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Remove SmoothCircularProgress usage in AccuracyCircle
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94cfcdb338
commit
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@ -12,6 +12,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -79,8 +80,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private readonly ScoreInfo score;
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private readonly ScoreInfo score;
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private SmoothCircularProgress accuracyCircle;
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private CircularProgress accuracyCircle;
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private SmoothCircularProgress innerMask;
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private CircularProgress innerMask;
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private Container<RankBadge> badges;
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private Container<RankBadge> badges;
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private RankText rankText;
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private RankText rankText;
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@ -109,7 +110,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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Name = "Background circle",
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Name = "Background circle",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -120,7 +121,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
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InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
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Current = { Value = 1 },
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Current = { Value = 1 },
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},
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},
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accuracyCircle = new SmoothCircularProgress
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accuracyCircle = new CircularProgress
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{
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{
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Name = "Accuracy circle",
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Name = "Accuracy circle",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -139,42 +140,42 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Padding = new MarginPadding(2),
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Padding = new MarginPadding(2),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.X),
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Colour = OsuColour.ForRank(ScoreRank.X),
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InnerRadius = RANK_CIRCLE_RADIUS,
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 }
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Current = { Value = 1 }
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},
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.S),
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Colour = OsuColour.ForRank(ScoreRank.S),
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InnerRadius = RANK_CIRCLE_RADIUS,
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 - virtual_ss_percentage }
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Current = { Value = 1 - virtual_ss_percentage }
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},
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.A),
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Colour = OsuColour.ForRank(ScoreRank.A),
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InnerRadius = RANK_CIRCLE_RADIUS,
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.95f }
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Current = { Value = 0.95f }
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},
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.B),
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Colour = OsuColour.ForRank(ScoreRank.B),
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InnerRadius = RANK_CIRCLE_RADIUS,
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.9f }
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Current = { Value = 0.9f }
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},
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.C),
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Colour = OsuColour.ForRank(ScoreRank.C),
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InnerRadius = RANK_CIRCLE_RADIUS,
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.8f }
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Current = { Value = 0.8f }
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},
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.D),
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Colour = OsuColour.ForRank(ScoreRank.D),
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@ -195,14 +196,14 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Blending = new BlendingParameters
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Blending = new BlendingParameters
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{
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{
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Source = BlendingType.DstColor,
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Source = BlendingType.DstColor,
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Destination = BlendingType.OneMinusSrcAlpha,
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Destination = BlendingType.OneMinusSrcColor,
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SourceAlpha = BlendingType.One,
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SourceAlpha = BlendingType.One,
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DestinationAlpha = BlendingType.SrcAlpha
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DestinationAlpha = BlendingType.SrcAlpha
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},
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},
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Child = innerMask = new SmoothCircularProgress
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Child = innerMask = new CircularProgress
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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InnerRadius = RANK_CIRCLE_RADIUS - 0.01f,
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InnerRadius = RANK_CIRCLE_RADIUS - 0.02f,
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}
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}
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}
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}
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}
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}
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