.Game.Overlays.Profile.Sections { Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)), Padding = new MarginPadding { Top = 3 }, - Font = OsuFont.GetFont(size: 12, italics: true) + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular, italics: true) }, }, }; diff --git a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs index 5e94b28730..b0609e685e 100644 --- a/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs +++ b/osu.Game/Overlays/Profile/Sections/Historical/DrawableMostPlayedRow.cs @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Text = @"times played ", - Font = OsuFont.GetFont(size: 12, italics: true) + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular, italics: true) }, } }); diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index a46584cf91..5504ccee90 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -107,14 +107,14 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Text = header + ":", - Font = OsuFont.GetFont(size: 20, italics: true) + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular, italics: true) }, valueText = new OsuSpriteText { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Text = "0", - Font = OsuFont.GetFont(size: 40, italics: true), + Font = OsuFont.GetFont(size: 40, weight: FontWeight.Regular, italics: true), UseFullGlyphHeight = false, } } diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs index a85e32da22..98c35e6446 100644 --- a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Overlays.Profile.Sections new OsuSpriteText { Text = header, - Font = OsuFont.GetFont(size: 15, italics: true), + Font = OsuFont.GetFont(size: 15, weight: FontWeight.Regular, italics: true), Margin = new MarginPadding { Top = 10, Bottom = 10 }, }, ItemsContainer = new FillFlowContainer diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs index 81faeb87b2..843f9b7ef2 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawablePerformanceScore.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Colour = colour.GrayA, - Font = OsuFont.GetFont(size: 11, italics: true) + Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular, italics: true) }); } } diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index d24c6ae84a..f4e08b8db1 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Colour = colour.GrayA, - Font = OsuFont.GetFont(size: 11, italics: true) + Font = OsuFont.GetFont(size: 11, weight: FontWeight.Regular, italics: true) }; RightFlowContainer.Add(text); diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index b9cc0fd9ce..6620efefdc 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { AutoSizeAxes = Axes.X; - DrawableText.Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true); + DrawableText.Font = OsuFont.GetFont(italics: true); Add(new OpaqueBackground { Depth = 1 }); diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs index b327caa06b..1f25568d63 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs @@ -96,7 +96,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components { hostText.AddText("hosted by "); hostText.AddLink(v.Username, null, LinkAction.OpenUserProfile, v.Id.ToString(), "Open profile", - s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Medium, italics: true)); + s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Bold, italics: true)); flagContainer.Child = new DrawableFlag(v.Country) { RelativeSizeAxes = Axes.Both }; } }, true); diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index c294a2d71f..2561343c68 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = Header, - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 30), + Font = OsuFont.GetFont(size: 30), Spacing = new Vector2(5, 0), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 9a1576bfa2..d859672701 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -330,14 +330,14 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)), - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 36, italics: true), + Font = OsuFont.GetFont(size: 36, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, }, new OsuSpriteText { Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)), - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 26, italics: true), + Font = OsuFont.GetFont(size: 26, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, }, @@ -365,7 +365,7 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = beatmap?.BeatmapInfo?.Version, - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 26, italics: true), + Font = OsuFont.GetFont(size: 26, italics: true), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Margin = new MarginPadding diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs index 199083ecf6..f593f4a47e 100644 --- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs +++ b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs @@ -368,7 +368,7 @@ namespace osu.Game.Screens.Ranking.Pages Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Text = user.Username, - Font = OsuFont.GetFont(size: 30, italics: true), + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Regular, italics: true), Padding = new MarginPadding { Bottom = 10 }, } }; diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 1385b4102e..238604ad9b 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select VersionLabel = new OsuSpriteText { Text = beatmapInfo.Version, - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 24, italics: true), + Font = OsuFont.GetFont(size: 24, italics: true), }, } }, @@ -239,11 +239,11 @@ namespace osu.Game.Screens.Select { TitleLabel = new OsuSpriteText { - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 28, italics: true), + Font = OsuFont.GetFont(size: 28, italics: true), }, ArtistLabel = new OsuSpriteText { - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 17, italics: true), + Font = OsuFont.GetFont(size: 17, italics: true), }, MapperContainer = new FillFlowContainer { @@ -343,7 +343,7 @@ namespace osu.Game.Screens.Select new OsuSpriteText { Text = "mapped by ", - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 15), + Font = OsuFont.GetFont(size: 15), }, new OsuSpriteText { diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 386dd9edd6..c836f8bec3 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -101,21 +101,20 @@ namespace osu.Game.Screens.Select.Carousel new OsuSpriteText { Text = beatmap.Version, - Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20), + Font = OsuFont.GetFont(size: 20), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, new OsuSpriteText { Text = "mapped by", - Font = OsuFont.GetFont(weight: FontWeight.Medium), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, new OsuSpriteText { Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}", - Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true), + Font = OsuFont.GetFont(italics: true), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft }, From 4db5531e4bde96f2fbb3152c0eddb4663c400bb7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 19:32:30 +0900 Subject: [PATCH 077/146] Replace copy-constructor/method with extension method --- .../UI/DrawableManiaJudgement.cs | 3 +- .../Drawables/BeatmapSetOnlineStatusPill.cs | 2 +- osu.Game/Graphics/OsuFont.cs | 29 ++++++++++--------- .../UserInterface/BreadcrumbControl.cs | 2 +- .../Graphics/UserInterface/DialogButton.cs | 2 +- .../Graphics/UserInterface/OsuTabControl.cs | 2 +- .../Graphics/UserInterface/PageTabControl.cs | 2 +- .../UserInterface/PercentageCounter.cs | 2 +- .../Graphics/UserInterface/RollingCounter.cs | 2 +- .../Graphics/UserInterface/ScoreCounter.cs | 2 +- .../Online/Leaderboards/LeaderboardScore.cs | 4 +-- .../Online/Leaderboards/MessagePlaceholder.cs | 2 +- osu.Game/Online/Leaderboards/Placeholder.cs | 3 +- .../AccountCreation/ErrorTextFlowContainer.cs | 3 +- .../Overlays/AccountCreation/ScreenEntry.cs | 2 +- .../Overlays/AccountCreation/ScreenWarning.cs | 4 +-- osu.Game/Overlays/BeatmapSet/AuthorInfo.cs | 2 +- osu.Game/Overlays/BeatmapSet/Info.cs | 2 +- .../BeatmapSet/Scores/ClickableUsername.cs | 2 +- osu.Game/Overlays/Chat/ChatLine.cs | 2 +- .../Chat/Tabs/ChannelSelectorTabItem.cs | 4 +-- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 +-- .../Overlays/MedalSplash/DrawableMedal.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- .../Notifications/SimpleNotification.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 4 +-- .../Profile/Sections/Kudosu/KudosuInfo.cs | 2 +- .../SearchableList/HeaderTabControl.cs | 3 +- .../Edit/Components/Menus/EditorMenuBar.cs | 4 +-- .../Compose/Components/BeatDivisorControl.cs | 2 +- .../LabelledComponents/LabelledTextBox.cs | 2 +- osu.Game/Screens/Menu/Disclaimer.cs | 8 ++--- .../Screens/Multi/Components/BeatmapTitle.cs | 2 +- .../Multi/Components/BeatmapTypeInfo.cs | 2 +- .../Lounge/Components/ParticipantInfo.cs | 2 +- .../Multi/Match/Components/HostInfo.cs | 2 +- .../Ranking/Pages/RoomLeaderboardPage.cs | 4 +-- osu.Game/Screens/Play/HUD/ComboCounter.cs | 5 ++-- .../Screens/Ranking/Pages/ScoreResultsPage.cs | 2 +- osu.Game/Screens/Select/BeatmapDetails.cs | 2 +- 40 files changed, 66 insertions(+), 68 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs index b3d6777670..5874bac7f6 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs @@ -3,7 +3,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Game.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.UI private void load() { if (JudgementText != null) - JudgementText.Font = OsuFont.GetFont(JudgementText.Font, size: 25); + JudgementText.Font = JudgementText.Font.With(size: 25); } protected override void LoadComplete() diff --git a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs index bdfcf051d4..72b5f69eee 100644 --- a/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs +++ b/osu.Game/Beatmaps/Drawables/BeatmapSetOnlineStatusPill.cs @@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Drawables public float TextSize { get => statusText.Font.Size; - set => statusText.Font = OsuFont.GetFont(statusText.Font, size: value); + set => statusText.Font = statusText.Font.With(size: value); } public MarginPadding TextPadding diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index c3db33f8d4..54c6ca48a0 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -11,18 +11,10 @@ namespace osu.Game.Graphics public static FontUsage Default => GetFont(); - public static FontUsage GetFont(FontUsage usage, Typeface? typeface = null, float? size = null, FontWeight? weight = null, bool? italics = null, bool? fixedWidth = null) - { - string familyString = typeface != null ? getFamilyString(typeface.Value) : usage.Family; - string weightString = weight != null ? getWeightString(familyString, weight.Value) : usage.Weight; - - return new FontUsage(usage, familyString, size, weightString, italics, fixedWidth); - } - public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) - => new FontUsage(getFamilyString(typeface), size, getWeightString(typeface, weight), italics, fixedWidth); + => new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth); - private static string getFamilyString(Typeface typeface) + public static string GetFamilyString(Typeface typeface) { switch (typeface) { @@ -37,10 +29,10 @@ namespace osu.Game.Graphics return null; } - private static string getWeightString(Typeface typeface, FontWeight weight) - => getWeightString(getFamilyString(typeface), weight); + public static string GetWeightString(Typeface typeface, FontWeight weight) + => GetWeightString(GetFamilyString(typeface), weight); - private static string getWeightString(string family, FontWeight weight) + public static string GetWeightString(string family, FontWeight weight) { string weightString = weight.ToString(); @@ -52,6 +44,17 @@ namespace osu.Game.Graphics } } + public static class OsuFontExtensions + { + public static FontUsage With(this FontUsage usage, Typeface? typeface = null, float? size = null, FontWeight? weight = null, bool? italics = null, bool? fixedWidth = null) + { + string familyString = typeface != null ? OsuFont.GetFamilyString(typeface.Value) : usage.Family; + string weightString = weight != null ? OsuFont.GetWeightString(familyString, weight.Value) : usage.Weight; + + return usage.With(familyString, size, weightString, italics, fixedWidth); + } + } + public enum Typeface { Exo, diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index b7a4254642..b25976ea6a 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -82,7 +82,7 @@ namespace osu.Game.Graphics.UserInterface public BreadcrumbTabItem(T value) : base(value) { - Text.Font = OsuFont.GetFont(Text.Font, size: 18); + Text.Font = Text.Font.With(size: 18); Text.Margin = new MarginPadding { Vertical = 8 }; Padding = new MarginPadding { Right = padding + item_chevron_size }; Add(Chevron = new SpriteIcon diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 665c3b9146..ddfbccb0a2 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -199,7 +199,7 @@ namespace osu.Game.Graphics.UserInterface public float TextSize { get => spriteText.Font.Size; - set => spriteText.Font = OsuFont.GetFont(spriteText.Font, size: value); + set => spriteText.Font = spriteText.Font.With(size: value); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index a0e956b2e5..042b55073f 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Medium), true); + Active.BindValueChanged(val => Text.Font = Text.Font.With(weight: val ? FontWeight.Bold : FontWeight.Medium), true); } protected override void OnActivated() => fadeActive(); diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 816d735c16..40365bd57c 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = OsuFont.GetFont(Text.Font, weight: val ? FontWeight.Bold : FontWeight.Medium), true); + Active.BindValueChanged(val => Text.Font = Text.Font.With(weight: val ? FontWeight.Bold : FontWeight.Medium), true); } [BackgroundDependencyLoader] diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index 8c2849bd7b..8ea5525ac7 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -22,7 +22,7 @@ namespace osu.Game.Graphics.UserInterface public PercentageCounter() { - DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, fixedWidth: true); + DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true); Current.Value = DisplayedCount = 1.0f; } diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index f0730a7dc2..eef7d3b77a 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -65,7 +65,7 @@ namespace osu.Game.Graphics.UserInterface public float TextSize { get => DisplayedCountSpriteText.Font.Size; - set => DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, size: value); + set => DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: value); } public Color4 AccentColour diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 0c1cb570ea..3cc9167d5b 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface /// How many leading zeroes the counter will have. public ScoreCounter(uint leading = 0) { - DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, fixedWidth: true); + DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(fixedWidth: true); LeadingZeroes = leading; } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index fb362fbd0c..73c01dfde7 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -294,7 +294,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(font, fixedWidth: true), + Font = font.With(fixedWidth: true), Text = text, Colour = glowColour, Shadow = false, @@ -305,7 +305,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(font, fixedWidth: true), + Font = font.With(fixedWidth: true), Text = text, Colour = textColour, Shadow = false, diff --git a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs index 86d59d2809..d4256e4a9d 100644 --- a/osu.Game/Online/Leaderboards/MessagePlaceholder.cs +++ b/osu.Game/Online/Leaderboards/MessagePlaceholder.cs @@ -14,7 +14,7 @@ namespace osu.Game.Online.Leaderboards { AddIcon(FontAwesome.fa_exclamation_circle, cp => { - cp.Font = OsuFont.GetFont(cp.Font, size: TEXT_SIZE); + cp.Font = cp.Font.With(size: TEXT_SIZE); cp.Padding = new MarginPadding { Right = 10 }; }); diff --git a/osu.Game/Online/Leaderboards/Placeholder.cs b/osu.Game/Online/Leaderboards/Placeholder.cs index 675e224bee..d38110a9d0 100644 --- a/osu.Game/Online/Leaderboards/Placeholder.cs +++ b/osu.Game/Online/Leaderboards/Placeholder.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Graphics; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; namespace osu.Game.Online.Leaderboards @@ -13,7 +12,7 @@ namespace osu.Game.Online.Leaderboards protected const float TEXT_SIZE = 22; protected Placeholder() - : base(cp => cp.Font = OsuFont.GetFont(cp.Font, size: TEXT_SIZE)) + : base(cp => cp.Font = cp.Font.With(size: TEXT_SIZE)) { Anchor = Anchor.Centre; Origin = Anchor.Centre; diff --git a/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs b/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs index 11c256130f..87ff4dd398 100644 --- a/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs +++ b/osu.Game/Overlays/AccountCreation/ErrorTextFlowContainer.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using osu.Framework.Graphics; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osuTK.Graphics; @@ -14,7 +13,7 @@ namespace osu.Game.Overlays.AccountCreation private readonly List errorDrawables = new List(); public ErrorTextFlowContainer() - : base(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) + : base(cp => cp.Font = cp.Font.With(size: 12)) { } diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 2400403ec8..86c972c303 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -129,7 +129,7 @@ namespace osu.Game.Overlays.AccountCreation usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!"); emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever."); - emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = OsuFont.GetFont(cp.Font, weight: FontWeight.Bold)); + emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(weight: FontWeight.Bold)); passwordDescription.AddText("At least "); characterCheckText = passwordDescription.AddText("8 characters long"); diff --git a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs index d1336f0a0e..4e2cc1ea00 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.AccountCreation Font = OsuFont.GetFont(size: 28, weight: FontWeight.Light), Text = "Warning! 注意!", }, - multiAccountExplanationText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) + multiAccountExplanationText = new OsuTextFlowContainer(cp => cp.Font = cp.Font.With(size: 12)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y @@ -105,7 +105,7 @@ namespace osu.Game.Overlays.AccountCreation Text = "I understand. This account isn't for me.", Action = () => this.Push(new ScreenEntry()) }, - furtherAssistance = new LinkFlowContainer(cp => cp.Font = OsuFont.GetFont(cp.Font, size: 12)) + furtherAssistance = new LinkFlowContainer(cp => cp.Font = cp.Font.With(size: 12)) { Margin = new MarginPadding { Top = 20 }, Anchor = Anchor.TopCentre, diff --git a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs index 1038609693..8a75cfea50 100644 --- a/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs +++ b/osu.Game/Overlays/BeatmapSet/AuthorInfo.cs @@ -122,7 +122,7 @@ namespace osu.Game.Overlays.BeatmapSet new OsuSpriteText { Text = second, - Font = OsuFont.GetFont(secondFont, size: 13) + Font = secondFont.With(size: 13) }, }; } diff --git a/osu.Game/Overlays/BeatmapSet/Info.cs b/osu.Game/Overlays/BeatmapSet/Info.cs index afff1f3270..b6793d2609 100644 --- a/osu.Game/Overlays/BeatmapSet/Info.cs +++ b/osu.Game/Overlays/BeatmapSet/Info.cs @@ -156,7 +156,7 @@ namespace osu.Game.Overlays.BeatmapSet this.FadeIn(transition_duration); textFlow.Clear(); - textFlow.AddText(value, s => s.Font = OsuFont.GetFont(s.Font, size: 14)); + textFlow.AddText(value, s => s.Font = s.Font.With(size: 14)); } } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs b/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs index e88a3f3dfc..7933bfd9b6 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ClickableUsername.cs @@ -32,7 +32,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores public float TextSize { get => text.Font.Size; - set => text.Font = OsuFont.GetFont(text.Font, size: value); + set => text.Font = text.Font.With(size: value); } public ClickableUsername() diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 77934d6730..a679f33e3a 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -165,7 +165,7 @@ namespace osu.Game.Overlays.Chat t.Colour = OsuColour.FromHex(message.Sender.Colour); } - t.Font = OsuFont.GetFont(t.Font, size: TextSize); + t.Font = t.Font.With(size: TextSize); }) { AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs index 158e191433..6ac6133fd0 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs @@ -20,8 +20,8 @@ namespace osu.Game.Overlays.Chat.Tabs Icon.Alpha = 0; - Text.Font = OsuFont.GetFont(Text.Font, size: 45); - TextBold.Font = OsuFont.GetFont(Text.Font, size: 45); + Text.Font = Text.Font.With(size: 45); + TextBold.Font = Text.Font.With(size: 45); } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index a766e6efb7..781d1a5b7e 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -171,7 +171,7 @@ namespace osu.Game.Overlays.Dialog }, }, }, - header = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 25)) + header = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 25)) { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, @@ -180,7 +180,7 @@ namespace osu.Game.Overlays.Dialog Padding = new MarginPadding(15), TextAnchor = Anchor.TopCentre, }, - body = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 18)) + body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs index 0ff29ba93e..2dedef8fb2 100644 --- a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs +++ b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs @@ -105,7 +105,7 @@ namespace osu.Game.Overlays.MedalSplash { s.Anchor = Anchor.TopCentre; s.Origin = Anchor.TopCentre; - s.Font = OsuFont.GetFont(s.Font, size: 16); + s.Font = s.Font.With(size: 16); }); medalContainer.OnLoadComplete = d => diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b219610e59..8fdac6d1ad 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -274,7 +274,7 @@ namespace osu.Game.Overlays.Mods }, new OsuTextFlowContainer(text => { - text.Font = OsuFont.GetFont(text.Font, size: 18); + text.Font = text.Font.With(size: 18); text.Shadow = true; }) { diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs index 933e296656..91dab14a62 100644 --- a/osu.Game/Overlays/Notifications/SimpleNotification.cs +++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs @@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Notifications } }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 14)) + Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14)) { Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index cf1ff3aec3..c488adf4d7 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -165,7 +165,7 @@ namespace osu.Game.Overlays.Profile Y = cover_height, Colour = OsuColour.Gray(34), }, - infoTextLeft = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 14)) + infoTextLeft = new LinkFlowContainer(t => t.Font = t.Font.With(size: 14)) { X = UserProfileOverlay.CONTENT_X_MARGIN, Y = cover_height + 20, @@ -349,7 +349,7 @@ namespace osu.Game.Overlays.Profile colourBar.Show(); } - void boldItalic(SpriteText t) => t.Font = OsuFont.GetFont(t.Font, weight: FontWeight.Bold, italics: true); + void boldItalic(SpriteText t) => t.Font = t.Font.With(weight: FontWeight.Bold, italics: true); void lightText(SpriteText t) => t.Alpha = 0.8f; OsuSpriteText createScoreText(string text) => new OsuSpriteText diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index 5504ccee90..31f1f1af60 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -119,7 +119,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu } } }, - new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(t.Font, size: 19)) + new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 19)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, diff --git a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs b/osu.Game/Overlays/SearchableList/HeaderTabControl.cs index f6334c2637..39348a9ad7 100644 --- a/osu.Game/Overlays/SearchableList/HeaderTabControl.cs +++ b/osu.Game/Overlays/SearchableList/HeaderTabControl.cs @@ -3,7 +3,6 @@ using osuTK.Graphics; using osu.Framework.Graphics.UserInterface; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.SearchableList @@ -22,7 +21,7 @@ namespace osu.Game.Overlays.SearchableList { public HeaderTabItem(T value) : base(value) { - Text.Font = OsuFont.GetFont(Text.Font, size: 16); + Text.Font = Text.Font.With(size: 16); } } } diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 753fb5c132..27e1cc791a 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -110,8 +110,8 @@ namespace osu.Game.Screens.Edit.Components.Menus { public TextContainer() { - NormalText.Font = OsuFont.GetFont(NormalText.Font, size: 14); - BoldText.Font = OsuFont.GetFont(BoldText.Font, size: 14); + NormalText.Font = NormalText.Font.With(size: 14); + BoldText.Font = BoldText.Font.With(size: 14); NormalText.Margin = BoldText.Margin = new MarginPadding { Horizontal = 10, Vertical = MARGIN_VERTICAL }; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 12c33d1f87..55b2d29a87 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components }, new Drawable[] { - new TextFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) + new TextFlowContainer(s => s.Font = s.Font.With(size: 14)) { Padding = new MarginPadding { Horizontal = 15 }, Text = "beat snap divisor", diff --git a/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs index 04dfcbefeb..50d524d1f5 100644 --- a/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs +++ b/osu.Game/Screens/Edit/Setup/Components/LabelledComponents/LabelledTextBox.cs @@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents public float LabelTextSize { get => label.Font.Size; - set => label.Font = OsuFont.GetFont(label.Font, size: value); + set => label.Font = label.Font.With(size: value); } public string PlaceholderText diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index c887c18a46..68a6e6525b 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -64,10 +64,10 @@ namespace osu.Game.Screens.Menu } }; - textFlow.AddText("This is an ", t => t.Font = OsuFont.GetFont(t.Font, size: 30, weight: FontWeight.Light)); - textFlow.AddText("early development build", t => t.Font = OsuFont.GetFont(t.Font, size: 30, weight: FontWeight.SemiBold)); + textFlow.AddText("This is an ", t => t.Font = t.Font.With(size: 30, weight: FontWeight.Light)); + textFlow.AddText("early development build", t => t.Font = t.Font.With(size: 30, weight: FontWeight.SemiBold)); - textFlow.AddParagraph("Things may not work as expected", t => t.Font = OsuFont.GetFont(t.Font, size: 20)); + textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20)); textFlow.NewParagraph(); Action format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold); @@ -90,7 +90,7 @@ namespace osu.Game.Screens.Menu supporterDrawables.Add(heart = textFlow.AddIcon(FontAwesome.fa_heart, t => { t.Padding = new MarginPadding { Left = 5 }; - t.Font = OsuFont.GetFont(t.Font, size: 12); + t.Font = t.Font.With(size: 12); t.Colour = colours.Pink; t.Origin = Anchor.Centre; }).First()); diff --git a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs index d25aacd049..6162b17362 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs @@ -58,7 +58,7 @@ namespace osu.Game.Screens.Multi.Components if (beatmap == null) textFlow.AddText("No beatmap selected", s => { - s.Font = OsuFont.GetFont(s.Font, size: TextSize); + s.Font = s.Font.With(size: TextSize); s.Colour = colours.PinkLight; }); else diff --git a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs index b0eec396f8..fea2822e1a 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Components Children = new Drawable[] { new BeatmapTitle(), - beatmapAuthor = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) + beatmapAuthor = new LinkFlowContainer(s => s.Font = s.Font.With(size: 14)) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs index 1f25568d63..6aa63423d1 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs @@ -96,7 +96,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components { hostText.AddText("hosted by "); hostText.AddLink(v.Username, null, LinkAction.OpenUserProfile, v.Id.ToString(), "Open profile", - s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Bold, italics: true)); + s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true)); flagContainer.Child = new DrawableFlag(v.Country) { RelativeSizeAxes = Axes.Both }; } }, true); diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs index 6896e3edac..d765ffe8a8 100644 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Multi.Match.Components linkContainer.AddText("hosted by"); linkContainer.NewLine(); linkContainer.AddLink(host.Username, null, LinkAction.OpenUserProfile, host.Id.ToString(), "View Profile", - s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Bold, italics: true)); + s => s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true)); } } } diff --git a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs index 423b897813..40a549cb94 100644 --- a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs +++ b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages Action gray = s => s.Colour = colours.GrayC; Action white = s => { - s.Font = OsuFont.GetFont(s.Font, size: s.Font.Size * 1.4f); + s.Font = s.Font.With(size: s.Font.Size * 1.4f); s.Colour = colours.GrayF; }; @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Multi.Ranking.Pages rankText.AddText($"#{index + 1} ", s => { - s.Font = OsuFont.GetFont(s.Font, Typeface.Exo, weight: FontWeight.Bold); + s.Font = s.Font.With(Typeface.Exo, weight: FontWeight.Bold); s.Colour = colours.YellowDark; }); diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index 0b27d8e69e..13b4b0b2fc 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -5,7 +5,6 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Screens.Play.HUD @@ -101,8 +100,8 @@ namespace osu.Game.Screens.Play.HUD { textSize = value; - DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, size: TextSize); - PopOutCount.Font = OsuFont.GetFont(PopOutCount.Font, size: TextSize); + DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize); + PopOutCount.Font = PopOutCount.Font.With(size: TextSize); } } diff --git a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs index f593f4a47e..09b5b7ea49 100644 --- a/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs +++ b/osu.Game/Screens/Ranking/Pages/ScoreResultsPage.cs @@ -391,7 +391,7 @@ namespace osu.Game.Screens.Ranking.Pages public SlowScoreCounter(uint leading = 0) : base(leading) { DisplayedCountSpriteText.Shadow = false; - DisplayedCountSpriteText.Font = OsuFont.GetFont(DisplayedCountSpriteText.Font, Typeface.Venera, weight: FontWeight.Light); + DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(Typeface.Venera, weight: FontWeight.Light); UseCommaSeparator = true; } } diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index a0baf64a37..c0a004ede3 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -346,7 +346,7 @@ namespace osu.Game.Screens.Select private void setTextAsync(string text) { - LoadComponentAsync(new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14)) + LoadComponentAsync(new OsuTextFlowContainer(s => s.Font = s.Font.With(size: 14)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, From 9b3f2fdd24e7cac421cc3b274c2d01707a9238e9 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Wed, 20 Feb 2019 19:33:14 +0900 Subject: [PATCH 078/146] Change RelativePositionAxes default on osu! logo to be both --- osu.Game/Screens/Menu/Intro.cs | 1 - osu.Game/Screens/OsuScreen.cs | 2 +- osu.Game/Screens/Play/PlayerLoader.cs | 2 -- osu.Game/Screens/Select/SongSelect.cs | 1 - 4 files changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index 10cfc4a299..b0cfc5a0f8 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -112,7 +112,6 @@ namespace osu.Game.Screens.Menu }, delay_step_two); } - logo.RelativePositionAxes = Axes.Both; logo.Colour = Color4.White; logo.Ripple = false; diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index b8d6fda97d..7a63736469 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -174,7 +174,7 @@ namespace osu.Game.Screens logo.FadeOut(300, Easing.OutQuint); logo.Anchor = Anchor.TopLeft; logo.Origin = Anchor.Centre; - logo.RelativePositionAxes = Axes.None; + logo.RelativePositionAxes = Axes.Both; logo.BeatMatching = true; logo.Triangles = true; logo.Ripple = true; diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index c55c05f61c..61c2b0fc18 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -143,8 +143,6 @@ namespace osu.Game.Screens.Play { base.LogoArriving(logo, resuming); - logo.RelativePositionAxes = Axes.Both; - logo.ScaleTo(new Vector2(0.15f), 300, Easing.In); logo.MoveTo(new Vector2(0.5f), 300, Easing.In); logo.FadeIn(350); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 3be4dd8c0b..214601c3ed 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -444,7 +444,6 @@ namespace osu.Game.Screens.Select { base.LogoArriving(logo, resuming); - logo.RelativePositionAxes = Axes.Both; Vector2 position = new Vector2(0.95f, 0.96f); if (logo.Alpha > 0.8f) From 062196c7da0293d62dfef4591bbe5ec33b9221d1 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 20:52:56 +0900 Subject: [PATCH 079/146] Cleanup --- osu.Game/Overlays/Notifications/ProgressNotification.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index 623b76c12e..efb66a7153 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Notifications RelativeSizeAxes = Axes.Both, }); - Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = OsuFont.Default) + Content.Add(textDrawable = new OsuTextFlowContainer { Colour = OsuColour.Gray(128), AutoSizeAxes = Axes.Y, From be9be5dee258f08cd53112e8e01d3429293f5a4f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 20 Feb 2019 21:04:18 +0900 Subject: [PATCH 080/146] Add some xmldocs --- osu.Game/Graphics/OsuFont.cs | 41 ++++++++++++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index 54c6ca48a0..82c6f9e572 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -7,13 +7,33 @@ namespace osu.Game.Graphics { public struct OsuFont { + /// + /// The default font size. + /// public const float DEFAULT_FONT_SIZE = 16; + /// + /// The default font. + /// public static FontUsage Default => GetFont(); + /// + /// Retrieves a . + /// + /// The font typeface. + /// The size of the text in local space. For a value of 16, a single line will have a height of 16px. + /// The font weight. + /// Whether the font is italic. + /// Whether all characters should be spaced the same distance apart. + /// The . public static FontUsage GetFont(Typeface typeface = Typeface.Exo, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false) => new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), italics, fixedWidth); + /// + /// Retrieves the string representation of a . + /// + /// The . + /// The string representation. public static string GetFamilyString(Typeface typeface) { switch (typeface) @@ -29,9 +49,21 @@ namespace osu.Game.Graphics return null; } + /// + /// Retrieves the string representation of a . + /// + /// The . + /// The . + /// The string representation of in the specified . public static string GetWeightString(Typeface typeface, FontWeight weight) => GetWeightString(GetFamilyString(typeface), weight); + /// + /// Retrieves the string representation of a . + /// + /// The . + /// The . + /// The string representation of in the specified . public static string GetWeightString(string family, FontWeight weight) { string weightString = weight.ToString(); @@ -46,6 +78,15 @@ namespace osu.Game.Graphics public static class OsuFontExtensions { + /// + /// Creates a new by applying adjustments to this . + /// + /// The font typeface. If null, the value is copied from this . + /// The text size. If null, the value is copied from this . + /// The font weight. If null, the value is copied from this . + /// Whether the font is italic. If null, the value is copied from this . + /// Whether all characters should be spaced apart the same distance. If null, the value is copied from this . + /// The resulting . public static FontUsage With(this FontUsage usage, Typeface? typeface = null, float? size = null, FontWeight? weight = null, bool? italics = null, bool? fixedWidth = null) { string familyString = typeface != null ? OsuFont.GetFamilyString(typeface.Value) : usage.Family; From c96a2ac8536178fcdc397b3ea3afdc69860d52c6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 21:08:52 +0900 Subject: [PATCH 081/146] Fix non-conforming filename --- ...suReplayInputHandler.cs => OsuFramedReplayInputHandler.cs} | 4 ++-- osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game.Rulesets.Osu/Replays/{OsuReplayInputHandler.cs => OsuFramedReplayInputHandler.cs} (89%) diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs similarity index 89% rename from osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs rename to osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs index 0e9a906d85..d1ac77857d 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs @@ -11,9 +11,9 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Replays { - public class OsuReplayInputHandler : FramedReplayInputHandler + public class OsuFramedReplayInputHandler : FramedReplayInputHandler { - public OsuReplayInputHandler(Replay replay) + public OsuFramedReplayInputHandler(Replay replay) : base(replay) { } diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 86e5f8467d..935f9c5c0d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI return null; } - protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay); + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay); public override double GameplayStartTime { From 7e41fbc29bfd6e70e1f8f38474cac7344bba58ee Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 21 Feb 2019 13:12:37 +0900 Subject: [PATCH 082/146] Remove LegacyDifficultyCalculator --- .../CatchDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Catch/CatchRuleset.cs | 2 +- .../ManiaDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- .../OsuDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 +- .../TaikoDifficultyCalculatorTest.cs | 2 +- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- ...DifficultyAdjustmentModCombinationsTest.cs | 20 +++- osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 2 +- .../Difficulty/DifficultyCalculator.cs | 44 ++++++- .../Difficulty/LegacyDifficultyCalculator.cs | 107 ------------------ osu.Game/Rulesets/Ruleset.cs | 2 +- .../Beatmaps/DifficultyCalculatorTest.cs | 2 +- 14 files changed, 70 insertions(+), 123 deletions(-) delete mode 100644 osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs index b99dd08ef0..01c57a6b9a 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap); protected override Ruleset CreateRuleset() => new CatchRuleset(); } diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index c539a47897..a69070e93e 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap); public override int? LegacyID => 2; diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs index 61ee322ce2..2c36e81190 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaDifficultyCalculatorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index d86ee19802..57728dd134 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap); public override int? LegacyID => 3; diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs index edf3f35304..e55dc1f902 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap); protected override Ruleset CreateRuleset() => new OsuRuleset(); } diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index e7dbe98919..200f4af3da 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score); diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs index a26b184766..e7b6d8615b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoDifficultyCalculatorTest.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests public void Test(double expected, string name) => base.Test(expected, name); - protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); + protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap); protected override Ruleset CreateRuleset() => new TaikoRuleset(); } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index b4becae7c2..7851a2f919 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score); diff --git a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs index cc73cd54a2..760a033aff 100644 --- a/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs +++ b/osu.Game.Tests/NonVisual/DifficultyAdjustmentModCombinationsTest.cs @@ -2,9 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; namespace osu.Game.Tests.NonVisual @@ -136,7 +139,7 @@ namespace osu.Game.Tests.NonVisual public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) }; } - private class TestLegacyDifficultyCalculator : LegacyDifficultyCalculator + private class TestLegacyDifficultyCalculator : DifficultyCalculator { public TestLegacyDifficultyCalculator(params Mod[] mods) : base(null, null) @@ -146,7 +149,20 @@ namespace osu.Game.Tests.NonVisual protected override Mod[] DifficultyAdjustmentMods { get; } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) => throw new NotImplementedException(); + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + { + throw new NotImplementedException(); + } + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + { + throw new NotImplementedException(); + } + + protected override Skill[] CreateSkills(IBeatmap beatmap) + { + throw new NotImplementedException(); + } } } } diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index eb9e221ca4..0aa1697bf8 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap }; - public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; + public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null; public override string Description => "dummy"; diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 29ec9aae25..a5cb805300 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -4,26 +4,64 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Difficulty { - public abstract class DifficultyCalculator : LegacyDifficultyCalculator + public abstract class DifficultyCalculator { /// /// The length of each strain section. /// protected virtual int SectionLength => 400; + private readonly Ruleset ruleset; + private readonly WorkingBeatmap beatmap; + protected DifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - : base(ruleset, beatmap) { + this.ruleset = ruleset; + this.beatmap = beatmap; } - protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) + /// + /// Calculates the difficulty of the beatmap using a specific mod combination. + /// + /// The mods that should be applied to the beatmap. + /// A structure describing the difficulty of the beatmap. + public DifficultyAttributes Calculate(params Mod[] mods) + { + beatmap.Mods.Value = mods; + IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); + + var clock = new StopwatchClock(); + mods.OfType().ForEach(m => m.ApplyToClock(clock)); + + return calculate(playableBeatmap, mods, clock.Rate); + } + + /// + /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. + /// + /// A collection of structures describing the difficulty of the beatmap for each mod combination. + public IEnumerable CalculateAll() + { + foreach (var combination in CreateDifficultyAdjustmentModCombinations()) + { + if (combination is MultiMod multi) + yield return Calculate(multi.Mods); + else + yield return Calculate(combination); + } + } + + private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate) { var skills = CreateSkills(beatmap); diff --git a/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs deleted file mode 100644 index a1324601aa..0000000000 --- a/osu.Game/Rulesets/Difficulty/LegacyDifficultyCalculator.cs +++ /dev/null @@ -1,107 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Timing; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Mods; - -namespace osu.Game.Rulesets.Difficulty -{ - public abstract class LegacyDifficultyCalculator - { - private readonly Ruleset ruleset; - private readonly WorkingBeatmap beatmap; - - protected LegacyDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap) - { - this.ruleset = ruleset; - this.beatmap = beatmap; - } - - /// - /// Calculates the difficulty of the beatmap using a specific mod combination. - /// - /// The mods that should be applied to the beatmap. - /// A structure describing the difficulty of the beatmap. - public DifficultyAttributes Calculate(params Mod[] mods) - { - beatmap.Mods.Value = mods; - IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); - - var clock = new StopwatchClock(); - mods.OfType().ForEach(m => m.ApplyToClock(clock)); - - return Calculate(playableBeatmap, mods, clock.Rate); - } - - /// - /// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap. - /// - /// A collection of structures describing the difficulty of the beatmap for each mod combination. - public IEnumerable CalculateAll() - { - foreach (var combination in CreateDifficultyAdjustmentModCombinations()) - { - if (combination is MultiMod multi) - yield return Calculate(multi.Mods); - else - yield return Calculate(combination); - } - } - - /// - /// Creates all combinations which adjust the difficulty. - /// - public Mod[] CreateDifficultyAdjustmentModCombinations() - { - return createDifficultyAdjustmentModCombinations(Enumerable.Empty(), DifficultyAdjustmentMods).ToArray(); - - IEnumerable createDifficultyAdjustmentModCombinations(IEnumerable currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0) - { - switch (currentSetCount) - { - case 0: - // Initial-case: Empty current set - yield return new ModNoMod(); - break; - case 1: - yield return currentSet.Single(); - break; - default: - yield return new MultiMod(currentSet.ToArray()); - break; - } - - // Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod - // combinations in further recursions, so a moving subset is used to eliminate this effect - for (int i = adjustmentSetStart; i < adjustmentSet.Length; i++) - { - var adjustmentMod = adjustmentSet[i]; - if (currentSet.Any(c => c.IncompatibleMods.Any(m => m.IsInstanceOfType(adjustmentMod)))) - continue; - - foreach (var combo in createDifficultyAdjustmentModCombinations(currentSet.Append(adjustmentMod), adjustmentSet, currentSetCount + 1, i + 1)) - yield return combo; - } - } - } - - /// - /// Retrieves all s which adjust the difficulty. - /// - protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty(); - - /// - /// Calculates the difficulty of a using a specific combination. - /// - /// The to compute the difficulty for. - /// The s that should be applied. - /// The rate at which the gameplay clock is run at. - /// A structure containing the difficulty attributes. - protected abstract DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate); - } -} diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 75643a85dc..ffab0abebf 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets /// The . public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null; - public abstract LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); + public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); public virtual PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => null; diff --git a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs index 85ae1958ef..108fa8ff71 100644 --- a/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs +++ b/osu.Game/Tests/Beatmaps/DifficultyCalculatorTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Beatmaps return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}"); } - protected abstract LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); + protected abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap); protected abstract Ruleset CreateRuleset(); } From bca347427fcaebac1b9f8af201579dec394a44d3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 21 Feb 2019 18:56:34 +0900 Subject: [PATCH 083/146] Update with framework bindable changes --- .../Mods/CatchModFlashlight.cs | 5 +-- .../Mods/ManiaModFlashlight.cs | 3 +- .../Objects/Drawables/DrawableHoldNote.cs | 7 ++-- .../Drawables/DrawableManiaHitObject.cs | 4 +-- .../Objects/Drawables/DrawableNote.cs | 7 ++-- .../Objects/Drawables/Pieces/NotePiece.cs | 4 +-- .../Objects/ManiaHitObject.cs | 2 +- osu.Game.Rulesets.Mania/UI/Column.cs | 12 +++---- .../UI/Components/ColumnBackground.cs | 4 +-- .../UI/Components/ColumnHitObjectArea.cs | 4 +-- .../UI/Components/ColumnKeyArea.cs | 6 ++-- .../UI/ManiaRulesetContainer.cs | 2 +- osu.Game.Rulesets.Mania/UI/ManiaStage.cs | 8 ++--- .../HitCircles/Components/HitCirclePiece.cs | 2 +- .../Sliders/Components/SliderBodyPiece.cs | 2 +- .../Spinners/Components/SpinnerPiece.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 2 +- .../Mods/OsuModFlashlight.cs | 5 +-- .../Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableSlider.cs | 2 +- .../Objects/Drawables/DrawableSpinner.cs | 2 +- .../Drawables/Pieces/SnakingSliderBody.cs | 6 ++-- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 6 ++-- .../UI/Cursor/GameplayCursor.cs | 8 ++--- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 +- .../Mods/TaikoModFlashlight.cs | 5 +-- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 2 +- osu.Game.Tests/Visual/TestCaseAutoplay.cs | 2 +- .../Visual/TestCaseBeatmapCarousel.cs | 2 +- .../Visual/TestCaseBeatmapInfoWedge.cs | 2 +- .../Visual/TestCaseChannelTabControl.cs | 2 +- osu.Game.Tests/Visual/TestCaseDrawableDate.cs | 2 +- .../Visual/TestCaseGameplayMenuOverlay.cs | 28 +++++++-------- osu.Game.Tests/Visual/TestCaseIdleTracker.cs | 2 +- .../Visual/TestCaseMatchSettingsOverlay.cs | 8 ++--- .../Visual/TestCaseNotificationOverlay.cs | 2 +- .../Visual/TestCasePlaySongSelect.cs | 4 +-- osu.Game.Tests/Visual/TestCaseScoreCounter.cs | 2 +- .../Visual/TestCaseScreenBreadcrumbControl.cs | 2 +- osu.Game.Tests/Visual/TestCaseStoryboard.cs | 9 ++--- osu.Game.Tests/Visual/TestCaseTabControl.cs | 4 +-- osu.Game/Beatmaps/BindableBeatmap.cs | 2 +- .../UpdateableBeatmapBackgroundSprite.cs | 2 +- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- .../Configuration/DatabasedConfigManager.cs | 4 +-- osu.Game/Configuration/OsuConfigManager.cs | 8 ++--- .../Containers/OsuFocusedOverlayContainer.cs | 2 +- .../Graphics/Containers/ParallaxContainer.cs | 4 +-- .../Graphics/Containers/ScalingContainer.cs | 12 +++---- osu.Game/Graphics/Cursor/MenuCursor.cs | 4 +-- osu.Game/Graphics/ScreenshotManager.cs | 2 +- .../UserInterface/BreadcrumbControl.cs | 4 +-- .../Graphics/UserInterface/DialogButton.cs | 4 +-- osu.Game/Graphics/UserInterface/Nub.cs | 4 +-- .../UserInterface/OsuAnimatedButton.cs | 2 +- osu.Game/Graphics/UserInterface/OsuButton.cs | 7 ++-- .../Graphics/UserInterface/OsuCheckbox.cs | 4 +-- .../Graphics/UserInterface/OsuSliderBar.cs | 2 +- .../Graphics/UserInterface/OsuTabControl.cs | 8 ++--- .../UserInterface/OsuTabControlCheckbox.cs | 8 ++--- .../Graphics/UserInterface/PageTabControl.cs | 6 ++-- .../UserInterface/PercentageCounter.cs | 2 +- .../Graphics/UserInterface/RollingCounter.cs | 10 +++--- .../Graphics/UserInterface/ScoreCounter.cs | 2 +- .../UserInterface/ScreenBreadcrumbControl.cs | 2 +- .../UserInterface/SimpleComboCounter.cs | 2 +- osu.Game/Online/API/APIAccess.cs | 2 +- osu.Game/Online/Chat/ChannelManager.cs | 10 +++--- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- osu.Game/Online/Chat/StandAloneChatDisplay.cs | 10 +++--- osu.Game/Online/Multiplayer/Room.cs | 20 +++++------ osu.Game/OsuGame.cs | 12 +++---- osu.Game/OsuGameBase.cs | 2 +- .../Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 4 +-- .../BeatmapSet/Buttons/DownloadButton.cs | 14 ++++---- .../BeatmapSet/Buttons/FavouriteButton.cs | 4 +-- .../BeatmapSet/Buttons/PreviewButton.cs | 2 +- osu.Game/Overlays/BeatmapSet/Header.cs | 26 +++++++------- osu.Game/Overlays/BeatmapSetOverlay.cs | 6 ++-- .../Chat/Selection/ChannelListItem.cs | 4 +-- .../Chat/Selection/ChannelSelectionOverlay.cs | 2 +- .../Overlays/Chat/Tabs/ChannelTabControl.cs | 2 +- osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs | 4 +-- osu.Game/Overlays/ChatOverlay.cs | 26 +++++++------- osu.Game/Overlays/Direct/DirectGridPanel.cs | 2 +- osu.Game/Overlays/Direct/DirectPanel.cs | 8 ++--- osu.Game/Overlays/Direct/DownloadButton.cs | 6 ++-- .../Overlays/Direct/DownloadProgressBar.cs | 4 +-- .../Direct/DownloadTrackingComposite.cs | 8 ++--- osu.Game/Overlays/Direct/FilterControl.cs | 8 ++--- osu.Game/Overlays/Direct/PlayButton.cs | 10 +++--- osu.Game/Overlays/DirectOverlay.cs | 24 ++++++------- osu.Game/Overlays/HoldToConfirmOverlay.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 +++---- osu.Game/Overlays/Music/FilterControl.cs | 3 +- osu.Game/Overlays/Music/PlaylistItem.cs | 2 +- osu.Game/Overlays/MusicController.cs | 8 ++--- osu.Game/Overlays/NotificationOverlay.cs | 2 +- osu.Game/Overlays/Profile/Header/RankGraph.cs | 6 ++-- .../Profile/Sections/Kudosu/KudosuInfo.cs | 6 ++-- .../Profile/Sections/PaginatedContainer.cs | 4 +-- .../SearchableList/DisplayStyleControl.cs | 6 ++-- .../Settings/Sections/Debug/GCSettings.cs | 4 +-- .../Sections/General/LoginSettings.cs | 4 +-- .../Sections/Graphics/LayoutSettings.cs | 14 ++++---- .../Settings/Sections/Input/MouseSettings.cs | 8 ++--- .../Overlays/Settings/Sections/SkinSection.cs | 4 +-- osu.Game/Overlays/Settings/SettingsItem.cs | 2 +- osu.Game/Overlays/SettingsOverlay.cs | 6 ++-- osu.Game/Overlays/SocialOverlay.cs | 16 ++++----- osu.Game/Overlays/Toolbar/Toolbar.cs | 2 +- .../Toolbar/ToolbarNotificationButton.cs | 6 ++-- .../Toolbar/ToolbarRulesetSelector.cs | 4 +-- .../Overlays/Toolbar/ToolbarUserButton.cs | 2 +- osu.Game/Overlays/UserProfileOverlay.cs | 12 +++---- osu.Game/Overlays/Volume/MuteButton.cs | 6 ++-- osu.Game/Overlays/Volume/VolumeMeter.cs | 6 ++-- osu.Game/Overlays/VolumeOverlay.cs | 6 ++-- osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 +- osu.Game/Rulesets/Mods/ModHidden.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 8 ++--- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 20 +++++------ osu.Game/Rulesets/UI/RulesetContainer.cs | 6 ++-- .../UI/Scrolling/ScrollingRulesetContainer.cs | 4 +-- .../Edit/Components/PlaybackControl.cs | 8 ++--- .../RadioButtons/DrawableRadioButton.cs | 12 +++---- .../RadioButtons/RadioButtonCollection.cs | 4 +-- .../Timelines/Summary/Parts/TimelinePart.cs | 4 +-- .../Compose/Components/BeatDivisorControl.cs | 12 +++---- .../Compose/Components/Timeline/Timeline.cs | 8 ++--- osu.Game/Screens/Edit/Editor.cs | 5 +-- osu.Game/Screens/Edit/EditorClock.cs | 4 +-- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- osu.Game/Screens/Menu/Intro.cs | 8 ++--- osu.Game/Screens/Menu/MainMenu.cs | 3 +- .../Screens/Multi/Components/BeatmapTitle.cs | 2 +- .../Multi/Components/BeatmapTypeInfo.cs | 4 +-- .../Multi/Components/DisableableTabControl.cs | 2 +- .../Screens/Multi/Components/ModeTypeInfo.cs | 4 +-- .../Components/MultiplayerBackgroundSprite.cs | 2 +- .../Multi/Components/ParticipantCount.cs | 2 +- .../Multi/Components/RoomStatusInfo.cs | 2 +- .../Components/StatusColouredContainer.cs | 2 +- osu.Game/Screens/Multi/Header.cs | 4 +-- .../Multi/Lounge/Components/FilterControl.cs | 4 +-- .../Lounge/Components/ParticipantInfo.cs | 12 +++---- .../Multi/Lounge/Components/RoomInspector.cs | 4 +-- .../Multi/Lounge/Components/RoomsContainer.cs | 2 +- .../Screens/Multi/Match/Components/Header.cs | 4 +-- .../Multi/Match/Components/HostInfo.cs | 2 +- .../Screens/Multi/Match/Components/Info.cs | 6 ++-- .../Match/Components/MatchChatDisplay.cs | 4 +-- .../Match/Components/MatchLeaderboard.cs | 4 +-- .../Match/Components/MatchSettingsOverlay.cs | 14 ++++---- .../Multi/Match/Components/MatchTabControl.cs | 6 ++-- .../Multi/Match/Components/Participants.cs | 4 +-- .../Multi/Match/Components/ReadyButton.cs | 4 +-- .../Match/Components/ViewBeatmapButton.cs | 2 +- .../Screens/Multi/Match/MatchSubScreen.cs | 18 +++++----- osu.Game/Screens/Multi/Multiplayer.cs | 2 +- .../Screens/Multi/Ranking/MatchResults.cs | 6 ++-- osu.Game/Screens/Multi/RoomManager.cs | 2 +- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 4 +-- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 4 +-- osu.Game/Screens/Play/HUD/ComboCounter.cs | 16 ++++----- .../Screens/Play/HUD/ComboResultCounter.cs | 2 +- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 2 +- .../Screens/Play/HUD/HoldForMenuButton.cs | 2 +- osu.Game/Screens/Play/HUD/ModDisplay.cs | 4 +-- osu.Game/Screens/Play/HUDOverlay.cs | 12 +++---- osu.Game/Screens/Play/PauseContainer.cs | 6 ++-- osu.Game/Screens/Play/Player.cs | 14 ++++---- .../Play/PlayerSettings/PlaybackSettings.cs | 2 +- .../Play/ScreenWithBeatmapBackground.cs | 2 +- osu.Game/Screens/Play/SkipOverlay.cs | 2 +- osu.Game/Screens/Play/SongProgress.cs | 2 +- osu.Game/Screens/Ranking/Results.cs | 4 +-- osu.Game/Screens/Select/BeatmapCarousel.cs | 34 +++++++++---------- .../Select/BeatmapDetailAreaTabControl.cs | 6 ++-- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 4 +-- .../Select/Carousel/CarouselBeatmapSet.cs | 2 +- .../Screens/Select/Carousel/CarouselGroup.cs | 8 ++--- .../Carousel/CarouselGroupEagerSelect.cs | 12 +++---- .../Screens/Select/Carousel/CarouselItem.cs | 6 ++-- .../Carousel/DrawableCarouselBeatmap.cs | 2 +- .../Carousel/DrawableCarouselBeatmapSet.cs | 4 +-- osu.Game/Screens/Select/FilterControl.cs | 10 +++--- osu.Game/Screens/Select/SongSelect.cs | 16 ++++----- .../Skinning/LocalSkinOverrideContainer.cs | 8 ++--- osu.Game/Skinning/SkinManager.cs | 6 ++-- osu.Game/Tests/Visual/EditorClockTestCase.cs | 7 ++-- osu.Game/Tests/Visual/MultiplayerTestCase.cs | 2 +- osu.Game/Users/Avatar.cs | 4 +-- osu.Game/Users/UserPanel.cs | 4 +-- 195 files changed, 567 insertions(+), 555 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index 4f5d7abfd4..e5a7c6aeed 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; @@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Catch.Mods return default_flashlight_size; } - protected override void OnComboChange(int newCombo) + protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index baa757008f..85fbf05a8b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Caching; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; @@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Mods } } - protected override void OnComboChange(int newCombo) + protected override void OnComboChange(ValueChangedEvent e) { } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 8b2da60a9e..1b7c39a391 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; @@ -75,11 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables AddNested(Tail); } - protected override void OnDirectionChanged(ScrollingDirection direction) + protected override void OnDirectionChanged(ValueChangedEvent e) { - base.OnDirectionChanged(direction); + base.OnDirectionChanged(e); - bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; } public override Color4 AccentColour diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index bc34648dd8..acfe126a1e 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -41,9 +41,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive; - protected virtual void OnDirectionChanged(ScrollingDirection direction) + protected virtual void OnDirectionChanged(ValueChangedEvent e) { - Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 7ed8e89f95..b7d4ad46c8 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osuTK.Graphics; using osu.Framework.Graphics; @@ -31,11 +32,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables InternalChild = headPiece = new NotePiece(); } - protected override void OnDirectionChanged(ScrollingDirection direction) + protected override void OnDirectionChanged(ValueChangedEvent e) { - base.OnDirectionChanged(direction); + base.OnDirectionChanged(e); - headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; } public override Color4 AccentColour diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs index 65a376a3a8..8e749256b4 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs @@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(direction => + direction.BindValueChanged(e => { - colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + colouredBox.Anchor = colouredBox.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; }, true); } diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs index 5765817b63..3922c80c63 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects public virtual int Column { - get => ColumnBindable; + get => ColumnBindable.Value; set => ColumnBindable.Value = value; } diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 3e7884af6c..2db5b1dcf2 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Mania.UI TopLevelContainer.Add(explosionContainer.CreateProxy()); - Direction.BindValueChanged(d => + Direction.BindValueChanged(e => { hitTargetContainer.Padding = new MarginPadding { - Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, - Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, + Top = e.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, + Bottom = e.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, }; - keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + keyArea.Anchor = keyArea.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; }, true); } @@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.UI internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { - if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements) + if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) return; explosionContainer.Add(new HitExplosion(judgedObject) @@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Mania.UI public bool OnPressed(ManiaAction action) { - if (action != Action) + if (action != Action.Value) return false; var nextObject = diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index b7f291b5a2..f0fcf37104 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components }; direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(direction => + direction.BindValueChanged(e => { - backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + backgroundOverlay.Anchor = backgroundOverlay.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; updateColours(); }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index 7f5687e600..6f0c1b743a 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(direction => + direction.BindValueChanged(e => { - Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + Anchor anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; hitTargetBar.Anchor = hitTargetBar.Origin = anchor; hitTargetLine.Anchor = hitTargetLine.Origin = anchor; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index a180ffbd3b..a07611da31 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components }; direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(direction => + direction.BindValueChanged(e => { gradient.Colour = ColourInfo.GradientVertical( - direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), - direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); + direction.Value == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), + direction.Value == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 892ad584dc..4a0a1ca506 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaSetting.ScrollDirection, configDirection); - configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true); + configDirection.BindValueChanged(e => Direction.Value = (ScrollingDirection)e.NewValue, true); Config.BindWith(ManiaSetting.ScrollTime, TimeRange); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index bce333ff34..885fe29ccc 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -136,12 +136,12 @@ namespace osu.Game.Rulesets.Mania.UI AddColumn(column); } - Direction.BindValueChanged(d => + Direction.BindValueChanged(e => { barLineContainer.Padding = new MarginPadding { - Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0, - Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0, + Top = e.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0, + Bottom = e.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0, }; }, true); } @@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Mania.UI internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { - if (!judgedObject.DisplayResult || !DisplayJudgements) + if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; judgements.Clear(); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs index 5958b32f33..42ff029126 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components PositionBindable.BindValueChanged(_ => UpdatePosition(), true); StackHeightBindable.BindValueChanged(_ => UpdatePosition()); - ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true); + ScaleBindable.BindValueChanged(e => Scale = new Vector2(e.NewValue), true); } protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index cb9b5211d4..1bc0c2cfb5 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components body.BorderColour = colours.Yellow; PositionBindable.BindValueChanged(_ => updatePosition(), true); - ScaleBindable.BindValueChanged(v => body.PathWidth = v * 64, true); + ScaleBindable.BindValueChanged(e => body.PathWidth = e.NewValue * 64, true); } private void updatePosition() => Position = slider.StackedPosition; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs index 7f91bc49eb..d7c9bcee69 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components PositionBindable.BindValueChanged(_ => updatePosition(), true); StackHeightBindable.BindValueChanged(_ => updatePosition()); - ScaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v), true); + ScaleBindable.BindValueChanged(e => ring.Scale = new Vector2(e.NewValue), true); } private void updatePosition() => Position = spinner.Position; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 19b627b560..a1b53977fe 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - scoreProcessor.Health.ValueChanged += val => { blinds.AnimateClosedness((float)val); }; + scoreProcessor.Health.ValueChanged += e => { blinds.AnimateClosedness((float)e.NewValue); }; } /// diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index ba82465a78..b0367deef7 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; @@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Osu.Mods return default_flashlight_size; } - protected override void OnComboChange(int newCombo) + protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 7dd2fa69ce..8d173b6fa6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true); + scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true); positionBindable.BindTo(HitObject.PositionBindable); stackHeightBindable.BindTo(HitObject.StackHeightBindable); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index ca9a27976e..31102d0dc8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut); positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(v => + scaleBindable.BindValueChanged(e => { Body.PathWidth = HitObject.Scale * 64; Ball.Scale = new Vector2(HitObject.Scale); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index c411b562e4..811349f56e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circle.Colour = colours.BlueDark; glow.Colour = colours.BlueDark; - positionBindable.BindValueChanged(v => Position = v); + positionBindable.BindValueChanged(e => Position = e.NewValue); positionBindable.BindTo(HitObject.PositionBindable); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs index 256cd088de..b3b7c9a95a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs @@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces var spanProgress = slider.ProgressAt(completionProgress); double start = 0; - double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1; + double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1; if (span >= slider.SpanCount() - 1) { if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1) { start = 0; - end = SnakingOut ? spanProgress : 1; + end = SnakingOut.Value ? spanProgress : 1; } else { - start = SnakingOut ? spanProgress : 0; + start = SnakingOut.Value ? spanProgress : 0; } } diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index a2e518ace4..3e3a6395a9 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects public virtual Vector2 Position { - get => PositionBindable; + get => PositionBindable.Value; set => PositionBindable.Value = value; } @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects public int StackHeight { - get => StackHeightBindable; + get => StackHeightBindable.Value; set => StackHeightBindable.Value = value; } @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects public float Scale { - get => ScaleBindable; + get => ScaleBindable.Value; set => ScaleBindable.Value = value; } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs index 3167e93923..18518f366f 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs @@ -183,13 +183,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }; this.beatmap.BindTo(beatmap); - this.beatmap.ValueChanged += v => calculateScale(); + this.beatmap.ValueChanged += e => calculateScale(); cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - cursorScale.ValueChanged += v => calculateScale(); + cursorScale.ValueChanged += e => calculateScale(); autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += v => calculateScale(); + autoCursorScale.ValueChanged += e => calculateScale(); calculateScale(); } @@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { float scale = (float)cursorScale.Value; - if (autoCursorScale && beatmap.Value != null) + if (autoCursorScale.Value && beatmap.Value != null) { // if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier. scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY); diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index c4097ccb46..08f9e8785d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) { - if (!judgedObject.DisplayResult || !DisplayJudgements) + if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index c7e6771b80..c0e371bcbd 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Caching; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; @@ -48,9 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Mods return default_flashlight_size; } - protected override void OnComboChange(int newCombo) + protected override void OnComboChange(ValueChangedEvent e) { - this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION); + this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 8dc9a2ca37..cb527adb98 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.UI internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result) { - if (!DisplayJudgements) + if (!DisplayJudgements.Value) return; if (!judgedObject.DisplayResult) diff --git a/osu.Game.Tests/Visual/TestCaseAutoplay.cs b/osu.Game.Tests/Visual/TestCaseAutoplay.cs index 3f3d62377e..61339a6af8 100644 --- a/osu.Game.Tests/Visual/TestCaseAutoplay.cs +++ b/osu.Game.Tests/Visual/TestCaseAutoplay.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual protected override void AddCheckSteps(Func player) { base.AddCheckSteps(player); - AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore > 0, "score above zero"); + AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero"); AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys"); } diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs index e61bca9846..99bdb05394 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs @@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual private bool selectedBeatmapVisible() { - var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State == CarouselItemState.Selected); + var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected); if (currentlySelected == null) return true; return currentlySelected.Item.Visible; diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs index d3056f0b13..31bb8b64a3 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs @@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual AddStep("show", () => { infoWedge.State = Visibility.Visible; - infoWedge.Beatmap = Beatmap; + infoWedge.Beatmap = Beatmap.Value; }); // select part is redundant, but wait for load isn't diff --git a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs index 6e60eb3306..29442f2b45 100644 --- a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs +++ b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual }); channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel); - channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString(); + channelTabControl.Current.ValueChanged += e => currentText.Text = "Currently selected channel: " + e.NewValue.ToString(); AddStep("Add random private channel", addRandomPrivateChannel); AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2); diff --git a/osu.Game.Tests/Visual/TestCaseDrawableDate.cs b/osu.Game.Tests/Visual/TestCaseDrawableDate.cs index 839f2a82de..199e8ef145 100644 --- a/osu.Game.Tests/Visual/TestCaseDrawableDate.cs +++ b/osu.Game.Tests/Visual/TestCaseDrawableDate.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual } }; - drawableDate.Current.ValueChanged += v => flash.FadeOutFromOne(500); + drawableDate.Current.ValueChanged += e => flash.FadeOutFromOne(500); } } } diff --git a/osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs index c5abe03dbd..3f36365a05 100644 --- a/osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseGameplayMenuOverlay.cs @@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First())); AddStep("Hide overlay", () => failOverlay.Hide()); - AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected)); + AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value)); } private void press(Key key) @@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual AddStep("Show overlay", () => pauseOverlay.Show()); AddStep("Up arrow", () => press(Key.Up)); - AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected); + AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value); AddStep("Hide overlay", () => pauseOverlay.Hide()); } @@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual AddStep("Show overlay", () => pauseOverlay.Show()); AddStep("Down arrow", () => press(Key.Down)); - AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); + AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); AddStep("Hide overlay", () => pauseOverlay.Hide()); } @@ -132,11 +132,11 @@ namespace osu.Game.Tests.Visual AddStep("Show overlay", () => failOverlay.Show()); AddStep("Up arrow", () => press(Key.Up)); - AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected); + AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); AddStep("Up arrow", () => press(Key.Up)); - AddAssert("First button selected", () => failOverlay.Buttons.First().Selected); + AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); AddStep("Up arrow", () => press(Key.Up)); - AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected); + AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); AddStep("Hide overlay", () => failOverlay.Hide()); } @@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual AddStep("Show overlay", () => failOverlay.Show()); AddStep("Down arrow", () => press(Key.Down)); - AddAssert("First button selected", () => failOverlay.Buttons.First().Selected); + AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); AddStep("Down arrow", () => press(Key.Down)); - AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected); + AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value); AddStep("Down arrow", () => press(Key.Down)); - AddAssert("First button selected", () => failOverlay.Buttons.First().Selected); + AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value); AddStep("Hide overlay", () => failOverlay.Hide()); } @@ -169,8 +169,8 @@ namespace osu.Game.Tests.Visual AddStep("Down arrow", () => press(Key.Down)); AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton)); - AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected); - AddAssert("Second button selected", () => secondButton.Selected); + AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value); + AddAssert("Second button selected", () => secondButton.Selected.Value); AddStep("Hide overlay", () => pauseOverlay.Hide()); } @@ -190,8 +190,8 @@ namespace osu.Game.Tests.Visual AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton)); AddStep("Up arrow", () => press(Key.Up)); - AddAssert("Second button not selected", () => !secondButton.Selected); - AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); + AddAssert("Second button not selected", () => !secondButton.Selected.Value); + AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); AddStep("Hide overlay", () => pauseOverlay.Hide()); } @@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton)); AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero)); AddStep("Down arrow", () => press(Key.Down)); - AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition + AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition AddStep("Hide overlay", () => pauseOverlay.Hide()); } diff --git a/osu.Game.Tests/Visual/TestCaseIdleTracker.cs b/osu.Game.Tests/Visual/TestCaseIdleTracker.cs index ea669af28c..6a102b67b9 100644 --- a/osu.Game.Tests/Visual/TestCaseIdleTracker.cs +++ b/osu.Game.Tests/Visual/TestCaseIdleTracker.cs @@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual }, }; - idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle ? Color4.White : Color4.Black, true); + idleTracker.IsIdle.BindValueChanged(e => box.Colour = e.NewValue ? Color4.White : Color4.Black, true); } } } diff --git a/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs index 317707a77e..94ccf8aa57 100644 --- a/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs @@ -52,16 +52,16 @@ namespace osu.Game.Tests.Visual Room.Playlist.Clear(); }); - AddAssert("button disabled", () => !settings.ApplyButton.Enabled); + AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddStep("set name", () => Room.Name.Value = "Room name"); - AddAssert("button disabled", () => !settings.ApplyButton.Enabled); + AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo })); - AddAssert("button enabled", () => settings.ApplyButton.Enabled); + AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value); AddStep("clear name", () => Room.Name.Value = ""); - AddAssert("button disabled", () => !settings.ApplyButton.Enabled); + AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); } [Test] diff --git a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs index 109c2ed916..955c3f9a80 100644 --- a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state); void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected); - manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; }; + manager.UnreadCount.ValueChanged += e => { displayedCount.Text = $"displayed count: {e.NewValue}"; }; setState(Visibility.Visible); AddStep(@"simple #1", sendHelloNotification); diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 78e90987b1..35f5789502 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); AddAssert("empty mods", () => !selectedMods.Value.Any()); - void onModChange(IEnumerable mods) => modChangeIndex = actionIndex++; - void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--; + void onModChange(ValueChangedEvent> e) => modChangeIndex = actionIndex++; + void onRulesetChange(ValueChangedEvent e) => rulesetChangeIndex = actionIndex--; } [Test] diff --git a/osu.Game.Tests/Visual/TestCaseScoreCounter.cs b/osu.Game.Tests/Visual/TestCaseScoreCounter.cs index e4e80e4017..3519ea67a6 100644 --- a/osu.Game.Tests/Visual/TestCaseScoreCounter.cs +++ b/osu.Game.Tests/Visual/TestCaseScoreCounter.cs @@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual AddStep(@"Hit! :D", delegate { - score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current > 0 ? comboCounter.Current - 1 : 0) / 25.0); + score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0); comboCounter.Increment(); numerator++; denominator++; diff --git a/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs b/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs index 7202861833..1d89be59f8 100644 --- a/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs +++ b/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual }, }; - breadcrumbs.Current.ValueChanged += s => titleText.Text = $"Changed to {s.ToString()}"; + breadcrumbs.Current.ValueChanged += e => titleText.Text = $"Changed to {e.NewValue.ToString()}"; breadcrumbs.Current.TriggerChange(); waitForCurrent(); diff --git a/osu.Game.Tests/Visual/TestCaseStoryboard.cs b/osu.Game.Tests/Visual/TestCaseStoryboard.cs index a4ad213116..eca8ac0aa8 100644 --- a/osu.Game.Tests/Visual/TestCaseStoryboard.cs +++ b/osu.Game.Tests/Visual/TestCaseStoryboard.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -58,15 +59,15 @@ namespace osu.Game.Tests.Visual Beatmap.ValueChanged += beatmapChanged; } - private void beatmapChanged(WorkingBeatmap working) - => loadStoryboard(working); + private void beatmapChanged(ValueChangedEvent e) + => loadStoryboard(e.NewValue); private void restart() { var track = Beatmap.Value.Track; track.Reset(); - loadStoryboard(Beatmap); + loadStoryboard(Beatmap.Value); track.Start(); } @@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; - storyboard = working.Storyboard.CreateDrawable(Beatmap); + storyboard = working.Storyboard.CreateDrawable(Beatmap.Value); storyboard.Passing = false; storyboardContainer.Add(storyboard); diff --git a/osu.Game.Tests/Visual/TestCaseTabControl.cs b/osu.Game.Tests/Visual/TestCaseTabControl.cs index 82f56cb0f8..41b152760a 100644 --- a/osu.Game.Tests/Visual/TestCaseTabControl.cs +++ b/osu.Game.Tests/Visual/TestCaseTabControl.cs @@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual filter.PinItem(GroupMode.All); filter.PinItem(GroupMode.RecentlyPlayed); - filter.Current.ValueChanged += newFilter => + filter.Current.ValueChanged += e => { - text.Text = "Currently Selected: " + newFilter.ToString(); + text.Text = "Currently Selected: " + e.NewValue.ToString(); }; } } diff --git a/osu.Game/Beatmaps/BindableBeatmap.cs b/osu.Game/Beatmaps/BindableBeatmap.cs index ca03aac685..340b727469 100644 --- a/osu.Game/Beatmaps/BindableBeatmap.cs +++ b/osu.Game/Beatmaps/BindableBeatmap.cs @@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps this.audioManager = audioManager; - ValueChanged += registerAudioTrack; + ValueChanged += e => registerAudioTrack(e.NewValue); // If the track has changed prior to this being called, let's register it if (Value != Default) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index d1d30a7c29..1210cff0a5 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables public UpdateableBeatmapBackgroundSprite() { - Beatmap.BindValueChanged(b => Model = b); + Beatmap.BindValueChanged(e => Model = e.NewValue); } protected override Drawable CreateDrawable(BeatmapInfo model) diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 18ff97e079..70ed761271 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps BeatmapSetInfo = beatmapInfo.BeatmapSet; Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); - Mods.ValueChanged += mods => applyRateAdjustments(); + Mods.ValueChanged += e => applyRateAdjustments(); beatmap = new RecyclableLazy(() => { diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index e218f31f83..183fb98b89 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -60,9 +60,9 @@ namespace osu.Game.Configuration databasedSettings.Add(setting); } - bindable.ValueChanged += v => + bindable.ValueChanged += e => { - setting.Value = v; + setting.Value = e.NewValue; settings.Update(setting); }; } diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 613efe1801..471bf9a44e 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -33,14 +33,14 @@ namespace osu.Game.Configuration Set(OsuSetting.Username, string.Empty); Set(OsuSetting.Token, string.Empty); - Set(OsuSetting.SavePassword, false).ValueChanged += val => + Set(OsuSetting.SavePassword, false).ValueChanged += e => { - if (val) Set(OsuSetting.SaveUsername, true); + if (e.NewValue) Set(OsuSetting.SaveUsername, true); }; - Set(OsuSetting.SaveUsername, true).ValueChanged += val => + Set(OsuSetting.SaveUsername, true).ValueChanged += e => { - if (!val) Set(OsuSetting.SavePassword, false); + if (!e.NewValue) Set(OsuSetting.SavePassword, false); }; Set(OsuSetting.ExternalLinkWarning, true); diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 3c4d94e970..c4a84d089d 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -90,7 +90,7 @@ namespace osu.Game.Graphics.Containers switch (visibility) { case Visibility.Visible: - if (OverlayActivationMode != OverlayActivation.Disabled) + if (OverlayActivationMode.Value != OverlayActivation.Disabled) { if (PlaySamplesOnStateChange) samplePopIn?.Play(); } diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs index f7d30dc109..21e200e0f8 100644 --- a/osu.Game/Graphics/Containers/ParallaxContainer.cs +++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Graphics.Containers parallaxEnabled = config.GetBindable(OsuSetting.MenuParallax); parallaxEnabled.ValueChanged += delegate { - if (!parallaxEnabled) + if (!parallaxEnabled.Value) { content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint); content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount)); @@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Containers { base.Update(); - if (parallaxEnabled) + if (parallaxEnabled.Value) { Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount; diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index a20c17cc8e..c2a79b0840 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -74,10 +74,10 @@ namespace osu.Game.Graphics.Containers } } - private void scaleChanged(float value) + private void scaleChanged(ValueChangedEvent args) { - this.ScaleTo(new Vector2(value), 500, Easing.Out); - this.ResizeTo(new Vector2(1 / value), 500, Easing.Out); + this.ScaleTo(new Vector2(args.NewValue), 500, Easing.Out); + this.ResizeTo(new Vector2(1 / args.NewValue), 500, Easing.Out); } } @@ -108,7 +108,7 @@ namespace osu.Game.Graphics.Containers sizableContainer.FinishTransforms(); } - private bool requiresBackgroundVisible => (scalingMode == ScalingMode.Everything || scalingMode == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1); + private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1); private void updateSize() { @@ -137,8 +137,8 @@ namespace osu.Game.Graphics.Containers bool scaling = targetMode == null || scalingMode.Value == targetMode; - var targetSize = scaling ? new Vector2(sizeX, sizeY) : Vector2.One; - var targetPosition = scaling ? new Vector2(posX, posY) * (Vector2.One - targetSize) : Vector2.Zero; + var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One; + var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero; bool requiresMasking = scaling && targetSize != Vector2.One; if (requiresMasking) diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 76c2345cd5..603bc03093 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -80,7 +80,7 @@ namespace osu.Game.Graphics.Cursor activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); } - if (e.Button == MouseButton.Left && cursorRotate) + if (e.Button == MouseButton.Left && cursorRotate.Value) { dragRotationState = DragRotationState.DragStarted; positionMouseDown = e.MousePosition; @@ -156,7 +156,7 @@ namespace osu.Game.Graphics.Cursor }; cursorScale = config.GetBindable(OsuSetting.MenuCursorSize); - cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale); + cursorScale.ValueChanged += e => cursorContainer.Scale = new Vector2((float)e.NewValue * base_scale); cursorScale.TriggerChange(); } } diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index ef4209f6f3..cd09cef247 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -127,7 +127,7 @@ namespace osu.Game.Graphics { base.Update(); - if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0) + if (cursorVisibility.Value == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0) cursorVisibility.Value = true; } diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index b9196adda3..0a827e7650 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -27,12 +27,12 @@ namespace osu.Game.Graphics.UserInterface { Height = 32; TabContainer.Spacing = new Vector2(padding, 0f); - Current.ValueChanged += tab => + Current.ValueChanged += e => { foreach (var t in TabContainer.Children.OfType()) { var tIndex = TabContainer.IndexOf(t); - var tabIndex = TabContainer.IndexOf(TabMap[tab]); + var tabIndex = TabContainer.IndexOf(TabMap[e.NewValue]); t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible; t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint); diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 644f66a92d..8eba8845f8 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -242,9 +242,9 @@ namespace osu.Game.Graphics.UserInterface Selected.Value = false; } - private void selectionChanged(bool isSelected) + private void selectionChanged(ValueChangedEvent args) { - if (isSelected) + if (args.NewValue) { spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic); colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic); diff --git a/osu.Game/Graphics/UserInterface/Nub.cs b/osu.Game/Graphics/UserInterface/Nub.cs index 0405a09a78..2f8d5fa6d0 100644 --- a/osu.Game/Graphics/UserInterface/Nub.cs +++ b/osu.Game/Graphics/UserInterface/Nub.cs @@ -41,9 +41,9 @@ namespace osu.Game.Graphics.UserInterface }, }; - Current.ValueChanged += newValue => + Current.ValueChanged += e => { - if (newValue) + if (e.NewValue) fill.FadeIn(200, Easing.OutQuint); else fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times diff --git a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs index 9d9f95662b..26e1c5a8bb 100644 --- a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs @@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { - Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true); + Enabled.BindValueChanged(e => this.FadeColour(e.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index 6ba461ad70..6c17c1938a 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -46,13 +47,13 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds(HoverSampleSet.Loud), }); - Enabled.ValueChanged += enabled_ValueChanged; + Enabled.ValueChanged += enabledChanged; Enabled.TriggerChange(); } - private void enabled_ValueChanged(bool enabled) + private void enabledChanged(ValueChangedEvent e) { - this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint); + this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index b71bdcc593..1d46c911e5 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -86,9 +86,9 @@ namespace osu.Game.Graphics.UserInterface { base.LoadComplete(); - Current.ValueChanged += newValue => + Current.ValueChanged += e => { - if (newValue) + if (e.NewValue) sampleChecked?.Play(); else sampleUnchecked?.Play(); diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index c66a20a115..42f5b7f9b5 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface protected override void LoadComplete() { base.LoadComplete(); - CurrentNumber.BindValueChanged(updateTooltipText, true); + CurrentNumber.BindValueChanged(e => updateTooltipText(e.NewValue), true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 7089b7a79a..a813428e95 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -107,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface set { accentColour = value; - if (!Active) + if (!Active.Value) Text.Colour = value; } } @@ -128,14 +128,14 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnHover(HoverEvent e) { - if (!Active) + if (!Active.Value) fadeActive(); return true; } protected override void OnHoverLost(HoverLostEvent e) { - if (!Active) + if (!Active.Value) fadeInactive(); } @@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true); + Active.BindValueChanged(e => Text.Font = e.NewValue ? "Exo2.0-Bold" : @"Exo2.0", true); } protected override void OnActivated() => fadeActive(); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs index 0626534307..ae47b8594a 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface { accentColour = value; - if (Current) + if (Current.Value) { text.Colour = AccentColour; icon.Colour = AccentColour; @@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface protected override void OnHoverLost(HoverLostEvent e) { - if (!Current) + if (!Current.Value) fadeOut(); base.OnHoverLost(e); @@ -118,9 +118,9 @@ namespace osu.Game.Graphics.UserInterface } }; - Current.ValueChanged += v => + Current.ValueChanged += e => { - if (v) + if (e.NewValue) { fadeIn(); icon.Icon = FontAwesome.fa_check_circle_o; diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 904951da0e..92f0c99b04 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = val ? @"Exo2.0-Bold" : @"Exo2.0", true); + Active.BindValueChanged(e => Text.Font = e.NewValue ? @"Exo2.0-Bold" : @"Exo2.0", true); } [BackgroundDependencyLoader] @@ -70,14 +70,14 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnHover(HoverEvent e) { - if (!Active) + if (!Active.Value) slideActive(); return true; } protected override void OnHoverLost(HoverLostEvent e) { - if (!Active) + if (!Active.Value) slideInactive(); } diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index 9205525af3..dbb52002fd 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -41,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface public override void Increment(double amount) { - Current.Value = Current + amount; + Current.Value = Current.Value + amount; } } } diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index 6e261a8fa7..6cccb49c18 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -95,11 +95,11 @@ namespace osu.Game.Graphics.UserInterface TextSize = 40; AutoSizeAxes = Axes.Both; - DisplayedCount = Current; + DisplayedCount = Current.Value; - Current.ValueChanged += newValue => + Current.ValueChanged += e => { - if (IsLoaded) TransformCount(displayedCount, newValue); + if (IsLoaded) TransformCount(displayedCount, e.NewValue); }; } @@ -107,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface { base.LoadComplete(); - DisplayedCountSpriteText.Text = FormatCount(Current); + DisplayedCountSpriteText.Text = FormatCount(Current.Value); } /// @@ -126,7 +126,7 @@ namespace osu.Game.Graphics.UserInterface public virtual void StopRolling() { FinishTransforms(false, nameof(DisplayedCount)); - DisplayedCount = Current; + DisplayedCount = Current.Value; } /// diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 944993d99c..8daf1e9d25 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -52,7 +52,7 @@ namespace osu.Game.Graphics.UserInterface public override void Increment(double amount) { - Current.Value = Current + amount; + Current.Value = Current.Value + amount; } } } diff --git a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs index 6e01c69df5..cbfe3d3585 100644 --- a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs @@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface onPushed(null, stack.CurrentScreen); - Current.ValueChanged += newScreen => newScreen.MakeCurrent(); + Current.ValueChanged += e => e.NewValue.MakeCurrent(); } private void onPushed(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs b/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs index b0657e707e..4717401c75 100644 --- a/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs +++ b/osu.Game/Graphics/UserInterface/SimpleComboCounter.cs @@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface public override void Increment(int amount) { - Current.Value = Current + amount; + Current.Value = Current.Value + amount; } } } diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 48b9b8a6d5..4642b66ef7 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -64,7 +64,7 @@ namespace osu.Game.Online.API thread.Start(); } - private void onTokenChanged(OAuthToken token) => config.Set(OsuSetting.Token, config.Get(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); + private void onTokenChanged(ValueChangedEvent e) => config.Set(OsuSetting.Token, config.Get(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); private readonly List components = new List(); diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index ded7920cc1..29162984f6 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -55,7 +55,7 @@ namespace osu.Game.Online.Chat { CurrentChannel.ValueChanged += currentChannelChanged; - HighPollRate.BindValueChanged(high => TimeBetweenPolls = high ? 1000 : 6000, true); + HighPollRate.BindValueChanged(e => TimeBetweenPolls = e.NewValue ? 1000 : 6000, true); } /// @@ -84,7 +84,7 @@ namespace osu.Game.Online.Chat ?? new Channel(user); } - private void currentChannelChanged(Channel channel) => JoinChannel(channel); + private void currentChannelChanged(ValueChangedEvent e) => JoinChannel(e.NewValue); /// /// Ensure we run post actions in sequence, once at a time. @@ -131,7 +131,7 @@ namespace osu.Game.Online.Chat target.AddLocalEcho(message); // if this is a PM and the first message, we need to do a special request to create the PM channel - if (target.Type == ChannelType.PM && !target.Joined) + if (target.Type == ChannelType.PM && !target.Joined.Value) { var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(target.Users.First(), message); @@ -331,7 +331,7 @@ namespace osu.Game.Online.Chat switch (channel.Type) { case ChannelType.Public: - var req = new JoinChannelRequest(channel, api.LocalUser); + var req = new JoinChannelRequest(channel, api.LocalUser.Value); req.Success += () => JoinChannel(channel, true); req.Failure += ex => LeaveChannel(channel); api.Queue(req); @@ -363,7 +363,7 @@ namespace osu.Game.Online.Chat if (channel.Joined.Value) { - api.Queue(new LeaveChannelRequest(channel, api.LocalUser)); + api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value)); channel.Joined.Value = false; } } diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index a2c5a3cf8c..aae183b002 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -27,7 +27,7 @@ namespace osu.Game.Online.Chat public void OpenUrlExternally(string url) { - if (externalLinkWarning) + if (externalLinkWarning.Value) dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url))); else host.OpenUrlExternally(url); diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index a3bcc91e1e..f3a882c686 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -90,9 +90,9 @@ namespace osu.Game.Online.Chat return; if (text[0] == '/') - ChannelManager?.PostCommand(text.Substring(1), Channel); + ChannelManager?.PostCommand(text.Substring(1), Channel.Value); else - ChannelManager?.PostMessage(text, target: Channel); + ChannelManager?.PostMessage(text, target: Channel.Value); textbox.Text = string.Empty; } @@ -111,13 +111,13 @@ namespace osu.Game.Online.Chat protected virtual ChatLine CreateMessage(Message message) => new StandAloneMessage(message); - private void channelChanged(Channel channel) + private void channelChanged(ValueChangedEvent e) { drawableChannel?.Expire(); - if (channel == null) return; + if (e.NewValue == null) return; - AddInternal(drawableChannel = new StandAloneDrawableChannel(channel) + AddInternal(drawableChannel = new StandAloneDrawableChannel(e.NewValue) { CreateChatLineAction = CreateMessage, Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 } diff --git a/osu.Game/Online/Multiplayer/Room.cs b/osu.Game/Online/Multiplayer/Room.cs index 2dcc7369f9..8e1fc894d2 100644 --- a/osu.Game/Online/Multiplayer/Room.cs +++ b/osu.Game/Online/Multiplayer/Room.cs @@ -86,7 +86,7 @@ namespace osu.Game.Online.Multiplayer [JsonProperty("participant_count")] private int? participantCount { - get => ParticipantCount; + get => ParticipantCount.Value; set => ParticipantCount.Value = value ?? 0; } @@ -106,7 +106,7 @@ namespace osu.Game.Online.Multiplayer [JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)] private int? maxAttempts { - get => MaxAttempts; + get => MaxAttempts.Value; set => MaxAttempts.Value = value; } @@ -118,19 +118,19 @@ namespace osu.Game.Online.Multiplayer public void CopyFrom(Room other) { - RoomID.Value = other.RoomID; - Name.Value = other.Name; + RoomID.Value = other.RoomID.Value; + Name.Value = other.Name.Value; if (other.Host.Value != null && Host.Value?.Id != other.Host.Value.Id) - Host.Value = other.Host; + Host.Value = other.Host.Value; - Status.Value = other.Status; - Availability.Value = other.Availability; - Type.Value = other.Type; - MaxParticipants.Value = other.MaxParticipants; + Status.Value = other.Status.Value; + Availability.Value = other.Availability.Value; + Type.Value = other.Type.Value; + MaxParticipants.Value = other.MaxParticipants.Value; ParticipantCount.Value = other.ParticipantCount.Value; Participants.Value = other.Participants.Value.ToArray(); - EndDate.Value = other.EndDate; + EndDate.Value = other.EndDate.Value; if (DateTimeOffset.Now >= EndDate.Value) Status.Value = new RoomStatusEnded(); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 914ecba30d..1b1ca852c8 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -174,17 +174,17 @@ namespace osu.Game // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable(OsuSetting.Ruleset); ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); - ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0; + ruleset.ValueChanged += e => configRuleset.Value = e.NewValue.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable(OsuSetting.Skin); - SkinManager.CurrentSkinInfo.ValueChanged += s => configSkin.Value = s.ID; - configSkin.ValueChanged += id => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == id) ?? SkinInfo.Default; + SkinManager.CurrentSkinInfo.ValueChanged += e => configSkin.Value = e.NewValue.ID; + configSkin.ValueChanged += e => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == e.NewValue) ?? SkinInfo.Default; configSkin.TriggerChange(); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); - IsActive.BindValueChanged(updateActiveState, true); + IsActive.BindValueChanged(e => updateActiveState(e.NewValue), true); } private ExternalLinkOpener externalLinkOpener; @@ -515,9 +515,9 @@ namespace osu.Game }; } - OverlayActivationMode.ValueChanged += v => + OverlayActivationMode.ValueChanged += e => { - if (v != OverlayActivation.All) CloseAllOverlays(); + if (e.NewValue != OverlayActivation.All) CloseAllOverlays(); }; void updateScreenOffset() diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index b6fe20b3a8..e5038287d3 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -209,7 +209,7 @@ namespace osu.Game // TODO: This is temporary until we reimplement the local FPS display. // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. fpsDisplayVisible = LocalConfig.GetBindable(OsuSetting.ShowFpsDisplay); - fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; + fpsDisplayVisible.ValueChanged += e => { FrameStatisticsMode = e.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; fpsDisplayVisible.TriggerChange(); } diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 407d2cfbf1..a2f224c04f 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -135,7 +135,7 @@ namespace osu.Game.Overlays.AccountCreation characterCheckText = passwordDescription.AddText("8 characters long"); passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song."); - passwordTextBox.Current.ValueChanged += text => { characterCheckText.ForEach(s => s.Colour = text.Length == 0 ? Color4.White : Interpolation.ValueAt(text.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); }; + passwordTextBox.Current.ValueChanged += e => { characterCheckText.ForEach(s => s.Colour = e.NewValue.Length == 0 ? Color4.White : Interpolation.ValueAt(e.NewValue.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); }; } protected override void Update() diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index c2edaf01ed..379332b064 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -138,9 +138,9 @@ namespace osu.Game.Overlays.BeatmapSet }, }; - Beatmap.ValueChanged += b => + Beatmap.ValueChanged += e => { - showBeatmap(b); + showBeatmap(e.NewValue); updateDifficultyButtons(); }; } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs index 4d46d41c0f..018ce611f6 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons { private readonly bool noVideo; - public string TooltipText => button.Enabled ? "Download this beatmap" : "Login to download"; + public string TooltipText => button.Enabled.Value ? "Download this beatmap" : "Login to download"; private readonly IBindable localUser = new Bindable(); @@ -83,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }, } }, - new DownloadProgressBar(BeatmapSet) + new DownloadProgressBar(BeatmapSet.Value) { Depth = -2, Anchor = Anchor.BottomLeft, @@ -101,16 +101,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons return; } - beatmaps.Download(BeatmapSet, noVideo); + beatmaps.Download(BeatmapSet.Value, noVideo); }; localUser.BindTo(api.LocalUser); localUser.BindValueChanged(userChanged, true); button.Enabled.BindValueChanged(enabledChanged, true); - State.BindValueChanged(state => + State.BindValueChanged(e => { - switch (state) + switch (e.NewValue) { case DownloadState.Downloading: textSprites.Children = new Drawable[] @@ -159,8 +159,8 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }, true); } - private void userChanged(User user) => button.Enabled.Value = !(user is GuestUser); + private void userChanged(ValueChangedEvent e) => button.Enabled.Value = !(e.NewValue is GuestUser); - private void enabledChanged(bool enabled) => this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint); + private void enabledChanged(ValueChangedEvent e) => this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint); } } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs index b672e7bf07..845707d96c 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs @@ -53,9 +53,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }, }); - Favourited.ValueChanged += value => + Favourited.ValueChanged += e => { - if (value) + if (e.NewValue) { pink.FadeIn(200); icon.Icon = FontAwesome.fa_heart; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index 12b4a7e2d7..b9b5ab6aa6 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }; Action = () => playButton.Click(); - Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100); + Playing.ValueChanged += e => progress.FadeTo(e.NewValue ? 1 : 0, 100); } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs index 8721a1ce5a..235ca4635d 100644 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ b/osu.Game/Overlays/BeatmapSet/Header.cs @@ -181,8 +181,8 @@ namespace osu.Game.Overlays.BeatmapSet }, }; - Picker.Beatmap.ValueChanged += b => Details.Beatmap = b; - Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b?.Ruleset.ShortName}/{b?.OnlineBeatmapID}"; + Picker.Beatmap.ValueChanged += e => Details.Beatmap = e.NewValue; + Picker.Beatmap.ValueChanged += e => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{e.NewValue?.Ruleset.ShortName}/{e.NewValue?.OnlineBeatmapID}"; } [BackgroundDependencyLoader] @@ -192,16 +192,16 @@ namespace osu.Game.Overlays.BeatmapSet State.BindValueChanged(_ => updateDownloadButtons()); - BeatmapSet.BindValueChanged(beatmapSet => + BeatmapSet.BindValueChanged(e => { - Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = beatmapSet; + Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = e.NewValue; - title.Text = beatmapSet?.Metadata.Title ?? string.Empty; - artist.Text = beatmapSet?.Metadata.Artist ?? string.Empty; - onlineStatusPill.Status = beatmapSet?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None; - cover.BeatmapSet = beatmapSet; + title.Text = e.NewValue?.Metadata.Title ?? string.Empty; + artist.Text = e.NewValue?.Metadata.Artist ?? string.Empty; + onlineStatusPill.Status = e.NewValue?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None; + cover.BeatmapSet = e.NewValue; - if (beatmapSet != null) + if (e.NewValue != null) { downloadButtonsContainer.FadeIn(transition_duration); favouriteButton.FadeIn(transition_duration); @@ -223,7 +223,7 @@ namespace osu.Game.Overlays.BeatmapSet { case DownloadState.LocallyAvailable: // temporary for UX until new design is implemented. - downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet) + downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value) { Width = 50, RelativeSizeAxes = Axes.Y @@ -232,12 +232,12 @@ namespace osu.Game.Overlays.BeatmapSet case DownloadState.Downloading: case DownloadState.Downloaded: // temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design. - downloadButtonsContainer.Child = new DownloadButton(BeatmapSet); + downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); break; default: - downloadButtonsContainer.Child = new DownloadButton(BeatmapSet); + downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); if (BeatmapSet.Value.OnlineInfo.HasVideo) - downloadButtonsContainer.Add(new DownloadButton(BeatmapSet, true)); + downloadButtonsContainer.Add(new DownloadButton(BeatmapSet.Value, true)); break; } } diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index 1237b17214..1f2047e5bd 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -101,10 +101,10 @@ namespace osu.Game.Overlays }, }; - header.Picker.Beatmap.ValueChanged += b => + header.Picker.Beatmap.ValueChanged += e => { - info.Beatmap = b; - scores.Beatmap = b; + info.Beatmap = e.NewValue; + scores.Beatmap = e.NewValue; }; } diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index 23dedf251f..a0ee24765b 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Chat.Selection RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Action = () => { (channel.Joined ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); }; + Action = () => { (channel.Joined.Value ? OnRequestLeave : OnRequestJoin)?.Invoke(channel); }; Children = new Drawable[] { @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection joinedColour = colours.Blue; hoverColour = colours.Yellow; - joinedBind.ValueChanged += updateColour; + joinedBind.ValueChanged += e => updateColour(e.NewValue); joinedBind.BindTo(channel.Joined); joinedBind.TriggerChange(); diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs index 00de5fd5fd..d5c67bf29f 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs @@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Chat.Selection }, }; - search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue; + search.Current.ValueChanged += e => sectionsFlow.SearchTerm = e.NewValue; } public void UpdateAvailableChannels(IEnumerable channels) diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs index ccf4af651b..afd629c494 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs @@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Chat.Tabs if (tab == SelectedTab && totalTabs > 1) // Select the tab after tab-to-be-removed's index, or the tab before if current == last SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]); - else if (totalTabs == 1 && !selectorTab.Active) + else if (totalTabs == 1 && !selectorTab.Active.Value) // Open channel selection overlay if all channel tabs will be closed after removing this tab SelectTab(selectorTab); diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs index 7acd56c864..71f4a352cd 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs @@ -127,7 +127,7 @@ namespace osu.Game.Overlays.Chat.Tabs if (IsRemovable && ShowCloseOnHover) CloseButton.FadeIn(200, Easing.OutQuint); - if (!Active) + if (!Active.Value) box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint); return true; } @@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Chat.Tabs private void updateState() { - if (Active) + if (Active.Value) FadeActive(); else FadeInactive(); diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 821c942a57..96f18df9fc 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -162,8 +162,8 @@ namespace osu.Game.Overlays }, }; - channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat; - channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelectionOverlay.State = value ? Visibility.Visible : Visibility.Hidden; + channelTabControl.Current.ValueChanged += e => channelManager.CurrentChannel.Value = e.NewValue; + channelTabControl.ChannelSelectorActive.ValueChanged += e => channelSelectionOverlay.State = e.NewValue ? Visibility.Visible : Visibility.Hidden; channelSelectionOverlay.StateChanged += state => { if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null) @@ -189,9 +189,9 @@ namespace osu.Game.Overlays channelSelectionOverlay.OnRequestLeave = channel => channelManager.LeaveChannel(channel); } - private void currentChannelChanged(Channel channel) + private void currentChannelChanged(ValueChangedEvent e) { - if (channel == null) + if (e.NewValue == null) { textbox.Current.Disabled = true; currentChannelContainer.Clear(false); @@ -199,18 +199,18 @@ namespace osu.Game.Overlays return; } - textbox.Current.Disabled = channel.ReadOnly; + textbox.Current.Disabled = e.NewValue.ReadOnly; - if (channelTabControl.Current.Value != channel) - Scheduler.Add(() => channelTabControl.Current.Value = channel); + if (channelTabControl.Current.Value != e.NewValue) + Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue); - var loaded = loadedChannels.Find(d => d.Channel == channel); + var loaded = loadedChannels.Find(d => d.Channel == e.NewValue); if (loaded == null) { currentChannelContainer.FadeOut(500, Easing.OutQuint); loading.Show(); - loaded = new DrawableChannel(channel); + loaded = new DrawableChannel(e.NewValue); loadedChannels.Add(loaded); LoadComponentAsync(loaded, l => { @@ -328,11 +328,11 @@ namespace osu.Game.Overlays private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager) { ChatHeight = config.GetBindable(OsuSetting.ChatDisplayHeight); - ChatHeight.ValueChanged += h => + ChatHeight.ValueChanged += e => { - chatContainer.Height = (float)h; - channelSelectionContainer.Height = 1f - (float)h; - tabBackground.FadeTo(h == 1 ? 1 : 0.8f, 200); + chatContainer.Height = (float)e.NewValue; + channelSelectionContainer.Height = 1f - (float)e.NewValue; + tabBackground.FadeTo(e.NewValue == 1 ? 1 : 0.8f, 200); }; ChatHeight.TriggerChange(); diff --git a/osu.Game/Overlays/Direct/DirectGridPanel.cs b/osu.Game/Overlays/Direct/DirectGridPanel.cs index 4ee6ff9698..3a08f37a1b 100644 --- a/osu.Game/Overlays/Direct/DirectGridPanel.cs +++ b/osu.Game/Overlays/Direct/DirectGridPanel.cs @@ -239,6 +239,6 @@ namespace osu.Game.Overlays.Direct updateStatusContainer(); } - private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying ? 0 : 1, 120, Easing.InOutQuint); + private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying.Value ? 0 : 1, 120, Easing.InOutQuint); } } diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs index f8f6fd9b53..5fcf996b04 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/Direct/DirectPanel.cs @@ -88,7 +88,7 @@ namespace osu.Game.Overlays.Direct { base.Update(); - if (PreviewPlaying && Preview != null && Preview.TrackLoaded) + if (PreviewPlaying.Value && Preview != null && Preview.TrackLoaded) { PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length); } @@ -108,7 +108,7 @@ namespace osu.Game.Overlays.Direct { content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint); content.MoveToY(0, hover_transition_time, Easing.OutQuint); - if (FadePlayButton && !PreviewPlaying) + if (FadePlayButton && !PreviewPlaying.Value) PlayButton.FadeOut(120, Easing.InOutQuint); base.OnHoverLost(e); @@ -127,8 +127,8 @@ namespace osu.Game.Overlays.Direct base.LoadComplete(); this.FadeInFromZero(200, Easing.Out); - PreviewPlaying.ValueChanged += newValue => PlayButton.FadeTo(newValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint); - PreviewPlaying.ValueChanged += newValue => PreviewBar.FadeTo(newValue ? 1 : 0, 120, Easing.InOutQuint); + PreviewPlaying.ValueChanged += e => PlayButton.FadeTo(e.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint); + PreviewPlaying.ValueChanged += e => PreviewBar.FadeTo(e.NewValue ? 1 : 0, 120, Easing.InOutQuint); } protected List GetDifficultyIcons() diff --git a/osu.Game/Overlays/Direct/DownloadButton.cs b/osu.Game/Overlays/Direct/DownloadButton.cs index 201a79f58a..a1d5310631 100644 --- a/osu.Game/Overlays/Direct/DownloadButton.cs +++ b/osu.Game/Overlays/Direct/DownloadButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Direct { base.LoadComplete(); - State.BindValueChanged(updateState, true); + State.BindValueChanged(e => updateState(e.NewValue), true); FinishTransforms(true); } @@ -85,10 +85,10 @@ namespace osu.Game.Overlays.Direct shakeContainer.Shake(); break; case DownloadState.LocallyAvailable: - game.PresentBeatmap(BeatmapSet); + game.PresentBeatmap(BeatmapSet.Value); break; default: - beatmaps.Download(BeatmapSet, noVideo); + beatmaps.Download(BeatmapSet.Value, noVideo); break; } }; diff --git a/osu.Game/Overlays/Direct/DownloadProgressBar.cs b/osu.Game/Overlays/Direct/DownloadProgressBar.cs index 4ac1aba7f5..9cedc6da6e 100644 --- a/osu.Game/Overlays/Direct/DownloadProgressBar.cs +++ b/osu.Game/Overlays/Direct/DownloadProgressBar.cs @@ -35,9 +35,9 @@ namespace osu.Game.Overlays.Direct progressBar.BackgroundColour = Color4.Black.Opacity(0.7f); progressBar.Current = Progress; - State.BindValueChanged(state => + State.BindValueChanged(e => { - switch (state) + switch (e.NewValue) { case DownloadState.NotDownloaded: progressBar.Current.Value = 0; diff --git a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs index d9eb827834..28fe20aa12 100644 --- a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs +++ b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs @@ -37,14 +37,14 @@ namespace osu.Game.Overlays.Direct { this.beatmaps = beatmaps; - BeatmapSet.BindValueChanged(set => + BeatmapSet.BindValueChanged(e => { - if (set == null) + if (e.NewValue == null) attachDownload(null); - else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID).Any()) + else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == e.NewValue.OnlineBeatmapSetID).Any()) State.Value = DownloadState.LocallyAvailable; else - attachDownload(beatmaps.GetExistingDownload(set)); + attachDownload(beatmaps.GetExistingDownload(e.NewValue)); }, true); beatmaps.BeatmapDownloadBegan += download => diff --git a/osu.Game/Overlays/Direct/FilterControl.cs b/osu.Game/Overlays/Direct/FilterControl.cs index f1ae435c73..80b5b8f88a 100644 --- a/osu.Game/Overlays/Direct/FilterControl.cs +++ b/osu.Game/Overlays/Direct/FilterControl.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct { DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark; - Ruleset.Value = ruleset ?? rulesets.GetRuleset(0); + Ruleset.Value = ruleset.Value ?? rulesets.GetRuleset(0); foreach (var r in rulesets.AvailableRulesets) modeButtons.Add(new RulesetToggleButton(Ruleset, r)); } @@ -68,9 +68,9 @@ namespace osu.Game.Overlays.Direct private readonly ConstrainedIconContainer iconContainer; - private void Bindable_ValueChanged(RulesetInfo obj) + private void Bindable_ValueChanged(ValueChangedEvent e) { - iconContainer.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100); + iconContainer.FadeTo(Ruleset.ID == e.NewValue?.ID ? 1f : 0.5f, 100); } public override bool HandleNonPositionalInput => !bindable.Disabled && base.HandleNonPositionalInput; @@ -93,7 +93,7 @@ namespace osu.Game.Overlays.Direct Ruleset = ruleset; bindable.ValueChanged += Bindable_ValueChanged; - Bindable_ValueChanged(bindable.Value); + Bindable_ValueChanged(new ValueChangedEvent(bindable.Value, bindable.Value)); Action = () => bindable.Value = Ruleset; } diff --git a/osu.Game/Overlays/Direct/PlayButton.cs b/osu.Game/Overlays/Direct/PlayButton.cs index 5e3ad3344e..7af4e616c8 100644 --- a/osu.Game/Overlays/Direct/PlayButton.cs +++ b/osu.Game/Overlays/Direct/PlayButton.cs @@ -112,12 +112,12 @@ namespace osu.Game.Overlays.Direct base.OnHoverLost(e); } - private void playingStateChanged(bool playing) + private void playingStateChanged(ValueChangedEvent e) { - icon.Icon = playing ? FontAwesome.fa_stop : FontAwesome.fa_play; - icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint); + icon.Icon = e.NewValue ? FontAwesome.fa_stop : FontAwesome.fa_play; + icon.FadeColour(e.NewValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint); - if (playing) + if (e.NewValue) { if (BeatmapSet == null) { @@ -144,7 +144,7 @@ namespace osu.Game.Overlays.Direct preview.Stopped += () => Playing.Value = false; // user may have changed their mind. - if (Playing) + if (Playing.Value) preview.Start(); }); } diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index 7dd59bf0bc..9270339fd1 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -116,9 +116,9 @@ namespace osu.Game.Overlays }, }; - Filter.Search.Current.ValueChanged += text => + Filter.Search.Current.ValueChanged += e => { - if (text != string.Empty) + if (e.NewValue != string.Empty) { Header.Tabs.Current.Value = DirectTab.Search; @@ -133,13 +133,13 @@ namespace osu.Game.Overlays Filter.Tabs.Current.Value = DirectSortCriteria.Ranked; } }; - ((FilterControl)Filter).Ruleset.ValueChanged += ruleset => Scheduler.AddOnce(updateSearch); - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels; - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += rankStatus => Scheduler.AddOnce(updateSearch); + ((FilterControl)Filter).Ruleset.ValueChanged += e => Scheduler.AddOnce(updateSearch); + Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue); + Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); - Header.Tabs.Current.ValueChanged += tab => + Header.Tabs.Current.ValueChanged += e => { - if (tab != DirectTab.Search) + if (e.NewValue != DirectTab.Search) { currentQuery.Value = string.Empty; Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value; @@ -147,11 +147,11 @@ namespace osu.Game.Overlays } }; - currentQuery.ValueChanged += v => + currentQuery.ValueChanged += e => { queryChangedDebounce?.Cancel(); - if (string.IsNullOrEmpty(v)) + if (string.IsNullOrEmpty(e.NewValue)) Scheduler.AddOnce(updateSearch); else { @@ -164,9 +164,9 @@ namespace osu.Game.Overlays currentQuery.BindTo(Filter.Search.Current); - Filter.Tabs.Current.ValueChanged += sortCriteria => + Filter.Tabs.Current.ValueChanged += e => { - if (Header.Tabs.Current.Value != DirectTab.Search && sortCriteria != (DirectSortCriteria)Header.Tabs.Current.Value) + if (Header.Tabs.Current.Value != DirectTab.Search && e.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value) Header.Tabs.Current.Value = DirectTab.Search; Scheduler.AddOnce(updateSearch); @@ -274,7 +274,7 @@ namespace osu.Game.Overlays if (api == null) return; - if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) + if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery.Value == string.Empty)) return; previewTrackManager.StopAnyPlaying(this); diff --git a/osu.Game/Overlays/HoldToConfirmOverlay.cs b/osu.Game/Overlays/HoldToConfirmOverlay.cs index 2854fdab50..1497658a54 100644 --- a/osu.Game/Overlays/HoldToConfirmOverlay.cs +++ b/osu.Game/Overlays/HoldToConfirmOverlay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays } }; - Progress.ValueChanged += v => overlay.Alpha = (float)v; + Progress.ValueChanged += e => overlay.Alpha = (float)e.NewValue; } } } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 386dd01ebd..d6cfc844eb 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -74,28 +74,28 @@ namespace osu.Game.Overlays.Mods SelectedMods.UnbindAll(); } - private void rulesetChanged(RulesetInfo newRuleset) + private void rulesetChanged(ValueChangedEvent e) { - if (newRuleset == null) return; + if (e.NewValue == null) return; - var instance = newRuleset.CreateInstance(); + var instance = e.NewValue.CreateInstance(); foreach (ModSection section in ModSectionsContainer.Children) section.Mods = instance.GetModsFor(section.ModType); // attempt to re-select any already selected mods. // this may be the first time we are receiving the ruleset, in which case they will still match. - selectedModsChanged(SelectedMods.Value); + selectedModsChanged(new ValueChangedEvent>(SelectedMods.Value, SelectedMods.Value)); // write the mods back to the SelectedMods bindable in the case a change was not applicable. // this generally isn't required as the previous line will perform deselection; just here for safety. refreshSelectedMods(); } - private void selectedModsChanged(IEnumerable obj) + private void selectedModsChanged(ValueChangedEvent> e) { foreach (ModSection section in ModSectionsContainer.Children) - section.SelectTypes(obj.Select(m => m.GetType()).ToList()); + section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList()); updateMods(); } diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs index c2c10d999f..10e57e8e61 100644 --- a/osu.Game/Overlays/Music/FilterControl.cs +++ b/osu.Game/Overlays/Music/FilterControl.cs @@ -8,6 +8,7 @@ using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; using System; +using osu.Framework.Configuration; namespace osu.Game.Overlays.Music { @@ -44,7 +45,7 @@ namespace osu.Game.Overlays.Music Search.Current.ValueChanged += current_ValueChanged; } - private void current_ValueChanged(string newValue) => FilterChanged?.Invoke(newValue); + private void current_ValueChanged(ValueChangedEvent e) => FilterChanged?.Invoke(e.NewValue); public Action ExitRequested; diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 7c7b78afc7..2d2592b8ed 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Music titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title))); artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist))); - artistBind.BindValueChanged(newText => recreateText(), true); + artistBind.BindValueChanged(e => recreateText(), true); } private void recreateText() diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 5218edd7d5..e1858c7961 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -317,13 +317,13 @@ namespace osu.Game.Overlays private WorkingBeatmap current; private TransformDirection? queuedDirection; - private void beatmapChanged(WorkingBeatmap beatmap) + private void beatmapChanged(ValueChangedEvent e) { TransformDirection direction = TransformDirection.None; if (current != null) { - bool audioEquals = beatmap?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false; + bool audioEquals = e.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false; if (audioEquals) direction = TransformDirection.None; @@ -336,13 +336,13 @@ namespace osu.Game.Overlays { //figure out the best direction based on order in playlist. var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count(); - var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo?.ID).Count(); + var next = beatmap == null ? -1 : beatmapSets.TakeWhile(b => b.ID != e.NewValue.BeatmapSetInfo?.ID).Count(); direction = last > next ? TransformDirection.Prev : TransformDirection.Next; } } - current = beatmap; + current = e.NewValue; progressBar.CurrentTime = 0; diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 1a23e0d8ef..66408c2227 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -80,7 +80,7 @@ namespace osu.Game.Overlays private ScheduledDelegate notificationsEnabler; private void updateProcessingMode() { - bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible; + bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible; notificationsEnabler?.Cancel(); diff --git a/osu.Game/Overlays/Profile/Header/RankGraph.cs b/osu.Game/Overlays/Profile/Header/RankGraph.cs index 09880f044c..5012665be9 100644 --- a/osu.Game/Overlays/Profile/Header/RankGraph.cs +++ b/osu.Game/Overlays/Profile/Header/RankGraph.cs @@ -91,11 +91,11 @@ namespace osu.Game.Overlays.Profile.Header graph.Colour = colours.Yellow; } - private void userChanged(User user) + private void userChanged(ValueChangedEvent e) { placeholder.FadeIn(fade_duration, Easing.Out); - if (user?.Statistics?.Ranks.Global == null) + if (e.NewValue?.Statistics?.Ranks.Global == null) { rankText.Text = string.Empty; performanceText.Text = string.Empty; @@ -105,7 +105,7 @@ namespace osu.Game.Overlays.Profile.Header return; } - int[] userRanks = user.RankHistory?.Data ?? new[] { user.Statistics.Ranks.Global.Value }; + int[] userRanks = e.NewValue.RankHistory?.Data ?? new[] { e.NewValue.Statistics.Ranks.Global.Value }; ranks = userRanks.Select((x, index) => new KeyValuePair(index, x)).Where(x => x.Value != 0).ToArray(); if (ranks.Length > 1) diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index 33b74a6d93..ecf848a6ca 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -63,10 +63,10 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu } }; - this.user.ValueChanged += newUser => + this.user.ValueChanged += e => { - total.Count = newUser?.Kudosu.Total ?? 0; - avaliable.Count = newUser?.Kudosu.Available ?? 0; + total.Count = e.NewValue?.Kudosu.Total ?? 0; + avaliable.Count = e.NewValue?.Kudosu.Available ?? 0; }; } diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs index 6439475a7b..af98a6a3a1 100644 --- a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs @@ -93,13 +93,13 @@ namespace osu.Game.Overlays.Profile.Sections User.TriggerChange(); } - private void onUserChanged(User newUser) + private void onUserChanged(ValueChangedEvent e) { VisiblePages = 0; ItemsContainer.Clear(); ShowMoreButton.Hide(); - if (newUser != null) + if (e.NewValue != null) ShowMore(); } diff --git a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs index f5ec6c296a..dd4cfdaa5f 100644 --- a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs +++ b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs @@ -78,13 +78,13 @@ namespace osu.Game.Overlays.SearchableList }; bindable.ValueChanged += Bindable_ValueChanged; - Bindable_ValueChanged(bindable.Value); + Bindable_ValueChanged(new ValueChangedEvent(bindable.Value, bindable.Value)); Action = () => bindable.Value = this.style; } - private void Bindable_ValueChanged(PanelDisplayStyle style) + private void Bindable_ValueChanged(ValueChangedEvent e) { - icon.FadeTo(style == this.style ? 1.0f : 0.5f, 100); + icon.FadeTo(e.NewValue == style ? 1.0f : 0.5f, 100); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs index 26c2f57f14..50dd6ce5bf 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs @@ -34,8 +34,8 @@ namespace osu.Game.Overlays.Settings.Sections.Debug }; configLatencyMode = config.GetBindable(DebugSetting.ActiveGCMode); - configLatencyMode.BindValueChanged(v => latencyMode.Value = (LatencyMode)v, true); - latencyMode.BindValueChanged(v => configLatencyMode.Value = (GCLatencyMode)v); + configLatencyMode.BindValueChanged(e => latencyMode.Value = (LatencyMode)e.NewValue, true); + latencyMode.BindValueChanged(e => configLatencyMode.Value = (GCLatencyMode)e.NewValue); } private enum LatencyMode diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 4fad999577..3591664be1 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -152,9 +152,9 @@ namespace osu.Game.Overlays.Settings.Sections.General panel.Status.BindTo(api.LocalUser.Value.Status); - dropdown.Current.ValueChanged += newValue => + dropdown.Current.ValueChanged += e => { - switch (newValue) + switch (e.NewValue) { case UserAction.Online: api.LocalUser.Value.Status.Value = new UserStatusOnline(); diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 9c5ef32251..d72d9de6a5 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -127,9 +127,9 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics Bindable = sizeFullscreen }; - windowModeDropdown.Bindable.BindValueChanged(windowMode => + windowModeDropdown.Bindable.BindValueChanged(e => { - if (windowMode == WindowMode.Fullscreen) + if (e.NewValue == WindowMode.Fullscreen) { resolutionDropdown.Show(); sizeFullscreen.TriggerChange(); @@ -139,15 +139,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, true); } - scalingMode.BindValueChanged(mode => + scalingMode.BindValueChanged(e => { scalingSettings.ClearTransforms(); - scalingSettings.AutoSizeAxes = mode != ScalingMode.Off ? Axes.Y : Axes.None; + scalingSettings.AutoSizeAxes = e.NewValue != ScalingMode.Off ? Axes.Y : Axes.None; - if (mode == ScalingMode.Off) + if (e.NewValue == ScalingMode.Off) scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint); - scalingSettings.ForEach(s => s.TransferValueOnCommit = mode == ScalingMode.Everything); + scalingSettings.ForEach(s => s.TransferValueOnCommit = e.NewValue == ScalingMode.Everything); }, true); } @@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics /// A bindable which will propagate updates with a delay. private void bindPreviewEvent(Bindable bindable) { - bindable.ValueChanged += v => + bindable.ValueChanged += e => { switch (scalingMode.Value) { diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 05b685a12b..8991332a98 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -55,19 +55,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input }, }; - rawInputToggle.ValueChanged += enabled => + rawInputToggle.ValueChanged += e => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OsuTKRawMouseHandler"; const string standard_mouse_handler = @"OsuTKMouseHandler"; - ignoredInputHandler.Value = enabled ? standard_mouse_handler : raw_mouse_handler; + ignoredInputHandler.Value = e.NewValue ? standard_mouse_handler : raw_mouse_handler; }; ignoredInputHandler = config.GetBindable(FrameworkSetting.IgnoredInputHandlers); - ignoredInputHandler.ValueChanged += handler => + ignoredInputHandler.ValueChanged += e => { - bool raw = !handler.Contains("Raw"); + bool raw = !e.NewValue.Contains("Raw"); rawInputToggle.Value = raw; sensitivity.Bindable.Disabled = !raw; }; diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 7361d671de..5087f6e92b 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -76,8 +76,8 @@ namespace osu.Game.Overlays.Settings.Sections if (skinDropdown.Items.All(s => s.ID != configBindable.Value)) configBindable.Value = 0; - configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true); - dropdownBindable.BindValueChanged(v => configBindable.Value = v.ID); + configBindable.BindValueChanged(e => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == e.NewValue), true); + dropdownBindable.BindValueChanged(e => configBindable.Value = e.NewValue.ID); } private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray()); diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index ed66408acd..328f1e9d49 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -119,7 +119,7 @@ namespace osu.Game.Overlays.Settings set { bindable = value; - bindable.ValueChanged += newValue => UpdateState(); + bindable.ValueChanged += e => UpdateState(); bindable.DisabledChanged += disabled => UpdateState(); } } diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 802e97d92a..371a0b77da 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -104,15 +104,15 @@ namespace osu.Game.Overlays { AddInternal(Sidebar = new Sidebar { Width = sidebar_width }); - SectionsContainer.SelectedSection.ValueChanged += section => + SectionsContainer.SelectedSection.ValueChanged += e => { selectedSidebarButton.Selected = false; - selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section); + selectedSidebarButton = Sidebar.Children.Single(b => b.Section == e.NewValue); selectedSidebarButton.Selected = true; }; } - searchTextBox.Current.ValueChanged += newValue => SectionsContainer.SearchContainer.SearchTerm = newValue; + searchTextBox.Current.ValueChanged += e => SectionsContainer.SearchContainer.SearchTerm = e.NewValue; CreateSections()?.ForEach(AddSection); } diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs index 2f14446564..da243add71 100644 --- a/osu.Game/Overlays/SocialOverlay.cs +++ b/osu.Game/Overlays/SocialOverlay.cs @@ -55,9 +55,9 @@ namespace osu.Game.Overlays Add(loading = new LoadingAnimation()); - Filter.Search.Current.ValueChanged += text => + Filter.Search.Current.ValueChanged += e => { - if (!string.IsNullOrEmpty(text)) + if (!string.IsNullOrEmpty(e.NewValue)) { // force searching in players until searching for friends is supported Header.Tabs.Current.Value = SocialTab.AllPlayers; @@ -67,18 +67,18 @@ namespace osu.Game.Overlays } }; - Header.Tabs.Current.ValueChanged += tab => Scheduler.AddOnce(updateSearch); + Header.Tabs.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); - Filter.Tabs.Current.ValueChanged += sortCriteria => Scheduler.AddOnce(updateSearch); + Filter.Tabs.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += recreatePanels; - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += sortOrder => Scheduler.AddOnce(updateSearch); + Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue); + Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); - currentQuery.ValueChanged += query => + currentQuery.ValueChanged += e => { queryChangedDebounce?.Cancel(); - if (string.IsNullOrEmpty(query)) + if (string.IsNullOrEmpty(e.NewValue)) Scheduler.AddOnce(updateSearch); else queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index 2dc9b15cc5..efb5706e24 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Toolbar { StateChanged += visibility => { - if (overlayActivationMode == OverlayActivation.Disabled) + if (overlayActivationMode.Value == OverlayActivation.Disabled) State = Visibility.Hidden; }; diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index 4b83e08292..4189df647a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -45,13 +45,13 @@ namespace osu.Game.Overlays.Toolbar if (notificationOverlay != null) NotificationCount.BindTo(notificationOverlay.UnreadCount); - NotificationCount.ValueChanged += count => + NotificationCount.ValueChanged += e => { - if (count == 0) + if (e.NewValue == 0) countDisplay.FadeOut(200, Easing.OutQuint); else { - countDisplay.Count = count; + countDisplay.Count = e.NewValue; countDisplay.FadeIn(200, Easing.OutQuint); } }; diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 354a7b6b58..6c7e596fe5 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -115,11 +115,11 @@ namespace osu.Game.Overlays.Toolbar Size = new Vector2(modeButtons.DrawSize.X, 1); } - private void rulesetChanged(RulesetInfo ruleset) + private void rulesetChanged(ValueChangedEvent e) { foreach (ToolbarRulesetButton m in modeButtons.Children.Cast()) { - bool isActive = m.Ruleset.ID == ruleset.ID; + bool isActive = m.Ruleset.ID == e.NewValue.ID; m.Active = isActive; if (isActive) activeButton = m; diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 28a1d60c40..ba27d8dcad 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Toolbar break; case APIState.Online: Text = api.LocalUser.Value.Username; - avatar.User = api.LocalUser; + avatar.User = api.LocalUser.Value; break; } } diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index d897c6c299..20c37e50cb 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -126,16 +126,16 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both } }); - sectionsContainer.SelectedSection.ValueChanged += s => + sectionsContainer.SelectedSection.ValueChanged += e => { - if (lastSection != s) + if (lastSection != e.NewValue) { - lastSection = s; + lastSection = e.NewValue; tabs.Current.Value = lastSection; } }; - tabs.Current.ValueChanged += s => + tabs.Current.ValueChanged += e => { if (lastSection == null) { @@ -144,9 +144,9 @@ namespace osu.Game.Overlays tabs.Current.Value = lastSection; return; } - if (lastSection != s) + if (lastSection != e.NewValue) { - lastSection = s; + lastSection = e.NewValue; sectionsContainer.ScrollTo(lastSection); } }; diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs index 2c46ed5517..cb13eb615e 100644 --- a/osu.Game/Overlays/Volume/MuteButton.cs +++ b/osu.Game/Overlays/Volume/MuteButton.cs @@ -69,10 +69,10 @@ namespace osu.Game.Overlays.Volume } }); - Current.ValueChanged += newValue => + Current.ValueChanged += e => { - icon.Icon = newValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up; - icon.Margin = new MarginPadding { Left = newValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths + icon.Icon = e.NewValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up; + icon.Margin = new MarginPadding { Left = e.NewValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths }; Current.TriggerChange(); } diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index b7d13156de..9c565b15f1 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -175,10 +175,10 @@ namespace osu.Game.Overlays.Volume } } }; - Bindable.ValueChanged += newVolume => + Bindable.ValueChanged += e => { this.TransformTo("DisplayVolume", - newVolume, + e.NewValue, 400, Easing.OutQuint); }; @@ -218,7 +218,7 @@ namespace osu.Game.Overlays.Volume public double Volume { - get => Bindable; + get => Bindable.Value; private set => Bindable.Value = value; } diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index 95a1348941..265e024cac 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -74,9 +74,9 @@ namespace osu.Game.Overlays volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); - muteButton.Current.ValueChanged += mute => + muteButton.Current.ValueChanged += e => { - if (mute) + if (e.NewValue) audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); else audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); @@ -113,7 +113,7 @@ namespace osu.Game.Overlays return true; case GlobalAction.ToggleMute: Show(); - muteButton.Current.Value = !muteButton.Current; + muteButton.Current.Value = !muteButton.Current.Value; return true; } diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 74acf80b7b..7178ddcd22 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Mods } } - protected abstract void OnComboChange(int newCombo); + protected abstract void OnComboChange(ValueChangedEvent e); protected abstract string FragmentShader { get; } diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 465ead450c..4d49c58de5 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mods public virtual void ApplyToDrawableHitObjects(IEnumerable drawables) { - foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility ? 1 : 0)) + foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0)) d.ApplyCustomUpdateState += ApplyHiddenState; } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 06fe22a95e..1e7548e21c 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -124,14 +124,14 @@ namespace osu.Game.Rulesets.Objects.Drawables { base.LoadComplete(); - State.ValueChanged += state => + State.ValueChanged += e => { - UpdateState(state); + UpdateState(e.NewValue); // apply any custom state overrides - ApplyCustomUpdateState?.Invoke(this, state); + ApplyCustomUpdateState?.Invoke(this, e.NewValue); - if (State == ArmedState.Hit) + if (e.NewValue == ArmedState.Hit) PlaySamples(); }; diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 45f2cbd7c8..05770f0db2 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -168,11 +168,11 @@ namespace osu.Game.Rulesets.Scoring /// public virtual void PopulateScore(ScoreInfo score) { - score.TotalScore = (int)Math.Round(TotalScore); - score.Combo = Combo; - score.MaxCombo = HighestCombo; - score.Accuracy = Math.Round(Accuracy, 4); - score.Rank = Rank; + score.TotalScore = (int)Math.Round(TotalScore.Value); + score.Combo = Combo.Value; + score.MaxCombo = HighestCombo.Value; + score.Accuracy = Math.Round(Accuracy.Value, 4); + score.Rank = Rank.Value; score.Date = DateTimeOffset.Now; var hitWindows = CreateHitWindows(); @@ -298,8 +298,8 @@ namespace osu.Game.Rulesets.Scoring /// The to apply. protected virtual void ApplyResult(JudgementResult result) { - result.ComboAtJudgement = Combo; - result.HighestComboAtJudgement = HighestCombo; + result.ComboAtJudgement = Combo.Value; + result.HighestComboAtJudgement = HighestCombo.Value; JudgedHits++; @@ -371,10 +371,10 @@ namespace osu.Game.Rulesets.Scoring { default: case ScoringMode.Standardised: - return max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo / maxHighestCombo) + bonusScore; + return max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo.Value / maxHighestCombo) + bonusScore; case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) - return bonusScore + baseScore * (1 + Math.Max(0, HighestCombo - 1) / 25); + return bonusScore + baseScore * (1 + Math.Max(0, HighestCombo.Value - 1) / 25); } } @@ -389,7 +389,7 @@ namespace osu.Game.Rulesets.Scoring if (storeResults) { MaxHits = JudgedHits; - maxHighestCombo = HighestCombo; + maxHighestCombo = HighestCombo.Value; maxBaseScore = baseScore; } diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index 0d020238aa..a67fe37dc1 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -94,12 +94,12 @@ namespace osu.Game.Rulesets.UI Ruleset = ruleset; playfield = new Lazy(CreatePlayfield); - IsPaused.ValueChanged += paused => + IsPaused.ValueChanged += e => { - if (HasReplayLoaded) + if (HasReplayLoaded.Value) return; - KeyBindingInputManager.UseParentInput = !paused; + KeyBindingInputManager.UseParentInput = !e.NewValue; }; Cursor = CreateCursor(); diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs index 26298588a9..4c08b84679 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs @@ -157,10 +157,10 @@ namespace osu.Game.Rulesets.UI.Scrolling switch (action) { case GlobalAction.IncreaseScrollSpeed: - this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint); + this.TransformBindableTo(TimeRange, TimeRange.Value - time_span_step, 200, Easing.OutQuint); return true; case GlobalAction.DecreaseScrollSpeed: - this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint); + this.TransformBindableTo(TimeRange, TimeRange.Value + time_span_step, 200, Easing.OutQuint); return true; } diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 5d611d3bca..fa4bcc8eb2 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Components } }; - tabs.Current.ValueChanged += newValue => Beatmap.Value.Track.Tempo.Value = newValue; + tabs.Current.ValueChanged += e => Beatmap.Value.Track.Tempo.Value = e.NewValue; } protected override bool OnKeyDown(KeyDownEvent e) @@ -163,9 +163,9 @@ namespace osu.Game.Screens.Edit.Components private void updateState() { - text.FadeColour(Active || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint); - text.FadeTo(Active ? 0 : 1, fade_duration, Easing.OutQuint); - textBold.FadeTo(Active ? 1 : 0, fade_duration, Easing.OutQuint); + text.FadeColour(Active.Value || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint); + text.FadeTo(Active.Value ? 0 : 1, fade_duration, Easing.OutQuint); + textBold.FadeTo(Active.Value ? 1 : 0, fade_duration, Easing.OutQuint); } } } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs index 5d46f83ad3..5ed7db6294 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs @@ -80,10 +80,10 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons { base.LoadComplete(); - button.Selected.ValueChanged += v => + button.Selected.ValueChanged += e => { updateSelectionState(); - if (v) + if (e.NewValue) Selected?.Invoke(button); }; @@ -95,16 +95,16 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons if (!IsLoaded) return; - BackgroundColour = button.Selected ? selectedBackgroundColour : defaultBackgroundColour; - bubble.Colour = button.Selected ? selectedBubbleColour : defaultBubbleColour; + BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour; + bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; } protected override bool OnClick(ClickEvent e) { - if (button.Selected) + if (button.Selected.Value) return true; - if (!Enabled) + if (!Enabled.Value) return true; button.Selected.Value = true; diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs index eb433b1c0a..81aba84243 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs @@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons private RadioButton currentlySelected; private void addButton(RadioButton button) { - button.Selected.ValueChanged += v => + button.Selected.ValueChanged += e => { - if (v) + if (e.NewValue) { currentlySelected?.Deselect(); currentlySelected = button; diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index edf7baf687..c6337844fc 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -24,10 +24,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both }); - Beatmap.ValueChanged += b => + Beatmap.ValueChanged += e => { updateRelativeChildSize(); - LoadBeatmap(b); + LoadBeatmap(e.NewValue); }; } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index f1bd70d4dd..a8035c915c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - beatDivisor.ValueChanged += v => updateText(); + beatDivisor.ValueChanged += e => updateText(); updateText(); } @@ -219,9 +219,9 @@ namespace osu.Game.Screens.Edit.Compose.Components AddInternal(marker = new Marker()); - CurrentNumber.ValueChanged += v => + CurrentNumber.ValueChanged += e => { - marker.MoveToX(getMappedPosition(v), 100, Easing.OutQuint); + marker.MoveToX(getMappedPosition(e.NewValue), 100, Easing.OutQuint); marker.Flash(); }; } @@ -238,11 +238,11 @@ namespace osu.Game.Screens.Edit.Compose.Components { case Key.Right: beatDivisor.Next(); - OnUserChange(Current); + OnUserChange(Current.Value); return true; case Key.Left: beatDivisor.Previous(); - OnUserChange(Current); + OnUserChange(Current.Value); return true; default: return false; @@ -279,7 +279,7 @@ namespace osu.Game.Screens.Edit.Compose.Components var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth; CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First(); - OnUserChange(Current); + OnUserChange(Current.Value); } private float getMappedPosition(float divisor) => (float)Math.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index b00d0b0b46..a83392a4f3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -49,13 +49,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // We don't want the centre marker to scroll AddInternal(new CentreMarker()); - WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint); + WaveformVisible.ValueChanged += e => waveform.FadeTo(e.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); - Beatmap.BindValueChanged(b => + Beatmap.BindValueChanged(e => { - waveform.Waveform = b.Waveform; - track = b.Track; + waveform.Waveform = e.NewValue.Waveform; + track = e.NewValue.Track; }, true); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index b147679cca..641c8762f1 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Platform; @@ -222,11 +223,11 @@ namespace osu.Game.Screens.Edit private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save()); - private void onModeChanged(EditorScreenMode mode) + private void onModeChanged(ValueChangedEvent e) { currentScreen?.Exit(); - switch (mode) + switch (e.NewValue) { case EditorScreenMode.Compose: currentScreen = new ComposeScreen(); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 1660a1b703..8f65366650 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit public bool SeekSnapped(double position) { var timingPoint = ControlPointInfo.TimingPointAt(position); - double beatSnapLength = timingPoint.BeatLength / beatDivisor; + double beatSnapLength = timingPoint.BeatLength / beatDivisor.Value; // We will be snapping to beats within the timing point position -= timingPoint.Time; @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Edit timingPoint = ControlPointInfo.TimingPoints[--activeIndex]; } - double seekAmount = timingPoint.BeatLength / beatDivisor * amount; + double seekAmount = timingPoint.BeatLength / beatDivisor.Value * amount; double seekTime = CurrentTime + seekAmount * direction; if (!snapped || ControlPointInfo.TimingPoints.Count == 0) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 4a09bfe142..cd73ee04b0 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -117,7 +117,7 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader(true)] private void load(AudioManager audio, IdleTracker idleTracker) { - isIdle.ValueChanged += updateIdleState; + isIdle.ValueChanged += e => updateIdleState(e.NewValue); if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle); diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index b0cfc5a0f8..14bc588999 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Menu BeatmapSetInfo setInfo = null; - if (!menuMusic) + if (!menuMusic.Value) { var sets = beatmaps.GetAllUsableBeatmapSets(); if (sets.Count > 0) @@ -93,13 +93,13 @@ namespace osu.Game.Screens.Menu { Beatmap.Value = introBeatmap; - if (menuVoice) + if (menuVoice.Value) welcome.Play(); Scheduler.AddDelayed(delegate { // Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu. - if (menuMusic) + if (menuMusic.Value) track.Start(); LoadComponentAsync(mainMenu = new MainMenu()); @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Menu double fadeOutTime = EXIT_DELAY; //we also handle the exit transition. - if (menuVoice) + if (menuVoice.Value) seeya.Play(); else fadeOutTime = 500; diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 04bc80ac87..37bd1b58e1 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -5,6 +5,7 @@ using osuTK; using osuTK.Graphics; using osuTK.Input; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Screens; @@ -157,7 +158,7 @@ namespace osu.Game.Screens.Menu .OnComplete(l => buttons.SetOsuLogo(null)); } - private void beatmap_ValueChanged(WorkingBeatmap newValue) + private void beatmap_ValueChanged(ValueChangedEvent e) { if (!this.IsCurrentScreen()) return; diff --git a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs index 7a513a7f5f..b09c189369 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load() { - CurrentItem.BindValueChanged(v => updateText(), true); + CurrentItem.BindValueChanged(e => updateText(), true); } private float textSize = OsuSpriteText.FONT_SIZE; diff --git a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs index 4f432a232c..8e57e09272 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs @@ -51,11 +51,11 @@ namespace osu.Game.Screens.Multi.Components } }; - CurrentItem.BindValueChanged(item => + CurrentItem.BindValueChanged(e => { beatmapAuthor.Clear(); - var beatmap = item?.Beatmap; + var beatmap = e.NewValue?.Beatmap; if (beatmap != null) { diff --git a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs b/osu.Game/Screens/Multi/Components/DisableableTabControl.cs index 5bbf4b064f..aa04ad5e56 100644 --- a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs +++ b/osu.Game/Screens/Multi/Components/DisableableTabControl.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Multi.Components protected override bool OnClick(ClickEvent e) { - if (!Enabled) + if (!Enabled.Value) return true; return base.OnClick(e); } diff --git a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs index 0d49f75b46..058560381c 100644 --- a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs @@ -46,9 +46,9 @@ namespace osu.Game.Screens.Multi.Components }, }; - CurrentItem.BindValueChanged(updateBeatmap, true); + CurrentItem.BindValueChanged(e => updateBeatmap(e.NewValue), true); - Type.BindValueChanged(v => gameTypeContainer.Child = new DrawableGameType(v) { Size = new Vector2(height) }, true); + Type.BindValueChanged(e => gameTypeContainer.Child = new DrawableGameType(e.NewValue) { Size = new Vector2(height) }, true); } private void updateBeatmap(PlaylistItem item) diff --git a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs b/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs index 06d5e585ab..257c2ff54e 100644 --- a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs +++ b/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Multi.Components InternalChild = sprite = CreateBackgroundSprite(); - CurrentItem.BindValueChanged(i => sprite.Beatmap.Value = i?.Beatmap, true); + CurrentItem.BindValueChanged(e => sprite.Beatmap.Value = e.NewValue?.Beatmap, true); } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Screens/Multi/Components/ParticipantCount.cs b/osu.Game/Screens/Multi/Components/ParticipantCount.cs index 27bfc9a3f7..13d81d641c 100644 --- a/osu.Game/Screens/Multi/Components/ParticipantCount.cs +++ b/osu.Game/Screens/Multi/Components/ParticipantCount.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Multi.Components }; MaxParticipants.BindValueChanged(_ => updateMax(), true); - ParticipantCount.BindValueChanged(v => count.Text = v.ToString("#,0"), true); + ParticipantCount.BindValueChanged(e => count.Text = e.NewValue.ToString("#,0"), true); } private void updateMax() diff --git a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs index 24a2d70b60..85f2111e60 100644 --- a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs +++ b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Multi.Components public EndDatePart() : base(DateTimeOffset.UtcNow) { - EndDate.BindValueChanged(d => Date = d); + EndDate.BindValueChanged(e => Date = e.NewValue); } protected override string Format() diff --git a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs index 6d573d0866..3a6c4a883d 100644 --- a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs +++ b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { - status.BindValueChanged(s => this.FadeColour(s.GetAppropriateColour(colours), transitionDuration), true); + status.BindValueChanged(e => this.FadeColour(e.NewValue.GetAppropriateColour(colours), transitionDuration), true); } } } diff --git a/osu.Game/Screens/Multi/Header.cs b/osu.Game/Screens/Multi/Header.cs index 687a28b7a6..015892fa74 100644 --- a/osu.Game/Screens/Multi/Header.cs +++ b/osu.Game/Screens/Multi/Header.cs @@ -85,9 +85,9 @@ namespace osu.Game.Screens.Multi }, }; - breadcrumbs.Current.ValueChanged += s => + breadcrumbs.Current.ValueChanged += e => { - if (s is IMultiplayerSubScreen mpScreen) + if (e.NewValue is IMultiplayerSubScreen mpScreen) screenType.Text = mpScreen.ShortTitle.ToLowerInvariant(); }; diff --git a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs b/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs index 950d475a30..828c9bfecb 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs @@ -45,8 +45,8 @@ namespace osu.Game.Screens.Multi.Lounge.Components filter.Value = new FilterCriteria { SearchString = Search.Current.Value ?? string.Empty, - PrimaryFilter = Tabs.Current, - SecondaryFilter = DisplayStyleControl.Dropdown.Current + PrimaryFilter = Tabs.Current.Value, + SecondaryFilter = DisplayStyleControl.Dropdown.Current.Value }; } } diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs index 806bc92882..77e6d6b19e 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs @@ -87,22 +87,22 @@ namespace osu.Game.Screens.Multi.Lounge.Components }, }; - Host.BindValueChanged(v => + Host.BindValueChanged(e => { hostText.Clear(); flagContainer.Clear(); - if (v != null) + if (e.NewValue != null) { hostText.AddText("hosted by "); - hostText.AddLink(v.Username, null, LinkAction.OpenUserProfile, v.Id.ToString(), "Open profile", s => s.Font = "Exo2.0-BoldItalic"); - flagContainer.Child = new DrawableFlag(v.Country) { RelativeSizeAxes = Axes.Both }; + hostText.AddLink(e.NewValue.Username, null, LinkAction.OpenUserProfile, e.NewValue.Id.ToString(), "Open profile", s => s.Font = "Exo2.0-BoldItalic"); + flagContainer.Child = new DrawableFlag(e.NewValue.Country) { RelativeSizeAxes = Axes.Both }; } }, true); - ParticipantCount.BindValueChanged(v => summary.Text = $"{v:#,0}{" participant".Pluralize(v == 1)}", true); + ParticipantCount.BindValueChanged(e => summary.Text = $"{e.NewValue:#,0}{" participant".Pluralize(e.NewValue == 1)}", true); - /*Participants.BindValueChanged(v => + /*Participants.BindValueChanged(e => { var ranks = v.Select(u => u.Statistics.Ranks.Global); levelRangeLower.Text = ranks.Min().ToString(); diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs index 3e665ab27e..f37260a33d 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs @@ -192,7 +192,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components } else { - status.Value = Status; + status.Value = Status.Value; participantCount.FadeIn(transition_duration); beatmapTypeInfo.FadeIn(transition_duration); @@ -215,7 +215,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components [BackgroundDependencyLoader] private void load() { - status.BindValueChanged(s => Text = s.Message, true); + status.BindValueChanged(e => Text = e.NewValue.Message, true); } } diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs index baeac900ee..d1c7a9531a 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components private void updateSorting() { foreach (var room in roomFlow) - roomFlow.SetLayoutPosition(room, room.Room.Position); + roomFlow.SetLayoutPosition(room, room.Room.Position.Value); } private void selectRoom(Room room) diff --git a/osu.Game/Screens/Multi/Match/Components/Header.cs b/osu.Game/Screens/Multi/Match/Components/Header.cs index 9a0fdbd4e7..8be0273cab 100644 --- a/osu.Game/Screens/Multi/Match/Components/Header.cs +++ b/osu.Game/Screens/Multi/Match/Components/Header.cs @@ -108,7 +108,7 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - CurrentItem.BindValueChanged(i => modDisplay.Current.Value = i?.RequiredMods, true); + CurrentItem.BindValueChanged(e => modDisplay.Current.Value = e.NewValue?.RequiredMods, true); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); } @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(v => this.FadeTo(v.HasValue ? 0 : 1), true); + roomId.BindValueChanged(e => this.FadeTo(e.NewValue.HasValue ? 0 : 1), true); } } diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs index 942e03b306..6b6d50087c 100644 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Multi.Match.Components } }; - Host.BindValueChanged(updateHost); + Host.BindValueChanged(e => updateHost(e.NewValue)); } private void updateHost(User host) diff --git a/osu.Game/Screens/Multi/Match/Components/Info.cs b/osu.Game/Screens/Multi/Match/Components/Info.cs index b27c5b0ab4..eafb772c24 100644 --- a/osu.Game/Screens/Multi/Match/Components/Info.cs +++ b/osu.Game/Screens/Multi/Match/Components/Info.cs @@ -92,10 +92,10 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - CurrentItem.BindValueChanged(item => + CurrentItem.BindValueChanged(e => { - viewBeatmapButton.Beatmap.Value = item?.Beatmap; - readyButton.Beatmap.Value = item?.Beatmap; + viewBeatmapButton.Beatmap.Value = e.NewValue?.Beatmap; + readyButton.Beatmap.Value = e.NewValue?.Beatmap; }, true); hostInfo.Host.BindTo(Host); diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs index 0b61637cd5..bcae036bba 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs @@ -28,13 +28,13 @@ namespace osu.Game.Screens.Multi.Match.Components { base.LoadComplete(); - roomId.BindValueChanged(v => updateChannel(), true); + roomId.BindValueChanged(e => updateChannel(), true); } private void updateChannel() { if (roomId.Value != null) - Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId, Type = ChannelType.Multiplayer, Name = $"#mp_{roomId.Value}" }); + Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#mp_{roomId.Value}" }); } } } diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs index 60604eeb5c..19e8b18b0e 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs @@ -23,9 +23,9 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(id => + roomId.BindValueChanged(e => { - if (id == null) + if (e.NewValue == null) return; Scores = null; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs index c3169ebe94..ef0845ae8d 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs @@ -264,12 +264,12 @@ namespace osu.Game.Screens.Multi.Match.Components processingOverlay = new ProcessingOverlay { Alpha = 0 } }; - TypePicker.Current.BindValueChanged(t => typeLabel.Text = t?.Name ?? string.Empty, true); - Name.BindValueChanged(n => NameField.Text = n, true); - Availability.BindValueChanged(a => AvailabilityPicker.Current.Value = a, true); - Type.BindValueChanged(t => TypePicker.Current.Value = t, true); - MaxParticipants.BindValueChanged(m => MaxParticipantsField.Text = m?.ToString(), true); - Duration.BindValueChanged(d => DurationField.Current.Value = d, true); + TypePicker.Current.BindValueChanged(e => typeLabel.Text = e.NewValue?.Name ?? string.Empty, true); + Name.BindValueChanged(e => NameField.Text = e.NewValue, true); + Availability.BindValueChanged(e => AvailabilityPicker.Current.Value = e.NewValue, true); + Type.BindValueChanged(e => TypePicker.Current.Value = e.NewValue, true); + MaxParticipants.BindValueChanged(e => MaxParticipantsField.Text = e.NewValue?.ToString(), true); + Duration.BindValueChanged(e => DurationField.Current.Value = e.NewValue, true); } protected override void Update() @@ -296,7 +296,7 @@ namespace osu.Game.Screens.Multi.Match.Components Duration.Value = DurationField.Current.Value; - manager?.CreateRoom(currentRoom, onSuccess, onError); + manager?.CreateRoom(currentRoom.Value, onSuccess, onError); processingOverlay.Show(); } diff --git a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs index 7ac1016e72..d071dabf4c 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs @@ -26,9 +26,9 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(v => + roomId.BindValueChanged(e => { - if (v.HasValue) + if (e.NewValue.HasValue) { Items.ForEach(t => t.Enabled.Value = !(t is SettingsMatchPage)); Current.Value = new RoomMatchPage(); @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Multi.Match.Components : base(value) { enabled.BindTo(value.Enabled); - enabled.BindValueChanged(v => Colour = v ? Color4.White : Color4.Gray); + enabled.BindValueChanged(e => Colour = e.NewValue ? Color4.White : Color4.Gray); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Multi/Match/Components/Participants.cs b/osu.Game/Screens/Multi/Match/Components/Participants.cs index 1565d75c21..ac349cc711 100644 --- a/osu.Game/Screens/Multi/Match/Components/Participants.cs +++ b/osu.Game/Screens/Multi/Match/Components/Participants.cs @@ -50,9 +50,9 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - Participants.BindValueChanged(v => + Participants.BindValueChanged(e => { - usersFlow.Children = v.Select(u => new UserPanel(u) + usersFlow.Children = e.NewValue.Select(u => new UserPanel(u) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, diff --git a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs index 50cf2addeb..837d5ab531 100644 --- a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Match.Components { beatmaps.ItemAdded += beatmapAdded; - Beatmap.BindValueChanged(updateBeatmap, true); + Beatmap.BindValueChanged(e => updateBeatmap(e.NewValue), true); } private void updateBeatmap(BeatmapInfo beatmap) @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Multi.Match.Components return; } - bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate; + bool hasEnoughTime = DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < endDate.Value; Enabled.Value = hasBeatmap && hasEnoughTime; } diff --git a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs index e26a6b7e20..70fe4bce34 100644 --- a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components private void load() { if (osuGame != null) - Beatmap.BindValueChanged(updateAction, true); + Beatmap.BindValueChanged(e => updateAction(e.NewValue), true); } private void updateAction(BeatmapInfo beatmap) diff --git a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs index d97b32e54a..c28363d44b 100644 --- a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs +++ b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Multi.Match public MatchSubScreen(Room room) { - Title = room.RoomID.Value == null ? "New room" : room.Name; + Title = room.RoomID.Value == null ? "New room" : room.Name.Value; } [BackgroundDependencyLoader] @@ -146,10 +146,10 @@ namespace osu.Game.Screens.Multi.Match }, }; - header.Tabs.Current.BindValueChanged(t => + header.Tabs.Current.BindValueChanged(e => { const float fade_duration = 500; - if (t is SettingsMatchPage) + if (e.NewValue is SettingsMatchPage) { settings.Show(); info.FadeOut(fade_duration, Easing.OutQuint); @@ -188,15 +188,15 @@ namespace osu.Game.Screens.Multi.Match /// /// Handles propagation of the current playlist item's content to game-wide mechanisms. /// - private void currentItemChanged(PlaylistItem item) + private void currentItemChanged(ValueChangedEvent e) { // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info - var localBeatmap = item?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == item.Beatmap.OnlineBeatmapID); + var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); - CurrentMods.Value = item?.RequiredMods ?? Enumerable.Empty(); - if (item?.Ruleset != null) - Ruleset.Value = item.Ruleset; + CurrentMods.Value = e.NewValue?.RequiredMods ?? Enumerable.Empty(); + if (e.NewValue?.Ruleset != null) + Ruleset.Value = e.NewValue.Ruleset; } /// @@ -228,7 +228,7 @@ namespace osu.Game.Screens.Multi.Match { default: case GameTypeTimeshift _: - multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem) + multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem.Value) { Exited = () => leaderboard.RefreshScores() }); diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 32eea88fbc..0c7ce86f03 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -135,7 +135,7 @@ namespace osu.Game.Screens.Multi protected override void LoadComplete() { base.LoadComplete(); - isIdle.BindValueChanged(updatePollingRate, true); + isIdle.BindValueChanged(e => updatePollingRate(e.NewValue), true); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) diff --git a/osu.Game/Screens/Multi/Ranking/MatchResults.cs b/osu.Game/Screens/Multi/Ranking/MatchResults.cs index db52a79ccb..fe68d7e849 100644 --- a/osu.Game/Screens/Multi/Ranking/MatchResults.cs +++ b/osu.Game/Screens/Multi/Ranking/MatchResults.cs @@ -18,9 +18,9 @@ namespace osu.Game.Screens.Multi.Ranking protected override IEnumerable CreateResultPages() => new IResultPageInfo[] { - new ScoreOverviewPageInfo(Score, Beatmap), - new LocalLeaderboardPageInfo(Score, Beatmap), - new RoomLeaderboardPageInfo(Score, Beatmap), + new ScoreOverviewPageInfo(Score, Beatmap.Value), + new LocalLeaderboardPageInfo(Score, Beatmap.Value), + new RoomLeaderboardPageInfo(Score, Beatmap.Value), }; } } diff --git a/osu.Game/Screens/Multi/RoomManager.cs b/osu.Game/Screens/Multi/RoomManager.cs index b1f021618f..4fef0cd5e2 100644 --- a/osu.Game/Screens/Multi/RoomManager.cs +++ b/osu.Game/Screens/Multi/RoomManager.cs @@ -56,7 +56,7 @@ namespace osu.Game.Screens.Multi public void CreateRoom(Room room, Action onSuccess = null, Action onError = null) { - room.Host.Value = api.LocalUser; + room.Host.Value = api.LocalUser.Value; var req = new CreateRoomRequest(room); diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index d2b8b8c26a..312805bbbc 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -51,9 +51,9 @@ namespace osu.Game.Screens.Play.Break Current.ValueChanged += currentValueChanged; } - private void currentValueChanged(T newValue) + private void currentValueChanged(ValueChangedEvent e) { - var newText = prefix + Format(newValue); + var newText = prefix + Format(e.NewValue); if (valueText.Text == newText) return; diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index dc0636c44f..7395736035 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play } }; - button.Selected.ValueChanged += s => buttonSelectionChanged(button, s); + button.Selected.ValueChanged += e => buttonSelectionChanged(button, e.NewValue); InternalButtons.Add(button); } @@ -292,7 +292,7 @@ namespace osu.Game.Screens.Play protected override bool OnKeyDown(KeyDownEvent e) { - if (e.Repeat || e.Key != Key.Enter || !Selected) + if (e.Repeat || e.Key != Key.Enter || !Selected.Value) return false; Click(); diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index b45b1bb8a5..5996894c3b 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -63,14 +63,14 @@ namespace osu.Game.Screens.Play.HUD TextSize = 80; - Current.ValueChanged += newValue => updateCount(newValue == 0); + Current.ValueChanged += e => updateCount(e.NewValue == 0); } protected override void LoadComplete() { base.LoadComplete(); - DisplayedCountSpriteText.Text = FormatCount(Current); + DisplayedCountSpriteText.Text = FormatCount(Current.Value); DisplayedCountSpriteText.Anchor = Anchor; DisplayedCountSpriteText.Origin = Origin; @@ -110,7 +110,7 @@ namespace osu.Game.Screens.Play.HUD /// public void Increment(int amount = 1) { - Current.Value = Current + amount; + Current.Value = Current.Value + amount; } /// @@ -161,7 +161,7 @@ namespace osu.Game.Screens.Play.HUD private void updateCount(bool rolling) { int prev = previousValue; - previousValue = Current; + previousValue = Current.Value; if (!IsLoaded) return; @@ -172,14 +172,14 @@ namespace osu.Game.Screens.Play.HUD IsRolling = false; DisplayedCount = prev; - if (prev + 1 == Current) - OnCountIncrement(prev, Current); + if (prev + 1 == Current.Value) + OnCountIncrement(prev, Current.Value); else - OnCountChange(prev, Current); + OnCountChange(prev, Current.Value); } else { - OnCountRolling(displayedCount, Current); + OnCountRolling(displayedCount, Current.Value); IsRolling = true; } } diff --git a/osu.Game/Screens/Play/HUD/ComboResultCounter.cs b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs index a45a1dbc68..3f6b1e29e6 100644 --- a/osu.Game/Screens/Play/HUD/ComboResultCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboResultCounter.cs @@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD public override void Increment(long amount) { - Current.Value = Current + amount; + Current.Value = Current.Value + amount; } } } diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index cc3b4e8254..2c010b3beb 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play.HUD protected HealthDisplay() { - Current.ValueChanged += newValue => SetHealth((float)newValue); + Current.ValueChanged += e => SetHealth((float)e.NewValue); } protected abstract void SetHealth(float value); diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index a0bcc3460b..5692508b32 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -163,7 +163,7 @@ namespace osu.Game.Screens.Play.HUD private void bind() { circularProgress.Current.BindTo(Progress); - Progress.ValueChanged += v => icon.Scale = new Vector2(1 + (float)v * 0.2f); + Progress.ValueChanged += e => icon.Scale = new Vector2(1 + (float)e.NewValue * 0.2f); } private bool pendingAnimation; diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index d329902a2d..d3861988ff 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -65,10 +65,10 @@ namespace osu.Game.Screens.Play.HUD } }; - Current.ValueChanged += mods => + Current.ValueChanged += e => { iconsContainer.Clear(); - foreach (Mod mod in mods) + foreach (Mod mod in e.NewValue) { iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 1b1862d587..9715ae40ea 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play Progress.Objects = rulesetContainer.Objects; Progress.AudioClock = offsetClock; - Progress.AllowSeeking = rulesetContainer.HasReplayLoaded; + Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value; Progress.OnSeek = pos => adjustableClock.Seek(pos); ModDisplay.Current.BindTo(working.Mods); @@ -104,10 +104,10 @@ namespace osu.Game.Screens.Play private void load(OsuConfigManager config, NotificationOverlay notificationOverlay) { showHud = config.GetBindable(OsuSetting.ShowInterface); - showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration); + showHud.ValueChanged += e => visibilityContainer.FadeTo(e.NewValue ? 1 : 0, duration); showHud.TriggerChange(); - if (!showHud && !hasShownNotificationOnce) + if (!showHud.Value && !hasShownNotificationOnce) { hasShownNotificationOnce = true; @@ -126,11 +126,11 @@ namespace osu.Game.Screens.Play replayLoaded.TriggerChange(); } - private void replayLoadedValueChanged(bool loaded) + private void replayLoadedValueChanged(ValueChangedEvent e) { - PlayerSettingsOverlay.ReplayLoaded = loaded; + PlayerSettingsOverlay.ReplayLoaded = e.NewValue; - if (loaded) + if (e.NewValue) { PlayerSettingsOverlay.Show(); ModDisplay.FadeIn(200); diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 7889be493e..16557b0b35 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play { if (!CanPause && !force) return; - if (IsPaused) return; + if (IsPaused.Value) return; // stop the seekable clock (stops the audio eventually) decoupledClock.Stop(); @@ -91,7 +91,7 @@ namespace osu.Game.Screens.Play public void Resume() { - if (!IsPaused) return; + if (!IsPaused.Value) return; IsPaused.Value = false; IsResuming = false; @@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play if (!game.IsActive.Value && CanPause) Pause(); - if (!IsPaused) + if (!IsPaused.Value) framedClock.ProcessFrame(); base.Update(); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 2ab207e47a..ab49899cf8 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -159,7 +159,7 @@ namespace osu.Game.Screens.Play // the final usable gameplay clock with user-set offsets applied. var offsetClock = new FramedOffsetClock(platformOffsetClock); - userAudioOffset.ValueChanged += v => offsetClock.Offset = v; + userAudioOffset.ValueChanged += e => offsetClock.Offset = e.NewValue; userAudioOffset.TriggerChange(); ScoreProcessor = RulesetContainer.CreateScoreProcessor(); @@ -173,7 +173,7 @@ namespace osu.Game.Screens.Play Retries = RestartCount, OnRetry = Restart, OnQuit = performUserRequestedExit, - CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, + CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, Children = new[] { storyboardContainer = new Container @@ -238,7 +238,7 @@ namespace osu.Game.Screens.Play RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused); - if (ShowStoryboard) + if (ShowStoryboard.Value) initializeStoryboard(false); // Bind ScoreProcessor to ourselves @@ -356,7 +356,7 @@ namespace osu.Game.Screens.Play this.Delay(750).Schedule(() => { - if (!pauseContainer.IsPaused) + if (!pauseContainer.IsPaused.Value) { adjustableClock.Start(); } @@ -405,7 +405,7 @@ namespace osu.Game.Screens.Play Background?.FadeColour(Color4.White, fadeOutDuration, Easing.OutQuint); } - protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !pauseContainer.IsPaused; + protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !pauseContainer.IsPaused.Value; private void initializeStoryboard(bool asyncLoad) { @@ -429,11 +429,11 @@ namespace osu.Game.Screens.Play base.UpdateBackgroundElements(); - if (ShowStoryboard && storyboard == null) + if (ShowStoryboard.Value && storyboard == null) initializeStoryboard(true); var beatmap = Beatmap.Value; - var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable; + var storyboardVisible = ShowStoryboard.Value && beatmap.Storyboard.HasDrawable; storyboardContainer? .FadeColour(OsuColour.Gray(BackgroundOpacity), BACKGROUND_FADE_DURATION, Easing.OutQuint) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index f752243c52..fff24eed72 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play.PlayerSettings var clockRate = AdjustableClock.Rate; // can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet. - sliderbar.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier; + sliderbar.Bindable.ValueChanged += e => AdjustableClock.Rate = clockRate * e.NewValue; sliderbar.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier:0.0}x", true); } diff --git a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs index 7e01a84da2..6b9aa062c5 100644 --- a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs +++ b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play protected const float BACKGROUND_FADE_DURATION = 800; - protected float BackgroundOpacity => 1 - (float)DimLevel; + protected float BackgroundOpacity => 1 - (float)DimLevel.Value; #region User Settings diff --git a/osu.Game/Screens/Play/SkipOverlay.cs b/osu.Game/Screens/Play/SkipOverlay.cs index d3db126ae4..cef894084d 100644 --- a/osu.Game/Screens/Play/SkipOverlay.cs +++ b/osu.Game/Screens/Play/SkipOverlay.cs @@ -313,7 +313,7 @@ namespace osu.Game.Screens.Play protected override bool OnClick(ClickEvent e) { - if (!Enabled) + if (!Enabled.Value) return false; sampleConfirm.Play(); diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index ba67882d56..750b10e1ab 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play { State = Visibility.Visible; - replayLoaded.ValueChanged += v => AllowSeeking = v; + replayLoaded.ValueChanged += e => AllowSeeking = e.NewValue; replayLoaded.TriggerChange(); } diff --git a/osu.Game/Screens/Ranking/Results.cs b/osu.Game/Screens/Ranking/Results.cs index a70d6bd87f..cd1b4ded8d 100644 --- a/osu.Game/Screens/Ranking/Results.cs +++ b/osu.Game/Screens/Ranking/Results.cs @@ -268,12 +268,12 @@ namespace osu.Game.Screens.Ranking modeChangeButtons.AddItem(t); modeChangeButtons.Current.Value = modeChangeButtons.Items.FirstOrDefault(); - modeChangeButtons.Current.BindValueChanged(m => + modeChangeButtons.Current.BindValueChanged(e => { currentPage?.FadeOut(); currentPage?.Expire(); - currentPage = m?.CreatePage(); + currentPage = e.NewValue?.CreatePage(); if (currentPage != null) circleInner.Add(currentPage); diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 1670bf4de8..4d17363702 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Select /// public BeatmapInfo SelectedBeatmap => selectedBeatmap?.Beatmap; - private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State == CarouselItemState.Selected); + private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected); /// /// The currently selected beatmap set. @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm); config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled); - RightClickScrollingEnabled.ValueChanged += v => RightMouseScrollbar = v; + RightClickScrollingEnabled.ValueChanged += e => RightMouseScrollbar = e.NewValue; RightClickScrollingEnabled.TriggerChange(); } @@ -196,7 +196,7 @@ namespace osu.Game.Screens.Select foreach (CarouselBeatmapSet set in beatmapSets) { - if (!bypassFilters && set.Filtered) + if (!bypassFilters && set.Filtered.Value) continue; var item = set.Beatmaps.FirstOrDefault(p => p.Beatmap.Equals(beatmap)); @@ -205,9 +205,9 @@ namespace osu.Game.Screens.Select // The beatmap that needs to be selected doesn't exist in this set continue; - if (!bypassFilters && item.Filtered) + if (!bypassFilters && item.Filtered.Value) // The beatmap exists in this set but is filtered, so look for the first unfiltered map in the set - item = set.Beatmaps.FirstOrDefault(b => !b.Filtered); + item = set.Beatmaps.FirstOrDefault(b => !b.Filtered.Value); if (item != null) { @@ -226,7 +226,7 @@ namespace osu.Game.Screens.Select /// Whether to skip individual difficulties and only increment over full groups. public void SelectNext(int direction = 1, bool skipDifficulties = true) { - var visibleItems = Items.Where(s => !s.Item.Filtered).ToList(); + var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList(); if (!visibleItems.Any()) return; @@ -248,7 +248,7 @@ namespace osu.Game.Screens.Select { var item = visibleItems[currentIndex].Item; - if (item.Filtered || item.State == CarouselItemState.Selected) continue; + if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue; switch (item) { @@ -260,7 +260,7 @@ namespace osu.Game.Screens.Select if (skipDifficulties) select(set); else - select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered) : set.Beatmaps.Last(b => !b.Filtered)); + select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value)); return; } } @@ -272,7 +272,7 @@ namespace osu.Game.Screens.Select /// True if a selection could be made, else False. public bool SelectNextRandom() { - var visibleSets = beatmapSets.Where(s => !s.Filtered).ToList(); + var visibleSets = beatmapSets.Where(s => !s.Filtered.Value).ToList(); if (!visibleSets.Any()) return false; @@ -288,7 +288,7 @@ namespace osu.Game.Screens.Select CarouselBeatmapSet set; - if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation) + if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation) { var notYetVisitedSets = visibleSets.Except(previouslyVisitedRandomSets).ToList(); if (!notYetVisitedSets.Any()) @@ -303,7 +303,7 @@ namespace osu.Game.Screens.Select else set = visibleSets.ElementAt(RNG.Next(visibleSets.Count)); - var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered).ToList(); + var visibleBeatmaps = set.Beatmaps.Where(s => !s.Filtered.Value).ToList(); select(visibleBeatmaps[RNG.Next(visibleBeatmaps.Count)]); return true; } @@ -314,9 +314,9 @@ namespace osu.Game.Screens.Select { var beatmap = randomSelectedBeatmaps.Pop(); - if (!beatmap.Filtered) + if (!beatmap.Filtered.Value) { - if (RandomAlgorithm == RandomSelectAlgorithm.RandomPermutation) + if (RandomAlgorithm.Value == RandomSelectAlgorithm.RandomPermutation) previouslyVisitedRandomSets.Remove(selectedBeatmapSet); select(beatmap); break; @@ -509,9 +509,9 @@ namespace osu.Game.Screens.Select foreach (var c in set.Beatmaps) { - c.State.ValueChanged += v => + c.State.ValueChanged += e => { - if (v == CarouselItemState.Selected) + if (e.NewValue == CarouselItemState.Selected) { selectedBeatmapSet = set; SelectionChanged?.Invoke(c.Beatmap); @@ -549,7 +549,7 @@ namespace osu.Game.Screens.Select case DrawableCarouselBeatmapSet set: lastSet = set; - set.MoveToX(set.Item.State == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo); + set.MoveToX(set.Item.State.Value == CarouselItemState.Selected ? -100 : 0, 500, Easing.OutExpo); set.MoveToY(currentY, 750, Easing.OutExpo); break; case DrawableCarouselBeatmap beatmap: @@ -559,7 +559,7 @@ namespace osu.Game.Screens.Select void performMove(float y, float? startY = null) { if (startY != null) beatmap.MoveTo(new Vector2(0, startY.Value)); - beatmap.MoveToX(beatmap.Item.State == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo); + beatmap.MoveToX(beatmap.Item.State.Value == CarouselItemState.Selected ? -50 : 0, 500, Easing.OutExpo); beatmap.MoveToY(y, 750, Easing.OutExpo); } diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs index 002633e8b9..f6085b7389 100644 --- a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs +++ b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select private void invokeOnFilter() { - OnFilter?.Invoke(tabs.Current, modsCheckbox.Current); + OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value); } [BackgroundDependencyLoader] @@ -69,8 +69,8 @@ namespace osu.Game.Screens.Select }, }; - tabs.Current.ValueChanged += item => invokeOnFilter(); - modsCheckbox.Current.ValueChanged += item => invokeOnFilter(); + tabs.Current.ValueChanged += e => invokeOnFilter(); + modsCheckbox.Current.ValueChanged += e => invokeOnFilter(); } } diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 2a3fc03cc5..9e2f20006c 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -266,8 +266,8 @@ namespace osu.Game.Screens.Select } }; - titleBinding.BindValueChanged(value => setMetadata(metadata.Source)); - artistBinding.BindValueChanged(value => setMetadata(metadata.Source), true); + titleBinding.BindValueChanged(e => setMetadata(metadata.Source)); + artistBinding.BindValueChanged(e => setMetadata(metadata.Source), true); // no difficulty means it can't have a status to show if (beatmapInfo.Version == null) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 206bbeb88e..8e7ea8f964 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Select.Carousel public override void Filter(FilterCriteria criteria) { base.Filter(criteria); - Filtered.Value = InternalChildren.All(i => i.Filtered); + Filtered.Value = InternalChildren.All(i => i.Filtered.Value); } public override string ToString() => BeatmapSet.ToString(); diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index dfbbd2d907..e584872a2f 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel public virtual void AddChild(CarouselItem i) { - i.State.ValueChanged += v => ChildItemStateChanged(i, v); + i.State.ValueChanged += e => ChildItemStateChanged(i, e.NewValue); i.ChildID = ++currentChildID; InternalChildren.Add(i); } @@ -58,9 +58,9 @@ namespace osu.Game.Screens.Select.Carousel { if (items != null) InternalChildren = items; - State.ValueChanged += v => + State.ValueChanged += e => { - switch (v) + switch (e.NewValue) { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select.Carousel case CarouselItemState.Selected: InternalChildren.ForEach(c => { - if (c.State == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; + if (c.State.Value == CarouselItemState.Collapsed) c.State.Value = CarouselItemState.NotSelected; }); break; } diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index e32e5fe366..b4007573ae 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel { public CarouselGroupEagerSelect() { - State.ValueChanged += v => + State.ValueChanged += e => { - if (v == CarouselItemState.Selected) + if (e.NewValue == CarouselItemState.Selected) attemptSelection(); }; } @@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select.Carousel if (filteringChildren) return; // we only perform eager selection if we are a currently selected group. - if (State != CarouselItemState.Selected) return; + if (State.Value != CarouselItemState.Selected) return; // we only perform eager selection if none of our children are in a selected state already. - if (Children.Any(i => i.State == CarouselItemState.Selected)) return; + if (Children.Any(i => i.State.Value == CarouselItemState.Selected)) return; PerformSelection(); } @@ -92,8 +92,8 @@ namespace osu.Game.Screens.Select.Carousel protected virtual void PerformSelection() { CarouselItem nextToSelect = - Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered) ?? - Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered); + Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ?? + Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value); if (nextToSelect != null) nextToSelect.State.Value = CarouselItemState.Selected; diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index c7da9d73d0..add7f2636e 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Select.Carousel /// /// This item is not in a hidden state. /// - public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered; + public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered.Value; public virtual List Drawables { @@ -37,9 +37,9 @@ namespace osu.Game.Screens.Select.Carousel { DrawableRepresentation = new Lazy(CreateDrawableRepresentation); - Filtered.ValueChanged += v => + Filtered.ValueChanged += e => { - if (v && State == CarouselItemState.Selected) + if (e.NewValue && State.Value == CarouselItemState.Selected) State.Value = CarouselItemState.NotSelected; }; } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 5d28bed4a6..8189915d7f 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -157,7 +157,7 @@ namespace osu.Game.Screens.Select.Carousel protected override bool OnClick(ClickEvent e) { - if (Item.State == CarouselItemState.Selected) + if (Item.State.Value == CarouselItemState.Selected) startRequested?.Invoke(beatmap); return base.OnClick(e); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index e5d12151d8..43797192eb 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select.Carousel { List items = new List(); - if (Item.State == CarouselItemState.NotSelected) + if (Item.State.Value == CarouselItemState.NotSelected) items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); if (beatmapSet.OnlineBeatmapSetID != null) @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel : base(item.Beatmap) { filtered.BindTo(item.Filtered); - filtered.ValueChanged += v => Schedule(() => this.FadeTo(v ? 0.1f : 1, 100)); + filtered.ValueChanged += e => Schedule(() => this.FadeTo(e.NewValue ? 0.1f : 1, 100)); filtered.TriggerChange(); } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 42f6606218..a538d2d209 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select Group = group, Sort = sort, SearchText = searchTextBox.Text, - AllowConvertedBeatmaps = showConverted, + AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value }; @@ -146,12 +146,12 @@ namespace osu.Game.Screens.Select } }; - searchTextBox.Current.ValueChanged += t => FilterChanged?.Invoke(CreateCriteria()); + searchTextBox.Current.ValueChanged += e => FilterChanged?.Invoke(CreateCriteria()); groupTabs.PinItem(GroupMode.All); groupTabs.PinItem(GroupMode.RecentlyPlayed); - groupTabs.Current.ValueChanged += val => Group = val; - sortTabs.Current.ValueChanged += val => Sort = val; + groupTabs.Current.ValueChanged += e => Group = e.NewValue; + sortTabs.Current.ValueChanged += e => Sort = e.NewValue; } public void Deactivate() @@ -178,7 +178,7 @@ namespace osu.Game.Screens.Select sortTabs.AccentColour = colours.GreenLight; showConverted = config.GetBindable(OsuSetting.ShowConvertedBeatmaps); - showConverted.ValueChanged += val => updateCriteria(); + showConverted.ValueChanged += e => updateCriteria(); ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(_ => updateCriteria(), true); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 214601c3ed..01adb459a8 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -326,16 +326,16 @@ namespace osu.Game.Screens.Select private ScheduledDelegate selectionChangedDebounce; - private void workingBeatmapChanged(WorkingBeatmap beatmap) + private void workingBeatmapChanged(ValueChangedEvent e) { - if (beatmap is DummyWorkingBeatmap) return; + if (e.NewValue is DummyWorkingBeatmap) return; - if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false)) + if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(e.NewValue?.BeatmapInfo, false)) // If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch - if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != decoupledRuleset.Value) + if (e.NewValue?.BeatmapInfo?.Ruleset != null && e.NewValue.BeatmapInfo.Ruleset != decoupledRuleset.Value) { - Ruleset.Value = beatmap.BeatmapInfo.Ruleset; - Carousel.SelectBeatmap(beatmap.BeatmapInfo); + Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset; + Carousel.SelectBeatmap(e.NewValue.BeatmapInfo); } } @@ -598,9 +598,9 @@ namespace osu.Game.Screens.Select { // manual binding to parent ruleset to allow for delayed load in the incoming direction. rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value; - Ruleset.ValueChanged += updateSelectedRuleset; + Ruleset.ValueChanged += e => updateSelectedRuleset(e.NewValue); - decoupledRuleset.ValueChanged += r => Ruleset.Value = r; + decoupledRuleset.ValueChanged += e => Ruleset.Value = e.NewValue; decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); diff --git a/osu.Game/Skinning/LocalSkinOverrideContainer.cs b/osu.Game/Skinning/LocalSkinOverrideContainer.cs index d51c11c5f4..bf901660bb 100644 --- a/osu.Game/Skinning/LocalSkinOverrideContainer.cs +++ b/osu.Game/Skinning/LocalSkinOverrideContainer.cs @@ -33,7 +33,7 @@ namespace osu.Game.Skinning public Drawable GetDrawableComponent(string componentName) { Drawable sourceDrawable; - if (beatmapSkins && (sourceDrawable = source.GetDrawableComponent(componentName)) != null) + if (beatmapSkins.Value && (sourceDrawable = source.GetDrawableComponent(componentName)) != null) return sourceDrawable; return fallbackSource?.GetDrawableComponent(componentName); } @@ -41,7 +41,7 @@ namespace osu.Game.Skinning public Texture GetTexture(string componentName) { Texture sourceTexture; - if (beatmapSkins && (sourceTexture = source.GetTexture(componentName)) != null) + if (beatmapSkins.Value && (sourceTexture = source.GetTexture(componentName)) != null) return sourceTexture; return fallbackSource.GetTexture(componentName); } @@ -49,7 +49,7 @@ namespace osu.Game.Skinning public SampleChannel GetSample(string sampleName) { SampleChannel sourceChannel; - if (beatmapHitsounds && (sourceChannel = source.GetSample(sampleName)) != null) + if (beatmapHitsounds.Value && (sourceChannel = source.GetSample(sampleName)) != null) return sourceChannel; return fallbackSource?.GetSample(sampleName); } @@ -58,7 +58,7 @@ namespace osu.Game.Skinning { TValue val; if ((source as Skin)?.Configuration is TConfiguration conf) - if (beatmapSkins && (val = query.Invoke(conf)) != null) + if (beatmapSkins.Value && (val = query.Invoke(conf)) != null) return val; return fallbackSource == null ? default : fallbackSource.GetValue(query); diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index f8831bd26f..f2576a7aee 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -42,10 +42,10 @@ namespace osu.Game.Skinning CurrentSkinInfo.Value = SkinInfo.Default; }; - CurrentSkinInfo.ValueChanged += info => CurrentSkin.Value = getSkin(info); - CurrentSkin.ValueChanged += skin => + CurrentSkinInfo.ValueChanged += e => CurrentSkin.Value = getSkin(e.NewValue); + CurrentSkin.ValueChanged += e => { - if (skin.SkinInfo != CurrentSkinInfo.Value) + if (e.NewValue.SkinInfo != CurrentSkinInfo.Value) throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead."); SourceChanged?.Invoke(); diff --git a/osu.Game/Tests/Visual/EditorClockTestCase.cs b/osu.Game/Tests/Visual/EditorClockTestCase.cs index 3ce91ed052..b438ff2428 100644 --- a/osu.Game/Tests/Visual/EditorClockTestCase.cs +++ b/osu.Game/Tests/Visual/EditorClockTestCase.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps; @@ -41,10 +42,10 @@ namespace osu.Game.Tests.Visual Beatmap.BindValueChanged(beatmapChanged, true); } - private void beatmapChanged(WorkingBeatmap working) + private void beatmapChanged(ValueChangedEvent e) { - Clock.ControlPointInfo = working.Beatmap.ControlPointInfo; - Clock.ChangeSource((IAdjustableClock)working.Track ?? new StopwatchClock()); + Clock.ControlPointInfo = e.NewValue.Beatmap.ControlPointInfo; + Clock.ChangeSource((IAdjustableClock)e.NewValue.Track ?? new StopwatchClock()); Clock.ProcessFrame(); } diff --git a/osu.Game/Tests/Visual/MultiplayerTestCase.cs b/osu.Game/Tests/Visual/MultiplayerTestCase.cs index 578ef6632c..7d580ef65e 100644 --- a/osu.Game/Tests/Visual/MultiplayerTestCase.cs +++ b/osu.Game/Tests/Visual/MultiplayerTestCase.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual protected Room Room { - get => currentRoom; + get => currentRoom.Value; set => currentRoom.Value = value; } diff --git a/osu.Game/Users/Avatar.cs b/osu.Game/Users/Avatar.cs index fca1510182..00e7314940 100644 --- a/osu.Game/Users/Avatar.cs +++ b/osu.Game/Users/Avatar.cs @@ -65,7 +65,7 @@ namespace osu.Game.Users private void openProfile() { - if (!OpenOnClick) + if (!OpenOnClick.Value) return; if (user != null) @@ -78,7 +78,7 @@ namespace osu.Game.Users protected override bool OnClick(ClickEvent e) { - if (!Enabled) + if (!Enabled.Value) return false; return base.OnClick(e); } diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index b1bf0c15a5..c789097874 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -191,8 +191,8 @@ namespace osu.Game.Users }); } - Status.ValueChanged += displayStatus; - Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); + Status.ValueChanged += e => displayStatus(e.NewValue); + Status.ValueChanged += e => statusBg.FadeColour(e.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); base.Action = ViewProfile = () => { From d8c55bc729efbe64ef4d43792e6facce27d57fde Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 21 Feb 2019 19:04:31 +0900 Subject: [PATCH 084/146] Adjust namespaces --- osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs | 2 +- osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs | 2 +- osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs | 2 +- .../Edit/Blueprints/HoldNoteSelectionBlueprint.cs | 2 +- osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs | 2 +- .../Objects/Drawables/DrawableManiaHitObject.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs | 2 +- osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs | 2 +- osu.Game.Rulesets.Mania/UI/Column.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs | 2 +- osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs | 2 +- osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs | 2 +- osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs | 2 +- .../Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- .../Objects/Drawables/Pieces/SnakingSliderBody.cs | 2 +- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs | 2 +- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- osu.Game.Tests/Visual/TestCaseChatLink.cs | 2 +- osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs | 2 +- osu.Game.Tests/Visual/TestCaseLoungeRoomsContainer.cs | 2 +- osu.Game.Tests/Visual/TestCaseMatchHostInfo.cs | 2 +- osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs | 2 +- osu.Game.Tests/Visual/TestCaseMods.cs | 2 +- osu.Game.Tests/Visual/TestCasePlaySongSelect.cs | 2 +- osu.Game.Tests/Visual/TestCaseStoryboard.cs | 2 +- .../Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs | 2 +- osu.Game/Audio/PreviewTrackManager.cs | 1 + osu.Game/Beatmaps/BindableBeatmap.cs | 4 ++-- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 2 +- osu.Game/Beatmaps/WorkingBeatmap.cs | 4 ++-- osu.Game/Configuration/DatabasedConfigManager.cs | 1 + osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 2 +- osu.Game/Graphics/Containers/HoldToConfirmContainer.cs | 2 +- osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs | 2 +- osu.Game/Graphics/Containers/ParallaxContainer.cs | 2 +- osu.Game/Graphics/Containers/ScalingContainer.cs | 2 +- osu.Game/Graphics/Containers/SectionsContainer.cs | 2 +- osu.Game/Graphics/Cursor/MenuCursor.cs | 2 +- osu.Game/Graphics/ScreenshotManager.cs | 2 +- osu.Game/Graphics/UserInterface/DialogButton.cs | 2 +- osu.Game/Graphics/UserInterface/Nub.cs | 2 +- osu.Game/Graphics/UserInterface/OsuButton.cs | 2 +- osu.Game/Graphics/UserInterface/OsuCheckbox.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 2 +- osu.Game/Graphics/UserInterface/RollingCounter.cs | 2 +- osu.Game/Input/IdleTracker.cs | 2 +- osu.Game/Online/API/APIAccess.cs | 2 +- osu.Game/Online/API/DummyAPIAccess.cs | 2 +- osu.Game/Online/API/IAPIProvider.cs | 2 +- osu.Game/Online/API/OAuth.cs | 2 +- osu.Game/Online/Chat/Channel.cs | 2 +- osu.Game/Online/Chat/ChannelManager.cs | 2 +- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- osu.Game/Online/Chat/StandAloneChatDisplay.cs | 2 +- osu.Game/Online/Multiplayer/Room.cs | 2 +- osu.Game/OsuGame.cs | 1 + osu.Game/OsuGameBase.cs | 2 +- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 2 +- osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs | 2 +- osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs | 2 +- osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs | 2 +- osu.Game/Overlays/Chat/Selection/ChannelListItem.cs | 2 +- osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs | 2 +- osu.Game/Overlays/ChatOverlay.cs | 2 +- osu.Game/Overlays/Direct/DirectPanel.cs | 2 +- osu.Game/Overlays/Direct/DownloadTrackingComposite.cs | 2 +- osu.Game/Overlays/Direct/FilterControl.cs | 2 +- osu.Game/Overlays/Direct/PlayButton.cs | 2 +- osu.Game/Overlays/DirectOverlay.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Music/FilterControl.cs | 2 +- osu.Game/Overlays/Music/PlaylistList.cs | 2 +- osu.Game/Overlays/Music/PlaylistOverlay.cs | 2 +- osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Overlays/NotificationOverlay.cs | 2 +- osu.Game/Overlays/Profile/Header/RankGraph.cs | 2 +- osu.Game/Overlays/Profile/ProfileSection.cs | 2 +- .../Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs | 2 +- .../Historical/PaginatedMostPlayedBeatmapContainer.cs | 2 +- osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs | 2 +- osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs | 2 +- .../Profile/Sections/Ranks/PaginatedScoreContainer.cs | 2 +- .../Sections/Recent/PaginatedRecentActivityContainer.cs | 2 +- osu.Game/Overlays/SearchableList/DisplayStyleControl.cs | 2 +- osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs | 1 + .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 1 + osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 1 + osu.Game/Overlays/Settings/Sections/SkinSection.cs | 2 +- osu.Game/Overlays/Settings/SettingsItem.cs | 2 +- osu.Game/Overlays/SocialOverlay.cs | 2 +- osu.Game/Overlays/Toolbar/Toolbar.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs | 2 +- osu.Game/Overlays/Volume/MuteButton.cs | 2 +- osu.Game/Overlays/Volume/VolumeMeter.cs | 2 +- osu.Game/Overlays/VolumeOverlay.cs | 2 +- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- osu.Game/Rulesets/Edit/PlacementBlueprint.cs | 2 +- osu.Game/Rulesets/Mods/ModFlashlight.cs | 2 +- osu.Game/Rulesets/Mods/ModHidden.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- osu.Game/Rulesets/UI/Playfield.cs | 2 +- osu.Game/Rulesets/UI/RulesetContainer.cs | 2 +- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 +- osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs | 2 +- osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 2 +- osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs | 2 +- osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs | 2 +- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 2 +- osu.Game/Screens/Edit/BindableBeatDivisor.cs | 2 +- osu.Game/Screens/Edit/Components/BottomBarContainer.cs | 2 +- osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs | 2 +- osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs | 2 +- .../Edit/Components/Timelines/Summary/Parts/TimelinePart.cs | 2 +- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs | 2 +- .../Edit/Compose/Components/Timeline/TimelineButton.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- osu.Game/Screens/Edit/EditorScreen.cs | 2 +- osu.Game/Screens/IOsuScreen.cs | 2 +- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- osu.Game/Screens/Menu/Intro.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- osu.Game/Screens/Menu/MainMenu.cs | 2 +- osu.Game/Screens/Menu/MenuSideFlashes.cs | 2 +- osu.Game/Screens/Multi/Components/DisableableTabControl.cs | 2 +- osu.Game/Screens/Multi/Components/RoomStatusInfo.cs | 2 +- osu.Game/Screens/Multi/Components/StatusColouredContainer.cs | 2 +- osu.Game/Screens/Multi/IRoomManager.cs | 2 +- osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs | 2 +- osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs | 2 +- osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs | 2 +- osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs | 2 +- osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs | 2 +- osu.Game/Screens/Multi/Match/Components/Header.cs | 2 +- osu.Game/Screens/Multi/Match/Components/HostInfo.cs | 2 +- osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs | 2 +- osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs | 2 +- osu.Game/Screens/Multi/Match/Components/MatchPage.cs | 2 +- .../Screens/Multi/Match/Components/MatchSettingsOverlay.cs | 2 +- osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs | 2 +- osu.Game/Screens/Multi/Match/Components/ReadyButton.cs | 2 +- osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs | 2 +- osu.Game/Screens/Multi/Match/MatchSubScreen.cs | 2 +- osu.Game/Screens/Multi/Multiplayer.cs | 2 +- osu.Game/Screens/Multi/MultiplayerComposite.cs | 2 +- osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs | 2 +- osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs | 2 +- osu.Game/Screens/Multi/RoomManager.cs | 2 +- osu.Game/Screens/OsuScreen.cs | 2 +- osu.Game/Screens/OsuScreenDependencies.cs | 2 +- osu.Game/Screens/Play/Break/BreakInfoLine.cs | 2 +- osu.Game/Screens/Play/HUD/ComboCounter.cs | 2 +- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 2 +- osu.Game/Screens/Play/HUD/ModDisplay.cs | 2 +- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- osu.Game/Screens/Play/KeyCounterCollection.cs | 2 +- osu.Game/Screens/Play/PauseContainer.cs | 2 +- osu.Game/Screens/Play/Player.cs | 2 +- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 2 +- osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs | 2 +- osu.Game/Screens/Play/SongProgress.cs | 2 +- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs | 2 +- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 2 +- osu.Game/Screens/Select/Carousel/CarouselItem.cs | 2 +- .../Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs | 2 +- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 2 +- osu.Game/Skinning/LocalSkinOverrideContainer.cs | 2 +- osu.Game/Skinning/SkinManager.cs | 2 +- osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs | 2 +- osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs | 2 +- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 2 +- osu.Game/Tests/Visual/EditorClockTestCase.cs | 2 +- osu.Game/Tests/Visual/MultiplayerTestCase.cs | 2 +- osu.Game/Tests/Visual/OsuTestCase.cs | 2 +- osu.Game/Tests/Visual/ScrollingTestContainer.cs | 2 +- osu.Game/Users/Avatar.cs | 2 +- osu.Game/Users/UpdateableAvatar.cs | 2 +- osu.Game/Users/User.cs | 2 +- osu.Game/Users/UserPanel.cs | 2 +- 198 files changed, 200 insertions(+), 194 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs index e5a7c6aeed..82cda7df47 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFlashlight.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs index 32f455bb73..78e7768788 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs @@ -3,7 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs index 2f4b51e372..9136ca6cc4 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs index 9bf14b0672..d64c5dbc6a 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs index 85fbf05a8b..6893e1e73b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFlashlight.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 1b7c39a391..777c0ae566 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index acfe126a1e..a78524011f 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -3,7 +3,7 @@ using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index b7d4ad46c8..c80681ea23 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osuTK.Graphics; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs index 8e749256b4..e8b6d6e9fa 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs index 3922c80c63..70720a926b 100644 --- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Mania.Objects.Types; using osu.Game.Rulesets.Objects; diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 2db5b1dcf2..de24795d11 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.UI.Components; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index f0fcf37104..4d30066355 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index 6f0c1b743a..2d198c413c 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index a07611da31..e6a73f557e 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 4a0a1ca506..4f0181566a 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs index 44e61f30b0..315a5a2b9d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Objects; using osuTK; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs index dfc8bf4664..8fd1d6d6f9 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs index d2fec859b8..9d164ebe0b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index b0367deef7..2c40d18f1b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 8d173b6fa6..e2550b036c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 31102d0dc8..0a7562efd6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -8,7 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs index e24efc6ffb..66b6f0f9ac 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osuTK; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 53f6aa5b76..23c5494cf5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 811349f56e..26ba9e7f2b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -11,7 +11,7 @@ using osuTK.Graphics; using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Screens.Ranking; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs index b3b7c9a95a..73b184bffe 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SnakingSliderBody.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Types; using osuTK; diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 3e3a6395a9..364c182dd4 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osuTK; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index d47fed354a..c200b43d91 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -7,8 +7,8 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; +using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Configuration; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 29b00b8d5d..43a2ae0fbb 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs index 18518f366f..12b6ae8212 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index c0e371bcbd..b99ec57166 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; diff --git a/osu.Game.Tests/Visual/TestCaseChatLink.cs b/osu.Game.Tests/Visual/TestCaseChatLink.cs index f119e6dc24..a91131cac8 100644 --- a/osu.Game.Tests/Visual/TestCaseChatLink.cs +++ b/osu.Game.Tests/Visual/TestCaseChatLink.cs @@ -13,10 +13,10 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; -using osu.Framework.Configuration; namespace osu.Game.Tests.Visual { diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs index a2f40f1903..9ae9b55546 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game.Tests/Visual/TestCaseLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/TestCaseLoungeRoomsContainer.cs index c87b91003b..13bc5e24d9 100644 --- a/osu.Game.Tests/Visual/TestCaseLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseLoungeRoomsContainer.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; diff --git a/osu.Game.Tests/Visual/TestCaseMatchHostInfo.cs b/osu.Game.Tests/Visual/TestCaseMatchHostInfo.cs index fabeb0aaa4..45092c5b93 100644 --- a/osu.Game.Tests/Visual/TestCaseMatchHostInfo.cs +++ b/osu.Game.Tests/Visual/TestCaseMatchHostInfo.cs @@ -3,7 +3,7 @@ using System; using System.Collections.Generic; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Multi.Match.Components; using osu.Game.Users; diff --git a/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs index 94ccf8aa57..a320fc88fa 100644 --- a/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseMatchSettingsOverlay.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs index e0c0b419af..99bc10d8cc 100644 --- a/osu.Game.Tests/Visual/TestCaseMods.cs +++ b/osu.Game.Tests/Visual/TestCaseMods.cs @@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Mods; using System.Linq; using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.Sprites; using osu.Game.Overlays.Mods.Sections; diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 35f5789502..5fa818472c 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -8,7 +8,7 @@ using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.MathUtils; using osu.Framework.Platform; diff --git a/osu.Game.Tests/Visual/TestCaseStoryboard.cs b/osu.Game.Tests/Visual/TestCaseStoryboard.cs index eca8ac0aa8..fc62b8fe0c 100644 --- a/osu.Game.Tests/Visual/TestCaseStoryboard.cs +++ b/osu.Game.Tests/Visual/TestCaseStoryboard.cs @@ -3,7 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs b/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs index 14f178a293..3ee617e092 100644 --- a/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game.Tests/Visual/TestCaseUpdateableBeatmapBackgroundSprite.cs @@ -3,7 +3,7 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index 6de7d0e4f7..99c0d70ac9 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.IO.Stores; diff --git a/osu.Game/Beatmaps/BindableBeatmap.cs b/osu.Game/Beatmaps/BindableBeatmap.cs index 340b727469..d69bf3c973 100644 --- a/osu.Game/Beatmaps/BindableBeatmap.cs +++ b/osu.Game/Beatmaps/BindableBeatmap.cs @@ -6,12 +6,12 @@ using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Beatmaps { /// - /// A for the beatmap. + /// A for the beatmap. /// This should be used sparingly in-favour of . /// public abstract class BindableBeatmap : NonNullableBindable diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 1210cff0a5..267c54370f 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 70ed761271..45642b0adb 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -2,16 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio.Track; -using osu.Framework.Configuration; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Mods; using System; using System.Collections.Generic; -using System.Linq; using osu.Game.Storyboards; using osu.Framework.IO.File; using System.IO; +using System.Linq; using System.Threading; +using osu.Framework.Bindables; using osu.Game.IO.Serialization; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index 183fb98b89..4f304ec3c3 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Game.Rulesets; diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index b929217ae4..621eeea2b7 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -3,7 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; diff --git a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs index d23568e6be..a5b5b7af42 100644 --- a/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs +++ b/osu.Game/Graphics/Containers/HoldToConfirmContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index c4a84d089d..bf48631569 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -4,9 +4,9 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osuTK; -using osu.Framework.Configuration; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Audio; diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs index 21e200e0f8..f65a0a469a 100644 --- a/osu.Game/Graphics/Containers/ParallaxContainer.cs +++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs @@ -6,8 +6,8 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osuTK; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Game.Configuration; -using osu.Framework.Configuration; using osu.Framework.MathUtils; namespace osu.Game.Graphics.Containers diff --git a/osu.Game/Graphics/Containers/ScalingContainer.cs b/osu.Game/Graphics/Containers/ScalingContainer.cs index c2a79b0840..51f068d920 100644 --- a/osu.Game/Graphics/Containers/ScalingContainer.cs +++ b/osu.Game/Graphics/Containers/ScalingContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; diff --git a/osu.Game/Graphics/Containers/SectionsContainer.cs b/osu.Game/Graphics/Containers/SectionsContainer.cs index 00014385c7..b8ea4e299c 100644 --- a/osu.Game/Graphics/Containers/SectionsContainer.cs +++ b/osu.Game/Graphics/Containers/SectionsContainer.cs @@ -3,7 +3,7 @@ using System; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 603bc03093..15227ecd6d 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -3,7 +3,6 @@ using osuTK; using osu.Framework.Allocation; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -11,6 +10,7 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using System; using JetBrains.Annotations; +using osu.Framework.Bindables; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osuTK.Input; diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index cd09cef247..a2ac71de93 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -8,7 +8,7 @@ using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Input.Bindings; diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 8eba8845f8..cd51580de2 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -12,7 +13,6 @@ using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; using osu.Framework.Extensions.Color4Extensions; using osu.Game.Graphics.Containers; -using osu.Framework.Configuration; using osu.Framework.Input.Events; namespace osu.Game.Graphics.UserInterface diff --git a/osu.Game/Graphics/UserInterface/Nub.cs b/osu.Game/Graphics/UserInterface/Nub.cs index 2f8d5fa6d0..733cdd7417 100644 --- a/osu.Game/Graphics/UserInterface/Nub.cs +++ b/osu.Game/Graphics/UserInterface/Nub.cs @@ -5,7 +5,7 @@ using System; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index 6c17c1938a..7007a6622d 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index 1d46c911e5..5e71eb2407 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -4,7 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index a813428e95..f679ea848b 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -6,7 +6,7 @@ using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index 6cccb49c18..b286047ba6 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -1,13 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using System; using System.Collections.Generic; +using osu.Framework.Bindables; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs index ab010a9532..91e2456ef7 100644 --- a/osu.Game/Input/IdleTracker.cs +++ b/osu.Game/Input/IdleTracker.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 4642b66ef7..9e84fd6009 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -8,7 +8,7 @@ using System.Net; using System.Net.Http; using System.Threading; using Newtonsoft.Json.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Configuration; diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 600192cb85..096ab5d8c8 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Users; namespace osu.Game.Online.API diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index ca60506da9..e4533ecb3d 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Users; namespace osu.Game.Online.API diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index ffe63e68ea..baf494ebf9 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -3,7 +3,7 @@ using System.Diagnostics; using System.Net.Http; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.IO.Network; namespace osu.Game.Online.API diff --git a/osu.Game/Online/Chat/Channel.cs b/osu.Game/Online/Chat/Channel.cs index c60c1e44ee..9ec39c5cb1 100644 --- a/osu.Game/Online/Chat/Channel.cs +++ b/osu.Game/Online/Chat/Channel.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Newtonsoft.Json; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Lists; using osu.Game.Users; diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 29162984f6..6c52f4d2f5 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index aae183b002..495f1ac0b0 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index f3a882c686..3dbd174760 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Online/Multiplayer/Room.cs b/osu.Game/Online/Multiplayer/Room.cs index 8e1fc894d2..77236ce3c8 100644 --- a/osu.Game/Online/Multiplayer/Room.cs +++ b/osu.Game/Online/Multiplayer/Room.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Online.Multiplayer.RoomStatuses; using osu.Game.Users; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 1b1ca852c8..3c1d1d12f4 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -19,6 +19,7 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Input; using osu.Framework.Input.Bindings; diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index e5038287d3..0bc03d97db 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -8,7 +8,7 @@ using System.Linq; using System.Reflection; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.IO.Stores; diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index 379332b064..69c06bd605 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -5,7 +5,7 @@ using System; using System.Linq; using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs index 018ce611f6..3f32e022c3 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs index 845707d96c..5411e3f7be 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index b9b5ab6aa6..884b32a417 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index a0ee24765b..9fd978e9ea 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs index afd629c494..7a43ca4b8c 100644 --- a/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs +++ b/osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs @@ -7,9 +7,9 @@ using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Chat; using osuTK; -using osu.Framework.Configuration; using System; using System.Linq; +using osu.Framework.Bindables; namespace osu.Game.Overlays.Chat.Tabs { diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 96f18df9fc..9df1c915c8 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -6,7 +6,7 @@ using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs index 5fcf996b04..8fff2c51e7 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/Direct/DirectPanel.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs index 28fe20aa12..882df0b30f 100644 --- a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs +++ b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs @@ -4,7 +4,7 @@ using System; using Microsoft.EntityFrameworkCore.Internal; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests; diff --git a/osu.Game/Overlays/Direct/FilterControl.cs b/osu.Game/Overlays/Direct/FilterControl.cs index 80b5b8f88a..d7e0760fc6 100644 --- a/osu.Game/Overlays/Direct/FilterControl.cs +++ b/osu.Game/Overlays/Direct/FilterControl.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; diff --git a/osu.Game/Overlays/Direct/PlayButton.cs b/osu.Game/Overlays/Direct/PlayButton.cs index 7af4e616c8..e001c2d3ea 100644 --- a/osu.Game/Overlays/Direct/PlayButton.cs +++ b/osu.Game/Overlays/Direct/PlayButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index 9270339fd1..fe41cadcd0 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Threading; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index d6cfc844eb..0bd8887113 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -4,7 +4,6 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -17,6 +16,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using osu.Game.Rulesets; diff --git a/osu.Game/Overlays/Music/FilterControl.cs b/osu.Game/Overlays/Music/FilterControl.cs index 10e57e8e61..6bceade271 100644 --- a/osu.Game/Overlays/Music/FilterControl.cs +++ b/osu.Game/Overlays/Music/FilterControl.cs @@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; using System; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Overlays.Music { diff --git a/osu.Game/Overlays/Music/PlaylistList.cs b/osu.Game/Overlays/Music/PlaylistList.cs index b388bb1632..b02ad242aa 100644 --- a/osu.Game/Overlays/Music/PlaylistList.cs +++ b/osu.Game/Overlays/Music/PlaylistList.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 5b1b7f4da9..8cbea63fe3 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -4,7 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index e1858c7961..072c12e6f4 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -6,7 +6,7 @@ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 66408c2227..55b1f04528 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -11,7 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Threading; namespace osu.Game.Overlays diff --git a/osu.Game/Overlays/Profile/Header/RankGraph.cs b/osu.Game/Overlays/Profile/Header/RankGraph.cs index 5012665be9..ce852192a2 100644 --- a/osu.Game/Overlays/Profile/Header/RankGraph.cs +++ b/osu.Game/Overlays/Profile/Header/RankGraph.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Overlays/Profile/ProfileSection.cs b/osu.Game/Overlays/Profile/ProfileSection.cs index f5f628f07b..f835cfdf28 100644 --- a/osu.Game/Overlays/Profile/ProfileSection.cs +++ b/osu.Game/Overlays/Profile/ProfileSection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -9,7 +10,6 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Users; using osuTK.Graphics; -using osu.Framework.Configuration; namespace osu.Game.Overlays.Profile { diff --git a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs index 8bceafb8f3..0fc1398f5d 100644 --- a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Online.API.Requests; using osu.Game.Overlays.Direct; diff --git a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs index 5ec252b109..4757f676c8 100644 --- a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests; diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index ecf848a6ca..09c2d32832 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osuTK; using osuTK.Graphics; -using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs index af98a6a3a1..56076260b6 100644 --- a/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs @@ -3,7 +3,7 @@ using osuTK; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs index a2676350a2..95a18ccfa9 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/PaginatedScoreContainer.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests; @@ -9,6 +8,7 @@ using osu.Game.Users; using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Bindables; namespace osu.Game.Overlays.Profile.Sections.Ranks { diff --git a/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs b/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs index b7de719305..4b4acb8fbc 100644 --- a/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs +++ b/osu.Game/Overlays/Profile/Sections/Recent/PaginatedRecentActivityContainer.cs @@ -1,11 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Online.API.Requests; using osu.Game.Users; using System.Linq; +using osu.Framework.Bindables; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Overlays.Profile.Sections.Recent diff --git a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs index dd4cfdaa5f..f55e5f8c59 100644 --- a/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs +++ b/osu.Game/Overlays/SearchableList/DisplayStyleControl.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osuTK; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs index 50dd6ce5bf..bb56dbccd8 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs @@ -4,6 +4,7 @@ using System; using System.Runtime; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index d72d9de6a5..6a4e7020ea 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Drawing; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 8991332a98..8a8d51b6b6 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 5087f6e92b..8db80eaab1 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -3,7 +3,7 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics; diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 328f1e9d49..71f2ef3c1d 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -3,8 +3,8 @@ using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osuTK.Graphics; -using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs index da243add71..e96a7638cb 100644 --- a/osu.Game/Overlays/SocialOverlay.cs +++ b/osu.Game/Overlays/SocialOverlay.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -15,7 +16,6 @@ using osu.Game.Online.API.Requests; using osu.Game.Overlays.SearchableList; using osu.Game.Overlays.Social; using osu.Game.Users; -using osu.Framework.Configuration; using osu.Framework.Threading; namespace osu.Game.Overlays diff --git a/osu.Game/Overlays/Toolbar/Toolbar.cs b/osu.Game/Overlays/Toolbar/Toolbar.cs index efb5706e24..61b2014af8 100644 --- a/osu.Game/Overlays/Toolbar/Toolbar.cs +++ b/osu.Game/Overlays/Toolbar/Toolbar.cs @@ -10,7 +10,7 @@ using osu.Game.Graphics; using osuTK; using osu.Framework.Graphics.Shapes; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Input.Events; namespace osu.Game.Overlays.Toolbar diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index 4189df647a..fa06e134d2 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 6c7e596fe5..d01eab4dab 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -3,13 +3,13 @@ using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osuTK; using osuTK.Input; using osuTK.Graphics; -using osu.Framework.Configuration; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Rulesets; diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs index cb13eb615e..d84d852427 100644 --- a/osu.Game/Overlays/Volume/MuteButton.cs +++ b/osu.Game/Overlays/Volume/MuteButton.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 9c565b15f1..b4e86363ad 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -4,7 +4,7 @@ using System; using System.Globalization; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index 265e024cac..ffb56829a3 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -3,7 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 635e32d489..e557edf49f 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 3ab62160cd..434ce4a721 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -4,7 +4,7 @@ using System; using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 7178ddcd22..2a416b2705 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Primitives; diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 4d49c58de5..2989ec2304 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -1,12 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using System.Collections.Generic; using System.Linq; +using osu.Framework.Bindables; namespace osu.Game.Rulesets.Mods { diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 1e7548e21c..f231033935 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics.Primitives; using osu.Game.Audio; diff --git a/osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs index c3f0279013..48fcfabc2f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Objects.Drawables diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 05770f0db2..1e7a324acf 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.TypeExtensions; using osu.Game.Beatmaps; diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 572f41b7e6..3b8a7353c6 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -7,8 +7,8 @@ using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Configuration; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index a67fe37dc1..99f10a3710 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -13,7 +13,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Game.Configuration; diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 274a9475db..96775ab9c1 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -3,7 +3,7 @@ using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input; diff --git a/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs b/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs index 49cdfea4d4..cd85932599 100644 --- a/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs +++ b/osu.Game/Rulesets/UI/Scrolling/IScrollingInfo.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling.Algorithms; diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index e29bfbc452..ed3534fb36 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -2,8 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index c08bb26dbc..bf2203e176 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.UI.Scrolling diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs index 4c08b84679..7a60e0b021 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Lists; diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 072da7c66e..0306f69755 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Threading; diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index 59fe45b9ec..bea4d9a7a4 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -3,7 +3,7 @@ using System; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Screens.Edit { diff --git a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs index 726f6d2025..cb5078a479 100644 --- a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs +++ b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs @@ -3,7 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 527900acf2..cf2d03565a 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index d35bb55449..3692c0437b 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Screens.Edit.Components.RadioButtons { diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index c6337844fc..ebe3b1a07e 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -3,8 +3,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osuTK; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index a8035c915c..59947d63e6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -4,7 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index a83392a4f3..c6ed5749fd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -3,7 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs index 1244e834c1..806a55c931 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 641c8762f1..c922e4ef4a 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -11,7 +11,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Platform; diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index bfe0423c8a..045e5a1226 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 9e28de5593..e665f401d9 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Overlays; diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index cd73ee04b0..0b3b16ffca 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -8,7 +8,7 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index 14bc588999..2392d650a0 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -5,7 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.MathUtils; diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 2534c57b1e..a45c80669c 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -3,7 +3,6 @@ using osuTK; using osuTK.Graphics; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Batches; using osu.Framework.Graphics.Colour; @@ -15,6 +14,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; namespace osu.Game.Screens.Menu { diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 37bd1b58e1..d6e3d378e0 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -5,7 +5,7 @@ using osuTK; using osuTK.Graphics; using osuTK.Input; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Screens; diff --git a/osu.Game/Screens/Menu/MenuSideFlashes.cs b/osu.Game/Screens/Menu/MenuSideFlashes.cs index 7288cc8db5..ce0a38ba8d 100644 --- a/osu.Game/Screens/Menu/MenuSideFlashes.cs +++ b/osu.Game/Screens/Menu/MenuSideFlashes.cs @@ -4,7 +4,6 @@ using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -14,6 +13,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using System; +using osu.Framework.Bindables; namespace osu.Game.Screens.Menu { diff --git a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs b/osu.Game/Screens/Multi/Components/DisableableTabControl.cs index aa04ad5e56..5bd002f8dc 100644 --- a/osu.Game/Screens/Multi/Components/DisableableTabControl.cs +++ b/osu.Game/Screens/Multi/Components/DisableableTabControl.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; diff --git a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs index 85f2111e60..e5e8fa7351 100644 --- a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs +++ b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs index 3a6c4a883d..b58bc0daac 100644 --- a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs +++ b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; diff --git a/osu.Game/Screens/Multi/IRoomManager.cs b/osu.Game/Screens/Multi/IRoomManager.cs index 980879d79a..f6c979851e 100644 --- a/osu.Game/Screens/Multi/IRoomManager.cs +++ b/osu.Game/Screens/Multi/IRoomManager.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Online.Multiplayer; namespace osu.Game.Screens.Multi diff --git a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs b/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs index afe2b70524..e37f7862ae 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/DrawableRoom.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs b/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs index 828c9bfecb..87c4539756 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/FilterControl.cs @@ -3,7 +3,7 @@ using System.ComponentModel; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Graphics; using osu.Game.Overlays.SearchableList; using osuTK.Graphics; diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs index f37260a33d..bffa2e080d 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs index d1c7a9531a..99a6de0064 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs index 71205dc199..dd1e060125 100644 --- a/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/Multi/Lounge/LoungeSubScreen.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Screens/Multi/Match/Components/Header.cs b/osu.Game/Screens/Multi/Match/Components/Header.cs index 8be0273cab..7b82d27ad1 100644 --- a/osu.Game/Screens/Multi/Match/Components/Header.cs +++ b/osu.Game/Screens/Multi/Match/Components/Header.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs index 6b6d50087c..c0750419b9 100644 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs index bcae036bba..147b80049f 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Online.Chat; using osu.Game.Online.Multiplayer; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs index 19e8b18b0e..263987dc2f 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchPage.cs b/osu.Game/Screens/Multi/Match/Components/MatchPage.cs index 15749864b6..fc98db157b 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchPage.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchPage.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Screens.Multi.Match.Components { diff --git a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs index ef0845ae8d..9795f16e35 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs @@ -4,7 +4,7 @@ using System; using Humanizer; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs index d071dabf4c..e7d3a88da2 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; diff --git a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs index 837d5ab531..cf71f36c38 100644 --- a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs @@ -4,7 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; diff --git a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs index 70fe4bce34..6b41bff144 100644 --- a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osuTK; diff --git a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs index c28363d44b..3fc2e347e7 100644 --- a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs +++ b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Screens; diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 0c7ce86f03..74b67b9972 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Screens/Multi/MultiplayerComposite.cs b/osu.Game/Screens/Multi/MultiplayerComposite.cs index 245a6ac358..da6bba7865 100644 --- a/osu.Game/Screens/Multi/MultiplayerComposite.cs +++ b/osu.Game/Screens/Multi/MultiplayerComposite.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Online.Multiplayer; using osu.Game.Users; diff --git a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs b/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs index 71f6687cc6..d127bdc0ea 100644 --- a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs +++ b/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs @@ -5,7 +5,7 @@ using System; using System.Diagnostics; using System.Threading; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Online.API; diff --git a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs index 1b4c99d972..fe7a40d51d 100644 --- a/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs +++ b/osu.Game/Screens/Multi/Ranking/Pages/RoomLeaderboardPage.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Internal; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; diff --git a/osu.Game/Screens/Multi/RoomManager.cs b/osu.Game/Screens/Multi/RoomManager.cs index 4fef0cd5e2..c15a8471a1 100644 --- a/osu.Game/Screens/Multi/RoomManager.cs +++ b/osu.Game/Screens/Multi/RoomManager.cs @@ -5,7 +5,7 @@ using System; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Online; diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 7a63736469..5034385969 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -5,7 +5,7 @@ using Microsoft.EntityFrameworkCore.Internal; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Screens; diff --git a/osu.Game/Screens/OsuScreenDependencies.cs b/osu.Game/Screens/OsuScreenDependencies.cs index b51ce0d33f..84e5de76de 100644 --- a/osu.Game/Screens/OsuScreenDependencies.cs +++ b/osu.Game/Screens/OsuScreenDependencies.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets; diff --git a/osu.Game/Screens/Play/Break/BreakInfoLine.cs b/osu.Game/Screens/Play/Break/BreakInfoLine.cs index 312805bbbc..220b2de64d 100644 --- a/osu.Game/Screens/Play/Break/BreakInfoLine.cs +++ b/osu.Game/Screens/Play/Break/BreakInfoLine.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index 5996894c3b..8ab1d898d4 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index 2c010b3beb..77a9e5d082 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; namespace osu.Game.Screens.Play.HUD diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index d3861988ff..619b817577 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -4,7 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 9715ae40ea..e9ae1d5829 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Screens/Play/KeyCounterCollection.cs b/osu.Game/Screens/Play/KeyCounterCollection.cs index f033a20226..71e8da06ba 100644 --- a/osu.Game/Screens/Play/KeyCounterCollection.cs +++ b/osu.Game/Screens/Play/KeyCounterCollection.cs @@ -4,7 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; diff --git a/osu.Game/Screens/Play/PauseContainer.cs b/osu.Game/Screens/Play/PauseContainer.cs index 16557b0b35..0222cefdd3 100644 --- a/osu.Game/Screens/Play/PauseContainer.cs +++ b/osu.Game/Screens/Play/PauseContainer.cs @@ -4,7 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ab49899cf8..0a741d699d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -8,7 +8,7 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index fff24eed72..faffa0cd97 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; diff --git a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs index 6b9aa062c5..c28a01155c 100644 --- a/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs +++ b/osu.Game/Screens/Play/ScreenWithBeatmapBackground.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Configuration; diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index 750b10e1ab..616e785d7d 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -9,7 +9,7 @@ using System.Collections.Generic; using osu.Game.Graphics; using osu.Framework.Allocation; using System.Linq; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 4d17363702..b34035fb35 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -13,9 +13,9 @@ using osu.Framework.MathUtils; using System.Diagnostics; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Threading; -using osu.Framework.Configuration; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Input.Events; using osu.Game.Beatmaps; diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs index f6085b7389..3400befbb9 100644 --- a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs +++ b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs @@ -4,7 +4,7 @@ using System; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 9e2f20006c..c265cedfb7 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -8,7 +8,7 @@ using JetBrains.Annotations; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index add7f2636e..461eb26603 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -3,7 +3,7 @@ using System; using System.Collections.Generic; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Screens.Select.Carousel { diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 43797192eb..f27cfc43f4 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index a538d2d209..547da9c1d8 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -5,7 +5,7 @@ using System; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; diff --git a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs index 9750827553..4f1fd0188e 100644 --- a/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs +++ b/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs @@ -5,7 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Online.API; using osu.Game.Online.API.Requests; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 01adb459a8..f0c1e04450 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -10,7 +10,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; diff --git a/osu.Game/Skinning/LocalSkinOverrideContainer.cs b/osu.Game/Skinning/LocalSkinOverrideContainer.cs index bf901660bb..36e95f4038 100644 --- a/osu.Game/Skinning/LocalSkinOverrideContainer.cs +++ b/osu.Game/Skinning/LocalSkinOverrideContainer.cs @@ -4,7 +4,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index f2576a7aee..403e0423b0 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -8,7 +8,7 @@ using System.Linq.Expressions; using Microsoft.EntityFrameworkCore; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Framework.Platform; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 94bb4f2525..02691da9a9 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -3,7 +3,7 @@ using osuTK; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Textures; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs index 1591823bc1..9fa481b8b6 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs @@ -4,7 +4,7 @@ using System.IO; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 05cde37eb7..604260a38c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -3,7 +3,7 @@ using osuTK; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; diff --git a/osu.Game/Tests/Visual/EditorClockTestCase.cs b/osu.Game/Tests/Visual/EditorClockTestCase.cs index b438ff2428..7f36a0e142 100644 --- a/osu.Game/Tests/Visual/EditorClockTestCase.cs +++ b/osu.Game/Tests/Visual/EditorClockTestCase.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Input.Events; using osu.Framework.Timing; using osu.Game.Beatmaps; diff --git a/osu.Game/Tests/Visual/MultiplayerTestCase.cs b/osu.Game/Tests/Visual/MultiplayerTestCase.cs index 7d580ef65e..bb866cf750 100644 --- a/osu.Game/Tests/Visual/MultiplayerTestCase.cs +++ b/osu.Game/Tests/Visual/MultiplayerTestCase.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Game.Online.Multiplayer; namespace osu.Game.Tests.Visual diff --git a/osu.Game/Tests/Visual/OsuTestCase.cs b/osu.Game/Tests/Visual/OsuTestCase.cs index 6bff4c0291..2fbf6f7e46 100644 --- a/osu.Game/Tests/Visual/OsuTestCase.cs +++ b/osu.Game/Tests/Visual/OsuTestCase.cs @@ -5,7 +5,7 @@ using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; diff --git a/osu.Game/Tests/Visual/ScrollingTestContainer.cs b/osu.Game/Tests/Visual/ScrollingTestContainer.cs index 43cfb61d1b..19d1e18939 100644 --- a/osu.Game/Tests/Visual/ScrollingTestContainer.cs +++ b/osu.Game/Tests/Visual/ScrollingTestContainer.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Lists; using osu.Game.Configuration; diff --git a/osu.Game/Users/Avatar.cs b/osu.Game/Users/Avatar.cs index 00e7314940..fb586d6f58 100644 --- a/osu.Game/Users/Avatar.cs +++ b/osu.Game/Users/Avatar.cs @@ -3,7 +3,7 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; diff --git a/osu.Game/Users/UpdateableAvatar.cs b/osu.Game/Users/UpdateableAvatar.cs index 31e3de1f27..4039e45e3d 100644 --- a/osu.Game/Users/UpdateableAvatar.cs +++ b/osu.Game/Users/UpdateableAvatar.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs index acffd5073b..745ebb75fc 100644 --- a/osu.Game/Users/User.cs +++ b/osu.Game/Users/User.cs @@ -3,7 +3,7 @@ using System; using Newtonsoft.Json; -using osu.Framework.Configuration; +using osu.Framework.Bindables; namespace osu.Game.Users { diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index c789097874..9cade85608 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -5,7 +5,7 @@ using System; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; -using osu.Framework.Configuration; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; From d99eaa3fce404b7df5e0c30314c5f38269c218a8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 21 Feb 2019 19:25:08 +0900 Subject: [PATCH 085/146] Simplify expression --- osu.Game.Tests/Visual/TestCaseChatLink.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/TestCaseChatLink.cs b/osu.Game.Tests/Visual/TestCaseChatLink.cs index 6c99684c2e..fc5d43058a 100644 --- a/osu.Game.Tests/Visual/TestCaseChatLink.cs +++ b/osu.Game.Tests/Visual/TestCaseChatLink.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual return true; } - bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.FontName == "Exo2.0-MediumItalic"); + bool isItalic() => newLine.ContentFlow.Where(d => d is OsuSpriteText).Cast().All(sprite => sprite.Font.Italics); bool isShowingLinks() { From 8853f7ad767f05bdda56464033428ea9d3936c67 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 21 Feb 2019 19:26:02 +0900 Subject: [PATCH 086/146] Explicitly set exo typeface in a few places --- osu.Game/Graphics/OsuFont.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 2 +- osu.Game/Graphics/UserInterface/PageTabControl.cs | 2 +- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 2 +- osu.Game/Screens/Menu/Disclaimer.cs | 4 ++-- 6 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index 82c6f9e572..b84236187c 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -69,7 +69,7 @@ namespace osu.Game.Graphics string weightString = weight.ToString(); // Only exo has an explicit "regular" weight, other fonts do not - if (family != "Exo2.0" && weight == FontWeight.Regular) + if (family != GetFamilyString(Typeface.Exo) && weight == FontWeight.Regular) weightString = string.Empty; return weightString; diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 042b55073f..cfd164111a 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = Text.Font.With(weight: val ? FontWeight.Bold : FontWeight.Medium), true); + Active.BindValueChanged(val => Text.Font = Text.Font.With(Typeface.Exo, weight: val ? FontWeight.Bold : FontWeight.Medium), true); } protected override void OnActivated() => fadeActive(); diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 40365bd57c..7bb0b64070 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface new HoverClickSounds() }; - Active.BindValueChanged(val => Text.Font = Text.Font.With(weight: val ? FontWeight.Bold : FontWeight.Medium), true); + Active.BindValueChanged(val => Text.Font = Text.Font.With(Typeface.Exo, weight: val ? FontWeight.Bold : FontWeight.Medium), true); } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 86c972c303..07fd5be009 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -129,7 +129,7 @@ namespace osu.Game.Overlays.AccountCreation usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!"); emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever."); - emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(weight: FontWeight.Bold)); + emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = cp.Font.With(Typeface.Exo, weight: FontWeight.Bold)); passwordDescription.AddText("At least "); characterCheckText = passwordDescription.AddText("8 characters long"); diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index c488adf4d7..56e34cf296 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -349,7 +349,7 @@ namespace osu.Game.Overlays.Profile colourBar.Show(); } - void boldItalic(SpriteText t) => t.Font = t.Font.With(weight: FontWeight.Bold, italics: true); + void boldItalic(SpriteText t) => t.Font = t.Font.With(Typeface.Exo, weight: FontWeight.Bold, italics: true); void lightText(SpriteText t) => t.Alpha = 0.8f; OsuSpriteText createScoreText(string text) => new OsuSpriteText diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs index 68a6e6525b..14124d283f 100644 --- a/osu.Game/Screens/Menu/Disclaimer.cs +++ b/osu.Game/Screens/Menu/Disclaimer.cs @@ -64,8 +64,8 @@ namespace osu.Game.Screens.Menu } }; - textFlow.AddText("This is an ", t => t.Font = t.Font.With(size: 30, weight: FontWeight.Light)); - textFlow.AddText("early development build", t => t.Font = t.Font.With(size: 30, weight: FontWeight.SemiBold)); + textFlow.AddText("This is an ", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.Light)); + textFlow.AddText("early development build", t => t.Font = t.Font.With(Typeface.Exo, 30, FontWeight.SemiBold)); textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20)); textFlow.NewParagraph(); From 8f53af1c71f1cd1a0f457c3d071fd50438438ea5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 11:32:14 +0900 Subject: [PATCH 087/146] Update framework --- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6d55071070..5e670c7391 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 19c16541a2..600cd271aa 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + + From f919f2252fb1314a99ddb8813b687a457644f448 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Feb 2019 21:22:16 +0900 Subject: [PATCH 088/146] Add ToString for Judgements to ease debugging --- osu.Game/Rulesets/Judgements/Judgement.cs | 2 ++ osu.Game/Rulesets/Judgements/JudgementResult.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 7b5e70383c..e14eedd3dc 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -58,5 +58,7 @@ namespace osu.Game.Rulesets.Judgements /// The to find the numeric health increase for. /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); + + public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index b1950f330e..d4ef5750b1 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -55,5 +55,7 @@ namespace osu.Game.Rulesets.Judgements { Judgement = judgement; } + + public override string ToString() => $"{Type} (Score:{Judgement.NumericResultFor(this)} HP:{Judgement.HealthIncreaseFor(this)} {Judgement})"; } } From a62f1509627952a84a0c15bbbdb381bd587dc401 Mon Sep 17 00:00:00 2001 From: Ignacio Conde Date: Fri, 22 Feb 2019 02:28:38 -0300 Subject: [PATCH 089/146] Fixed Issue #4159 --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 57728dd134..ba87fe6ed9 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -330,12 +330,12 @@ namespace osu.Game.Rulesets.Mania for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++) bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++)); - for (int i = 0; i < columns / 2; i++) - bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++)); - if (columns % 2 == 1) bindings.Add(new KeyBinding(SpecialKey, SpecialAction)); + for (int i = 0; i < columns / 2; i++) + bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++)); + nextNormalAction = currentNormalAction; return bindings; } From d4bdae4b042ecd6798a39eb30560d486caea3fa0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 22 Feb 2019 16:59:52 +0900 Subject: [PATCH 090/146] Disable TestInstantPolling --- osu.Game.Tests/Visual/TestCasePollingComponent.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/TestCasePollingComponent.cs b/osu.Game.Tests/Visual/TestCasePollingComponent.cs index 68c44c7758..63f4f88948 100644 --- a/osu.Game.Tests/Visual/TestCasePollingComponent.cs +++ b/osu.Game.Tests/Visual/TestCasePollingComponent.cs @@ -56,6 +56,7 @@ namespace osu.Game.Tests.Visual }); [Test] + [Ignore("polling is threaded, and it's very hard to hook into it correctly")] public void TestInstantPolling() { createPoller(true); @@ -106,8 +107,11 @@ namespace osu.Game.Tests.Visual private void checkCount(int checkValue) { - Logger.Log($"value is {count}"); - AddAssert($"count is {checkValue}", () => count == checkValue); + AddAssert($"count is {checkValue}", () => + { + Logger.Log($"value is {count}"); + return count == checkValue; + }); } private void createPoller(bool instant) => AddStep("create poller", () => From 452caabd40f00c2867e16e7014c5fb1ed4b69766 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 17:06:49 +0900 Subject: [PATCH 091/146] Apply suggestions from code review Co-Authored-By: smoogipoo <1329837+smoogipoo@users.noreply.github.com> --- .../Objects/Drawables/Pieces/NotePiece.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs | 2 +- .../UI/Components/ColumnHitObjectArea.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs | 4 ++-- osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs | 6 +++--- osu.Game.Tests/Visual/TestCaseDrawableDate.cs | 2 +- osu.Game/Beatmaps/WorkingBeatmap.cs | 2 +- osu.Game/Overlays/BeatmapSet/Header.cs | 8 ++++---- osu.Game/Overlays/Music/PlaylistItem.cs | 2 +- osu.Game/Overlays/Settings/SettingsItem.cs | 4 ++-- osu.Game/Overlays/SocialOverlay.cs | 4 ++-- .../Screens/Multi/Match/Components/MatchChatDisplay.cs | 2 +- 12 files changed, 20 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs index e8b6d6e9fa..4f76f83b8f 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(e => { - colouredBox.Anchor = colouredBox.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + colouredBox.Anchor = colouredBox.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index 4d30066355..e19ba13c51 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(e => { - backgroundOverlay.Anchor = backgroundOverlay.Origin = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + backgroundOverlay.Anchor = backgroundOverlay.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; updateColours(); }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index 2d198c413c..7a4780e8cc 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components direction.BindTo(scrollingInfo.Direction); direction.BindValueChanged(e => { - Anchor anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + Anchor anchor = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; hitTargetBar.Anchor = hitTargetBar.Origin = anchor; hitTargetLine.Anchor = hitTargetLine.Origin = anchor; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index e6a73f557e..3124e62479 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -67,8 +67,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components direction.BindValueChanged(e => { gradient.Colour = ColourInfo.GradientVertical( - direction.Value == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), - direction.Value == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); + e.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), + e.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); }, true); } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs index 12b6ae8212..325a0172b9 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/GameplayCursor.cs @@ -183,13 +183,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor }; this.beatmap.BindTo(beatmap); - this.beatmap.ValueChanged += e => calculateScale(); + this.beatmap.ValueChanged += _ => calculateScale(); cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); - cursorScale.ValueChanged += e => calculateScale(); + cursorScale.ValueChanged += _ => calculateScale(); autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize); - autoCursorScale.ValueChanged += e => calculateScale(); + autoCursorScale.ValueChanged += _ => calculateScale(); calculateScale(); } diff --git a/osu.Game.Tests/Visual/TestCaseDrawableDate.cs b/osu.Game.Tests/Visual/TestCaseDrawableDate.cs index 199e8ef145..8d2182dd78 100644 --- a/osu.Game.Tests/Visual/TestCaseDrawableDate.cs +++ b/osu.Game.Tests/Visual/TestCaseDrawableDate.cs @@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual } }; - drawableDate.Current.ValueChanged += e => flash.FadeOutFromOne(500); + drawableDate.Current.ValueChanged += _ => flash.FadeOutFromOne(500); } } } diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs index 45642b0adb..2e36d87024 100644 --- a/osu.Game/Beatmaps/WorkingBeatmap.cs +++ b/osu.Game/Beatmaps/WorkingBeatmap.cs @@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps BeatmapSetInfo = beatmapInfo.BeatmapSet; Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); - Mods.ValueChanged += e => applyRateAdjustments(); + Mods.ValueChanged += _ => applyRateAdjustments(); beatmap = new RecyclableLazy(() => { diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs index 235ca4635d..38a0454a4c 100644 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ b/osu.Game/Overlays/BeatmapSet/Header.cs @@ -223,7 +223,7 @@ namespace osu.Game.Overlays.BeatmapSet { case DownloadState.LocallyAvailable: // temporary for UX until new design is implemented. - downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value) + downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(e.NewValue) { Width = 50, RelativeSizeAxes = Axes.Y @@ -232,12 +232,12 @@ namespace osu.Game.Overlays.BeatmapSet case DownloadState.Downloading: case DownloadState.Downloaded: // temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design. - downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); + downloadButtonsContainer.Child = new DownloadButton(e.NewValue); break; default: - downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); + downloadButtonsContainer.Child = new DownloadButton(e.NewValue); if (BeatmapSet.Value.OnlineInfo.HasVideo) - downloadButtonsContainer.Add(new DownloadButton(BeatmapSet.Value, true)); + downloadButtonsContainer.Add(new DownloadButton(e.NewValue, true)); break; } } diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 2d2592b8ed..1105995f62 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -100,7 +100,7 @@ namespace osu.Game.Overlays.Music titleBind = localisation.GetLocalisedString(new LocalisedString((metadata.TitleUnicode, metadata.Title))); artistBind = localisation.GetLocalisedString(new LocalisedString((metadata.ArtistUnicode, metadata.Artist))); - artistBind.BindValueChanged(e => recreateText(), true); + artistBind.BindValueChanged(_ => recreateText(), true); } private void recreateText() diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 71f2ef3c1d..de7e8bbd71 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -119,8 +119,8 @@ namespace osu.Game.Overlays.Settings set { bindable = value; - bindable.ValueChanged += e => UpdateState(); - bindable.DisabledChanged += disabled => UpdateState(); + bindable.ValueChanged += _ => UpdateState(); + bindable.DisabledChanged += _ => UpdateState(); } } diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs index e96a7638cb..48b18f26cc 100644 --- a/osu.Game/Overlays/SocialOverlay.cs +++ b/osu.Game/Overlays/SocialOverlay.cs @@ -67,9 +67,9 @@ namespace osu.Game.Overlays } }; - Header.Tabs.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); + Header.Tabs.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); - Filter.Tabs.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); + Filter.Tabs.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue); Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); diff --git a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs index 147b80049f..bd8e4c7335 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchChatDisplay.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components { base.LoadComplete(); - roomId.BindValueChanged(e => updateChannel(), true); + roomId.BindValueChanged(_ => updateChannel(), true); } private void updateChannel() From 3fe4b8fd1ce0bf2e0a4b92f416f9339b495d18c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 17:51:39 +0900 Subject: [PATCH 092/146] Update variable names Also cleans up some weird code --- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 2 +- .../Visual/TestCaseChannelTabControl.cs | 2 +- .../Visual/TestCaseNotificationOverlay.cs | 2 +- .../Visual/TestCaseScreenBreadcrumbControl.cs | 2 +- osu.Game.Tests/Visual/TestCaseTabControl.cs | 4 ++-- osu.Game/Beatmaps/BindableBeatmap.cs | 2 +- .../Configuration/DatabasedConfigManager.cs | 4 ++-- osu.Game/Configuration/OsuConfigManager.cs | 8 +++---- osu.Game/Graphics/Cursor/MenuCursor.cs | 2 +- .../UserInterface/BreadcrumbControl.cs | 4 ++-- osu.Game/Graphics/UserInterface/Nub.cs | 4 ++-- .../Graphics/UserInterface/OsuCheckbox.cs | 4 ++-- .../UserInterface/OsuTabControlCheckbox.cs | 4 ++-- .../Graphics/UserInterface/RollingCounter.cs | 4 ++-- .../UserInterface/ScreenBreadcrumbControl.cs | 2 +- osu.Game/OsuGame.cs | 10 ++++----- osu.Game/OsuGameBase.cs | 2 +- .../Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 4 ++-- .../BeatmapSet/Buttons/FavouriteButton.cs | 4 ++-- .../BeatmapSet/Buttons/PreviewButton.cs | 2 +- osu.Game/Overlays/BeatmapSet/Header.cs | 13 ++++++----- osu.Game/Overlays/BeatmapSetOverlay.cs | 6 ++--- .../Chat/Selection/ChannelListItem.cs | 2 +- .../Chat/Selection/ChannelSelectionOverlay.cs | 2 +- osu.Game/Overlays/ChatOverlay.cs | 12 +++++----- osu.Game/Overlays/Direct/DirectPanel.cs | 7 ++++-- osu.Game/Overlays/DirectOverlay.cs | 22 +++++++++---------- osu.Game/Overlays/HoldToConfirmOverlay.cs | 2 +- .../Profile/Sections/Kudosu/KudosuInfo.cs | 6 ++--- .../Sections/General/LoginSettings.cs | 4 ++-- .../Sections/Graphics/LayoutSettings.cs | 2 +- .../Settings/Sections/Input/MouseSettings.cs | 8 +++---- osu.Game/Overlays/SettingsOverlay.cs | 6 ++--- osu.Game/Overlays/SocialOverlay.cs | 12 +++++----- .../Toolbar/ToolbarNotificationButton.cs | 6 ++--- osu.Game/Overlays/UserProfileOverlay.cs | 12 +++++----- osu.Game/Overlays/Volume/MuteButton.cs | 6 ++--- osu.Game/Overlays/Volume/VolumeMeter.cs | 4 ++-- osu.Game/Overlays/VolumeOverlay.cs | 4 ++-- .../Objects/Drawables/DrawableHitObject.cs | 8 +++---- osu.Game/Rulesets/UI/RulesetContainer.cs | 4 ++-- .../Edit/Components/PlaybackControl.cs | 2 +- .../RadioButtons/DrawableRadioButton.cs | 4 ++-- .../RadioButtons/RadioButtonCollection.cs | 4 ++-- .../Timelines/Summary/Parts/TimelinePart.cs | 4 ++-- .../Compose/Components/BeatDivisorControl.cs | 10 +++------ .../Compose/Components/Timeline/Timeline.cs | 2 +- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- osu.Game/Screens/Multi/Header.cs | 6 ++--- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 3 ++- osu.Game/Screens/Play/HUD/ComboCounter.cs | 2 +- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 2 +- .../Screens/Play/HUD/HoldForMenuButton.cs | 2 +- osu.Game/Screens/Play/HUD/ModDisplay.cs | 4 ++-- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- osu.Game/Screens/Play/Player.cs | 2 +- .../Play/PlayerSettings/PlaybackSettings.cs | 8 +++---- osu.Game/Screens/Play/SongProgress.cs | 2 +- osu.Game/Screens/Select/BeatmapCarousel.cs | 6 ++--- .../Select/BeatmapDetailAreaTabControl.cs | 4 ++-- .../Screens/Select/Carousel/CarouselGroup.cs | 6 ++--- .../Carousel/CarouselGroupEagerSelect.cs | 4 ++-- .../Screens/Select/Carousel/CarouselItem.cs | 4 ++-- .../Carousel/DrawableCarouselBeatmapSet.cs | 2 +- osu.Game/Screens/Select/FilterControl.cs | 8 +++---- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- osu.Game/Skinning/SkinManager.cs | 6 ++--- osu.Game/Users/UserPanel.cs | 4 ++-- 69 files changed, 166 insertions(+), 165 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index a1b53977fe..a203e23687 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - scoreProcessor.Health.ValueChanged += e => { blinds.AnimateClosedness((float)e.NewValue); }; + scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); }; } /// diff --git a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs index 29442f2b45..749303b1bb 100644 --- a/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs +++ b/osu.Game.Tests/Visual/TestCaseChannelTabControl.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual }); channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel); - channelTabControl.Current.ValueChanged += e => currentText.Text = "Currently selected channel: " + e.NewValue.ToString(); + channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue.ToString(); AddStep("Add random private channel", addRandomPrivateChannel); AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2); diff --git a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs index 955c3f9a80..d6a3361cf2 100644 --- a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state); void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected); - manager.UnreadCount.ValueChanged += e => { displayedCount.Text = $"displayed count: {e.NewValue}"; }; + manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; }; setState(Visibility.Visible); AddStep(@"simple #1", sendHelloNotification); diff --git a/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs b/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs index 1d89be59f8..531c01158b 100644 --- a/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs +++ b/osu.Game.Tests/Visual/TestCaseScreenBreadcrumbControl.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual }, }; - breadcrumbs.Current.ValueChanged += e => titleText.Text = $"Changed to {e.NewValue.ToString()}"; + breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue.ToString()}"; breadcrumbs.Current.TriggerChange(); waitForCurrent(); diff --git a/osu.Game.Tests/Visual/TestCaseTabControl.cs b/osu.Game.Tests/Visual/TestCaseTabControl.cs index 41b152760a..ebf8f3bb30 100644 --- a/osu.Game.Tests/Visual/TestCaseTabControl.cs +++ b/osu.Game.Tests/Visual/TestCaseTabControl.cs @@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual filter.PinItem(GroupMode.All); filter.PinItem(GroupMode.RecentlyPlayed); - filter.Current.ValueChanged += e => + filter.Current.ValueChanged += grouping => { - text.Text = "Currently Selected: " + e.NewValue.ToString(); + text.Text = "Currently Selected: " + grouping.NewValue.ToString(); }; } } diff --git a/osu.Game/Beatmaps/BindableBeatmap.cs b/osu.Game/Beatmaps/BindableBeatmap.cs index d69bf3c973..657dc06297 100644 --- a/osu.Game/Beatmaps/BindableBeatmap.cs +++ b/osu.Game/Beatmaps/BindableBeatmap.cs @@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps this.audioManager = audioManager; - ValueChanged += e => registerAudioTrack(e.NewValue); + ValueChanged += b => registerAudioTrack(b.NewValue); // If the track has changed prior to this being called, let's register it if (Value != Default) diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs index 4f304ec3c3..f547a7d3e1 100644 --- a/osu.Game/Configuration/DatabasedConfigManager.cs +++ b/osu.Game/Configuration/DatabasedConfigManager.cs @@ -61,9 +61,9 @@ namespace osu.Game.Configuration databasedSettings.Add(setting); } - bindable.ValueChanged += e => + bindable.ValueChanged += b => { - setting.Value = e.NewValue; + setting.Value = b.NewValue; settings.Update(setting); }; } diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 471bf9a44e..1260a524b4 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -33,14 +33,14 @@ namespace osu.Game.Configuration Set(OsuSetting.Username, string.Empty); Set(OsuSetting.Token, string.Empty); - Set(OsuSetting.SavePassword, false).ValueChanged += e => + Set(OsuSetting.SavePassword, false).ValueChanged += enabled => { - if (e.NewValue) Set(OsuSetting.SaveUsername, true); + if (enabled.NewValue) Set(OsuSetting.SaveUsername, true); }; - Set(OsuSetting.SaveUsername, true).ValueChanged += e => + Set(OsuSetting.SaveUsername, true).ValueChanged += enabled => { - if (!e.NewValue) Set(OsuSetting.SavePassword, false); + if (!enabled.NewValue) Set(OsuSetting.SavePassword, false); }; Set(OsuSetting.ExternalLinkWarning, true); diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 15227ecd6d..6e6f5f351e 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -156,7 +156,7 @@ namespace osu.Game.Graphics.Cursor }; cursorScale = config.GetBindable(OsuSetting.MenuCursorSize); - cursorScale.ValueChanged += e => cursorContainer.Scale = new Vector2((float)e.NewValue * base_scale); + cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale); cursorScale.TriggerChange(); } } diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index 0a827e7650..64e904476d 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -27,12 +27,12 @@ namespace osu.Game.Graphics.UserInterface { Height = 32; TabContainer.Spacing = new Vector2(padding, 0f); - Current.ValueChanged += e => + Current.ValueChanged += index => { foreach (var t in TabContainer.Children.OfType()) { var tIndex = TabContainer.IndexOf(t); - var tabIndex = TabContainer.IndexOf(TabMap[e.NewValue]); + var tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]); t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible; t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint); diff --git a/osu.Game/Graphics/UserInterface/Nub.cs b/osu.Game/Graphics/UserInterface/Nub.cs index 733cdd7417..470297a83c 100644 --- a/osu.Game/Graphics/UserInterface/Nub.cs +++ b/osu.Game/Graphics/UserInterface/Nub.cs @@ -41,9 +41,9 @@ namespace osu.Game.Graphics.UserInterface }, }; - Current.ValueChanged += e => + Current.ValueChanged += filled => { - if (e.NewValue) + if (filled.NewValue) fill.FadeIn(200, Easing.OutQuint); else fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index 5e71eb2407..9f5fc503ad 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -86,9 +86,9 @@ namespace osu.Game.Graphics.UserInterface { base.LoadComplete(); - Current.ValueChanged += e => + Current.ValueChanged += enabled => { - if (e.NewValue) + if (enabled.NewValue) sampleChecked?.Play(); else sampleUnchecked?.Play(); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs index ae47b8594a..2bb3533149 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControlCheckbox.cs @@ -118,9 +118,9 @@ namespace osu.Game.Graphics.UserInterface } }; - Current.ValueChanged += e => + Current.ValueChanged += selected => { - if (e.NewValue) + if (selected.NewValue) { fadeIn(); icon.Icon = FontAwesome.fa_check_circle_o; diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index b286047ba6..fa6b4b4e2f 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -97,9 +97,9 @@ namespace osu.Game.Graphics.UserInterface DisplayedCount = Current.Value; - Current.ValueChanged += e => + Current.ValueChanged += val => { - if (IsLoaded) TransformCount(displayedCount, e.NewValue); + if (IsLoaded) TransformCount(displayedCount, val.NewValue); }; } diff --git a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs index cbfe3d3585..f564a4b5a8 100644 --- a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs @@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface onPushed(null, stack.CurrentScreen); - Current.ValueChanged += e => e.NewValue.MakeCurrent(); + Current.ValueChanged += current => current.NewValue.MakeCurrent(); } private void onPushed(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 3c1d1d12f4..883cac4f7a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -175,12 +175,12 @@ namespace osu.Game // bind config int to database RulesetInfo configRuleset = LocalConfig.GetBindable(OsuSetting.Ruleset); ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First(); - ruleset.ValueChanged += e => configRuleset.Value = e.NewValue.ID ?? 0; + ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0; // bind config int to database SkinInfo configSkin = LocalConfig.GetBindable(OsuSetting.Skin); - SkinManager.CurrentSkinInfo.ValueChanged += e => configSkin.Value = e.NewValue.ID; - configSkin.ValueChanged += e => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == e.NewValue) ?? SkinInfo.Default; + SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID; + configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default; configSkin.TriggerChange(); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); @@ -516,9 +516,9 @@ namespace osu.Game }; } - OverlayActivationMode.ValueChanged += e => + OverlayActivationMode.ValueChanged += mode => { - if (e.NewValue != OverlayActivation.All) CloseAllOverlays(); + if (mode.NewValue != OverlayActivation.All) CloseAllOverlays(); }; void updateScreenOffset() diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0bc03d97db..487ef10ffb 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -209,7 +209,7 @@ namespace osu.Game // TODO: This is temporary until we reimplement the local FPS display. // It's just to allow end-users to access the framework FPS display without knowing the shortcut key. fpsDisplayVisible = LocalConfig.GetBindable(OsuSetting.ShowFpsDisplay); - fpsDisplayVisible.ValueChanged += e => { FrameStatisticsMode = e.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; + fpsDisplayVisible.ValueChanged += visible => { FrameStatisticsMode = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; }; fpsDisplayVisible.TriggerChange(); } diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index a2f224c04f..b9639d4bf8 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -135,7 +135,7 @@ namespace osu.Game.Overlays.AccountCreation characterCheckText = passwordDescription.AddText("8 characters long"); passwordDescription.AddText(". Choose something long but also something you will remember, like a line from your favourite song."); - passwordTextBox.Current.ValueChanged += e => { characterCheckText.ForEach(s => s.Colour = e.NewValue.Length == 0 ? Color4.White : Interpolation.ValueAt(e.NewValue.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); }; + passwordTextBox.Current.ValueChanged += password => { characterCheckText.ForEach(s => s.Colour = password.NewValue.Length == 0 ? Color4.White : Interpolation.ValueAt(password.NewValue.Length, Color4.OrangeRed, Color4.YellowGreen, 0, 8, Easing.In)); }; } protected override void Update() diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index 69c06bd605..ce758564c1 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -138,9 +138,9 @@ namespace osu.Game.Overlays.BeatmapSet }, }; - Beatmap.ValueChanged += e => + Beatmap.ValueChanged += b => { - showBeatmap(e.NewValue); + showBeatmap(b.NewValue); updateDifficultyButtons(); }; } diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs index 5411e3f7be..7824a78a14 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/FavouriteButton.cs @@ -53,9 +53,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }, }); - Favourited.ValueChanged += e => + Favourited.ValueChanged += favourited => { - if (e.NewValue) + if (favourited.NewValue) { pink.FadeIn(200); icon.Icon = FontAwesome.fa_heart; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index 884b32a417..269342525b 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons }; Action = () => playButton.Click(); - Playing.ValueChanged += e => progress.FadeTo(e.NewValue ? 1 : 0, 100); + Playing.ValueChanged += playing => progress.FadeTo(playing.NewValue ? 1 : 0, 100); } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs index 38a0454a4c..d2218c3a01 100644 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ b/osu.Game/Overlays/BeatmapSet/Header.cs @@ -181,8 +181,8 @@ namespace osu.Game.Overlays.BeatmapSet }, }; - Picker.Beatmap.ValueChanged += e => Details.Beatmap = e.NewValue; - Picker.Beatmap.ValueChanged += e => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{e.NewValue?.Ruleset.ShortName}/{e.NewValue?.OnlineBeatmapID}"; + Picker.Beatmap.ValueChanged += b => Details.Beatmap = b.NewValue; + Picker.Beatmap.ValueChanged += b => externalLink.Link = $@"https://osu.ppy.sh/beatmapsets/{BeatmapSet.Value?.OnlineBeatmapSetID}#{b.NewValue?.Ruleset.ShortName}/{b.NewValue?.OnlineBeatmapID}"; } [BackgroundDependencyLoader] @@ -219,11 +219,12 @@ namespace osu.Game.Overlays.BeatmapSet private void updateDownloadButtons() { if (BeatmapSet.Value == null) return; + switch (State.Value) { case DownloadState.LocallyAvailable: // temporary for UX until new design is implemented. - downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(e.NewValue) + downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value) { Width = 50, RelativeSizeAxes = Axes.Y @@ -232,12 +233,12 @@ namespace osu.Game.Overlays.BeatmapSet case DownloadState.Downloading: case DownloadState.Downloaded: // temporary to avoid showing two buttons for maps with novideo. will be fixed in new beatmap overlay design. - downloadButtonsContainer.Child = new DownloadButton(e.NewValue); + downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); break; default: - downloadButtonsContainer.Child = new DownloadButton(e.NewValue); + downloadButtonsContainer.Child = new DownloadButton(BeatmapSet.Value); if (BeatmapSet.Value.OnlineInfo.HasVideo) - downloadButtonsContainer.Add(new DownloadButton(e.NewValue, true)); + downloadButtonsContainer.Add(new DownloadButton(BeatmapSet.Value, true)); break; } } diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs index 1f2047e5bd..ff8603c749 100644 --- a/osu.Game/Overlays/BeatmapSetOverlay.cs +++ b/osu.Game/Overlays/BeatmapSetOverlay.cs @@ -101,10 +101,10 @@ namespace osu.Game.Overlays }, }; - header.Picker.Beatmap.ValueChanged += e => + header.Picker.Beatmap.ValueChanged += b => { - info.Beatmap = e.NewValue; - scores.Beatmap = e.NewValue; + info.Beatmap = b.NewValue; + scores.Beatmap = b.NewValue; }; } diff --git a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs index 9fd978e9ea..74689dddab 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelListItem.cs @@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Chat.Selection joinedColour = colours.Blue; hoverColour = colours.Yellow; - joinedBind.ValueChanged += e => updateColour(e.NewValue); + joinedBind.ValueChanged += joined => updateColour(joined.NewValue); joinedBind.BindTo(channel.Joined); joinedBind.TriggerChange(); diff --git a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs index d5c67bf29f..550ba8d173 100644 --- a/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs +++ b/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs @@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Chat.Selection }, }; - search.Current.ValueChanged += e => sectionsFlow.SearchTerm = e.NewValue; + search.Current.ValueChanged += term => sectionsFlow.SearchTerm = term.NewValue; } public void UpdateAvailableChannels(IEnumerable channels) diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 9df1c915c8..5428279325 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -162,8 +162,8 @@ namespace osu.Game.Overlays }, }; - channelTabControl.Current.ValueChanged += e => channelManager.CurrentChannel.Value = e.NewValue; - channelTabControl.ChannelSelectorActive.ValueChanged += e => channelSelectionOverlay.State = e.NewValue ? Visibility.Visible : Visibility.Hidden; + channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; + channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State = active.NewValue ? Visibility.Visible : Visibility.Hidden; channelSelectionOverlay.StateChanged += state => { if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null) @@ -328,11 +328,11 @@ namespace osu.Game.Overlays private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager) { ChatHeight = config.GetBindable(OsuSetting.ChatDisplayHeight); - ChatHeight.ValueChanged += e => + ChatHeight.ValueChanged += height => { - chatContainer.Height = (float)e.NewValue; - channelSelectionContainer.Height = 1f - (float)e.NewValue; - tabBackground.FadeTo(e.NewValue == 1 ? 1 : 0.8f, 200); + chatContainer.Height = (float)height.NewValue; + channelSelectionContainer.Height = 1f - (float)height.NewValue; + tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200); }; ChatHeight.TriggerChange(); diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs index 8fff2c51e7..e544a1384e 100644 --- a/osu.Game/Overlays/Direct/DirectPanel.cs +++ b/osu.Game/Overlays/Direct/DirectPanel.cs @@ -127,8 +127,11 @@ namespace osu.Game.Overlays.Direct base.LoadComplete(); this.FadeInFromZero(200, Easing.Out); - PreviewPlaying.ValueChanged += e => PlayButton.FadeTo(e.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint); - PreviewPlaying.ValueChanged += e => PreviewBar.FadeTo(e.NewValue ? 1 : 0, 120, Easing.InOutQuint); + PreviewPlaying.ValueChanged += playing => + { + PlayButton.FadeTo(playing.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint); + PreviewBar.FadeTo(playing.NewValue ? 1 : 0, 120, Easing.InOutQuint); + }; } protected List GetDifficultyIcons() diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index fe41cadcd0..3be363f521 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -116,9 +116,9 @@ namespace osu.Game.Overlays }, }; - Filter.Search.Current.ValueChanged += e => + Filter.Search.Current.ValueChanged += text => { - if (e.NewValue != string.Empty) + if (text.NewValue != string.Empty) { Header.Tabs.Current.Value = DirectTab.Search; @@ -133,13 +133,13 @@ namespace osu.Game.Overlays Filter.Tabs.Current.Value = DirectSortCriteria.Ranked; } }; - ((FilterControl)Filter).Ruleset.ValueChanged += e => Scheduler.AddOnce(updateSearch); - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue); - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); + ((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch); + Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue); + Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); - Header.Tabs.Current.ValueChanged += e => + Header.Tabs.Current.ValueChanged += tab => { - if (e.NewValue != DirectTab.Search) + if (tab.NewValue != DirectTab.Search) { currentQuery.Value = string.Empty; Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value; @@ -147,11 +147,11 @@ namespace osu.Game.Overlays } }; - currentQuery.ValueChanged += e => + currentQuery.ValueChanged += text => { queryChangedDebounce?.Cancel(); - if (string.IsNullOrEmpty(e.NewValue)) + if (string.IsNullOrEmpty(text.NewValue)) Scheduler.AddOnce(updateSearch); else { @@ -164,9 +164,9 @@ namespace osu.Game.Overlays currentQuery.BindTo(Filter.Search.Current); - Filter.Tabs.Current.ValueChanged += e => + Filter.Tabs.Current.ValueChanged += tab => { - if (Header.Tabs.Current.Value != DirectTab.Search && e.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value) + if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value) Header.Tabs.Current.Value = DirectTab.Search; Scheduler.AddOnce(updateSearch); diff --git a/osu.Game/Overlays/HoldToConfirmOverlay.cs b/osu.Game/Overlays/HoldToConfirmOverlay.cs index 1497658a54..154aff605a 100644 --- a/osu.Game/Overlays/HoldToConfirmOverlay.cs +++ b/osu.Game/Overlays/HoldToConfirmOverlay.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays } }; - Progress.ValueChanged += e => overlay.Alpha = (float)e.NewValue; + Progress.ValueChanged += p => overlay.Alpha = (float)p.NewValue; } } } diff --git a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs index 09c2d32832..156e901c01 100644 --- a/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs +++ b/osu.Game/Overlays/Profile/Sections/Kudosu/KudosuInfo.cs @@ -63,10 +63,10 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu } }; - this.user.ValueChanged += e => + this.user.ValueChanged += u => { - total.Count = e.NewValue?.Kudosu.Total ?? 0; - avaliable.Count = e.NewValue?.Kudosu.Available ?? 0; + total.Count = u.NewValue?.Kudosu.Total ?? 0; + avaliable.Count = u.NewValue?.Kudosu.Available ?? 0; }; } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 3591664be1..78d1c0f862 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -152,9 +152,9 @@ namespace osu.Game.Overlays.Settings.Sections.General panel.Status.BindTo(api.LocalUser.Value.Status); - dropdown.Current.ValueChanged += e => + dropdown.Current.ValueChanged += action => { - switch (e.NewValue) + switch (action.NewValue) { case UserAction.Online: api.LocalUser.Value.Status.Value = new UserStatusOnline(); diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 6a4e7020ea..a4902a108a 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics /// A bindable which will propagate updates with a delay. private void bindPreviewEvent(Bindable bindable) { - bindable.ValueChanged += e => + bindable.ValueChanged += _ => { switch (scalingMode.Value) { diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 8a8d51b6b6..4f2f3dfd1a 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -56,19 +56,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input }, }; - rawInputToggle.ValueChanged += e => + rawInputToggle.ValueChanged += enabled => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OsuTKRawMouseHandler"; const string standard_mouse_handler = @"OsuTKMouseHandler"; - ignoredInputHandler.Value = e.NewValue ? standard_mouse_handler : raw_mouse_handler; + ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler; }; ignoredInputHandler = config.GetBindable(FrameworkSetting.IgnoredInputHandlers); - ignoredInputHandler.ValueChanged += e => + ignoredInputHandler.ValueChanged += handler => { - bool raw = !e.NewValue.Contains("Raw"); + bool raw = !handler.NewValue.Contains("Raw"); rawInputToggle.Value = raw; sensitivity.Bindable.Disabled = !raw; }; diff --git a/osu.Game/Overlays/SettingsOverlay.cs b/osu.Game/Overlays/SettingsOverlay.cs index 371a0b77da..174d3a3de1 100644 --- a/osu.Game/Overlays/SettingsOverlay.cs +++ b/osu.Game/Overlays/SettingsOverlay.cs @@ -104,15 +104,15 @@ namespace osu.Game.Overlays { AddInternal(Sidebar = new Sidebar { Width = sidebar_width }); - SectionsContainer.SelectedSection.ValueChanged += e => + SectionsContainer.SelectedSection.ValueChanged += section => { selectedSidebarButton.Selected = false; - selectedSidebarButton = Sidebar.Children.Single(b => b.Section == e.NewValue); + selectedSidebarButton = Sidebar.Children.Single(b => b.Section == section.NewValue); selectedSidebarButton.Selected = true; }; } - searchTextBox.Current.ValueChanged += e => SectionsContainer.SearchContainer.SearchTerm = e.NewValue; + searchTextBox.Current.ValueChanged += term => SectionsContainer.SearchContainer.SearchTerm = term.NewValue; CreateSections()?.ForEach(AddSection); } diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs index 48b18f26cc..9ee255819a 100644 --- a/osu.Game/Overlays/SocialOverlay.cs +++ b/osu.Game/Overlays/SocialOverlay.cs @@ -55,9 +55,9 @@ namespace osu.Game.Overlays Add(loading = new LoadingAnimation()); - Filter.Search.Current.ValueChanged += e => + Filter.Search.Current.ValueChanged += text => { - if (!string.IsNullOrEmpty(e.NewValue)) + if (!string.IsNullOrEmpty(text.NewValue)) { // force searching in players until searching for friends is supported Header.Tabs.Current.Value = SocialTab.AllPlayers; @@ -71,14 +71,14 @@ namespace osu.Game.Overlays Filter.Tabs.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += e => recreatePanels(e.NewValue); - Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += e => Scheduler.AddOnce(updateSearch); + Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue); + Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch); - currentQuery.ValueChanged += e => + currentQuery.ValueChanged += query => { queryChangedDebounce?.Cancel(); - if (string.IsNullOrEmpty(e.NewValue)) + if (string.IsNullOrEmpty(query.NewValue)) Scheduler.AddOnce(updateSearch); else queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); diff --git a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs index fa06e134d2..c661d74ae0 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarNotificationButton.cs @@ -45,13 +45,13 @@ namespace osu.Game.Overlays.Toolbar if (notificationOverlay != null) NotificationCount.BindTo(notificationOverlay.UnreadCount); - NotificationCount.ValueChanged += e => + NotificationCount.ValueChanged += count => { - if (e.NewValue == 0) + if (count.NewValue == 0) countDisplay.FadeOut(200, Easing.OutQuint); else { - countDisplay.Count = e.NewValue; + countDisplay.Count = count.NewValue; countDisplay.FadeIn(200, Easing.OutQuint); } }; diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs index 20c37e50cb..80ed6128b8 100644 --- a/osu.Game/Overlays/UserProfileOverlay.cs +++ b/osu.Game/Overlays/UserProfileOverlay.cs @@ -126,16 +126,16 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both } }); - sectionsContainer.SelectedSection.ValueChanged += e => + sectionsContainer.SelectedSection.ValueChanged += section => { - if (lastSection != e.NewValue) + if (lastSection != section.NewValue) { - lastSection = e.NewValue; + lastSection = section.NewValue; tabs.Current.Value = lastSection; } }; - tabs.Current.ValueChanged += e => + tabs.Current.ValueChanged += section => { if (lastSection == null) { @@ -144,9 +144,9 @@ namespace osu.Game.Overlays tabs.Current.Value = lastSection; return; } - if (lastSection != e.NewValue) + if (lastSection != section.NewValue) { - lastSection = e.NewValue; + lastSection = section.NewValue; sectionsContainer.ScrollTo(lastSection); } }; diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs index d84d852427..6061ead2da 100644 --- a/osu.Game/Overlays/Volume/MuteButton.cs +++ b/osu.Game/Overlays/Volume/MuteButton.cs @@ -69,10 +69,10 @@ namespace osu.Game.Overlays.Volume } }); - Current.ValueChanged += e => + Current.ValueChanged += muted => { - icon.Icon = e.NewValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up; - icon.Margin = new MarginPadding { Left = e.NewValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths + icon.Icon = muted.NewValue ? FontAwesome.fa_volume_off : FontAwesome.fa_volume_up; + icon.Margin = new MarginPadding { Left = muted.NewValue ? width / 2 - 15 : width / 2 - 10 }; //Magic numbers to line up both icons because they're different widths }; Current.TriggerChange(); } diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index b4e86363ad..79d630a261 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -175,10 +175,10 @@ namespace osu.Game.Overlays.Volume } } }; - Bindable.ValueChanged += e => + Bindable.ValueChanged += volume => { this.TransformTo("DisplayVolume", - e.NewValue, + volume.NewValue, 400, Easing.OutQuint); }; diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index ffb56829a3..e2e480ef53 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -74,9 +74,9 @@ namespace osu.Game.Overlays volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); - muteButton.Current.ValueChanged += e => + muteButton.Current.ValueChanged += muted => { - if (e.NewValue) + if (muted.NewValue) audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); else audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f231033935..fa45f7b60b 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -124,14 +124,14 @@ namespace osu.Game.Rulesets.Objects.Drawables { base.LoadComplete(); - State.ValueChanged += e => + State.ValueChanged += armed => { - UpdateState(e.NewValue); + UpdateState(armed.NewValue); // apply any custom state overrides - ApplyCustomUpdateState?.Invoke(this, e.NewValue); + ApplyCustomUpdateState?.Invoke(this, armed.NewValue); - if (e.NewValue == ArmedState.Hit) + if (armed.NewValue == ArmedState.Hit) PlaySamples(); }; diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index 99f10a3710..1c29cf4e2b 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -94,12 +94,12 @@ namespace osu.Game.Rulesets.UI Ruleset = ruleset; playfield = new Lazy(CreatePlayfield); - IsPaused.ValueChanged += e => + IsPaused.ValueChanged += paused => { if (HasReplayLoaded.Value) return; - KeyBindingInputManager.UseParentInput = !e.NewValue; + KeyBindingInputManager.UseParentInput = !paused.NewValue; }; Cursor = CreateCursor(); diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index fa4bcc8eb2..d2a5972cb5 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Components } }; - tabs.Current.ValueChanged += e => Beatmap.Value.Track.Tempo.Value = e.NewValue; + tabs.Current.ValueChanged += tempo => Beatmap.Value.Track.Tempo.Value = tempo.NewValue; } protected override bool OnKeyDown(KeyDownEvent e) diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs index 5ed7db6294..1ad69afe91 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/DrawableRadioButton.cs @@ -80,10 +80,10 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons { base.LoadComplete(); - button.Selected.ValueChanged += e => + button.Selected.ValueChanged += selected => { updateSelectionState(); - if (e.NewValue) + if (selected.NewValue) Selected?.Invoke(button); }; diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs index 81aba84243..c6ecdde7f6 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButtonCollection.cs @@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons private RadioButton currentlySelected; private void addButton(RadioButton button) { - button.Selected.ValueChanged += e => + button.Selected.ValueChanged += selected => { - if (e.NewValue) + if (selected.NewValue) { currentlySelected?.Deselect(); currentlySelected = button; diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs index ebe3b1a07e..26d9614631 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/TimelinePart.cs @@ -24,10 +24,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both }); - Beatmap.ValueChanged += e => + Beatmap.ValueChanged += b => { updateRelativeChildSize(); - LoadBeatmap(e.NewValue); + LoadBeatmap(b.NewValue); }; } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 59947d63e6..c584f10ecd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -157,12 +157,8 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override void LoadComplete() { base.LoadComplete(); - - beatDivisor.ValueChanged += e => updateText(); - updateText(); + beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true); } - - private void updateText() => Text = $"1/{beatDivisor.Value}"; } private class DivisorButton : IconButton @@ -219,9 +215,9 @@ namespace osu.Game.Screens.Edit.Compose.Components AddInternal(marker = new Marker()); - CurrentNumber.ValueChanged += e => + CurrentNumber.ValueChanged += div => { - marker.MoveToX(getMappedPosition(e.NewValue), 100, Easing.OutQuint); + marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint); marker.Flash(); }; } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index c6ed5749fd..a84784fc29 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // We don't want the centre marker to scroll AddInternal(new CentreMarker()); - WaveformVisible.ValueChanged += e => waveform.FadeTo(e.NewValue ? 1 : 0, 200, Easing.OutQuint); + WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(e => diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 0b3b16ffca..2669bb9342 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -117,7 +117,7 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader(true)] private void load(AudioManager audio, IdleTracker idleTracker) { - isIdle.ValueChanged += e => updateIdleState(e.NewValue); + isIdle.ValueChanged += idle => updateIdleState(idle.NewValue); if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle); diff --git a/osu.Game/Screens/Multi/Header.cs b/osu.Game/Screens/Multi/Header.cs index 015892fa74..7467277b37 100644 --- a/osu.Game/Screens/Multi/Header.cs +++ b/osu.Game/Screens/Multi/Header.cs @@ -85,10 +85,10 @@ namespace osu.Game.Screens.Multi }, }; - breadcrumbs.Current.ValueChanged += e => + breadcrumbs.Current.ValueChanged += scren => { - if (e.NewValue is IMultiplayerSubScreen mpScreen) - screenType.Text = mpScreen.ShortTitle.ToLowerInvariant(); + if (scren.NewValue is IMultiplayerSubScreen multiScreen) + screenType.Text = multiScreen.ShortTitle.ToLowerInvariant(); }; breadcrumbs.Current.TriggerChange(); diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 7395736035..10eaba1c71 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play } }; - button.Selected.ValueChanged += e => buttonSelectionChanged(button, e.NewValue); + button.Selected.ValueChanged += selected => buttonSelectionChanged(button, selected.NewValue); InternalButtons.Add(button); } @@ -191,6 +191,7 @@ namespace osu.Game.Screens.Play if (_selectionIndex == value) return; + // Deselect the previously-selected button if (_selectionIndex != -1) InternalButtons[_selectionIndex].Selected.Value = false; diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index 8ab1d898d4..92669355ef 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Play.HUD TextSize = 80; - Current.ValueChanged += e => updateCount(e.NewValue == 0); + Current.ValueChanged += combo => updateCount(combo.NewValue == 0); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index 77a9e5d082..acd8656fb2 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play.HUD protected HealthDisplay() { - Current.ValueChanged += e => SetHealth((float)e.NewValue); + Current.ValueChanged += health => SetHealth((float)health.NewValue); } protected abstract void SetHealth(float value); diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 5692508b32..f3fadde4e8 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -163,7 +163,7 @@ namespace osu.Game.Screens.Play.HUD private void bind() { circularProgress.Current.BindTo(Progress); - Progress.ValueChanged += e => icon.Scale = new Vector2(1 + (float)e.NewValue * 0.2f); + Progress.ValueChanged += progress => icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f); } private bool pendingAnimation; diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 619b817577..600ef996ed 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -65,10 +65,10 @@ namespace osu.Game.Screens.Play.HUD } }; - Current.ValueChanged += e => + Current.ValueChanged += mods => { iconsContainer.Clear(); - foreach (Mod mod in e.NewValue) + foreach (Mod mod in mods.NewValue) { iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index e9ae1d5829..b5f04c3474 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play private void load(OsuConfigManager config, NotificationOverlay notificationOverlay) { showHud = config.GetBindable(OsuSetting.ShowInterface); - showHud.ValueChanged += e => visibilityContainer.FadeTo(e.NewValue ? 1 : 0, duration); + showHud.ValueChanged += visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration); showHud.TriggerChange(); if (!showHud.Value && !hasShownNotificationOnce) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 0a741d699d..9198d1a646 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -159,7 +159,7 @@ namespace osu.Game.Screens.Play // the final usable gameplay clock with user-set offsets applied. var offsetClock = new FramedOffsetClock(platformOffsetClock); - userAudioOffset.ValueChanged += e => offsetClock.Offset = e.NewValue; + userAudioOffset.ValueChanged += offset => offsetClock.Offset = offset.NewValue; userAudioOffset.TriggerChange(); ScoreProcessor = RulesetContainer.CreateScoreProcessor(); diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index faffa0cd97..bd54b7fba3 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play.PlayerSettings public IAdjustableClock AdjustableClock { set; get; } - private readonly PlayerSliderBar sliderbar; + private readonly PlayerSliderBar rateSlider; private readonly OsuSpriteText multiplierText; @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } }, }, - sliderbar = new PlayerSliderBar + rateSlider = new PlayerSliderBar { Bindable = new BindableDouble(1) { @@ -69,9 +69,9 @@ namespace osu.Game.Screens.Play.PlayerSettings var clockRate = AdjustableClock.Rate; // can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet. - sliderbar.Bindable.ValueChanged += e => AdjustableClock.Rate = clockRate * e.NewValue; + rateSlider.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier.NewValue; - sliderbar.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier:0.0}x", true); + rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier:0.0}x", true); } } } diff --git a/osu.Game/Screens/Play/SongProgress.cs b/osu.Game/Screens/Play/SongProgress.cs index 616e785d7d..443df27b42 100644 --- a/osu.Game/Screens/Play/SongProgress.cs +++ b/osu.Game/Screens/Play/SongProgress.cs @@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play { State = Visibility.Visible; - replayLoaded.ValueChanged += e => AllowSeeking = e.NewValue; + replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue; replayLoaded.TriggerChange(); } diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index b34035fb35..4490818a23 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm); config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled); - RightClickScrollingEnabled.ValueChanged += e => RightMouseScrollbar = e.NewValue; + RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue; RightClickScrollingEnabled.TriggerChange(); } @@ -509,9 +509,9 @@ namespace osu.Game.Screens.Select foreach (var c in set.Beatmaps) { - c.State.ValueChanged += e => + c.State.ValueChanged += state => { - if (e.NewValue == CarouselItemState.Selected) + if (state.NewValue == CarouselItemState.Selected) { selectedBeatmapSet = set; SelectionChanged?.Invoke(c.Beatmap); diff --git a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs index 3400befbb9..f66cd2b29a 100644 --- a/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs +++ b/osu.Game/Screens/Select/BeatmapDetailAreaTabControl.cs @@ -69,8 +69,8 @@ namespace osu.Game.Screens.Select }, }; - tabs.Current.ValueChanged += e => invokeOnFilter(); - modsCheckbox.Current.ValueChanged += e => invokeOnFilter(); + tabs.Current.ValueChanged += _ => invokeOnFilter(); + modsCheckbox.Current.ValueChanged += _ => invokeOnFilter(); } } diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index e584872a2f..edb9d79ddb 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel public virtual void AddChild(CarouselItem i) { - i.State.ValueChanged += e => ChildItemStateChanged(i, e.NewValue); + i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue); i.ChildID = ++currentChildID; InternalChildren.Add(i); } @@ -58,9 +58,9 @@ namespace osu.Game.Screens.Select.Carousel { if (items != null) InternalChildren = items; - State.ValueChanged += e => + State.ValueChanged += state => { - switch (e.NewValue) + switch (state.NewValue) { case CarouselItemState.Collapsed: case CarouselItemState.NotSelected: diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs index b4007573ae..67e8282b76 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroupEagerSelect.cs @@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel { public CarouselGroupEagerSelect() { - State.ValueChanged += e => + State.ValueChanged += state => { - if (e.NewValue == CarouselItemState.Selected) + if (state.NewValue == CarouselItemState.Selected) attemptSelection(); }; } diff --git a/osu.Game/Screens/Select/Carousel/CarouselItem.cs b/osu.Game/Screens/Select/Carousel/CarouselItem.cs index 461eb26603..a0f5969b3c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselItem.cs @@ -37,9 +37,9 @@ namespace osu.Game.Screens.Select.Carousel { DrawableRepresentation = new Lazy(CreateDrawableRepresentation); - Filtered.ValueChanged += e => + Filtered.ValueChanged += filtered => { - if (e.NewValue && State.Value == CarouselItemState.Selected) + if (filtered.NewValue && State.Value == CarouselItemState.Selected) State.Value = CarouselItemState.NotSelected; }; } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index f27cfc43f4..fcc9745afb 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel : base(item.Beatmap) { filtered.BindTo(item.Filtered); - filtered.ValueChanged += e => Schedule(() => this.FadeTo(e.NewValue ? 0.1f : 1, 100)); + filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100)); filtered.TriggerChange(); } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 547da9c1d8..72a15e37e1 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -146,12 +146,12 @@ namespace osu.Game.Screens.Select } }; - searchTextBox.Current.ValueChanged += e => FilterChanged?.Invoke(CreateCriteria()); + searchTextBox.Current.ValueChanged += _ => FilterChanged?.Invoke(CreateCriteria()); groupTabs.PinItem(GroupMode.All); groupTabs.PinItem(GroupMode.RecentlyPlayed); - groupTabs.Current.ValueChanged += e => Group = e.NewValue; - sortTabs.Current.ValueChanged += e => Sort = e.NewValue; + groupTabs.Current.ValueChanged += group => Group = group.NewValue; + sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue; } public void Deactivate() @@ -178,7 +178,7 @@ namespace osu.Game.Screens.Select sortTabs.AccentColour = colours.GreenLight; showConverted = config.GetBindable(OsuSetting.ShowConvertedBeatmaps); - showConverted.ValueChanged += e => updateCriteria(); + showConverted.ValueChanged += _ => updateCriteria(); ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(_ => updateCriteria(), true); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index f0c1e04450..60fcbc9271 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -598,9 +598,9 @@ namespace osu.Game.Screens.Select { // manual binding to parent ruleset to allow for delayed load in the incoming direction. rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value; - Ruleset.ValueChanged += e => updateSelectedRuleset(e.NewValue); + Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue); - decoupledRuleset.ValueChanged += e => Ruleset.Value = e.NewValue; + decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue; decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r; Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true); diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index 403e0423b0..f6bbbc8355 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -42,10 +42,10 @@ namespace osu.Game.Skinning CurrentSkinInfo.Value = SkinInfo.Default; }; - CurrentSkinInfo.ValueChanged += e => CurrentSkin.Value = getSkin(e.NewValue); - CurrentSkin.ValueChanged += e => + CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = getSkin(skin.NewValue); + CurrentSkin.ValueChanged += skin => { - if (e.NewValue.SkinInfo != CurrentSkinInfo.Value) + if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value) throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead."); SourceChanged?.Invoke(); diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index 9cade85608..a156b6cbae 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -191,8 +191,8 @@ namespace osu.Game.Users }); } - Status.ValueChanged += e => displayStatus(e.NewValue); - Status.ValueChanged += e => statusBg.FadeColour(e.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); + Status.ValueChanged += status => displayStatus(status.NewValue); + Status.ValueChanged += status => statusBg.FadeColour(status.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint); base.Action = ViewProfile = () => { From 0431582959253916234200b5a6993cdbeea5dadf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 17:57:49 +0900 Subject: [PATCH 093/146] Remove excess new line --- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 10eaba1c71..1f544fd6b9 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -191,7 +191,6 @@ namespace osu.Game.Screens.Play if (_selectionIndex == value) return; - // Deselect the previously-selected button if (_selectionIndex != -1) InternalButtons[_selectionIndex].Selected.Value = false; From d61dfe888e8d2533ba063d8666e4b9805e5cbec0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 22 Feb 2019 19:42:09 +0900 Subject: [PATCH 094/146] Fix venera fonts not being correctly specified --- osu.Desktop/Overlays/VersionManager.cs | 2 +- osu.Desktop/Program.cs | 2 +- .../Objects/Drawables/Pieces/NumberPiece.cs | 2 +- .../Objects/Drawables/Pieces/SpinnerSpmCounter.cs | 4 ++-- osu.Game/Graphics/OsuFont.cs | 2 ++ osu.Game/Graphics/UserInterface/RollingCounter.cs | 2 +- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 2 +- osu.Game/OsuGame.cs | 2 +- osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs | 2 +- osu.Game/Overlays/KeyBinding/KeyBindingRow.cs | 2 +- osu.Game/Overlays/Volume/VolumeMeter.cs | 2 +- osu.Game/Rulesets/Judgements/DrawableJudgement.cs | 2 +- osu.Game/Screens/Play/Break/RemainingTimeCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ModDisplay.cs | 2 +- osu.Game/Screens/Play/KeyCounter.cs | 2 +- osu.Game/Screens/Play/SongProgressInfo.cs | 6 +++--- 16 files changed, 20 insertions(+), 18 deletions(-) diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs index b1677f6117..b8a0e337b6 100644 --- a/osu.Desktop/Overlays/VersionManager.cs +++ b/osu.Desktop/Overlays/VersionManager.cs @@ -74,7 +74,7 @@ namespace osu.Desktop.Overlays { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Font = OsuFont.GetFont(Typeface.Venera, 12), + Font = OsuFont.Numeric.With(size: 12), Colour = colours.Yellow, Text = @"Development Build" }, diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index ff9972ac48..d1ee799462 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -26,7 +26,7 @@ namespace osu.Desktop { host.ExceptionThrown += handleException; - if (!host.IsPrimaryInstance) + if (false) { var importer = new ArchiveImportIPCChannel(host); // Restore the cwd so relative paths given at the command line work correctly diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs index 4a71d0c61b..813cd51593 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }, s => s.GetTexture("Play/osu/hitcircle") == null), number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText { - Font = OsuFont.GetFont(Typeface.Venera, 40), + Font = OsuFont.Numeric.With(size: 40), UseFullGlyphHeight = false, }, restrictSize: false) { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs index bc9396dd0c..19f85bf4c3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerSpmCounter.cs @@ -24,14 +24,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"0", - Font = OsuFont.GetFont(Typeface.Venera, 24), + Font = OsuFont.Numeric.With(size: 24) }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Text = @"SPINS PER MINUTE", - Font = OsuFont.GetFont(Typeface.Venera, 12), + Font = OsuFont.Numeric.With(size: 12), Y = 30 } }; diff --git a/osu.Game/Graphics/OsuFont.cs b/osu.Game/Graphics/OsuFont.cs index b84236187c..dc660fd159 100644 --- a/osu.Game/Graphics/OsuFont.cs +++ b/osu.Game/Graphics/OsuFont.cs @@ -17,6 +17,8 @@ namespace osu.Game.Graphics /// public static FontUsage Default => GetFont(); + public static FontUsage Numeric => GetFont(Typeface.Venera, weight: FontWeight.Regular); + /// /// Retrieves a . /// diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index f77c9ec083..52cd69a76e 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -81,7 +81,7 @@ namespace osu.Game.Graphics.UserInterface { Children = new Drawable[] { - DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.GetFont(Typeface.Venera) } + DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.Numeric } }; TextSize = 40; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 73c01dfde7..34981bf849 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -185,7 +185,7 @@ namespace osu.Game.Online.Leaderboards Spacing = new Vector2(5f, 0f), Children = new Drawable[] { - scoreLabel = new GlowingSpriteText(score.TotalScore.ToString(@"N0"), OsuFont.GetFont(Typeface.Venera, 23), Color4.White, OsuColour.FromHex(@"83ccfa")), + scoreLabel = new GlowingSpriteText(score.TotalScore.ToString(@"N0"), OsuFont.Numeric.With(size: 23), Color4.White, OsuColour.FromHex(@"83ccfa")), RankContainer = new Container { Size = new Vector2(40f, 20f), diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 883cac4f7a..1322d1b73c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -150,7 +150,7 @@ namespace osu.Game ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent)); - if (!Host.IsPrimaryInstance) + if (false) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); diff --git a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs index 5e686ccb68..c6c8315aeb 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/DrawableScore.cs @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, Text = $@"{score.TotalScore:N0}", - Font = OsuFont.GetFont(Typeface.Venera, fixedWidth: true), + Font = OsuFont.Numeric.With(fixedWidth: true), RelativePositionAxes = Axes.X, X = 0.75f, }, diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs index 6bdaff19ee..8a8ad0d964 100644 --- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs +++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs @@ -349,7 +349,7 @@ namespace osu.Game.Overlays.KeyBinding }, Text = new OsuSpriteText { - Font = OsuFont.GetFont(Typeface.Venera, 10), + Font = OsuFont.Numeric.With(size: 10), Margin = new MarginPadding(5), Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 7814d9dd9d..da696e0fdd 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -140,7 +140,7 @@ namespace osu.Game.Overlays.Volume { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(Typeface.Venera, 0.16f * circleSize) + Font = OsuFont.Numeric.With(size: 0.16f * circleSize) }).WithEffect(new GlowEffect { Colour = Color4.Transparent, diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index a53a0698a1..0d6e11c649 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Judgements Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText { Text = Result.Type.GetDescription().ToUpperInvariant(), - Font = OsuFont.GetFont(Typeface.Venera, 12), + Font = OsuFont.Numeric.With(size: 12), Colour = judgementColour(Result.Type), Scale = new Vector2(0.85f, 1), }, restrictSize: false) diff --git a/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs b/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs index 6fa3e51be8..2f5e43aebf 100644 --- a/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs +++ b/osu.Game/Screens/Play/Break/RemainingTimeCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.Break { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(Typeface.Venera, 33), + Font = OsuFont.Numeric.With(size: 33), }; } diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 0d8851f6ec..2c1293833f 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play.HUD Anchor = Anchor.BottomCentre, Origin = Anchor.TopCentre, Text = @"/ UNRANKED /", - Font = OsuFont.GetFont(Typeface.Venera, 12), + Font = OsuFont.Numeric.With(size: 12) } }; diff --git a/osu.Game/Screens/Play/KeyCounter.cs b/osu.Game/Screens/Play/KeyCounter.cs index b795e03c81..406cd3810e 100644 --- a/osu.Game/Screens/Play/KeyCounter.cs +++ b/osu.Game/Screens/Play/KeyCounter.cs @@ -97,7 +97,7 @@ namespace osu.Game.Screens.Play new OsuSpriteText { Text = Name, - Font = OsuFont.GetFont(Typeface.Venera, 12), + Font = OsuFont.Numeric.With(size: 12), Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativePositionAxes = Axes.Both, diff --git a/osu.Game/Screens/Play/SongProgressInfo.cs b/osu.Game/Screens/Play/SongProgressInfo.cs index 4d61d9da73..d24e484001 100644 --- a/osu.Game/Screens/Play/SongProgressInfo.cs +++ b/osu.Game/Screens/Play/SongProgressInfo.cs @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Colour = colours.BlueLighter, - Font = OsuFont.GetFont(Typeface.Venera), + Font = OsuFont.Numeric, Margin = new MarginPadding { Left = margin, @@ -53,14 +53,14 @@ namespace osu.Game.Screens.Play Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Colour = colours.BlueLighter, - Font = OsuFont.GetFont(Typeface.Venera), + Font = OsuFont.Numeric, }, timeLeft = new OsuSpriteText { Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, Colour = colours.BlueLighter, - Font = OsuFont.GetFont(Typeface.Venera), + Font = OsuFont.Numeric, Margin = new MarginPadding { Right = margin, From a0dae820ee51ef383b9cfd9a2a25afbcaf0db7f4 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 22 Feb 2019 19:49:37 +0900 Subject: [PATCH 095/146] Woops --- osu.Desktop/Program.cs | 2 +- osu.Game/OsuGame.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index d1ee799462..ff9972ac48 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -26,7 +26,7 @@ namespace osu.Desktop { host.ExceptionThrown += handleException; - if (false) + if (!host.IsPrimaryInstance) { var importer = new ArchiveImportIPCChannel(host); // Restore the cwd so relative paths given at the command line work correctly diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 1322d1b73c..883cac4f7a 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -150,7 +150,7 @@ namespace osu.Game ScoreManager.ItemAdded += (score, _, silent) => Schedule(() => LoadScore(score, silent)); - if (false) + if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); From 367bc53a06bd852f27cbe5ef8838123e56842396 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 20:13:38 +0900 Subject: [PATCH 096/146] Revert some more instances of 'e' variable names --- .../Objects/Drawables/Pieces/NotePiece.cs | 4 ++-- osu.Game.Rulesets.Mania/UI/Column.cs | 8 ++++---- .../UI/Components/ColumnBackground.cs | 4 ++-- .../UI/Components/ColumnHitObjectArea.cs | 4 ++-- .../UI/Components/ColumnKeyArea.cs | 6 +++--- .../UI/ManiaRulesetContainer.cs | 2 +- osu.Game.Rulesets.Mania/UI/ManiaStage.cs | 6 +++--- .../HitCircles/Components/HitCirclePiece.cs | 2 +- .../Sliders/Components/SliderBodyPiece.cs | 2 +- .../Blueprints/Spinners/Components/SpinnerPiece.cs | 2 +- .../Objects/Drawables/DrawableHitCircle.cs | 2 +- .../Objects/Drawables/DrawableSlider.cs | 6 +++--- .../Objects/Drawables/DrawableSpinner.cs | 2 +- osu.Game.Tests/Visual/TestCaseIdleTracker.cs | 2 +- .../Drawables/UpdateableBeatmapBackgroundSprite.cs | 2 +- .../Graphics/UserInterface/OsuAnimatedButton.cs | 2 +- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 2 +- osu.Game/Online/Chat/ChannelManager.cs | 2 +- osu.Game/OsuGame.cs | 2 +- .../Overlays/BeatmapSet/Buttons/DownloadButton.cs | 4 ++-- osu.Game/Overlays/BeatmapSet/Header.cs | 14 +++++++------- osu.Game/Overlays/Direct/DownloadButton.cs | 2 +- osu.Game/Overlays/Direct/DownloadProgressBar.cs | 4 ++-- .../Overlays/Direct/DownloadTrackingComposite.cs | 8 ++++---- .../Overlays/Settings/Sections/Debug/GCSettings.cs | 4 ++-- .../Settings/Sections/Graphics/LayoutSettings.cs | 12 ++++++------ osu.Game/Overlays/Settings/Sections/SkinSection.cs | 4 ++-- .../Edit/Compose/Components/Timeline/Timeline.cs | 6 +++--- osu.Game/Screens/Multi/Components/BeatmapTitle.cs | 2 +- .../Screens/Multi/Components/BeatmapTypeInfo.cs | 4 ++-- osu.Game/Screens/Multi/Components/ModeTypeInfo.cs | 4 ++-- .../Components/MultiplayerBackgroundSprite.cs | 2 +- .../Screens/Multi/Components/ParticipantCount.cs | 2 +- .../Screens/Multi/Components/RoomStatusInfo.cs | 2 +- .../Multi/Components/StatusColouredContainer.cs | 2 +- .../Multi/Lounge/Components/ParticipantInfo.cs | 2 +- .../Multi/Lounge/Components/RoomInspector.cs | 2 +- osu.Game/Screens/Multi/Match/Components/Header.cs | 4 ++-- .../Screens/Multi/Match/Components/HostInfo.cs | 2 +- osu.Game/Screens/Multi/Match/Components/Info.cs | 6 +++--- .../Multi/Match/Components/MatchLeaderboard.cs | 4 ++-- .../Multi/Match/Components/MatchSettingsOverlay.cs | 12 ++++++------ .../Multi/Match/Components/MatchTabControl.cs | 6 +++--- .../Screens/Multi/Match/Components/Participants.cs | 4 ++-- .../Screens/Multi/Match/Components/ReadyButton.cs | 2 +- .../Multi/Match/Components/ViewBeatmapButton.cs | 2 +- osu.Game/Screens/Multi/Match/MatchSubScreen.cs | 4 ++-- osu.Game/Screens/Multi/Multiplayer.cs | 2 +- osu.Game/Screens/Ranking/Results.cs | 4 ++-- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 4 ++-- 50 files changed, 99 insertions(+), 99 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs index 4f76f83b8f..c5db6d7bd9 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs @@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(e => + direction.BindValueChanged(dir => { - colouredBox.Anchor = colouredBox.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + colouredBox.Anchor = colouredBox.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index de24795d11..856ae8af33 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Mania.UI TopLevelContainer.Add(explosionContainer.CreateProxy()); - Direction.BindValueChanged(e => + Direction.BindValueChanged(dir => { hitTargetContainer.Padding = new MarginPadding { - Top = e.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, - Bottom = e.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, + Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0, + Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0, }; - keyArea.Anchor = keyArea.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs index e19ba13c51..b43580e0f3 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs @@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components }; direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(e => + direction.BindValueChanged(dir => { - backgroundOverlay.Anchor = backgroundOverlay.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + backgroundOverlay.Anchor = backgroundOverlay.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; updateColours(); }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs index 7a4780e8cc..cd47bb1183 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs @@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components private void load(IScrollingInfo scrollingInfo) { direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(e => + direction.BindValueChanged(dir => { - Anchor anchor = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; + Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft; hitTargetBar.Anchor = hitTargetBar.Origin = anchor; hitTargetLine.Anchor = hitTargetLine.Origin = anchor; diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs index 3124e62479..b7d8945808 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs @@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components }; direction.BindTo(scrollingInfo.Direction); - direction.BindValueChanged(e => + direction.BindValueChanged(dir => { gradient.Colour = ColourInfo.GradientVertical( - e.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), - e.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); + dir.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0), + dir.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black); }, true); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 4f0181566a..b451e28088 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI BarLines.ForEach(Playfield.Add); Config.BindWith(ManiaSetting.ScrollDirection, configDirection); - configDirection.BindValueChanged(e => Direction.Value = (ScrollingDirection)e.NewValue, true); + configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); Config.BindWith(ManiaSetting.ScrollTime, TimeRange); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index 885fe29ccc..a28de7ea58 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -136,12 +136,12 @@ namespace osu.Game.Rulesets.Mania.UI AddColumn(column); } - Direction.BindValueChanged(e => + Direction.BindValueChanged(dir => { barLineContainer.Padding = new MarginPadding { - Top = e.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0, - Bottom = e.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0, + Top = dir.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0, + Bottom = dir.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0, }; }, true); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs index 42ff029126..7f6a60c400 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components PositionBindable.BindValueChanged(_ => UpdatePosition(), true); StackHeightBindable.BindValueChanged(_ => UpdatePosition()); - ScaleBindable.BindValueChanged(e => Scale = new Vector2(e.NewValue), true); + ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true); } protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 1bc0c2cfb5..179fa1bc72 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components body.BorderColour = colours.Yellow; PositionBindable.BindValueChanged(_ => updatePosition(), true); - ScaleBindable.BindValueChanged(e => body.PathWidth = e.NewValue * 64, true); + ScaleBindable.BindValueChanged(scale => body.PathWidth = scale.NewValue * 64, true); } private void updatePosition() => Position = slider.StackedPosition; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs index d7c9bcee69..ae94848c81 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/Components/SpinnerPiece.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components PositionBindable.BindValueChanged(_ => updatePosition(), true); StackHeightBindable.BindValueChanged(_ => updatePosition()); - ScaleBindable.BindValueChanged(e => ring.Scale = new Vector2(e.NewValue), true); + ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true); } private void updatePosition() => Position = spinner.Position; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index e2550b036c..18c28deb9d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true); + scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); positionBindable.BindTo(HitObject.PositionBindable); stackHeightBindable.BindTo(HitObject.StackHeightBindable); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 0a7562efd6..89521736c7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut); positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); - scaleBindable.BindValueChanged(e => + scaleBindable.BindValueChanged(scale => { - Body.PathWidth = HitObject.Scale * 64; - Ball.Scale = new Vector2(HitObject.Scale); + Body.PathWidth = scale.NewValue * 64; + Ball.Scale = new Vector2(scale.NewValue); }); positionBindable.BindTo(HitObject.PositionBindable); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 26ba9e7f2b..936023d39d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circle.Colour = colours.BlueDark; glow.Colour = colours.BlueDark; - positionBindable.BindValueChanged(e => Position = e.NewValue); + positionBindable.BindValueChanged(pos => Position = pos.NewValue); positionBindable.BindTo(HitObject.PositionBindable); } diff --git a/osu.Game.Tests/Visual/TestCaseIdleTracker.cs b/osu.Game.Tests/Visual/TestCaseIdleTracker.cs index 6a102b67b9..8e8c4e38ae 100644 --- a/osu.Game.Tests/Visual/TestCaseIdleTracker.cs +++ b/osu.Game.Tests/Visual/TestCaseIdleTracker.cs @@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual }, }; - idleTracker.IsIdle.BindValueChanged(e => box.Colour = e.NewValue ? Color4.White : Color4.Black, true); + idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle.NewValue ? Color4.White : Color4.Black, true); } } } diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 267c54370f..4d07fd234b 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables public UpdateableBeatmapBackgroundSprite() { - Beatmap.BindValueChanged(e => Model = e.NewValue); + Beatmap.BindValueChanged(b => Model = b.NewValue); } protected override Drawable CreateDrawable(BeatmapInfo model) diff --git a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs index 26e1c5a8bb..d64068f74c 100644 --- a/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuAnimatedButton.cs @@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { - Enabled.BindValueChanged(e => this.FadeColour(e.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true); + Enabled.BindValueChanged(enabled => this.FadeColour(enabled.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 42f5b7f9b5..3fd0ead760 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface protected override void LoadComplete() { base.LoadComplete(); - CurrentNumber.BindValueChanged(e => updateTooltipText(e.NewValue), true); + CurrentNumber.BindValueChanged(current => updateTooltipText(current.NewValue), true); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 6c52f4d2f5..8c6422afe3 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -55,7 +55,7 @@ namespace osu.Game.Online.Chat { CurrentChannel.ValueChanged += currentChannelChanged; - HighPollRate.BindValueChanged(e => TimeBetweenPolls = e.NewValue ? 1000 : 6000, true); + HighPollRate.BindValueChanged(enabled => TimeBetweenPolls = enabled.NewValue ? 1000 : 6000, true); } /// diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 883cac4f7a..9f6adc373c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -185,7 +185,7 @@ namespace osu.Game LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); - IsActive.BindValueChanged(e => updateActiveState(e.NewValue), true); + IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); } private ExternalLinkOpener externalLinkOpener; diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs index 7f4c9545dc..edd886f0f2 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/DownloadButton.cs @@ -108,9 +108,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons localUser.BindValueChanged(userChanged, true); button.Enabled.BindValueChanged(enabledChanged, true); - State.BindValueChanged(e => + State.BindValueChanged(state => { - switch (e.NewValue) + switch (state.NewValue) { case DownloadState.Downloading: textSprites.Children = new Drawable[] diff --git a/osu.Game/Overlays/BeatmapSet/Header.cs b/osu.Game/Overlays/BeatmapSet/Header.cs index 9ff5b5a2e6..95cf9e9d04 100644 --- a/osu.Game/Overlays/BeatmapSet/Header.cs +++ b/osu.Game/Overlays/BeatmapSet/Header.cs @@ -187,16 +187,16 @@ namespace osu.Game.Overlays.BeatmapSet State.BindValueChanged(_ => updateDownloadButtons()); - BeatmapSet.BindValueChanged(e => + BeatmapSet.BindValueChanged(setInfo => { - Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = e.NewValue; + Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = setInfo.NewValue; - title.Text = e.NewValue?.Metadata.Title ?? string.Empty; - artist.Text = e.NewValue?.Metadata.Artist ?? string.Empty; - onlineStatusPill.Status = e.NewValue?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None; - cover.BeatmapSet = e.NewValue; + title.Text = setInfo.NewValue?.Metadata.Title ?? string.Empty; + artist.Text = setInfo.NewValue?.Metadata.Artist ?? string.Empty; + onlineStatusPill.Status = setInfo.NewValue?.OnlineInfo.Status ?? BeatmapSetOnlineStatus.None; + cover.BeatmapSet = setInfo.NewValue; - if (e.NewValue != null) + if (setInfo.NewValue != null) { downloadButtonsContainer.FadeIn(transition_duration); favouriteButton.FadeIn(transition_duration); diff --git a/osu.Game/Overlays/Direct/DownloadButton.cs b/osu.Game/Overlays/Direct/DownloadButton.cs index a1d5310631..f15413d522 100644 --- a/osu.Game/Overlays/Direct/DownloadButton.cs +++ b/osu.Game/Overlays/Direct/DownloadButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Direct { base.LoadComplete(); - State.BindValueChanged(e => updateState(e.NewValue), true); + State.BindValueChanged(state => updateState(state.NewValue), true); FinishTransforms(true); } diff --git a/osu.Game/Overlays/Direct/DownloadProgressBar.cs b/osu.Game/Overlays/Direct/DownloadProgressBar.cs index 9cedc6da6e..9c2b1e5b63 100644 --- a/osu.Game/Overlays/Direct/DownloadProgressBar.cs +++ b/osu.Game/Overlays/Direct/DownloadProgressBar.cs @@ -35,9 +35,9 @@ namespace osu.Game.Overlays.Direct progressBar.BackgroundColour = Color4.Black.Opacity(0.7f); progressBar.Current = Progress; - State.BindValueChanged(e => + State.BindValueChanged(state => { - switch (e.NewValue) + switch (state.NewValue) { case DownloadState.NotDownloaded: progressBar.Current.Value = 0; diff --git a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs index 882df0b30f..58be491daf 100644 --- a/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs +++ b/osu.Game/Overlays/Direct/DownloadTrackingComposite.cs @@ -37,14 +37,14 @@ namespace osu.Game.Overlays.Direct { this.beatmaps = beatmaps; - BeatmapSet.BindValueChanged(e => + BeatmapSet.BindValueChanged(setInfo => { - if (e.NewValue == null) + if (setInfo.NewValue == null) attachDownload(null); - else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == e.NewValue.OnlineBeatmapSetID).Any()) + else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == setInfo.NewValue.OnlineBeatmapSetID).Any()) State.Value = DownloadState.LocallyAvailable; else - attachDownload(beatmaps.GetExistingDownload(e.NewValue)); + attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue)); }, true); beatmaps.BeatmapDownloadBegan += download => diff --git a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs index bb56dbccd8..8ed196fd01 100644 --- a/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Debug/GCSettings.cs @@ -35,8 +35,8 @@ namespace osu.Game.Overlays.Settings.Sections.Debug }; configLatencyMode = config.GetBindable(DebugSetting.ActiveGCMode); - configLatencyMode.BindValueChanged(e => latencyMode.Value = (LatencyMode)e.NewValue, true); - latencyMode.BindValueChanged(e => configLatencyMode.Value = (GCLatencyMode)e.NewValue); + configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true); + latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue); } private enum LatencyMode diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index a4902a108a..628cdb944a 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -128,9 +128,9 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics Bindable = sizeFullscreen }; - windowModeDropdown.Bindable.BindValueChanged(e => + windowModeDropdown.Bindable.BindValueChanged(mode => { - if (e.NewValue == WindowMode.Fullscreen) + if (mode.NewValue == WindowMode.Fullscreen) { resolutionDropdown.Show(); sizeFullscreen.TriggerChange(); @@ -140,15 +140,15 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, true); } - scalingMode.BindValueChanged(e => + scalingMode.BindValueChanged(mode => { scalingSettings.ClearTransforms(); - scalingSettings.AutoSizeAxes = e.NewValue != ScalingMode.Off ? Axes.Y : Axes.None; + scalingSettings.AutoSizeAxes = mode.NewValue != ScalingMode.Off ? Axes.Y : Axes.None; - if (e.NewValue == ScalingMode.Off) + if (mode.NewValue == ScalingMode.Off) scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint); - scalingSettings.ForEach(s => s.TransferValueOnCommit = e.NewValue == ScalingMode.Everything); + scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything); }, true); } diff --git a/osu.Game/Overlays/Settings/Sections/SkinSection.cs b/osu.Game/Overlays/Settings/Sections/SkinSection.cs index 8db80eaab1..d1f47b6016 100644 --- a/osu.Game/Overlays/Settings/Sections/SkinSection.cs +++ b/osu.Game/Overlays/Settings/Sections/SkinSection.cs @@ -76,8 +76,8 @@ namespace osu.Game.Overlays.Settings.Sections if (skinDropdown.Items.All(s => s.ID != configBindable.Value)) configBindable.Value = 0; - configBindable.BindValueChanged(e => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == e.NewValue), true); - dropdownBindable.BindValueChanged(e => configBindable.Value = e.NewValue.ID); + configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true); + dropdownBindable.BindValueChanged(skin => configBindable.Value = skin.NewValue.ID); } private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray()); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index a84784fc29..748c9e2ba3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -52,10 +52,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); - Beatmap.BindValueChanged(e => + Beatmap.BindValueChanged(b => { - waveform.Waveform = e.NewValue.Waveform; - track = e.NewValue.Track; + waveform.Waveform = b.NewValue.Waveform; + track = b.NewValue.Track; }, true); } diff --git a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs index a16c74353d..101ff8bf94 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTitle.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTitle.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load() { - CurrentItem.BindValueChanged(e => updateText(), true); + CurrentItem.BindValueChanged(_ => updateText(), true); } private float textSize = OsuFont.DEFAULT_FONT_SIZE; diff --git a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs index 6f216e8a8d..23771451bd 100644 --- a/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/BeatmapTypeInfo.cs @@ -51,11 +51,11 @@ namespace osu.Game.Screens.Multi.Components } }; - CurrentItem.BindValueChanged(e => + CurrentItem.BindValueChanged(item => { beatmapAuthor.Clear(); - var beatmap = e.NewValue?.Beatmap; + var beatmap = item.NewValue?.Beatmap; if (beatmap != null) { diff --git a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs index 058560381c..8ab23a620b 100644 --- a/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs +++ b/osu.Game/Screens/Multi/Components/ModeTypeInfo.cs @@ -46,9 +46,9 @@ namespace osu.Game.Screens.Multi.Components }, }; - CurrentItem.BindValueChanged(e => updateBeatmap(e.NewValue), true); + CurrentItem.BindValueChanged(item => updateBeatmap(item.NewValue), true); - Type.BindValueChanged(e => gameTypeContainer.Child = new DrawableGameType(e.NewValue) { Size = new Vector2(height) }, true); + Type.BindValueChanged(type => gameTypeContainer.Child = new DrawableGameType(type.NewValue) { Size = new Vector2(height) }, true); } private void updateBeatmap(PlaylistItem item) diff --git a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs b/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs index 257c2ff54e..512f79942d 100644 --- a/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs +++ b/osu.Game/Screens/Multi/Components/MultiplayerBackgroundSprite.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Multi.Components InternalChild = sprite = CreateBackgroundSprite(); - CurrentItem.BindValueChanged(e => sprite.Beatmap.Value = e.NewValue?.Beatmap, true); + CurrentItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap, true); } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; diff --git a/osu.Game/Screens/Multi/Components/ParticipantCount.cs b/osu.Game/Screens/Multi/Components/ParticipantCount.cs index 86334051dc..498eeb09b3 100644 --- a/osu.Game/Screens/Multi/Components/ParticipantCount.cs +++ b/osu.Game/Screens/Multi/Components/ParticipantCount.cs @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Multi.Components }; MaxParticipants.BindValueChanged(_ => updateMax(), true); - ParticipantCount.BindValueChanged(e => count.Text = e.NewValue.ToString("#,0"), true); + ParticipantCount.BindValueChanged(c => count.Text = c.NewValue.ToString("#,0"), true); } private void updateMax() diff --git a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs index 596d6f6cfc..d799f846c2 100644 --- a/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs +++ b/osu.Game/Screens/Multi/Components/RoomStatusInfo.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Multi.Components public EndDatePart() : base(DateTimeOffset.UtcNow) { - EndDate.BindValueChanged(e => Date = e.NewValue); + EndDate.BindValueChanged(date => Date = date.NewValue); } protected override string Format() diff --git a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs index b58bc0daac..97af6674bf 100644 --- a/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs +++ b/osu.Game/Screens/Multi/Components/StatusColouredContainer.cs @@ -25,7 +25,7 @@ namespace osu.Game.Screens.Multi.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { - status.BindValueChanged(e => this.FadeColour(e.NewValue.GetAppropriateColour(colours), transitionDuration), true); + status.BindValueChanged(s => this.FadeColour(s.NewValue.GetAppropriateColour(colours), transitionDuration), true); } } } diff --git a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs index de1ae4448f..ca5e5f72c4 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/ParticipantInfo.cs @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components } }, true); - ParticipantCount.BindValueChanged(e => summary.Text = $"{e.NewValue:#,0}{" participant".Pluralize(e.NewValue == 1)}", true); + ParticipantCount.BindValueChanged(count => summary.Text = $"{count.NewValue:#,0}{" participant".Pluralize(count.NewValue == 1)}", true); /*Participants.BindValueChanged(e => { diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs index 62850a04af..fd9c8d7b35 100644 --- a/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs +++ b/osu.Game/Screens/Multi/Lounge/Components/RoomInspector.cs @@ -214,7 +214,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components [BackgroundDependencyLoader] private void load() { - status.BindValueChanged(e => Text = e.NewValue.Message, true); + status.BindValueChanged(s => Text = s.NewValue.Message, true); } } diff --git a/osu.Game/Screens/Multi/Match/Components/Header.cs b/osu.Game/Screens/Multi/Match/Components/Header.cs index 7b82d27ad1..6a6a1f274c 100644 --- a/osu.Game/Screens/Multi/Match/Components/Header.cs +++ b/osu.Game/Screens/Multi/Match/Components/Header.cs @@ -108,7 +108,7 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - CurrentItem.BindValueChanged(e => modDisplay.Current.Value = e.NewValue?.RequiredMods, true); + CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true); beatmapButton.Action = () => RequestBeatmapSelection?.Invoke(); } @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(e => this.FadeTo(e.NewValue.HasValue ? 0 : 1), true); + roomId.BindValueChanged(id => this.FadeTo(id.NewValue.HasValue ? 0 : 1), true); } } diff --git a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs index 37e1c3ca0f..02c8929f44 100644 --- a/osu.Game/Screens/Multi/Match/Components/HostInfo.cs +++ b/osu.Game/Screens/Multi/Match/Components/HostInfo.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Multi.Match.Components } }; - Host.BindValueChanged(e => updateHost(e.NewValue)); + Host.BindValueChanged(host => updateHost(host.NewValue)); } private void updateHost(User host) diff --git a/osu.Game/Screens/Multi/Match/Components/Info.cs b/osu.Game/Screens/Multi/Match/Components/Info.cs index d7dc279731..a944d965bd 100644 --- a/osu.Game/Screens/Multi/Match/Components/Info.cs +++ b/osu.Game/Screens/Multi/Match/Components/Info.cs @@ -92,10 +92,10 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - CurrentItem.BindValueChanged(e => + CurrentItem.BindValueChanged(item => { - viewBeatmapButton.Beatmap.Value = e.NewValue?.Beatmap; - readyButton.Beatmap.Value = e.NewValue?.Beatmap; + viewBeatmapButton.Beatmap.Value = item.NewValue?.Beatmap; + readyButton.Beatmap.Value = item.NewValue?.Beatmap; }, true); hostInfo.Host.BindTo(Host); diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs index 263987dc2f..fff713f026 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs @@ -23,9 +23,9 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(e => + roomId.BindValueChanged(id => { - if (e.NewValue == null) + if (id.NewValue == null) return; Scores = null; diff --git a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs index e32a26b510..b310e62d7c 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchSettingsOverlay.cs @@ -264,12 +264,12 @@ namespace osu.Game.Screens.Multi.Match.Components processingOverlay = new ProcessingOverlay { Alpha = 0 } }; - TypePicker.Current.BindValueChanged(e => typeLabel.Text = e.NewValue?.Name ?? string.Empty, true); - Name.BindValueChanged(e => NameField.Text = e.NewValue, true); - Availability.BindValueChanged(e => AvailabilityPicker.Current.Value = e.NewValue, true); - Type.BindValueChanged(e => TypePicker.Current.Value = e.NewValue, true); - MaxParticipants.BindValueChanged(e => MaxParticipantsField.Text = e.NewValue?.ToString(), true); - Duration.BindValueChanged(e => DurationField.Current.Value = e.NewValue, true); + TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true); + Name.BindValueChanged(name => NameField.Text = name.NewValue, true); + Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true); + Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true); + MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true); + Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue, true); } protected override void Update() diff --git a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs index e7d3a88da2..9e04bb6f60 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchTabControl.cs @@ -26,9 +26,9 @@ namespace osu.Game.Screens.Multi.Match.Components [BackgroundDependencyLoader] private void load() { - roomId.BindValueChanged(e => + roomId.BindValueChanged(id => { - if (e.NewValue.HasValue) + if (id.NewValue.HasValue) { Items.ForEach(t => t.Enabled.Value = !(t is SettingsMatchPage)); Current.Value = new RoomMatchPage(); @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Multi.Match.Components : base(value) { enabled.BindTo(value.Enabled); - enabled.BindValueChanged(e => Colour = e.NewValue ? Color4.White : Color4.Gray); + enabled.BindValueChanged(enabled => Colour = enabled.NewValue ? Color4.White : Color4.Gray, true); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Multi/Match/Components/Participants.cs b/osu.Game/Screens/Multi/Match/Components/Participants.cs index ac349cc711..2d6099c65d 100644 --- a/osu.Game/Screens/Multi/Match/Components/Participants.cs +++ b/osu.Game/Screens/Multi/Match/Components/Participants.cs @@ -50,9 +50,9 @@ namespace osu.Game.Screens.Multi.Match.Components }, }; - Participants.BindValueChanged(e => + Participants.BindValueChanged(participants => { - usersFlow.Children = e.NewValue.Select(u => new UserPanel(u) + usersFlow.Children = participants.NewValue.Select(u => new UserPanel(u) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, diff --git a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs index cf71f36c38..3e4694e232 100644 --- a/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ReadyButton.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Match.Components { beatmaps.ItemAdded += beatmapAdded; - Beatmap.BindValueChanged(e => updateBeatmap(e.NewValue), true); + Beatmap.BindValueChanged(b => updateBeatmap(b.NewValue), true); } private void updateBeatmap(BeatmapInfo beatmap) diff --git a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs index 6b41bff144..8d1ff21124 100644 --- a/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs +++ b/osu.Game/Screens/Multi/Match/Components/ViewBeatmapButton.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components private void load() { if (osuGame != null) - Beatmap.BindValueChanged(e => updateAction(e.NewValue), true); + Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true); } private void updateAction(BeatmapInfo beatmap) diff --git a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs index 3fc2e347e7..c3f7cea43e 100644 --- a/osu.Game/Screens/Multi/Match/MatchSubScreen.cs +++ b/osu.Game/Screens/Multi/Match/MatchSubScreen.cs @@ -146,10 +146,10 @@ namespace osu.Game.Screens.Multi.Match }, }; - header.Tabs.Current.BindValueChanged(e => + header.Tabs.Current.BindValueChanged(tab => { const float fade_duration = 500; - if (e.NewValue is SettingsMatchPage) + if (tab.NewValue is SettingsMatchPage) { settings.Show(); info.FadeOut(fade_duration, Easing.OutQuint); diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 74b67b9972..dd01ae4160 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -135,7 +135,7 @@ namespace osu.Game.Screens.Multi protected override void LoadComplete() { base.LoadComplete(); - isIdle.BindValueChanged(e => updatePollingRate(e.NewValue), true); + isIdle.BindValueChanged(idle => updatePollingRate(idle.NewValue), true); } protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) diff --git a/osu.Game/Screens/Ranking/Results.cs b/osu.Game/Screens/Ranking/Results.cs index 46e0921b0a..47ac472b9e 100644 --- a/osu.Game/Screens/Ranking/Results.cs +++ b/osu.Game/Screens/Ranking/Results.cs @@ -266,12 +266,12 @@ namespace osu.Game.Screens.Ranking modeChangeButtons.AddItem(t); modeChangeButtons.Current.Value = modeChangeButtons.Items.FirstOrDefault(); - modeChangeButtons.Current.BindValueChanged(e => + modeChangeButtons.Current.BindValueChanged(page => { currentPage?.FadeOut(); currentPage?.Expire(); - currentPage = e.NewValue?.CreatePage(); + currentPage = page.NewValue?.CreatePage(); if (currentPage != null) circleInner.Add(currentPage); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 6fb0de2645..32e7215e69 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -263,8 +263,8 @@ namespace osu.Game.Screens.Select } }; - titleBinding.BindValueChanged(e => setMetadata(metadata.Source)); - artistBinding.BindValueChanged(e => setMetadata(metadata.Source), true); + titleBinding.BindValueChanged(_ => setMetadata(metadata.Source)); + artistBinding.BindValueChanged(_ => setMetadata(metadata.Source), true); // no difficulty means it can't have a status to show if (beatmapInfo.Version == null) From 7566fcf536df736934fbe258abd433106a660af7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Jan 2019 10:57:14 +0900 Subject: [PATCH 097/146] Slider press fix --- .../Objects/Drawables/DrawableHitCircle.cs | 4 +++ .../Objects/Drawables/DrawableSlider.cs | 1 + .../Objects/Drawables/Pieces/CirclePiece.cs | 10 +++++- .../Objects/Drawables/Pieces/SliderBall.cs | 31 +++++++++++++++---- 4 files changed, 39 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 18c28deb9d..e909216508 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly IBindable stackHeightBindable = new Bindable(); private readonly IBindable scaleBindable = new Bindable(); + public OsuAction? HitAction => circle.HitAction; + private readonly Container explodeContainer; private readonly Container scaleContainer; @@ -150,6 +152,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Expire(true); + circle.HitAction = null; + // override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early. LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss); break; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 89521736c7..b55ec10d1d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables repeatPoints = new Container { RelativeSizeAxes = Axes.Both }, Ball = new SliderBall(s, this) { + GetInitialHitAction = () => HeadCircle.HitAction, BypassAutoSizeAxes = Axes.Both, Scale = new Vector2(s.Scale), AlwaysPresent = true, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs index b7e2748ca9..786cac7198 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs @@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces public Func Hit; + public OsuAction? HitAction; + public CirclePiece() { Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2); @@ -35,7 +37,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { case OsuAction.LeftButton: case OsuAction.RightButton: - return IsHovered && (Hit?.Invoke() ?? false); + if (IsHovered && (Hit?.Invoke() ?? false)) + { + HitAction = action; + return true; + } + + break; } return false; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index db9fee242a..93c655797a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -19,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private Color4 accentColour = Color4.Black; + public Func GetInitialHitAction; + /// /// The colour that is used for the slider ball. /// @@ -145,19 +148,35 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } } - private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime; + private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime && lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value); + + /// + /// The point in time up to which we need to include the key which was used to press the head circle in tracking conditions. + /// + private double? initialHitConditionDismissed; protected override void Update() { base.Update(); - if (Time.Current < slider.EndTime) + var initialHitAction = GetInitialHitAction(); + + if (initialHitAction == null) + initialHitConditionDismissed = null; + + if (canCurrentlyTrack) { + var pressed = drawableSlider?.OsuActionInputManager?.PressedActions; + + if (initialHitConditionDismissed == null && !pressed.Contains(initialHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton)) + initialHitConditionDismissed = Time.Current; + // Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position. - Tracking = canCurrentlyTrack - && lastScreenSpaceMousePosition.HasValue - && ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) - && (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); + Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => !initialHitConditionDismissed.HasValue || initialHitConditionDismissed.Value < Time.Current ? x == OsuAction.LeftButton || x == OsuAction.RightButton : x == initialHitAction) ?? false; + } + else + { + Tracking = false; } } From 94d3814ae342290ac1af5da1c95dbc1a405ae0e2 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 21 Jan 2019 14:40:28 +0900 Subject: [PATCH 098/146] Add tests for slider input behavior --- .../TestCaseSliderInput.cs | 406 ++++++++++++++++++ 1 file changed, 406 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs new file mode 100644 index 0000000000..ebfc11a961 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -0,0 +1,406 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestCaseSliderInput : OsuTestCase + { + public override IReadOnlyList RequiredTypes => new[] + { + typeof(Slider), + typeof(SliderBall), + typeof(SliderBody), + typeof(SliderTick), + typeof(DrawableSlider), + typeof(DrawableSliderTick), + typeof(DrawableRepeatPoint), + typeof(DrawableOsuHitObject) + }; + + [SetUp] + public void Setup() + { + Schedule(() => { allJudgedFired = false; }); + judgementResults = new List(); + } + + private readonly Container content; + protected override Container Content => content; + + private List judgementResults; + private bool allJudgedFired; + + public TestCaseSliderInput() + { + base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); + } + + /// + /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key + /// should result in tracking to end. + /// At 250ms intervals: + /// Frame 1 (prior to slider): Left Click + /// Frame 2 (within slider hit window): Left & Right Click + /// Frame 3 (while tracking): Left Click + /// A passing test case will have the cursor lose tracking on frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRight() + { + AddStep("Invalid key transfer test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 1"); + AddAssert("Tracking lost", assertMehJudge); + } + + /// + /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit + /// the slider should reslt in continued tracking. + /// At 250ms intervals: + /// Frame 1: Left Click + /// Frame 2: Left & Right Click + /// Frame 3: Right Click + /// A passing test case will have the cursor continue to track after frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() + { + AddStep("Left to both to right test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 2"); + AddAssert("Tracking retained", assertGreatJudge); + } + + /// + /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result + /// in continue tracking, + /// At 250ms intervals: + /// Frame 1: Left Click + /// Frame 2: Left & Right Click + /// Frame 3: Left Click + /// A passing test case will have the cursor continue to track after frame 3. + /// + [Test] + public void TestTrackingRetentionLeftRightLeft() + { + AddStep("Tracking retention test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 3"); + AddAssert("Tracking retained", assertGreatJudge); + } + + /// + /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key + /// should result in continued tracking. + /// At 250ms intervals: + /// Frame 1 (prior to slider): Left Click + /// Frame 2 (on slider head): Left & Right Click + /// Frame 3 (tracking slider body): Right Click + /// A passing test case will have the cursor continue to track after frame 3. + /// + [Test] + public void TestTrackingLeftBeforeSliderToRight() + { + AddStep("Tracking retention test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 4"); + AddAssert("Tracking retained", assertGreatJudge); + } + + /// + /// Pressing a key before a slider and holding the slider throughout the body should result in tracking, but a miss on the slider head. + /// Only one frame is required: + /// Frame 1: Left Click + /// In a successful test case: + /// The head of the slider should be judged as a miss. + /// The slider end should be judged as a meh. + /// + [Test] + public void TestTrackingPreclicked() + { + AddStep("Tracking retention test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 5"); + AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailMeh); + } + + /// + /// Hitting a slider head, leaving the slider, then coming back into the slider with the same button to track it should re-start tracking. + /// Only one frame is required: + /// Frame 1: Left Click + /// In a successful test case: + /// The last tick of the slider should be judged as a great. + /// + [Test] + public void TestTrackingReturnMidSlider() + { + AddStep("Mid-sldier tracking re-acquisition", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000}, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 6"); + AddAssert("Tracking re-acquired", assertMidSliderJudgements); + } + + /// + /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking + /// This is current stable behavior. + /// + [Test] + public void TestTrackingReturnMidSliderKeyDownBefore() + { + AddStep("Key held down before slider, mid-slider tracking re-acquisition", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2000}, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 7"); + AddAssert("Tracking lost", assertMidSliderJudgementFail); + } + + /// + /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking + /// + [Test] + public void TestTrackingMidSlider() + { + AddStep("Mid-slider new tracking acquisition", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000}, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 8"); + AddAssert("Tracking acquired", assertMidSliderJudgements); + } + + /// + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// + [Test] + public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal() + { + AddStep("Mid-slider new tracking acquisition", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = 1750}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 9"); + AddAssert("Tracking acquired", assertMidSliderJudgements); + } + + /// + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// + [Test] + public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking() + { + AddStep("Mid-slider new tracking acquisition", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = 2750}, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 3000}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + }; + + performStaticInputTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 10"); + AddAssert("Tracking acquired", assertMidSliderJudgements); + } + + private bool assertMehJudge() + { + return judgementResults.Last().Type == HitResult.Meh; + } + + private bool assertGreatJudge() + { + return judgementResults.Last().Type == HitResult.Great; + } + + private bool assertHeadMissTailMeh() + { + return judgementResults.Last().Type == HitResult.Meh && judgementResults.First().Type == HitResult.Miss; + } + + private bool assertMidSliderJudgements() + { + return judgementResults[judgementResults.Count - 2].Type == HitResult.Great; + } + + private bool assertMidSliderJudgementFail() + { + return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; + } + + private void performStaticInputTest(List frames) + { + var slider = new Slider + { + StartTime = 1500, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }, 25), + }; + + // Empty frame to be added as a workaround for first frame behavior. + // If an input exists on the first frame, the input would apply to the entire intro lead-in + // Likely requires some discussion regarding how first frame inputs should be handled. + frames.Insert(0, new OsuReplayFrame { Position = slider.Position, Time = 0, Actions = new List() }); + + Beatmap.Value = new TestWorkingBeatmap(new Beatmap + { + HitObjects = { slider }, + ControlPointInfo = + { + DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Ruleset = new OsuRuleset().RulesetInfo + }, + }); + + var player = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) + { + AllowPause = false, + AllowLeadIn = false, + AllowResults = false + }; + + Child = player; + + player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); + + player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; + } + + private class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score) + { + } + } + } +} From 1c75ee4e824515c66213478bf68548feb96c4a9c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Jan 2019 14:47:27 +0900 Subject: [PATCH 099/146] Add fixes --- osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 93c655797a..20a713c2d1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -168,11 +168,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { var pressed = drawableSlider?.OsuActionInputManager?.PressedActions; - if (initialHitConditionDismissed == null && !pressed.Contains(initialHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton)) + if (initialHitAction != null && !pressed.Contains(initialHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton)) initialHitConditionDismissed = Time.Current; // Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position. - Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => !initialHitConditionDismissed.HasValue || initialHitConditionDismissed.Value < Time.Current ? x == OsuAction.LeftButton || x == OsuAction.RightButton : x == initialHitAction) ?? false; + Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => !initialHitAction.HasValue || (initialHitConditionDismissed.HasValue && initialHitConditionDismissed.Value < Time.Current) ? x == OsuAction.LeftButton || x == OsuAction.RightButton : x == initialHitAction) ?? false; } else { From 8e52e2330e2f278efb468a0c90d2de1b97be7674 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Jan 2019 15:46:49 +0900 Subject: [PATCH 100/146] Add extensive commenting --- .../Objects/Drawables/Pieces/SliderBall.cs | 54 +++++++++++++++---- 1 file changed, 45 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 20a713c2d1..bff225eae7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -151,28 +151,50 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime && lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value); /// - /// The point in time up to which we need to include the key which was used to press the head circle in tracking conditions. + /// If the cursor moves out of the ball's radius we still need to be able to receive positional updates to stop tracking. /// - private double? initialHitConditionDismissed; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + + /// + /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. + /// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders. + /// + /// Visually, if time is increasing from left to right: + /// + /// Z Z+X Z + /// o========o + /// + /// Without this logic, tracking would continue through the entire slider even though no key hold is directly attributing to it. + /// + /// + private double? timeToAcceptAnyKeyAfter; protected override void Update() { base.Update(); - var initialHitAction = GetInitialHitAction(); + // from the point at which the head circle is hit, this will be non-null. + // it may be null if the head circle was missed. + var headCircleHitAction = GetInitialHitAction(); - if (initialHitAction == null) - initialHitConditionDismissed = null; + if (headCircleHitAction == null) + timeToAcceptAnyKeyAfter = null; if (canCurrentlyTrack) { var pressed = drawableSlider?.OsuActionInputManager?.PressedActions; - if (initialHitAction != null && !pressed.Contains(initialHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton)) - initialHitConditionDismissed = Time.Current; + // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. + if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) + { + var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - // Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position. - Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => !initialHitAction.HasValue || (initialHitConditionDismissed.HasValue && initialHitConditionDismissed.Value < Time.Current) ? x == OsuAction.LeftButton || x == OsuAction.RightButton : x == initialHitAction) ?? false; + // we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released. + if (!pressed.Contains(otherKey)) + timeToAcceptAnyKeyAfter = Time.Current; + } + + Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(isValidTrackingAction) ?? false; } else { @@ -180,6 +202,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } } + /// + /// Check whether a given user input is a valid tracking action. + /// + private bool isValidTrackingAction(OsuAction action) + { + bool headCircleHit = GetInitialHitAction().HasValue; + + // if the head circle was hit, we may not yet be allowed to accept any key, so we must use the initial hit action. + if (headCircleHit && (!timeToAcceptAnyKeyAfter.HasValue || Time.Current <= timeToAcceptAnyKeyAfter.Value)) + return action == GetInitialHitAction(); + + return action == OsuAction.LeftButton || action == OsuAction.RightButton; + } + public void UpdateProgress(double completionProgress) { Position = slider.CurvePositionAt(completionProgress); From 44501d7d4bf969adff2d398a58facf64880b1338 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 21 Jan 2019 16:25:22 +0900 Subject: [PATCH 101/146] Update test documentation --- .../TestCaseSliderInput.cs | 26 +++++++++++-------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index ebfc11a961..747ed24a69 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key /// should result in tracking to end. - /// At 250ms intervals: /// Frame 1 (prior to slider): Left Click /// Frame 2 (within slider hit window): Left & Right Click /// Frame 3 (while tracking): Left Click @@ -90,7 +89,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit /// the slider should reslt in continued tracking. - /// At 250ms intervals: /// Frame 1: Left Click /// Frame 2: Left & Right Click /// Frame 3: Right Click @@ -118,7 +116,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result /// in continue tracking, - /// At 250ms intervals: /// Frame 1: Left Click /// Frame 2: Left & Right Click /// Frame 3: Left Click @@ -146,7 +143,6 @@ namespace osu.Game.Rulesets.Osu.Tests /// /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key /// should result in continued tracking. - /// At 250ms intervals: /// Frame 1 (prior to slider): Left Click /// Frame 2 (on slider head): Left & Right Click /// Frame 3 (tracking slider body): Right Click @@ -225,8 +221,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking - /// This is current stable behavior. + /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking + /// This is current stable behavior. + /// In a successful test case: + /// The last tick of the slider should be judged as a miss. /// [Test] public void TestTrackingReturnMidSliderKeyDownBefore() @@ -251,7 +249,9 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking + /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestTrackingMidSlider() @@ -274,8 +274,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal() @@ -298,8 +300,10 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// Pressing a key before a slider, clicking another key after the slider, holding both of them and + /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking + /// In a successful test case: + /// The last tick of the slider should be judged as a great. /// [Test] public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking() From 3a57ff40cd03d2dfa72539ccdbad94d5f7e073f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 21 Jan 2019 16:26:44 +0900 Subject: [PATCH 102/146] Add comment about other cases, rewind handling --- .../Objects/Drawables/Pieces/SliderBall.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index bff225eae7..2efc0678c7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -157,15 +157,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. - /// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders. /// - /// Visually, if time is increasing from left to right: + /// This is a requirement to stop the case where a player holds down one key (from before the slider) and taps the second key while maintaining full scoring (tracking) of sliders. + /// Visually, this special case can be seen below (time increasing from left to right): /// /// Z Z+X Z /// o========o /// - /// Without this logic, tracking would continue through the entire slider even though no key hold is directly attributing to it. + /// Without this logic, tracking would continue through the entire slider even though no key hold action is directly attributing to it. /// + /// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking). + /// + /// The reason for storing this as a time value (rather than a bool) is to correct handle rewind scenarios. /// private double? timeToAcceptAnyKeyAfter; From dfa34776a53895a6ca284389a5798f420a9e17e3 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 21 Jan 2019 16:27:44 +0900 Subject: [PATCH 103/146] Change ampersands in xmldoc --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 747ed24a69..c0fd63f548 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key /// should result in tracking to end. /// Frame 1 (prior to slider): Left Click - /// Frame 2 (within slider hit window): Left & Right Click + /// Frame 2 (within slider hit window): Left & Right Click /// Frame 3 (while tracking): Left Click /// A passing test case will have the cursor lose tracking on frame 3. /// @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit /// the slider should reslt in continued tracking. /// Frame 1: Left Click - /// Frame 2: Left & Right Click + /// Frame 2: Left & Right Click /// Frame 3: Right Click /// A passing test case will have the cursor continue to track after frame 3. /// @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result /// in continue tracking, /// Frame 1: Left Click - /// Frame 2: Left & Right Click + /// Frame 2: Left & Right Click /// Frame 3: Left Click /// A passing test case will have the cursor continue to track after frame 3. /// @@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key /// should result in continued tracking. /// Frame 1 (prior to slider): Left Click - /// Frame 2 (on slider head): Left & Right Click + /// Frame 2 (on slider head): Left & Right Click /// Frame 3 (tracking slider body): Right Click /// A passing test case will have the cursor continue to track after frame 3. /// From 5fdd7f9bff37298266aac572aa874f63ce494e76 Mon Sep 17 00:00:00 2001 From: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com> Date: Mon, 21 Jan 2019 16:43:23 +0900 Subject: [PATCH 104/146] Fix typo in comment Co-Authored-By: peppy --- osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 2efc0678c7..a8ee4c42fd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -168,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// /// In all other cases, no special handling is required (either key being pressed is allowable as valid tracking). /// - /// The reason for storing this as a time value (rather than a bool) is to correct handle rewind scenarios. + /// The reason for storing this as a time value (rather than a bool) is to correctly handle rewind scenarios. /// private double? timeToAcceptAnyKeyAfter; From cacefd5c6536831aaf0c382f9215b7c036231065 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Tue, 22 Jan 2019 00:54:22 +0900 Subject: [PATCH 105/146] Reword slider test xmldocs. --- .../TestCaseSliderInput.cs | 119 ++++++++++-------- 1 file changed, 67 insertions(+), 52 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index c0fd63f548..c3df821e1c 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -60,12 +60,12 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the latter pressed key - /// should result in tracking to end. - /// Frame 1 (prior to slider): Left Click - /// Frame 2 (within slider hit window): Left & Right Click - /// Frame 3 (while tracking): Left Click - /// A passing test case will have the cursor lose tracking on frame 3. + /// Scenario: + /// - Press a key before a slider starts + /// - Press the other key on the slider head timed correctly while holding the original key + /// - Release the latter pressed key + /// Expected Result: + /// A passing test case will have the cursor lose tracking on frame 3. /// [Test] public void TestLeftBeforeSliderThenRight() @@ -87,12 +87,12 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the original key used to hit - /// the slider should reslt in continued tracking. - /// Frame 1: Left Click - /// Frame 2: Left & Right Click - /// Frame 3: Right Click - /// A passing test case will have the cursor continue to track after frame 3. + /// Scenario: + /// - Press a key on the slider head timed correctly + /// - Press the other key in the middle of the slider while holding the original key + /// - Release the original key used to hit the slider + /// Expected Result: + /// A passing test case will have the cursor continue tracking on frame 3. /// [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() @@ -114,12 +114,12 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Hitting a slider head, pressing a new key after the initial hit, then letting go of the new key should result - /// in continue tracking, - /// Frame 1: Left Click - /// Frame 2: Left & Right Click - /// Frame 3: Left Click - /// A passing test case will have the cursor continue to track after frame 3. + /// Scenario: + /// - Press a key on the slider head timed correctly + /// - Press the other key in the middle of the slider while holding the original key + /// - Release the new key that was pressed second + /// Expected Result: + /// A passing test case will have the cursor continue tracking on frame 3. /// [Test] public void TestTrackingRetentionLeftRightLeft() @@ -141,12 +141,12 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, pressing the other key on the slider head, then releasing the former pressed key - /// should result in continued tracking. - /// Frame 1 (prior to slider): Left Click - /// Frame 2 (on slider head): Left & Right Click - /// Frame 3 (tracking slider body): Right Click - /// A passing test case will have the cursor continue to track after frame 3. + /// Scenario: + /// - Press a key before a slider starts + /// - Press the other key on the slider head timed correctly while holding the original key + /// - Release the key that was held down before the slider started. + /// Expected Result: + /// A passing test case will have the cursor continue tracking on frame 3 /// [Test] public void TestTrackingLeftBeforeSliderToRight() @@ -168,12 +168,11 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider and holding the slider throughout the body should result in tracking, but a miss on the slider head. - /// Only one frame is required: - /// Frame 1: Left Click - /// In a successful test case: - /// The head of the slider should be judged as a miss. - /// The slider end should be judged as a meh. + /// Scenario: + /// - Press a key before a slider starts + /// - Hold the key down throughout the slider without pressing any other buttons. + /// Expected Result: + /// A passing test case will have the cursor track the slider, but miss the slider head. /// [Test] public void TestTrackingPreclicked() @@ -193,11 +192,13 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Hitting a slider head, leaving the slider, then coming back into the slider with the same button to track it should re-start tracking. - /// Only one frame is required: - /// Frame 1: Left Click - /// In a successful test case: - /// The last tick of the slider should be judged as a great. + /// Scenario: + /// - Press a key before a slider starts + /// - Hold the key down after the slider starts + /// - Move the cursor away from the slider body + /// - Move the cursor back onto the body + /// Expected Result: + /// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns. /// [Test] public void TestTrackingReturnMidSlider() @@ -221,10 +222,14 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, hitting a slider head, leaving the slider, then coming back into the slider to track it should NOT start retracking - /// This is current stable behavior. - /// In a successful test case: - /// The last tick of the slider should be judged as a miss. + /// Scenario: + /// - Press a key before a slider starts + /// - Press the other key on the slider head timed correctly while holding the original key + /// - Release the key used to hit the slider head + /// - While holding the first key, move the cursor away from the slider body + /// - Still holding the first key, move the cursor back to the slider body + /// Expected Result: + /// A passing test case will have the slider not track despite having the cursor return to the slider body. /// [Test] public void TestTrackingReturnMidSliderKeyDownBefore() @@ -249,9 +254,12 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Halfway into a slider outside of the slider, then starting to hover the slider afterwards should result in tracking - /// In a successful test case: - /// The last tick of the slider should be judged as a great. + /// Scenario: + /// - Wait for the slider to reach a mid-point + /// - Press a key away from the slider body + /// - While holding down the key, move into the slider body + /// Expected Result: + /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] public void TestTrackingMidSlider() @@ -274,13 +282,16 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking - /// In a successful test case: - /// The last tick of the slider should be judged as a great. + /// Scenario: + /// - Press a key before the slider starts + /// - Press another key on the slider head while holding the original key + /// - Move out of the slider body while releasing the two pressed keys + /// - Move back into the slider body while pressing any key. + /// Expected Result: + /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] - public void TestTrackingPressBeforeSliderClickingOtherKeyLeavingSliderReleaseThenTrackOriginal() + public void TestTrackingReleasedKeys() { AddStep("Mid-slider new tracking acquisition", () => { @@ -300,13 +311,17 @@ namespace osu.Game.Rulesets.Osu.Tests } /// - /// Pressing a key before a slider, clicking another key after the slider, holding both of them and - /// leaving tracking, then releasing both keys, then pressing the originally pressed key should start tracking - /// In a successful test case: - /// The last tick of the slider should be judged as a great. + /// Scenario: + /// - Press a key on the slider head + /// - While holding the key, move outside of the slider body with the cursor + /// - Release the key while outside of the slider body + /// - Press the key again while outside of the slider body + /// - Move back into the slider body while holding the pressed key + /// Expected Result: + /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] - public void TestClickingBeforeLeavingSliderReleasingClickingAgainThenTracking() + public void TestTrackingReleasedValidKey() { AddStep("Mid-slider new tracking acquisition", () => { From a2613e6279437f0d40a09c24cba8bd39d1d641d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Jan 2019 10:47:11 +0900 Subject: [PATCH 106/146] Formatting and constants --- .../TestCaseSliderInput.cs | 114 +++++++++--------- 1 file changed, 60 insertions(+), 54 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index c3df821e1c..a591d260a6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -59,13 +59,20 @@ namespace osu.Game.Rulesets.Osu.Tests base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); } + private const double time_before_slider = 250; + private const double time_slider_start = 1500; + private const double time_during_slide_1 = 2500; + private const double time_during_slide_2 = 3000; + private const double time_during_slide_3 = 3500; + private const double time_during_slide_4 = 4000; + /// /// Scenario: /// - Press a key before a slider starts /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the latter pressed key /// Expected Result: - /// A passing test case will have the cursor lose tracking on frame 3. + /// A passing test case will have the cursor lose tracking on replay frame 3. /// [Test] public void TestLeftBeforeSliderThenRight() @@ -74,12 +81,12 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 1"); @@ -92,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// - Press the other key in the middle of the slider while holding the original key /// - Release the original key used to hit the slider /// Expected Result: - /// A passing test case will have the cursor continue tracking on frame 3. + /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() @@ -101,12 +108,12 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 2500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 2"); @@ -119,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// - Press the other key in the middle of the slider while holding the original key /// - Release the new key that was pressed second /// Expected Result: - /// A passing test case will have the cursor continue tracking on frame 3. + /// A passing test case will have the cursor continue tracking on replay frame 3. /// [Test] public void TestTrackingRetentionLeftRightLeft() @@ -128,12 +135,12 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 3"); @@ -146,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Tests /// - Press the other key on the slider head timed correctly while holding the original key /// - Release the key that was held down before the slider started. /// Expected Result: - /// A passing test case will have the cursor continue tracking on frame 3 + /// A passing test case will have the cursor continue tracking on replay frame 3 /// [Test] public void TestTrackingLeftBeforeSliderToRight() @@ -155,12 +162,12 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = 2500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 4"); @@ -181,10 +188,10 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 5"); @@ -207,14 +214,14 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000}, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 6"); @@ -238,15 +245,15 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 2000}, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 7"); @@ -268,13 +275,13 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = 2000}, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = 2500}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3000}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 8"); @@ -297,13 +304,13 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 250}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(100, 100), Time = 1750}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 9"); @@ -327,14 +334,14 @@ namespace osu.Game.Rulesets.Osu.Tests { var frames = new List { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 1500}, - new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 2500}, - new OsuReplayFrame { Position = new Vector2(100, 100), Time = 2750}, - new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = 3000}, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = 3500}, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }; - performStaticInputTest(frames); + performTest(frames); }); AddUntilStep(() => allJudgedFired, "Wait for test 10"); @@ -366,11 +373,11 @@ namespace osu.Game.Rulesets.Osu.Tests return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; } - private void performStaticInputTest(List frames) + private void performTest(List frames) { var slider = new Slider { - StartTime = 1500, + StartTime = time_slider_start, Position = new Vector2(0, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { @@ -408,7 +415,6 @@ namespace osu.Game.Rulesets.Osu.Tests Child = player; player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); - player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; } From 927b0375fd068a8b64966a94e9a94c7cfd4ecf81 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Jan 2019 10:49:25 +0900 Subject: [PATCH 107/146] Use schedule for *all* setup --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index a591d260a6..0048d08d1e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -42,11 +42,10 @@ namespace osu.Game.Rulesets.Osu.Tests }; [SetUp] - public void Setup() + public void Setup() => Schedule(() => { - Schedule(() => { allJudgedFired = false; }); + allJudgedFired = false; judgementResults = new List(); - } private readonly Container content; protected override Container Content => content; From f79ce6a7f194b7a11b6fa4fbb89b03914b09d897 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Jan 2019 10:49:54 +0900 Subject: [PATCH 108/146] Remove unnecessary content override --- .../TestCaseSliderInput.cs | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 0048d08d1e..67b1f634cb 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -5,8 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; @@ -46,18 +44,11 @@ namespace osu.Game.Rulesets.Osu.Tests { allJudgedFired = false; judgementResults = new List(); - - private readonly Container content; - protected override Container Content => content; + }); private List judgementResults; private bool allJudgedFired; - public TestCaseSliderInput() - { - base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); - } - private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; @@ -411,7 +402,10 @@ namespace osu.Game.Rulesets.Osu.Tests AllowResults = false }; - Child = player; + Child = new OsuInputManager(new RulesetInfo { ID = 0 }) + { + Child = player + }; player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; From 147a9c244038c649168d417c3ff6235ef7edbd9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 22 Jan 2019 10:56:04 +0900 Subject: [PATCH 109/146] Fix dynamic compilation failing --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 67b1f634cb..5232fbfa7f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -30,13 +30,18 @@ namespace osu.Game.Rulesets.Osu.Tests public override IReadOnlyList RequiredTypes => new[] { typeof(Slider), + typeof(SliderCircle), typeof(SliderBall), typeof(SliderBody), typeof(SliderTick), + typeof(SliderTailCircle), typeof(DrawableSlider), + typeof(SnakingSliderBody), typeof(DrawableSliderTick), typeof(DrawableRepeatPoint), - typeof(DrawableOsuHitObject) + typeof(DrawableOsuHitObject), + typeof(DrawableSliderHead), + typeof(DrawableSliderTail) }; [SetUp] From 8e09c66cbb6fd21758079c9948e431e0f12c058b Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 14:42:09 +0900 Subject: [PATCH 110/146] Split out testcase player for use in slider input tests --- .../TestCaseSliderInput.cs | 2 +- osu.Game/Tests/Visual/TestCasePlayer.cs | 10 +--------- osu.Game/Tests/Visual/TestCasePlayerBase.cs | 16 ++++++++++++++++ 3 files changed, 18 insertions(+), 10 deletions(-) create mode 100644 osu.Game/Tests/Visual/TestCasePlayerBase.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 5232fbfa7f..cc97947dc3 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -25,7 +25,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderInput : OsuTestCase + public class TestCaseSliderInput : TestCasePlayerBase { public override IReadOnlyList RequiredTypes => new[] { diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index 60b630513a..34f0bfab8c 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -16,7 +16,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual { - public abstract class TestCasePlayer : ScreenTestCase + public abstract class TestCasePlayer : TestCasePlayerBase { private readonly Ruleset ruleset; @@ -121,14 +121,6 @@ namespace osu.Game.Tests.Visual return player; } - protected override void Update() - { - base.Update(); - - // note that this will override any mod rate application - Beatmap.Value.Track.Rate = Clock.Rate; - } - protected virtual Player CreatePlayer(Ruleset ruleset) => new Player { AllowPause = false, diff --git a/osu.Game/Tests/Visual/TestCasePlayerBase.cs b/osu.Game/Tests/Visual/TestCasePlayerBase.cs new file mode 100644 index 0000000000..cf5f733d20 --- /dev/null +++ b/osu.Game/Tests/Visual/TestCasePlayerBase.cs @@ -0,0 +1,16 @@ +// Copyright (c) 2007-2019 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +namespace osu.Game.Tests.Visual +{ + public class TestCasePlayerBase : ScreenTestCase + { + protected override void Update() + { + base.Update(); + + // note that this will override any mod rate application + Beatmap.Value.Track.Rate = Clock.Rate; + } + } +} From 1fdb8ca37acc5c5567244279154b81efc6ec785d Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 14:46:36 +0900 Subject: [PATCH 111/146] Fix auto-generated lisence header --- osu.Game/Tests/Visual/TestCasePlayerBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/TestCasePlayerBase.cs b/osu.Game/Tests/Visual/TestCasePlayerBase.cs index cf5f733d20..99489b2933 100644 --- a/osu.Game/Tests/Visual/TestCasePlayerBase.cs +++ b/osu.Game/Tests/Visual/TestCasePlayerBase.cs @@ -1,4 +1,4 @@ -// Copyright (c) 2007-2019 ppy Pty Ltd . +// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Tests.Visual From 8b7cc2eaa28993ce8da17de284e3a25cc7b7ebac Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 15:01:45 +0900 Subject: [PATCH 112/146] Re-order tests --- .../TestCaseSliderInput.cs | 56 +++++++++---------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index cc97947dc3..a7fc705b30 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -61,33 +61,6 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 4000; - /// - /// Scenario: - /// - Press a key before a slider starts - /// - Press the other key on the slider head timed correctly while holding the original key - /// - Release the latter pressed key - /// Expected Result: - /// A passing test case will have the cursor lose tracking on replay frame 3. - /// - [Test] - public void TestLeftBeforeSliderThenRight() - { - AddStep("Invalid key transfer test", () => - { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - }; - - performTest(frames); - }); - - AddUntilStep(() => allJudgedFired, "Wait for test 1"); - AddAssert("Tracking lost", assertMehJudge); - } - /// /// Scenario: /// - Press a key on the slider head timed correctly @@ -111,10 +84,37 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 2"); + AddUntilStep(() => allJudgedFired, "Wait for test 1"); AddAssert("Tracking retained", assertGreatJudge); } + /// + /// Scenario: + /// - Press a key before a slider starts + /// - Press the other key on the slider head timed correctly while holding the original key + /// - Release the latter pressed key + /// Expected Result: + /// A passing test case will have the cursor lose tracking on replay frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRight() + { + AddStep("Invalid key transfer test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + }; + + performTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 2"); + AddAssert("Tracking lost", assertMehJudge); + } + /// /// Scenario: /// - Press a key on the slider head timed correctly From 837b4f4f6cd50222a367216f931173ef2b12f2ca Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 15:52:20 +0900 Subject: [PATCH 113/146] Fix input tests not using async loads --- .../TestCaseSliderInput.cs | 64 +++++++++---------- 1 file changed, 32 insertions(+), 32 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index a7fc705b30..9ce1599fb4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -61,33 +61,6 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 4000; - /// - /// Scenario: - /// - Press a key on the slider head timed correctly - /// - Press the other key in the middle of the slider while holding the original key - /// - Release the original key used to hit the slider - /// Expected Result: - /// A passing test case will have the cursor continue tracking on replay frame 3. - /// - [Test] - public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() - { - AddStep("Left to both to right test", () => - { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, - }; - - performTest(frames); - }); - - AddUntilStep(() => allJudgedFired, "Wait for test 1"); - AddAssert("Tracking retained", assertGreatJudge); - } - /// /// Scenario: /// - Press a key before a slider starts @@ -115,6 +88,33 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking lost", assertMehJudge); } + /// + /// Scenario: + /// - Press a key on the slider head timed correctly + /// - Press the other key in the middle of the slider while holding the original key + /// - Release the original key used to hit the slider + /// Expected Result: + /// A passing test case will have the cursor continue tracking on replay frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() + { + AddStep("Left to both to right test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, + }; + + performTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 1"); + AddAssert("Tracking retained", assertGreatJudge); + } + /// /// Scenario: /// - Press a key on the slider head timed correctly @@ -407,13 +407,13 @@ namespace osu.Game.Rulesets.Osu.Tests AllowResults = false }; - Child = new OsuInputManager(new RulesetInfo { ID = 0 }) + LoadComponentAsync(player, p => { - Child = player - }; + Child = p; - player.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); - player.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; + p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); + p.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; + }); } private class ScoreAccessibleReplayPlayer : ReplayPlayer From d413d1ef1b4022d2d5fda1f6ce52ecce0b6294b9 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 16:07:40 +0900 Subject: [PATCH 114/146] re-order tests again --- .../TestCaseSliderInput.cs | 55 +++++++++---------- 1 file changed, 27 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 9ce1599fb4..6e5afe4774 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -61,33 +61,6 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 4000; - /// - /// Scenario: - /// - Press a key before a slider starts - /// - Press the other key on the slider head timed correctly while holding the original key - /// - Release the latter pressed key - /// Expected Result: - /// A passing test case will have the cursor lose tracking on replay frame 3. - /// - [Test] - public void TestLeftBeforeSliderThenRight() - { - AddStep("Invalid key transfer test", () => - { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - }; - - performTest(frames); - }); - - AddUntilStep(() => allJudgedFired, "Wait for test 2"); - AddAssert("Tracking lost", assertMehJudge); - } - /// /// Scenario: /// - Press a key on the slider head timed correctly @@ -115,6 +88,33 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking retained", assertGreatJudge); } + /// + /// Scenario: + /// - Press a key before a slider starts + /// - Press the other key on the slider head timed correctly while holding the original key + /// - Release the latter pressed key + /// Expected Result: + /// A passing test case will have the cursor lose tracking on replay frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRight() + { + AddStep("Invalid key transfer test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + }; + + performTest(frames); + }); + + AddUntilStep(() => allJudgedFired, "Wait for test 2"); + AddAssert("Tracking lost", assertMehJudge); + } + /// /// Scenario: /// - Press a key on the slider head timed correctly @@ -410,7 +410,6 @@ namespace osu.Game.Rulesets.Osu.Tests LoadComponentAsync(player, p => { Child = p; - p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); p.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; }); From 1f93fde2460cd9a53c402dfb1a836e735bafeb1a Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 16:56:42 +0900 Subject: [PATCH 115/146] Check for beatmap load state before performing test --- .../TestCaseSliderInput.cs | 26 ++++++++++++++----- 1 file changed, 20 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 6e5afe4774..48b563f45f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Tests { allJudgedFired = false; judgementResults = new List(); + loadBeatmap(); }); private List judgementResults; @@ -72,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Left to both to right test", () => { var frames = new List @@ -99,6 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestLeftBeforeSliderThenRight() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Invalid key transfer test", () => { var frames = new List @@ -126,6 +129,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingRetentionLeftRightLeft() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -153,6 +157,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingLeftBeforeSliderToRight() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -179,6 +184,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingPreclicked() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -205,6 +211,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSlider() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-sldier tracking re-acquisition", () => { var frames = new List @@ -236,6 +243,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSliderKeyDownBefore() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Key held down before slider, mid-slider tracking re-acquisition", () => { var frames = new List @@ -266,6 +274,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingMidSlider() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List @@ -295,6 +304,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReleasedKeys() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List @@ -325,6 +335,7 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReleasedValidKey() { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List @@ -368,7 +379,7 @@ namespace osu.Game.Rulesets.Osu.Tests return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; } - private void performTest(List frames) + private void loadBeatmap() { var slider = new Slider { @@ -381,11 +392,6 @@ namespace osu.Game.Rulesets.Osu.Tests }, 25), }; - // Empty frame to be added as a workaround for first frame behavior. - // If an input exists on the first frame, the input would apply to the entire intro lead-in - // Likely requires some discussion regarding how first frame inputs should be handled. - frames.Insert(0, new OsuReplayFrame { Position = slider.Position, Time = 0, Actions = new List() }); - Beatmap.Value = new TestWorkingBeatmap(new Beatmap { HitObjects = { slider }, @@ -399,6 +405,14 @@ namespace osu.Game.Rulesets.Osu.Tests Ruleset = new OsuRuleset().RulesetInfo }, }); + } + + private void performTest(List frames) + { + // Empty frame to be added as a workaround for first frame behavior. + // If an input exists on the first frame, the input would apply to the entire intro lead-in + // Likely requires some discussion regarding how first frame inputs should be handled. + frames.Insert(0, new OsuReplayFrame { Position = new Vector2(0, 0), Time = 0, Actions = new List() }); var player = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) { From 4353002fde5ea34498b685d2b8f03cfdc24ef8a7 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 18:24:13 +0900 Subject: [PATCH 116/146] Fix dynamic compilation, use slidertick judgements --- .../TestCaseSliderInput.cs | 87 +++++++++---------- 1 file changed, 42 insertions(+), 45 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 48b563f45f..f1f7b076fd 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -29,19 +29,13 @@ namespace osu.Game.Rulesets.Osu.Tests { public override IReadOnlyList RequiredTypes => new[] { - typeof(Slider), - typeof(SliderCircle), typeof(SliderBall), - typeof(SliderBody), - typeof(SliderTick), - typeof(SliderTailCircle), typeof(DrawableSlider), - typeof(SnakingSliderBody), typeof(DrawableSliderTick), typeof(DrawableRepeatPoint), typeof(DrawableOsuHitObject), typeof(DrawableSliderHead), - typeof(DrawableSliderTail) + typeof(DrawableSliderTail), }; [SetUp] @@ -49,9 +43,14 @@ namespace osu.Game.Rulesets.Osu.Tests { allJudgedFired = false; judgementResults = new List(); - loadBeatmap(); }); + public TestCaseSliderInput() + { + loadBeatmap(); + } + + private List judgementResults; private bool allJudgedFired; @@ -62,34 +61,6 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 4000; - /// - /// Scenario: - /// - Press a key on the slider head timed correctly - /// - Press the other key in the middle of the slider while holding the original key - /// - Release the original key used to hit the slider - /// Expected Result: - /// A passing test case will have the cursor continue tracking on replay frame 3. - /// - [Test] - public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() - { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); - AddStep("Left to both to right test", () => - { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, - }; - - performTest(frames); - }); - - AddUntilStep(() => allJudgedFired, "Wait for test 1"); - AddAssert("Tracking retained", assertGreatJudge); - } - /// /// Scenario: /// - Press a key before a slider starts @@ -114,8 +85,36 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); + AddUntilStep(() => allJudgedFired, "Wait for test 1"); + AddAssert("Tracking lost", assertMidSliderJudgementFail); + } + + /// + /// Scenario: + /// - Press a key on the slider head timed correctly + /// - Press the other key in the middle of the slider while holding the original key + /// - Release the original key used to hit the slider + /// Expected Result: + /// A passing test case will have the cursor continue tracking on replay frame 3. + /// + [Test] + public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() + { + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); + AddStep("Left to both to right test", () => + { + var frames = new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, + }; + + performTest(frames); + }); + AddUntilStep(() => allJudgedFired, "Wait for test 2"); - AddAssert("Tracking lost", assertMehJudge); + AddAssert("Tracking retained", assertGreatJudge); } /// @@ -196,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); AddUntilStep(() => allJudgedFired, "Wait for test 5"); - AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailMeh); + AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked); } /// @@ -292,6 +291,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } + /// /// Scenario: /// - Press a key before the slider starts @@ -354,19 +354,14 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } - private bool assertMehJudge() - { - return judgementResults.Last().Type == HitResult.Meh; - } - private bool assertGreatJudge() { return judgementResults.Last().Type == HitResult.Great; } - private bool assertHeadMissTailMeh() + private bool assertHeadMissTailTracked() { - return judgementResults.Last().Type == HitResult.Meh && judgementResults.First().Type == HitResult.Miss; + return judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; } private bool assertMidSliderJudgements() @@ -379,6 +374,7 @@ namespace osu.Game.Rulesets.Osu.Tests return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; } + private void loadBeatmap() { var slider = new Slider @@ -392,6 +388,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, 25), }; + Beatmap.Value = new TestWorkingBeatmap(new Beatmap { HitObjects = { slider }, From ebcc041ac835096dc8a51ba4405a1597bf03ad36 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 18:27:16 +0900 Subject: [PATCH 117/146] Nuke whitespace --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index f1f7b076fd..c1bb1c4cb8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -49,11 +49,9 @@ namespace osu.Game.Rulesets.Osu.Tests { loadBeatmap(); } - - private List judgementResults; private bool allJudgedFired; - + private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; @@ -374,7 +372,6 @@ namespace osu.Game.Rulesets.Osu.Tests return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; } - private void loadBeatmap() { var slider = new Slider @@ -388,7 +385,6 @@ namespace osu.Game.Rulesets.Osu.Tests }, 25), }; - Beatmap.Value = new TestWorkingBeatmap(new Beatmap { HitObjects = { slider }, From 01c4671fc8d9eb84709db464480821b5e314f578 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 18:45:43 +0900 Subject: [PATCH 118/146] phantom whitespace --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index c1bb1c4cb8..c1309fb6c6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -49,9 +49,7 @@ namespace osu.Game.Rulesets.Osu.Tests { loadBeatmap(); } - private List judgementResults; - private bool allJudgedFired; - + private const double time_before_slider = 250; private const double time_slider_start = 1500; private const double time_during_slide_1 = 2500; @@ -59,6 +57,9 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_3 = 3500; private const double time_during_slide_4 = 4000; + private List judgementResults; + private bool allJudgedFired; + /// /// Scenario: /// - Press a key before a slider starts From da922c603da63e742e4841bf9c6d43e4347d55c6 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 18:51:48 +0900 Subject: [PATCH 119/146] Nuke whitespace again --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index c1309fb6c6..db10a1b069 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Tests private List judgementResults; private bool allJudgedFired; - /// /// Scenario: /// - Press a key before a slider starts From f5aaf13363f7797ae190c43c128168c8a5f3c113 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 20:07:22 +0900 Subject: [PATCH 120/146] Move all beatmap initialization logic into constructor --- .../TestCaseSliderInput.cs | 53 +++++++++---------- 1 file changed, 24 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index db10a1b069..073f327f9f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -47,7 +47,30 @@ namespace osu.Game.Rulesets.Osu.Tests public TestCaseSliderInput() { - loadBeatmap(); + var slider = new Slider + { + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }, 25), + }; + + Beatmap.Value = new TestWorkingBeatmap(new Beatmap + { + HitObjects = { slider }, + ControlPointInfo = + { + DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Ruleset = new OsuRuleset().RulesetInfo + }, + }); } private const double time_before_slider = 250; @@ -372,34 +395,6 @@ namespace osu.Game.Rulesets.Osu.Tests return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; } - private void loadBeatmap() - { - var slider = new Slider - { - StartTime = time_slider_start, - Position = new Vector2(0, 0), - Path = new SliderPath(PathType.PerfectCurve, new[] - { - Vector2.Zero, - new Vector2(25, 0), - }, 25), - }; - - Beatmap.Value = new TestWorkingBeatmap(new Beatmap - { - HitObjects = { slider }, - ControlPointInfo = - { - DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } - }, - BeatmapInfo = - { - BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, - Ruleset = new OsuRuleset().RulesetInfo - }, - }); - } - private void performTest(List frames) { // Empty frame to be added as a workaround for first frame behavior. From d80424b1d61f2eb536da5415cc2e1acf3a41203a Mon Sep 17 00:00:00 2001 From: David Zhao Date: Thu, 24 Jan 2019 20:11:28 +0900 Subject: [PATCH 121/146] Remove load checks and place one in the constructor --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 073f327f9f..43d4648e96 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -71,6 +71,8 @@ namespace osu.Game.Rulesets.Osu.Tests Ruleset = new OsuRuleset().RulesetInfo }, }); + + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); } private const double time_before_slider = 250; @@ -93,7 +95,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestLeftBeforeSliderThenRight() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Invalid key transfer test", () => { var frames = new List @@ -121,7 +122,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Left to both to right test", () => { var frames = new List @@ -149,7 +149,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingRetentionLeftRightLeft() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -177,7 +176,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingLeftBeforeSliderToRight() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -204,7 +202,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingPreclicked() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Tracking retention test", () => { var frames = new List @@ -231,7 +228,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSlider() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-sldier tracking re-acquisition", () => { var frames = new List @@ -263,7 +259,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSliderKeyDownBefore() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Key held down before slider, mid-slider tracking re-acquisition", () => { var frames = new List @@ -294,7 +289,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingMidSlider() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List @@ -325,7 +319,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReleasedKeys() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List @@ -356,7 +349,6 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReleasedValidKey() { - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); AddStep("Mid-slider new tracking acquisition", () => { var frames = new List From d59ba8cfe9865267b9dc351dfc5d91ba7fadea34 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Fri, 25 Jan 2019 00:07:33 +0900 Subject: [PATCH 122/146] Rename base player test class to RateAdjustedBeatmap, refactor input tests --- .../TestCaseSliderInput.cs | 46 +++++++++---------- osu.Game/Tests/Visual/TestCasePlayer.cs | 2 +- ...Base.cs => TestCaseRateAdjustedBeatmap.cs} | 2 +- 3 files changed, 25 insertions(+), 25 deletions(-) rename osu.Game/Tests/Visual/{TestCasePlayerBase.cs => TestCaseRateAdjustedBeatmap.cs} (86%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 43d4648e96..aa83e324ca 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -25,7 +25,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderInput : TestCasePlayerBase + public class TestCaseSliderInput : TestCaseRateAdjustedBeatmap { public override IReadOnlyList RequiredTypes => new[] { @@ -47,20 +47,18 @@ namespace osu.Game.Rulesets.Osu.Tests public TestCaseSliderInput() { - var slider = new Slider - { - StartTime = time_slider_start, - Position = new Vector2(0, 0), - Path = new SliderPath(PathType.PerfectCurve, new[] - { - Vector2.Zero, - new Vector2(25, 0), - }, 25), - }; - Beatmap.Value = new TestWorkingBeatmap(new Beatmap { - HitObjects = { slider }, + HitObjects = { new Slider + { + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }, 25), + }}, ControlPointInfo = { DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } @@ -107,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 1"); + waitForJudged(); AddAssert("Tracking lost", assertMidSliderJudgementFail); } @@ -134,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 2"); + waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -161,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 3"); + waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -188,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 4"); + waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -212,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 5"); + waitForJudged(); AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked); } @@ -242,7 +240,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 6"); + waitForJudged(); AddAssert("Tracking re-acquired", assertMidSliderJudgements); } @@ -274,7 +272,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 7"); + waitForJudged(); AddAssert("Tracking lost", assertMidSliderJudgementFail); } @@ -302,7 +300,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 8"); + waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } @@ -332,7 +330,7 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 9"); + waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } @@ -363,10 +361,12 @@ namespace osu.Game.Rulesets.Osu.Tests performTest(frames); }); - AddUntilStep(() => allJudgedFired, "Wait for test 10"); + waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } + private void waitForJudged() => AddUntilStep(() => allJudgedFired, "Wait for all judged"); + private bool assertGreatJudge() { return judgementResults.Last().Type == HitResult.Great; diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index 34f0bfab8c..196f501c6f 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -16,7 +16,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual { - public abstract class TestCasePlayer : TestCasePlayerBase + public abstract class TestCasePlayer : TestCaseRateAdjustedBeatmap { private readonly Ruleset ruleset; diff --git a/osu.Game/Tests/Visual/TestCasePlayerBase.cs b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs similarity index 86% rename from osu.Game/Tests/Visual/TestCasePlayerBase.cs rename to osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs index 99489b2933..affb5f6778 100644 --- a/osu.Game/Tests/Visual/TestCasePlayerBase.cs +++ b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs @@ -3,7 +3,7 @@ namespace osu.Game.Tests.Visual { - public class TestCasePlayerBase : ScreenTestCase + public class TestCaseRateAdjustedBeatmap : ScreenTestCase { protected override void Update() { From 3495aa645f44b67d4a5b7b95d49b957e050bdb6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Jan 2019 11:11:04 +0900 Subject: [PATCH 123/146] Update headers --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 4 ++-- osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index aa83e324ca..bd81c65caf 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -1,5 +1,5 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; diff --git a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs index affb5f6778..a7fd2885bd 100644 --- a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs +++ b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs @@ -1,5 +1,5 @@ -// Copyright (c) 2007-2018 ppy Pty Ltd . -// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. namespace osu.Game.Tests.Visual { From 490fb86f9eca5f43625e816172049c87ced4aa96 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Jan 2019 11:11:40 +0900 Subject: [PATCH 124/146] Make base class abstract and add documentation --- osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs index a7fd2885bd..4a9dfe2dfa 100644 --- a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs +++ b/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs @@ -3,7 +3,10 @@ namespace osu.Game.Tests.Visual { - public class TestCaseRateAdjustedBeatmap : ScreenTestCase + /// + /// Test case which adjusts the beatmap's rate to match any speed adjustments in visual tests. + /// + public abstract class TestCaseRateAdjustedBeatmap : ScreenTestCase { protected override void Update() { From 2a544f66eae6e44ecc58aea4a8fe80aca94592e7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Jan 2019 11:13:37 +0900 Subject: [PATCH 125/146] Formatting, ordering and simplification --- .../TestCaseSliderInput.cs | 56 ++++++++++--------- 1 file changed, 29 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index bd81c65caf..a69c7ed66f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -38,27 +38,33 @@ namespace osu.Game.Rulesets.Osu.Tests typeof(DrawableSliderTail), }; - [SetUp] - public void Setup() => Schedule(() => - { - allJudgedFired = false; - judgementResults = new List(); - }); + private const double time_before_slider = 250; + private const double time_slider_start = 1500; + private const double time_during_slide_1 = 2500; + private const double time_during_slide_2 = 3000; + private const double time_during_slide_3 = 3500; + private const double time_during_slide_4 = 4000; + + private List judgementResults; + private bool allJudgedFired; public TestCaseSliderInput() { Beatmap.Value = new TestWorkingBeatmap(new Beatmap { - HitObjects = { new Slider + HitObjects = { - StartTime = time_slider_start, - Position = new Vector2(0, 0), - Path = new SliderPath(PathType.PerfectCurve, new[] + new Slider { - Vector2.Zero, - new Vector2(25, 0), - }, 25), - }}, + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }, 25), + } + }, ControlPointInfo = { DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } @@ -73,15 +79,13 @@ namespace osu.Game.Rulesets.Osu.Tests AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); } - private const double time_before_slider = 250; - private const double time_slider_start = 1500; - private const double time_during_slide_1 = 2500; - private const double time_during_slide_2 = 3000; - private const double time_during_slide_3 = 3500; - private const double time_during_slide_4 = 4000; + [SetUp] + public void Setup() => Schedule(() => + { + allJudgedFired = false; + judgementResults = new List(); + }); - private List judgementResults; - private bool allJudgedFired; /// /// Scenario: /// - Press a key before a slider starts @@ -392,16 +396,14 @@ namespace osu.Game.Rulesets.Osu.Tests // Empty frame to be added as a workaround for first frame behavior. // If an input exists on the first frame, the input would apply to the entire intro lead-in // Likely requires some discussion regarding how first frame inputs should be handled. - frames.Insert(0, new OsuReplayFrame { Position = new Vector2(0, 0), Time = 0, Actions = new List() }); + frames.Insert(0, new OsuReplayFrame()); - var player = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) + LoadComponentAsync(new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) { AllowPause = false, AllowLeadIn = false, AllowResults = false - }; - - LoadComponentAsync(player, p => + }, p => { Child = p; p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); From e9a22a5c5ddad80d74d9e5c755d2b2e7c268bafc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 25 Jan 2019 11:15:31 +0900 Subject: [PATCH 126/146] Not sure what a bm is --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index a69c7ed66f..79fd732013 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Tests }, }); - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait for bm load"); + AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait until beatmap is loaded"); } [SetUp] From 2bd75fd8aebb07236bf19c21a90de3d78eb4e76f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 18 Feb 2019 10:39:39 +0900 Subject: [PATCH 127/146] Fix some huge oversights --- .../TestCaseSliderInput.cs | 205 ++++++------------ 1 file changed, 66 insertions(+), 139 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 79fd732013..71c667f114 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -75,17 +75,8 @@ namespace osu.Game.Rulesets.Osu.Tests Ruleset = new OsuRuleset().RulesetInfo }, }); - - AddUntilStep(() => Beatmap.Value.BeatmapLoaded, "Wait until beatmap is loaded"); } - [SetUp] - public void Setup() => Schedule(() => - { - allJudgedFired = false; - judgementResults = new List(); - }); - /// /// Scenario: /// - Press a key before a slider starts @@ -95,21 +86,15 @@ namespace osu.Game.Rulesets.Osu.Tests /// A passing test case will have the cursor lose tracking on replay frame 3. /// [Test] - public void TestLeftBeforeSliderThenRight() + public void TestInvalidKeyTransfer() { - AddStep("Invalid key transfer test", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, }); - waitForJudged(); AddAssert("Tracking lost", assertMidSliderJudgementFail); } @@ -124,19 +109,13 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft() { - AddStep("Left to both to right test", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); - waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -151,19 +130,13 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingRetentionLeftRightLeft() { - AddStep("Tracking retention test", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -178,19 +151,13 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingLeftBeforeSliderToRight() { - AddStep("Tracking retention test", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - waitForJudged(); AddAssert("Tracking retained", assertGreatJudge); } @@ -204,17 +171,11 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingPreclicked() { - AddStep("Tracking retention test", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, }); - waitForJudged(); AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked); } @@ -230,21 +191,15 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSlider() { - AddStep("Mid-sldier tracking re-acquisition", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - waitForJudged(); AddAssert("Tracking re-acquired", assertMidSliderJudgements); } @@ -261,22 +216,16 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReturnMidSliderKeyDownBefore() { - AddStep("Key held down before slider, mid-slider tracking re-acquisition", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - waitForJudged(); AddAssert("Tracking lost", assertMidSliderJudgementFail); } @@ -291,20 +240,14 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingMidSlider() { - AddStep("Mid-slider new tracking acquisition", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } @@ -319,22 +262,16 @@ namespace osu.Game.Rulesets.Osu.Tests /// A passing test case will have the slider track the cursor after the cursor enters the slider body. /// [Test] - public void TestTrackingReleasedKeys() + public void TestMidSliderTrackingAcquired() { - AddStep("Mid-slider new tracking acquisition", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 }, }); - waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } @@ -351,45 +288,25 @@ namespace osu.Game.Rulesets.Osu.Tests [Test] public void TestTrackingReleasedValidKey() { - AddStep("Mid-slider new tracking acquisition", () => + performTest(new List { - var frames = new List - { - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, - new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, - new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 }, - new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, - new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, - }; - - performTest(frames); + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 }, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 }, }); - waitForJudged(); AddAssert("Tracking acquired", assertMidSliderJudgements); } - private void waitForJudged() => AddUntilStep(() => allJudgedFired, "Wait for all judged"); + private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great; - private bool assertGreatJudge() - { - return judgementResults.Last().Type == HitResult.Great; - } + private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; - private bool assertHeadMissTailTracked() - { - return judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; - } + private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great; - private bool assertMidSliderJudgements() - { - return judgementResults[judgementResults.Count - 2].Type == HitResult.Great; - } - - private bool assertMidSliderJudgementFail() - { - return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; - } + private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; private void performTest(List frames) { @@ -398,17 +315,27 @@ namespace osu.Game.Rulesets.Osu.Tests // Likely requires some discussion regarding how first frame inputs should be handled. frames.Insert(0, new OsuReplayFrame()); - LoadComponentAsync(new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) { AllowPause = false, AllowLeadIn = false, AllowResults = false - }, p => + }; + + p.OnLoadComplete += _ => { - Child = p; p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); p.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; + }; + + AddStep("load player", () => LoadScreen(p)); + AddUntilStep(() => p.IsLoaded, "Wait until player is loaded"); + AddStep("reset counts", () => + { + allJudgedFired = false; + judgementResults = new List(); }); + AddUntilStep(() => allJudgedFired, "Wait for all judged"); } private class ScoreAccessibleReplayPlayer : ReplayPlayer From 6b81315009f0de4de47add098efa982cf7b8e4f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 12:06:49 +0900 Subject: [PATCH 128/146] Avoid test frame being the precise time of slider end --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 71c667f114..8217fe7750 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests private const double time_during_slide_1 = 2500; private const double time_during_slide_2 = 3000; private const double time_during_slide_3 = 3500; - private const double time_during_slide_4 = 4000; + private const double time_during_slide_4 = 3800; private List judgementResults; private bool allJudgedFired; From 39b203375f9b59a957309d4c7c6ad29a05d52a6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 13:58:05 +0900 Subject: [PATCH 129/146] Ensure variable isolation over multiple test runs --- .../TestCaseSliderInput.cs | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 8217fe7750..39dc914406 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -308,6 +308,8 @@ namespace osu.Game.Rulesets.Osu.Tests private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss; + private ScoreAccessibleReplayPlayer currentPlayer; + private void performTest(List frames) { // Empty frame to be added as a workaround for first frame behavior. @@ -324,17 +326,23 @@ namespace osu.Game.Rulesets.Osu.Tests p.OnLoadComplete += _ => { - p.ScoreProcessor.NewJudgement += result => judgementResults.Add(result); - p.ScoreProcessor.AllJudged += () => { allJudgedFired = true; }; + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + p.ScoreProcessor.AllJudged += () => + { + if (currentPlayer == p) allJudgedFired = true; + }; }; - AddStep("load player", () => LoadScreen(p)); - AddUntilStep(() => p.IsLoaded, "Wait until player is loaded"); - AddStep("reset counts", () => + AddStep("load player", () => { + LoadScreen(currentPlayer = p); allJudgedFired = false; judgementResults = new List(); }); + AddUntilStep(() => p.IsLoaded, "Wait until player is loaded"); AddUntilStep(() => allJudgedFired, "Wait for all judged"); } From 5f792fbacc945f6a5e6e0c7e71aca3896bd1f8e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 19 Feb 2019 14:28:53 +0900 Subject: [PATCH 130/146] Fix tests not running more than once --- .../TestCaseSliderInput.cs | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 39dc914406..1e469b7d12 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -317,32 +317,32 @@ namespace osu.Game.Rulesets.Osu.Tests // Likely requires some discussion regarding how first frame inputs should be handled. frames.Insert(0, new OsuReplayFrame()); - var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) - { - AllowPause = false, - AllowLeadIn = false, - AllowResults = false - }; - - p.OnLoadComplete += _ => - { - p.ScoreProcessor.NewJudgement += result => - { - if (currentPlayer == p) judgementResults.Add(result); - }; - p.ScoreProcessor.AllJudged += () => - { - if (currentPlayer == p) allJudgedFired = true; - }; - }; - AddStep("load player", () => { + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) + { + AllowPause = false, + AllowLeadIn = false, + AllowResults = false + }; + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + p.ScoreProcessor.AllJudged += () => + { + if (currentPlayer == p) allJudgedFired = true; + }; + }; + LoadScreen(currentPlayer = p); allJudgedFired = false; judgementResults = new List(); }); - AddUntilStep(() => p.IsLoaded, "Wait until player is loaded"); + AddUntilStep(() => currentPlayer.IsLoaded, "Wait until player is loaded"); AddUntilStep(() => allJudgedFired, "Wait for all judged"); } From c8778014415eb26f94a4e0720f487364727af79d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Feb 2019 11:30:30 +0900 Subject: [PATCH 131/146] Use game clock as reference --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 1e469b7d12..0f0bc4b134 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -48,8 +48,9 @@ namespace osu.Game.Rulesets.Osu.Tests private List judgementResults; private bool allJudgedFired; - public TestCaseSliderInput() + protected override void LoadComplete() { + base.LoadComplete(); Beatmap.Value = new TestWorkingBeatmap(new Beatmap { HitObjects = @@ -74,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, Ruleset = new OsuRuleset().RulesetInfo }, - }); + }, Clock); } /// From 0c218eb0d5559093e706dcd446412ecf294775df Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Feb 2019 21:24:02 +0900 Subject: [PATCH 132/146] Apply new RulesetInputManager logic Run UpdateSubTree twice to ensure correctness --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 37 ++++++++++++--------- 1 file changed, 21 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 96775ab9c1..3e201e2c0d 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.UI private const int max_catch_up_updates_per_frame = 50; + private const double sixty_frame_time = 1000.0 / 60; + public override bool UpdateSubTree() { requireMoreUpdateLoops = true; @@ -130,25 +132,28 @@ namespace osu.Game.Rulesets.UI while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame) { - if (!base.UpdateSubTree()) - return false; + updateClock(); - UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); - - if (isAttached) + //if (Clock.ElapsedFrameTime > sixty_frame_time) { - // When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated - // to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before - // input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead - // called manually at the correct time here. - base.Update(); + base.UpdateSubTree(); + UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); } + + // When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated + // to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before + // input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead + // called manually at the correct time here. + base.Update(); + + base.UpdateSubTree(); + UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); } return true; } - protected override void Update() + private void updateClock() { if (parentClock == null) return; @@ -178,12 +183,11 @@ namespace osu.Game.Rulesets.UI // The manual clock time has changed in the above code. The framed clock now needs to be updated // to ensure that the its time is valid for our children before input is processed Clock.ProcessFrame(); + } - if (!isAttached) - { - // For non-replay input handling, this provides equivalent input ordering as if Update was not overridden - base.Update(); - } + protected override void Update() + { + // block update from base.UpdateSubTree() } #endregion @@ -211,6 +215,7 @@ namespace osu.Game.Rulesets.UI return false; break; } + return base.Handle(e); } From acc160042bbfe697fadbd6da5cfb659753750f18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Feb 2019 21:27:41 +0900 Subject: [PATCH 133/146] Move beatmap construction to step --- .../TestCaseSliderInput.cs | 76 +++++++++++-------- 1 file changed, 45 insertions(+), 31 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 0f0bc4b134..4b1714bc57 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Replays; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; @@ -48,36 +50,6 @@ namespace osu.Game.Rulesets.Osu.Tests private List judgementResults; private bool allJudgedFired; - protected override void LoadComplete() - { - base.LoadComplete(); - Beatmap.Value = new TestWorkingBeatmap(new Beatmap - { - HitObjects = - { - new Slider - { - StartTime = time_slider_start, - Position = new Vector2(0, 0), - Path = new SliderPath(PathType.PerfectCurve, new[] - { - Vector2.Zero, - new Vector2(25, 0), - }, 25), - } - }, - ControlPointInfo = - { - DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } - }, - BeatmapInfo = - { - BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, - Ruleset = new OsuRuleset().RulesetInfo - }, - }, Clock); - } - /// /// Scenario: /// - Press a key before a slider starts @@ -276,6 +248,20 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } + [Test] + public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, + new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, + }); + + AddAssert("Tracking acquired", assertMidSliderJudgements); + } + /// /// Scenario: /// - Press a key on the slider head @@ -320,6 +306,32 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("load player", () => { + Beatmap.Value = new TestWorkingBeatmap(new Beatmap + { + HitObjects = + { + new Slider + { + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PerfectCurve, new[] + { + Vector2.Zero, + new Vector2(25, 0), + }, 25), + } + }, + ControlPointInfo = + { + DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } } + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, + Ruleset = new OsuRuleset().RulesetInfo + }, + }, Clock); + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }) { AllowPause = false, @@ -343,7 +355,9 @@ namespace osu.Game.Rulesets.Osu.Tests allJudgedFired = false; judgementResults = new List(); }); - AddUntilStep(() => currentPlayer.IsLoaded, "Wait until player is loaded"); + + AddUntilStep(() => Beatmap.Value.Track.CurrentTime == 0, "Beatmap at 0"); + AddUntilStep(() => currentPlayer.IsCurrentScreen(), "Wait until player is loaded"); AddUntilStep(() => allJudgedFired, "Wait for all judged"); } From 7f5780c615155e2788457bba349d78cdfc47ea53 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Feb 2019 21:30:47 +0900 Subject: [PATCH 134/146] Simplify SliderBall and fix incorrect key up handling Was not processing timeToAcceptAnyKeyAfter when cursor was outside valid tracking area, but should have been. --- .../Objects/Drawables/Pieces/SliderBall.cs | 37 +++++++++---------- 1 file changed, 18 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index a8ee4c42fd..609236311b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -125,6 +125,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return base.OnMouseMove(e); } + public bool OnReleased(OsuAction action) => false; + public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down @@ -148,8 +150,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } } - private bool canCurrentlyTrack => Time.Current >= slider.StartTime && Time.Current < slider.EndTime && lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value); - /// /// If the cursor moves out of the ball's radius we still need to be able to receive positional updates to stop tracking. /// @@ -183,26 +183,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces if (headCircleHitAction == null) timeToAcceptAnyKeyAfter = null; - if (canCurrentlyTrack) + var actions = drawableSlider?.OsuActionInputManager?.PressedActions; + + // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. + if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) { - var pressed = drawableSlider?.OsuActionInputManager?.PressedActions; + var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. - if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) - { - var otherKey = headCircleHitAction == OsuAction.RightButton ? OsuAction.LeftButton : OsuAction.RightButton; - - // we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released. - if (!pressed.Contains(otherKey)) - timeToAcceptAnyKeyAfter = Time.Current; - } - - Tracking = drawableSlider?.OsuActionInputManager?.PressedActions.Any(isValidTrackingAction) ?? false; - } - else - { - Tracking = false; + // we can return to accepting all keys if the initial head circle key is the *only* key pressed, or all keys have been released. + if (actions?.Contains(otherKey) != true) + timeToAcceptAnyKeyAfter = Time.Current; } + + Tracking = + // in valid time range + Time.Current >= slider.StartTime && Time.Current < slider.EndTime && + // in valid position range + lastScreenSpaceMousePosition.HasValue && base.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) && + // valid action + (actions?.Any(isValidTrackingAction) ?? false); } /// From 97d324ab116de2448c219d43d0b8999fa9f16b4d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Feb 2019 21:42:15 +0900 Subject: [PATCH 135/146] Remove unnecessary using --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index 4b1714bc57..f0dfd3b6e9 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -18,7 +18,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; From 6d3c0e31919df45454700e40879555b2b65b87bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 22 Feb 2019 20:57:08 +0900 Subject: [PATCH 136/146] Holy sheet --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 54 ++++++++++++++------- 1 file changed, 36 insertions(+), 18 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 3e201e2c0d..a7afcbe0e0 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -160,29 +161,46 @@ namespace osu.Game.Rulesets.UI clock.Rate = parentClock.Rate; clock.IsRunning = parentClock.IsRunning; - if (!isAttached) - { - clock.CurrentTime = parentClock.CurrentTime; - } - else - { - double? newTime = replayInputHandler.SetFrameFromTime(parentClock.CurrentTime); + var newProposedTime = parentClock.CurrentTime; - if (newTime == null) + try + { + if (Math.Abs(clock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f) { - // we shouldn't execute for this time value. probably waiting on more replay data. - validState = false; - return; + newProposedTime = clock.Rate > 0 + ? Math.Min(newProposedTime, clock.CurrentTime + sixty_frame_time) + : Math.Max(newProposedTime, clock.CurrentTime - sixty_frame_time); } - clock.CurrentTime = newTime.Value; + if (!isAttached) + { + clock.CurrentTime = newProposedTime; + } + else + { + double? newTime = replayInputHandler.SetFrameFromTime(newProposedTime); + + if (newTime == null) + { + // we shouldn't execute for this time value. probably waiting on more replay data. + validState = false; + + requireMoreUpdateLoops = true; + clock.CurrentTime = newProposedTime; + return; + } + + clock.CurrentTime = newTime.Value; + } + + requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime; + } + finally + { + // The manual clock time has changed in the above code. The framed clock now needs to be updated + // to ensure that the its time is valid for our children before input is processed + Clock.ProcessFrame(); } - - requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime; - - // The manual clock time has changed in the above code. The framed clock now needs to be updated - // to ensure that the its time is valid for our children before input is processed - Clock.ProcessFrame(); } protected override void Update() From 90cae0a69c0f0b595b6e8d500abe00bf2c11ad13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Feb 2019 15:48:34 +0900 Subject: [PATCH 137/146] Simplify RulesetInputManager further --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index a7afcbe0e0..0065f195fc 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -135,20 +135,11 @@ namespace osu.Game.Rulesets.UI { updateClock(); - //if (Clock.ElapsedFrameTime > sixty_frame_time) + if (validState) { base.UpdateSubTree(); UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); } - - // When handling replay input, we need to consider the possibility of fast-forwarding, which may cause the clock to be updated - // to a point very far into the future, then playing a frame at that time. In such a case, lifetime MUST be updated before - // input is handled. This is why base.Update is not called from the derived Update when handling replay input, and is instead - // called manually at the correct time here. - base.Update(); - - base.UpdateSubTree(); - UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); } return true; @@ -203,11 +194,6 @@ namespace osu.Game.Rulesets.UI } } - protected override void Update() - { - // block update from base.UpdateSubTree() - } - #endregion #region Setting application (disables etc.) From 69b9de5acde6b45a75d0633cd4947121437afe86 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Feb 2019 21:13:53 +0900 Subject: [PATCH 138/146] Update framework --- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5e670c7391..f464dafd3f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -16,7 +16,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 600cd271aa..bf38335e0c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + + From 4e06d5c7cd00799a05cf8a002846a4b3976b5d72 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Feb 2019 00:33:11 +0900 Subject: [PATCH 139/146] Avoid fatal exceptions being thrown on download failure Closes #4313. --- osu.Game/Beatmaps/BeatmapManager.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 21739f16c2..2b559d5912 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -206,7 +206,17 @@ namespace osu.Game.Beatmaps PostNotification?.Invoke(downloadNotification); // don't run in the main api queue as this is a long-running task. - Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning); + Task.Factory.StartNew(() => + { + try + { + request.Perform(api); + } + catch (Exception e) + { + // no need to handle here as exceptions will filter down to request.Failure above. + } + }, TaskCreationOptions.LongRunning); BeatmapDownloadBegan?.Invoke(request); return true; } From 2281a0235d32d5c158b6a78f4368f806aa597027 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Feb 2019 15:27:06 +0900 Subject: [PATCH 140/146] Fix regression causing playback rate to display incorrectly --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 0071b06490..ebbed299f7 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play.PlayerSettings // can't trigger this line instantly as the underlying clock may not be ready to accept adjustments yet. rateSlider.Bindable.ValueChanged += multiplier => AdjustableClock.Rate = clockRate * multiplier.NewValue; - rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier:0.0}x", true); + rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } } } From 287870f1e14246f787648eabf3508afac14124e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Feb 2019 23:35:18 +0900 Subject: [PATCH 141/146] Remove limitation stopping search updates when no query present in direct Closes #4310. --- osu.Game/Overlays/DirectOverlay.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs index ef1daf7e99..d3881b6ef8 100644 --- a/osu.Game/Overlays/DirectOverlay.cs +++ b/osu.Game/Overlays/DirectOverlay.cs @@ -273,9 +273,6 @@ namespace osu.Game.Overlays if (api == null) return; - if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery.Value == string.Empty)) - return; - previewTrackManager.StopAnyPlaying(this); getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty, From d06f38b3f3c9fb1a949dcc502e1b186776d0d2be Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 25 Feb 2019 15:57:07 +0900 Subject: [PATCH 142/146] Cleanup --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 1 - osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs | 2 -- 2 files changed, 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index f0dfd3b6e9..e1d6f67263 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -223,7 +223,6 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking acquired", assertMidSliderJudgements); } - /// /// Scenario: /// - Press a key before the slider starts diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 609236311b..afa7f22140 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -125,8 +125,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return base.OnMouseMove(e); } - public bool OnReleased(OsuAction action) => false; - public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { // Consider the case of rewinding - children's transforms are handled internally, so propagating down From 7fde21b51af4229b12ecff5c5e06b2e310a6c699 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 25 Feb 2019 16:09:09 +0900 Subject: [PATCH 143/146] Rename testcase --- osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs | 2 +- ...aseRateAdjustedBeatmap.cs => RateAdjustedBeatmapTestCase.cs} | 2 +- osu.Game/Tests/Visual/TestCasePlayer.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game/Tests/Visual/{TestCaseRateAdjustedBeatmap.cs => RateAdjustedBeatmapTestCase.cs} (89%) diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs index e1d6f67263..57effe01f1 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs @@ -26,7 +26,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Tests { - public class TestCaseSliderInput : TestCaseRateAdjustedBeatmap + public class TestCaseSliderInput : RateAdjustedBeatmapTestCase { public override IReadOnlyList RequiredTypes => new[] { diff --git a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs b/osu.Game/Tests/Visual/RateAdjustedBeatmapTestCase.cs similarity index 89% rename from osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs rename to osu.Game/Tests/Visual/RateAdjustedBeatmapTestCase.cs index 4a9dfe2dfa..14b4af1e7d 100644 --- a/osu.Game/Tests/Visual/TestCaseRateAdjustedBeatmap.cs +++ b/osu.Game/Tests/Visual/RateAdjustedBeatmapTestCase.cs @@ -6,7 +6,7 @@ namespace osu.Game.Tests.Visual /// /// Test case which adjusts the beatmap's rate to match any speed adjustments in visual tests. /// - public abstract class TestCaseRateAdjustedBeatmap : ScreenTestCase + public abstract class RateAdjustedBeatmapTestCase : ScreenTestCase { protected override void Update() { diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs index 196f501c6f..5ff798c40d 100644 --- a/osu.Game/Tests/Visual/TestCasePlayer.cs +++ b/osu.Game/Tests/Visual/TestCasePlayer.cs @@ -16,7 +16,7 @@ using osuTK.Graphics; namespace osu.Game.Tests.Visual { - public abstract class TestCasePlayer : TestCaseRateAdjustedBeatmap + public abstract class TestCasePlayer : RateAdjustedBeatmapTestCase { private readonly Ruleset ruleset; From ad1bce35856d29a74b3a382457e91df5552ee694 Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 25 Feb 2019 18:40:19 +0900 Subject: [PATCH 144/146] Fix song select backround not being exited in time --- osu.Game/Screens/Select/SongSelect.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 3be4dd8c0b..fd58b1db5b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -285,7 +285,7 @@ namespace osu.Game.Screens.Select public void Edit(BeatmapInfo beatmap = null) { - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce); + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce); this.Push(new Editor()); } @@ -510,14 +510,17 @@ namespace osu.Game.Screens.Select public override bool OnExiting(IScreen next) { + if (base.OnExiting(next)) + return true; + + Logger.Log("Exiting song select!"); + if (ModSelect.State == Visibility.Visible) { ModSelect.Hide(); return true; } - FinaliseSelection(performStartAction: false); - beatmapInfoWedge.State = Visibility.Hidden; this.FadeOut(100); @@ -530,7 +533,7 @@ namespace osu.Game.Screens.Select SelectedMods.UnbindAll(); Beatmap.Value.Mods.Value = new Mod[] { }; - return base.OnExiting(next); + return false; } protected override void Dispose(bool isDisposing) From 59ad470eed8eff14a47e75d314cc7fd1d60f701e Mon Sep 17 00:00:00 2001 From: David Zhao Date: Mon, 25 Feb 2019 18:41:13 +0900 Subject: [PATCH 145/146] Clean up test code --- osu.Game/Screens/Select/SongSelect.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index fd58b1db5b..68ca89a012 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -513,8 +513,6 @@ namespace osu.Game.Screens.Select if (base.OnExiting(next)) return true; - Logger.Log("Exiting song select!"); - if (ModSelect.State == Visibility.Visible) { ModSelect.Hide(); From a4e119786f270593b3d47e953d7464fa3e2bb650 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Feb 2019 19:19:28 +0900 Subject: [PATCH 146/146] Fix some weird formatting --- osu.Game/Screens/Menu/MainMenu.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index d6e3d378e0..6e1afb6b68 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -54,10 +54,10 @@ namespace osu.Game.Screens.Menu buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, - OnDirect = delegate {this.Push(new OnlineListing()); }, - OnEdit = delegate {this.Push(new Editor()); }, + OnDirect = delegate { this.Push(new OnlineListing()); }, + OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, - OnMulti = delegate {this.Push(new Multiplayer()); }, + OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = this.Exit, } } @@ -100,7 +100,7 @@ namespace osu.Game.Screens.Menu public void LoadToSolo() => Schedule(onSolo); - private void onSolo() =>this.Push(consumeSongSelect()); + private void onSolo() => this.Push(consumeSongSelect()); private Screen consumeSongSelect() { @@ -184,7 +184,7 @@ namespace osu.Game.Screens.Menu { base.OnResuming(last); - ((BackgroundScreenDefault)Background).Next(); + (Background as BackgroundScreenDefault)?.Next(); //we may have consumed our preloaded instance, so let's make another. preloadSongSelect(); @@ -201,7 +201,7 @@ namespace osu.Game.Screens.Menu { if (!e.Repeat && e.ControlPressed && e.ShiftPressed && e.Key == Key.D) { - this.Push(new Drawings()); + this.Push(new Drawings()); return true; }