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Add beatmap context to sentry
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@ -10,6 +10,7 @@ using System.Net;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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@ -105,6 +106,15 @@ namespace osu.Game.Utils
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Game = game.Dependencies.Get<OsuConfigManager>().GetLoggableState()
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Game = game.Dependencies.Get<OsuConfigManager>().GetLoggableState()
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// TODO: add framework config here. needs some consideration on how to expose.
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// TODO: add framework config here. needs some consideration on how to expose.
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};
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};
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var beatmap = game.Dependencies.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo;
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scope.Contexts[@"beatmap"] = new
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{
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Name = beatmap.ToString(),
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beatmap.OnlineID,
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};
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scope.Contexts[@"clocks"] = new
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scope.Contexts[@"clocks"] = new
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{
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{
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Audio = game.Dependencies.Get<MusicController>().CurrentTrack.CurrentTime,
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Audio = game.Dependencies.Get<MusicController>().CurrentTrack.CurrentTime,
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