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Increase flexibility of StarCounter component
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parent
c7c7e626b8
commit
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, -160),
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Position = new Vector2(20, -160),
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CountStars = 5,
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Current = 5,
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};
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};
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Add(stars);
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Add(stars);
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Position = new Vector2(20, -190),
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Position = new Vector2(20, -190),
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Text = stars.CountStars.ToString("0.00"),
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Text = stars.Current.ToString("0.00"),
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};
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};
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Add(starsLabel);
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Add(starsLabel);
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@ -69,8 +69,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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comboCounter.Current.Value = 0;
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comboCounter.Current.Value = 0;
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numerator = denominator = 0;
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numerator = denominator = 0;
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accuracyCounter.SetFraction(0, 0);
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accuracyCounter.SetFraction(0, 0);
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stars.CountStars = 0;
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stars.Current = 0;
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starsLabel.Text = stars.CountStars.ToString("0.00");
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starsLabel.Text = stars.Current.ToString("0.00");
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});
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});
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AddStep(@"Hit! :D", delegate
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AddStep(@"Hit! :D", delegate
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@ -91,8 +91,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep(@"Alter stars", delegate
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AddStep(@"Alter stars", delegate
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{
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{
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stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1);
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stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
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starsLabel.Text = stars.CountStars.ToString("0.00");
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starsLabel.Text = stars.Current.ToString("0.00");
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});
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});
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AddStep(@"Stop counters", delegate
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AddStep(@"Stop counters", delegate
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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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public class StarCounter : Container
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public class StarCounter : Container
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{
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{
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private readonly Container<Star> stars;
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private readonly FillFlowContainer<Star> stars;
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/// <summary>
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/// <summary>
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/// Maximum amount of stars displayed.
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/// Maximum amount of stars displayed.
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@ -23,34 +23,29 @@ namespace osu.Game.Graphics.UserInterface
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/// </remarks>
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/// </remarks>
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public int StarCount { get; }
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public int StarCount { get; }
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private double animationDelay => 80;
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/// <summary>
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/// The added delay for each subsequent star to be animated.
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/// </summary>
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protected virtual double AnimationDelay => 80;
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private double scalingDuration => 1000;
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private Easing scalingEasing => Easing.OutElasticHalf;
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private float minStarScale => 0.4f;
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private double fadingDuration => 100;
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private float minStarAlpha => 0.5f;
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private const float star_size = 20;
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private const float star_spacing = 4;
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private const float star_spacing = 4;
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private float countStars;
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private float current;
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/// <summary>
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/// <summary>
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/// Amount of stars represented.
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/// Amount of stars represented.
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/// </summary>
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/// </summary>
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public float CountStars
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public float Current
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{
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{
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get => countStars;
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get => current;
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set
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set
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{
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{
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if (countStars == value) return;
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if (current == value) return;
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if (IsLoaded)
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if (IsLoaded)
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transformCount(value);
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animate(value);
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countStars = value;
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current = value;
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}
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}
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}
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}
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@ -71,11 +66,13 @@ namespace osu.Game.Graphics.UserInterface
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(star_spacing),
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Spacing = new Vector2(star_spacing),
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ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => new Star { Alpha = minStarAlpha })
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ChildrenEnumerable = Enumerable.Range(0, StarCount).Select(i => CreateStar())
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}
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}
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};
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};
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}
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}
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public virtual Star CreateStar() => new DefaultStar();
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -86,63 +83,60 @@ namespace osu.Game.Graphics.UserInterface
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public void ResetCount()
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public void ResetCount()
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{
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{
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countStars = 0;
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current = 0;
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StopAnimation();
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StopAnimation();
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}
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}
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public void ReplayAnimation()
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public void ReplayAnimation()
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{
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{
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var t = countStars;
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var t = current;
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ResetCount();
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ResetCount();
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CountStars = t;
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Current = t;
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}
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}
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public void StopAnimation()
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public void StopAnimation()
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{
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{
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int i = 0;
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animate(current);
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foreach (var star in stars.Children)
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foreach (var star in stars.Children)
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star.FinishTransforms(true);
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}
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private float getStarScale(int i, float value) => i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, 0, 1.0f, i, i + 1);
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private void animate(float newValue)
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{
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for (var i = 0; i < stars.Children.Count; i++)
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{
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{
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var star = stars.Children[i];
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star.ClearTransforms(true);
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star.ClearTransforms(true);
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star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
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star.Icon.ScaleTo(getStarScale(i, countStars));
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double delay = (current <= newValue ? Math.Max(i - current, 0) : Math.Max(current - 1 - i, 0)) * AnimationDelay;
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i++;
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using (star.BeginDelayedSequence(delay, true))
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star.DisplayAt(getStarScale(i, newValue));
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}
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}
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}
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}
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private float getStarScale(int i, float value)
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public class DefaultStar : Star
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{
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{
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if (value <= i)
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private const double scaling_duration = 1000;
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return minStarScale;
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return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
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private const double fading_duration = 100;
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}
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private void transformCount(float newValue)
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private const Easing scaling_easing = Easing.OutElasticHalf;
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{
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int i = 0;
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foreach (var star in stars.Children)
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private const float min_star_scale = 0.4f;
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{
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star.ClearTransforms(true);
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var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
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private const float star_size = 20;
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star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
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star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
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i++;
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}
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}
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private class Star : Container
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{
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public readonly SpriteIcon Icon;
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public readonly SpriteIcon Icon;
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public Star()
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public DefaultStar()
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{
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{
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Size = new Vector2(star_size);
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Size = new Vector2(star_size);
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Child = Icon = new SpriteIcon
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InternalChild = Icon = new SpriteIcon
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{
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{
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Size = new Vector2(star_size),
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Size = new Vector2(star_size),
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Icon = FontAwesome.Solid.Star,
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Icon = FontAwesome.Solid.Star,
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@ -150,6 +144,19 @@ namespace osu.Game.Graphics.UserInterface
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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};
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}
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}
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public override void DisplayAt(float scale)
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{
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scale = Math.Clamp(scale, min_star_scale, 1);
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this.FadeTo(scale, fading_duration);
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Icon.ScaleTo(scale, scaling_duration, scaling_easing);
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}
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}
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public abstract class Star : CompositeDrawable
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{
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public abstract void DisplayAt(float scale);
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}
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}
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}
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}
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}
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}
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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Select.Carousel
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},
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},
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starCounter = new StarCounter
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starCounter = new StarCounter
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{
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{
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CountStars = (float)beatmap.StarDifficulty,
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Current = (float)beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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Scale = new Vector2(0.8f),
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}
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}
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}
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}
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