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Merge pull request #5892 from peppy/iskincomponent

Introduce the concept of SkinComponents
This commit is contained in:
Dan Balasescu 2019-09-03 11:31:36 +09:00 committed by GitHub
commit 97b824d7d2
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43 changed files with 274 additions and 107 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@ -82,9 +82,9 @@ namespace osu.Game.Rulesets.Catch.Tests
remove { }
}
public Drawable GetDrawableComponent(string componentName)
public Drawable GetDrawableComponent(ISkinComponent component)
{
switch (componentName)
switch (component.LookupName)
{
case "Play/Catch/fruit-catcher-idle":
return new CatcherCustomSkin();

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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
public const string SHORT_NAME = "fruits";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@ -117,7 +119,7 @@ namespace osu.Game.Rulesets.Catch
public override string Description => "osu!catch";
public override string ShortName => "fruits";
public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponent : PlaySkinComponent<CatchSkinComponents>
{
public CatchSkinComponent(CatchSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => CatchRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Catch
{
public enum CatchSkinComponents
{
Catcher
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
InternalChild = new SkinnableSprite(new CatchSkinComponent(CatchSkinComponents.Catcher))
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,

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@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Mania
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
public const string SHORT_NAME = "mania";
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Mania
public override string Description => "osu!mania";
public override string ShortName => "mania";
public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponent : PlaySkinComponent<ManiaSkinComponents>
{
public ManiaSkinComponent(ManiaSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania
{
public enum ManiaSkinComponents
{
}
}

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@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Tests
this.identifier = identifier;
}
public Drawable GetDrawableComponent(string componentName)
public Drawable GetDrawableComponent(ISkinComponent component)
{
if (!enabled) return null;

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,

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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
mainContent = new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight,

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,

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@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private class SkinnableApproachCircle : SkinnableSprite
{
public SkinnableApproachCircle()
: base("Play/osu/approachcircle")
: base(new OsuSkinComponent(OsuSkinComponents.ApproachCircle))
{
}
protected override Drawable CreateDefault(string name)
protected override Drawable CreateDefault(ISkinComponent component)
{
var drawable = base.CreateDefault(name);
var drawable = base.CreateDefault(component);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.

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@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
Child = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
}, s => s.GetTexture("Play/osu/hitcircle") == null);
};
}
}
}

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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
Child = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
RelativeSizeAxes = Axes.Both
}
}, s => s.GetTexture("Play/osu/hitcircle") == null);
};
}
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
Child = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get(name),
Texture = textures.Get("ring-glow"),
Blending = BlendingParameters.Additive,
Alpha = 0.5f
}, s => s.GetTexture("Play/osu/hitcircle") == null);
};
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[]
{
new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Colour = Color4.White.Opacity(0.5f),
},
Child = new Box()
}, s => s.GetTexture("Play/osu/hitcircle") == null),
number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
},
number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,

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@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
InternalChild = new Container
{
Masking = true,
CornerRadius = Size.X / 2,
@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
RelativeSizeAxes = Axes.Both
}
}
});
};
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
new CircularContainer
{
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
}
}
};

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@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
public const string SHORT_NAME = "osu";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
@ -161,7 +163,7 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
public override string ShortName => "osu";
public override string ShortName => SHORT_NAME;
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
public class OsuSkinComponent : PlaySkinComponent<OsuSkinComponents>
{
public OsuSkinComponent(OsuSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu
{
public enum OsuSkinComponents
{
HitCircle,
FollowPoint,
Cursor,
SliderScorePoint,
ApproachCircle,
ReverseArrow,
HitCircleText,
SliderFollowCircle,
SliderBall
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,

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@ -55,14 +55,17 @@ namespace osu.Game.Rulesets.Osu.Skinning
hasHitCircle = new Lazy<bool>(() => source.GetTexture("hitcircle") != null);
}
public Drawable GetDrawableComponent(string componentName)
public Drawable GetDrawableComponent(ISkinComponent component)
{
switch (componentName)
{
case "Play/osu/sliderfollowcircle":
return this.GetAnimation(componentName, true, true);
if (!(component is OsuSkinComponent osuComponent))
return null;
case "Play/osu/sliderball":
switch (osuComponent.Component)
{
case OsuSkinComponents.SliderFollowCircle:
return this.GetAnimation("sliderfollowcircle", true, true);
case OsuSkinComponents.SliderBall:
var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
if (sliderBallContent != null)
@ -80,20 +83,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case "Play/osu/hitcircle":
case OsuSkinComponents.HitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece();
return null;
case "Play/osu/cursor":
case OsuSkinComponents.Cursor:
if (source.GetTexture("cursor") != null)
return new LegacyCursor();
return null;
case "Play/osu/number-text":
case OsuSkinComponents.HitCircleText:
string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable("Play/osu/cursor", _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public const string SHORT_NAME = "taiko";
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
@ -116,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko
public override string Description => "osu!taiko";
public override string ShortName => "taiko";
public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko
{
public class TaikoSkinComponent : PlaySkinComponent<TaikoSkinComponents>
{
public TaikoSkinComponent(TaikoSkinComponents component)
: base(component)
{
}
protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
protected override string ComponentName => Component.ToString().ToLower();
}
}

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@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Taiko
{
public enum TaikoSkinComponents
{
}
}

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@ -137,8 +137,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public new Drawable Drawable => base.Drawable;
public ExposedSkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
{
}
}
@ -206,8 +206,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Drawable Drawable => base.Drawable;
public int SkinChangedCount { get; private set; }
public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
: base(name, defaultImplementation, allowFallback)
public SkinConsumer(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null)
: base(new TestSkinComponent(name), defaultImplementation, allowFallback)
{
}
@ -243,8 +243,8 @@ namespace osu.Game.Tests.Visual.Gameplay
this.size = size;
}
public Drawable GetDrawableComponent(string componentName) =>
componentName == "available"
public Drawable GetDrawableComponent(ISkinComponent componentName) =>
componentName.LookupName == "available"
? new DrawWidthBox
{
Colour = Color4.Yellow,
@ -261,7 +261,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class SecondarySource : ISkin
{
public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class SkinSourceContainer : Container, ISkin
{
public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
@ -280,5 +280,19 @@ namespace osu.Game.Tests.Visual.Gameplay
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
}
private class TestSkinComponent : ISkinComponent
{
private readonly string name;
public TestSkinComponent(string name)
{
this.name = name;
}
public string ComponentGroup => string.Empty;
public string LookupName => name;
}
}
}

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Judgements
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
Child = new SkinnableDrawable(new PlaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 12),

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@ -17,7 +17,7 @@ namespace osu.Game.Skinning
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
protected override bool AllowConfigurationLookup => beatmapSkins.Value;
protected override bool AllowDrawableLookup(string componentName) => beatmapSkins.Value;
protected override bool AllowDrawableLookup(ISkinComponent component) => beatmapSkins.Value;
protected override bool AllowTextureLookup(string componentName) => beatmapSkins.Value;
protected override bool AllowSampleLookup(ISampleInfo componentName) => beatmapHitsounds.Value;

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
@ -16,7 +16,7 @@ namespace osu.Game.Skinning
Configuration = new DefaultSkinConfiguration();
}
public override Drawable GetDrawableComponent(string componentName) => null;
public override Drawable GetDrawableComponent(ISkinComponent component) => null;
public override Texture GetTexture(string componentName) => null;

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@ -14,7 +14,7 @@ namespace osu.Game.Skinning
/// </summary>
public interface ISkin
{
Drawable GetDrawableComponent(string componentName);
Drawable GetDrawableComponent(ISkinComponent component);
Texture GetTexture(string componentName);

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
public interface ISkinComponent
{
string LookupName { get; }
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
namespace osu.Game.Skinning
@ -47,39 +48,30 @@ namespace osu.Game.Skinning
Samples?.Dispose();
}
public override Drawable GetDrawableComponent(string componentName)
public override Drawable GetDrawableComponent(ISkinComponent component)
{
bool animatable = false;
bool looping = true;
switch (componentName)
switch (component)
{
case "Play/Miss":
componentName = "hit0";
animatable = true;
looping = false;
break;
case PlaySkinComponent<HitResult> resultComponent:
switch (resultComponent.Component)
{
case HitResult.Miss:
return this.GetAnimation("hit0", true, false);
case "Play/Meh":
componentName = "hit50";
animatable = true;
looping = false;
break;
case HitResult.Meh:
return this.GetAnimation("hit50", true, false);
case "Play/Good":
componentName = "hit100";
animatable = true;
looping = false;
break;
case HitResult.Good:
return this.GetAnimation("hit100", true, false);
case HitResult.Great:
return this.GetAnimation("hit300", true, false);
}
case "Play/Great":
componentName = "hit300";
animatable = true;
looping = false;
break;
}
return this.GetAnimation(componentName, animatable, looping);
return this.GetAnimation(component.LookupName, false, false);
}
public override Texture GetTexture(string componentName)

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
namespace osu.Game.Skinning
{
public class PlaySkinComponent<T> : ISkinComponent where T : struct
{
public readonly T Component;
public PlaySkinComponent(T component)
{
Component = component;
}
protected virtual string RulesetPrefix => string.Empty;
protected virtual string ComponentName => Component.ToString();
public string LookupName =>
string.Join("/", new[] { "Play", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
}
}

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -15,7 +15,7 @@ namespace osu.Game.Skinning
public virtual SkinConfiguration Configuration { get; protected set; }
public abstract Drawable GetDrawableComponent(string componentName);
public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
public abstract SampleChannel GetSample(ISampleInfo sampleInfo);

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -125,7 +125,7 @@ namespace osu.Game.Skinning
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => CurrentSkin.Value.GetDrawableComponent(componentName);
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName);

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@ -22,7 +22,7 @@ namespace osu.Game.Skinning
private ISkinSource fallbackSource;
protected virtual bool AllowDrawableLookup(string componentName) => true;
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
protected virtual bool AllowTextureLookup(string componentName) => true;
@ -37,13 +37,13 @@ namespace osu.Game.Skinning
RelativeSizeAxes = Axes.Both;
}
public Drawable GetDrawableComponent(string componentName)
public Drawable GetDrawableComponent(ISkinComponent component)
{
Drawable sourceDrawable;
if (AllowDrawableLookup(componentName) && (sourceDrawable = skin?.GetDrawableComponent(componentName)) != null)
if (AllowDrawableLookup(component) && (sourceDrawable = skin?.GetDrawableComponent(component)) != null)
return sourceDrawable;
return fallbackSource?.GetDrawableComponent(componentName);
return fallbackSource?.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName)

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@ -18,39 +18,39 @@ namespace osu.Game.Skinning
/// </summary>
public Drawable Drawable { get; private set; }
private readonly string componentName;
private readonly ISkinComponent component;
private readonly ConfineMode confineMode;
/// <summary>
/// Create a new skinnable drawable.
/// </summary>
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="component">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(name, allowFallback, confineMode)
public SkinnableDrawable(ISkinComponent component, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(component, allowFallback, confineMode)
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
protected SkinnableDrawable(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(allowFallback)
{
componentName = name;
this.component = component;
this.confineMode = confineMode;
RelativeSizeAxes = Axes.Both;
}
private readonly Func<string, Drawable> createDefault;
private readonly Func<ISkinComponent, Drawable> createDefault;
private readonly Cached scaling = new Cached();
private bool isDefault;
protected virtual Drawable CreateDefault(string name) => createDefault(name);
protected virtual Drawable CreateDefault(ISkinComponent component) => createDefault(component);
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.
@ -59,13 +59,13 @@ namespace osu.Game.Skinning
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
Drawable = skin.GetDrawableComponent(componentName);
Drawable = skin.GetDrawableComponent(component);
isDefault = false;
if (Drawable == null && allowFallback)
{
Drawable = CreateDefault(componentName);
Drawable = CreateDefault(component);
isDefault = true;
}

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@ -19,11 +19,11 @@ namespace osu.Game.Skinning
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, allowFallback, confineMode)
public SkinnableSprite(ISkinComponent component, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(component, allowFallback, confineMode)
{
}
protected override Drawable CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
protected override Drawable CreateDefault(ISkinComponent component) => new Sprite { Texture = textures.Get(component.LookupName) };
}
}

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@ -8,8 +8,8 @@ namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable, IHasText
{
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(component, defaultImplementation, allowFallback, confineMode)
{
}