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Fix beatmap details source and tags not filtering on song select
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@ -40,6 +40,9 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved(canBeNull: true)]
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private SongSelect songSelect { get; set; }
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private IBeatmapInfo beatmapInfo;
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private APIFailTimes failTimes;
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@ -140,9 +143,9 @@ namespace osu.Game.Screens.Select
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LayoutEasing = Easing.OutQuad,
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Children = new[]
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{
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description = new MetadataSection(MetadataType.Description),
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source = new MetadataSection(MetadataType.Source),
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tags = new MetadataSection(MetadataType.Tags),
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description = new MetadataSection(MetadataType.Description, searchOnSongSelect),
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source = new MetadataSection(MetadataType.Source, searchOnSongSelect),
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tags = new MetadataSection(MetadataType.Tags, searchOnSongSelect),
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},
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},
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},
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@ -175,6 +178,12 @@ namespace osu.Game.Screens.Select
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},
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loading = new LoadingLayer(true)
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};
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void searchOnSongSelect(string text)
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{
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if (songSelect != null)
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songSelect.FilterControl.SearchTextBox.Text = text;
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}
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}
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private void updateStatistics()
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select
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public FilterCriteria CreateCriteria()
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{
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string query = searchTextBox.Text;
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string query = SearchTextBox.Text;
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var criteria = new FilterCriteria
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{
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@ -62,7 +62,8 @@ namespace osu.Game.Screens.Select
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return criteria;
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}
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private SeekLimitedSearchTextBox searchTextBox;
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public SeekLimitedSearchTextBox SearchTextBox { get; private set; }
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private CollectionFilterDropdown collectionDropdown;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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@ -103,7 +104,7 @@ namespace osu.Game.Screens.Select
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Height = 60,
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Children = new Drawable[]
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{
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searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X },
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SearchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X },
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new Box
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{
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RelativeSizeAxes = Axes.X,
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@ -204,23 +205,23 @@ namespace osu.Game.Screens.Select
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updateCriteria();
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};
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searchTextBox.Current.ValueChanged += _ => updateCriteria();
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SearchTextBox.Current.ValueChanged += _ => updateCriteria();
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updateCriteria();
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}
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public void Deactivate()
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{
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searchTextBox.ReadOnly = true;
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searchTextBox.HoldFocus = false;
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if (searchTextBox.HasFocus)
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GetContainingInputManager().ChangeFocus(searchTextBox);
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SearchTextBox.ReadOnly = true;
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SearchTextBox.HoldFocus = false;
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if (SearchTextBox.HasFocus)
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GetContainingInputManager().ChangeFocus(SearchTextBox);
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}
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public void Activate()
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{
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searchTextBox.ReadOnly = false;
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searchTextBox.HoldFocus = true;
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SearchTextBox.ReadOnly = false;
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SearchTextBox.HoldFocus = true;
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}
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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