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Merge branch 'master' into master

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為什麼 2018-01-10 17:05:36 +09:00 committed by GitHub
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19 changed files with 451 additions and 125 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (beatmap.ComboColors.Count == 0)
return;
int comboIndex = 0;
int index = 0;
int colourIndex = 0;
CatchHitObject lastObj = null;
@ -31,12 +31,10 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (obj.NewCombo)
{
if (lastObj != null) lastObj.LastInCombo = true;
comboIndex = 0;
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.IndexInBeatmap = index++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
lastObj = obj;

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@ -15,8 +15,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public float X { get; set; }
public Color4 ComboColour { get; set; } = Color4.Gray;
public int ComboIndex { get; set; }
public Color4 ComboColour { get; set; }
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }
@ -44,4 +47,13 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Raspberry,
Pineapple,
Banana // banananananannaanana
}
}

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@ -14,9 +14,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(Pulp.PULP_SIZE);
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
AccentColour = h.ComboColour;
Masking = false;
}
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Child = new Pulp
{
AccentColour = AccentColour,
Scale = new Vector2(0.8f),
Size = Size
};
}
}

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@ -1,9 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
@ -13,12 +16,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : DrawableCatchHitObject<Fruit>
{
private Circle border;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2(Pulp.PULP_SIZE * 2.2f, Pulp.PULP_SIZE * 2.8f);
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
AccentColour = HitObject.ComboColour;
Masking = false;
@ -28,48 +33,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
[BackgroundDependencyLoader]
private void load()
{
Children = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
{
EdgeEffect = new EdgeEffectParameters
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
Children = new Framework.Graphics.Drawable[]
{
//todo: share this more
new BufferedContainer
new Box
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Scale = new Vector2(0.6f),
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AccentColour = AccentColour,
Y = -0.08f
},
new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
},
AlwaysPresent = true,
Colour = AccentColour,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
};
if (HitObject.HyperDash)
@ -82,9 +73,184 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(2)
Scale = new Vector2(1.333f)
});
}
}
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
Vector2 positionAt(float angle, float distance) => new Vector2(
distance * (float)Math.Sin(angle * Math.PI / 180),
distance * (float)Math.Cos(angle * Math.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(300, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(240, distance_from_centre_3),
},
}
};
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
}
}

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@ -6,18 +6,17 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public const float PULP_SIZE = (float)CatchHitObject.OBJECT_RADIUS / 2.2f;
public Pulp()
{
Size = new Vector2(PULP_SIZE);
RelativePositionAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Lighten(100),
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
}

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@ -0,0 +1,104 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[Ignore("getting CI working")]
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchHitObject),
typeof(Fruit),
typeof(Droplet),
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(Pulp),
};
public TestCaseFruitObjects()
{
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
createDrawable(0),
createDrawable(1),
createDrawable(2),
},
new Drawable[]
{
createDrawable(3),
createDrawable(4),
createDrawable(5),
},
}
});
}
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
fruit.ComboColour = colourForRrepesentation(fruit.VisualRepresentation);
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

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@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.UI;
using OpenTK;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty)
: base(Axes.Y)
: base(Axes.Y, BASE_WIDTH)
{
Container explodingFruitContainer;
@ -32,7 +31,10 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
ScaledContent.Anchor = Anchor.BottomLeft;
ScaledContent.Origin = Anchor.BottomLeft;
ScaledContent.AddRange(new Drawable[]
{
content = new Container<Drawable>
{
@ -48,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
};
});
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
@ -63,18 +65,6 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.CheckPosition = CheckIfWeCanCatch;
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (judgement.IsHit)
{
Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
// todo: don't do this
(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
(judgedObject.Parent as Container)?.Remove(judgedObject);
catcherArea.Add(judgedObject, screenPosition);
}
}
public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
}
}

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@ -12,6 +12,8 @@ using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
@ -39,19 +41,36 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
if (judgement.IsHit)
{
var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
// todo: make this less ugly, somehow.
(fruit.Parent as Container<DrawableHitObject>)?.Remove(fruit);
(fruit.Parent as Container)?.Remove(fruit);
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(screenSpacePosition).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Origin = Anchor.Centre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(fruit);
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
MovableCatcher.Explode();
else
MovableCatcher.Drop();
}
}
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public class Catcher : Container, IKeyBindingHandler<CatchAction>
@ -84,12 +103,12 @@ namespace osu.Game.Rulesets.Catch.UI
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
},
createCatcherSprite(),
};
}
@ -167,20 +186,23 @@ namespace osu.Game.Rulesets.Catch.UI
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
float theirRadius = 0;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
var catchObject = (CatchHitObject)fruit.HitObject;
if (catchObject.LastInCombo)
explode();
}
/// <summary>
@ -190,15 +212,15 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
const double relative_catcher_width = CATCHER_SIZE / 2;
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
catchObjectPosition <= catcherPosition + halfCatcherWidth;
if (validCatch && fruit.HyperDash)
{
@ -309,7 +331,35 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
private void explode()
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
f.Expire();
}
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();

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@ -75,6 +75,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseCatcherArea.cs" />
<Compile Include="Tests\TestCaseCatchStacker.cs" />
<Compile Include="Tests\TestCaseFruitObjects.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="Tests\TestCaseHyperdash.cs" />

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
}
obj.ComboIndex = comboIndex++;
obj.IndexInCurrentCombo = comboIndex++;
obj.ComboColour = beatmap.ComboColors[colourIndex];
}
}

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
number = new NumberPiece
{
Text = (HitObject.ComboIndex + 1).ToString(),
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
},
ring = new RingPiece(),
flash = new FlashPiece(),

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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
StartTime = s.StartTime,
Position = s.StackedPosition,
ComboIndex = s.ComboIndex,
IndexInCurrentCombo = s.IndexInCurrentCombo,
Scale = s.Scale,
ComboColour = s.ComboColour,
Samples = s.Samples,

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public Color4 ComboColour { get; set; } = Color4.Gray;
public virtual bool NewCombo { get; set; }
public int ComboIndex { get; set; }
public int IndexInCurrentCombo { get; set; }
public double HitWindowFor(HitResult result)
{

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@ -65,6 +65,7 @@ namespace osu.Game.Configuration
// Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.KeyOverlay, false);
@ -90,6 +91,7 @@ namespace osu.Game.Configuration
GameplayCursorSize,
AutoCursorSize,
DimLevel,
BlurLevel,
ShowStoryboard,
KeyOverlay,
FloatingComments,

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@ -22,6 +22,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.1f
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.1f
},
new SettingsCheckbox
{
LabelText = "Show score overlay",

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@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.UI
//dividing by the customwidth will effectively scale our content to the required container size.
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
protected override void Update()
{
base.Update();
RelativeChildSize = new Vector2(DrawScale.X, RelativeChildSize.Y);
}
}
}
}

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
@ -19,10 +20,7 @@ namespace osu.Game.Screens.Backgrounds
public WorkingBeatmap Beatmap
{
get
{
return beatmap;
}
get { return beatmap; }
set
{
if (beatmap == value && beatmap != null)
@ -56,11 +54,8 @@ namespace osu.Game.Screens.Backgrounds
Beatmap = beatmap;
}
public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
{
background?.BlurTo(sigma, duration, easing);
blurTarget = sigma;
}
public TransformSequence<Background> BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
=> background?.BlurTo(blurTarget = sigma, duration, easing);
public override bool Equals(BackgroundScreen other)
{

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@ -24,10 +24,10 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking;
using osu.Framework.Audio.Sample;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Screens.Play.BreaksOverlay;
using osu.Game.Storyboards.Drawables;
using OpenTK.Graphics;
namespace osu.Game.Screens.Play
{
@ -67,6 +67,7 @@ namespace osu.Game.Screens.Play
#region User Settings
private Bindable<double> dimLevel;
private Bindable<double> blurLevel;
private Bindable<bool> showStoryboard;
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;
@ -90,6 +91,7 @@ namespace osu.Game.Screens.Play
this.api = api;
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
@ -316,10 +318,9 @@ namespace osu.Game.Screens.Play
if (!loadedSuccessfully)
return;
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1000, Easing.OutQuint);
dimLevel.ValueChanged += dimLevel_ValueChanged;
showStoryboard.ValueChanged += showStoryboard_ValueChanged;
dimLevel.ValueChanged += _ => updateBackgroundElements();
blurLevel.ValueChanged += _ => updateBackgroundElements();
showStoryboard.ValueChanged += _ => updateBackgroundElements();
updateBackgroundElements();
Content.Alpha = 0;
@ -375,14 +376,12 @@ namespace osu.Game.Screens.Play
return true;
}
private void dimLevel_ValueChanged(double newValue)
=> updateBackgroundElements();
private void showStoryboard_ValueChanged(bool newValue)
=> updateBackgroundElements();
private void updateBackgroundElements()
{
if (!IsCurrentScreen) return;
const float duration = 800;
var opacity = 1 - (float)dimLevel;
if (showStoryboard && storyboard == null)
@ -391,17 +390,17 @@ namespace osu.Game.Screens.Play
var beatmap = Beatmap.Value;
var storyboardVisible = showStoryboard && beatmap.Storyboard.HasDrawable;
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0);
storyboardContainer
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint);
(Background as BackgroundScreenBeatmap)?
.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint)?
.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
}
private void fadeOut()
{
dimLevel.ValueChanged -= dimLevel_ValueChanged;
showStoryboard.ValueChanged -= showStoryboard_ValueChanged;
const float fade_out_duration = 250;
RulesetContainer?.FadeOut(fade_out_duration);

View File

@ -598,7 +598,7 @@
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Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE&#xD;
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