diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs
index 6033fc5871..0f238eb547 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCursors.cs
@@ -15,6 +15,7 @@ using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
+using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
@@ -81,19 +82,18 @@ namespace osu.Game.Tests.Visual.UserInterface
};
AddToggleStep("Smooth transitions", b => cursorBoxes.ForEach(box => box.SmoothTransition = b));
-
- testUserCursor();
- testLocalCursor();
- testUserCursorOverride();
- testMultipleLocalCursors();
}
+ [SetUp]
+ public void SetUp() => Schedule(moveOut);
+
///
/// -- Green Box --
/// Tests whether hovering in and out of a drawable that provides the user cursor (green)
/// results in the correct visibility state for that cursor.
///
- private void testUserCursor()
+ [Test]
+ public void TestUserCursor()
{
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
@@ -108,7 +108,8 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether hovering in and out of a drawable that provides a local cursor (purple)
/// results in the correct visibility and state for that cursor.
///
- private void testLocalCursor()
+ [Test]
+ public void TestLocalCursor()
{
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3]));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
@@ -125,7 +126,8 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Tests whether overriding a user cursor (green) with another user cursor (blue)
/// results in the correct visibility and states for the cursors.
///
- private void testUserCursorOverride()
+ [Test]
+ public void TestUserCursorOverride()
{
AddStep("Move to blue-green boundary", () => InputManager.MoveMouseTo(cursorBoxes[1].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
@@ -140,7 +142,8 @@ namespace osu.Game.Tests.Visual.UserInterface
/// -- Yellow-Purple Box Boundary --
/// Tests whether multiple local cursors (purple + yellow) may be visible and at the mouse position at the same time.
///
- private void testMultipleLocalCursors()
+ [Test]
+ public void TestMultipleLocalCursors()
{
AddStep("Move to yellow-purple boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
@@ -156,7 +159,8 @@ namespace osu.Game.Tests.Visual.UserInterface
/// -- Yellow-Blue Box Boundary --
/// Tests whether a local cursor (yellow) may be displayed along with a user cursor override (blue).
///
- private void testUserOverrideWithLocal()
+ [Test]
+ public void TestUserOverrideWithLocal()
{
AddStep("Move to yellow-blue boundary", () => InputManager.MoveMouseTo(cursorBoxes[5].ScreenSpaceDrawQuad.TopRight - new Vector2(10)));
AddAssert("Check blue cursor visible", () => checkVisible(cursorBoxes[1].Cursor));
@@ -168,6 +172,52 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("Check yellow cursor visible", () => checkVisible(cursorBoxes[5].Cursor));
}
+ ///
+ /// Ensures non-mouse input hides global cursor on a "local cursor" area (which doesn't hide global cursor).
+ ///
+ [Test]
+ public void TestKeyboardLocalCursor([Values] bool clickToShow)
+ {
+ AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
+ AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
+ AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
+
+ AddStep("Press key", () => InputManager.Key(Key.A));
+ AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
+ AddUntilStep("Check global cursor alpha is 0", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
+
+ if (clickToShow)
+ AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
+ else
+ AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
+
+ AddAssert("Check purple cursor still visible", () => checkVisible(cursorBoxes[3].Cursor));
+ AddUntilStep("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 1);
+ }
+
+ ///
+ /// Ensures mouse input after non-mouse input doesn't show global cursor on a "user cursor" area (which hides global cursor).
+ ///
+ [Test]
+ public void TestKeyboardUserCursor([Values] bool clickToShow)
+ {
+ AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
+ AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
+ AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
+
+ AddStep("Press key", () => InputManager.Key(Key.A));
+ AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
+ AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
+
+ if (clickToShow)
+ AddStep("Click mouse", () => InputManager.Click(MouseButton.Left));
+ else
+ AddStep("Move mouse", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + Vector2.One));
+
+ AddAssert("Check green cursor still visible", () => checkVisible(cursorBoxes[0].Cursor));
+ AddAssert("Check global cursor alpha is still 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);
+ }
+
///
/// Moves the cursor to a point not covered by any cursor containers.
///