mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:03:21 +08:00
Ensure autoplay tests actually increase score above zero
This commit is contained in:
parent
b0d2af16f1
commit
975ce82177
@ -5,6 +5,7 @@ using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -15,7 +16,20 @@ namespace osu.Game.Tests.Visual
|
||||
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
|
||||
{
|
||||
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
|
||||
return base.CreatePlayer(beatmap, ruleset);
|
||||
return new ScoreAccessiblePlayer
|
||||
{
|
||||
InitialBeatmap = beatmap,
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool ContinueCondition(Player player) => base.ContinueCondition(player) && ((ScoreAccessiblePlayer)player).ScoreProcessor.TotalScore > 0;
|
||||
|
||||
private class ScoreAccessiblePlayer : Player
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
private ScoreProcessor scoreProcessor;
|
||||
protected ScoreProcessor ScoreProcessor;
|
||||
protected RulesetContainer RulesetContainer;
|
||||
|
||||
private HUDOverlay hudOverlay;
|
||||
@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play
|
||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
},
|
||||
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, scoreProcessor)
|
||||
new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
|
||||
Breaks = beatmap.Breaks
|
||||
},
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
hudOverlay = new HUDOverlay(scoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
||||
hudOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock)
|
||||
{
|
||||
Clock = Clock, // hud overlay doesn't want to use the audio clock directly
|
||||
ProcessCustomClock = false,
|
||||
@ -225,11 +225,11 @@ namespace osu.Game.Screens.Play
|
||||
initializeStoryboard(false);
|
||||
|
||||
// Bind ScoreProcessor to ourselves
|
||||
scoreProcessor.AllJudged += onCompletion;
|
||||
scoreProcessor.Failed += onFail;
|
||||
ScoreProcessor.AllJudged += onCompletion;
|
||||
ScoreProcessor.Failed += onFail;
|
||||
|
||||
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
mod.ApplyToScoreProcessor(scoreProcessor);
|
||||
mod.ApplyToScoreProcessor(ScoreProcessor);
|
||||
}
|
||||
|
||||
private void applyRateFromMods()
|
||||
@ -254,7 +254,7 @@ namespace osu.Game.Screens.Play
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
if (ScoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
@ -272,7 +272,7 @@ namespace osu.Game.Screens.Play
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset
|
||||
};
|
||||
scoreProcessor.PopulateScore(score);
|
||||
ScoreProcessor.PopulateScore(score);
|
||||
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
|
||||
Push(new Results(score));
|
||||
});
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Player p = null;
|
||||
AddStep(ruleset.RulesetInfo.Name, () => p = loadPlayerFor(ruleset));
|
||||
AddUntilStep(() => p.IsLoaded);
|
||||
AddUntilStep(() => ContinueCondition(p));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -52,11 +52,13 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Player p = null;
|
||||
AddStep(r.Name, () => p = loadPlayerFor(r));
|
||||
AddUntilStep(() => p.IsLoaded);
|
||||
AddUntilStep(() => ContinueCondition(p));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual bool ContinueCondition(Player player) => player.IsLoaded;
|
||||
|
||||
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());
|
||||
|
Loading…
Reference in New Issue
Block a user