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Add test coverage for expected behaviour
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@ -539,5 +539,78 @@ namespace osu.Game.Tests.Editing
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Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(5000 - OsuHitObject.PREEMPT_MAX));
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});
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}
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[Test]
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public void TestPuttingObjectBetweenBreakEndAndAnotherObjectForcesNewCombo()
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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Difficulty =
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{
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ApproachRate = 10,
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},
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HitObjects =
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{
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new HitCircle { StartTime = 1000, NewCombo = true },
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new HitCircle { StartTime = 4500 },
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new HitCircle { StartTime = 5000, NewCombo = true },
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},
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Breaks =
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{
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new BreakPeriod(2000, 4000),
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}
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});
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(((HitCircle)beatmap.HitObjects[1]).NewCombo, Is.True);
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Assert.That(((HitCircle)beatmap.HitObjects[2]).NewCombo, Is.True);
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});
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}
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[Test]
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public void TestAutomaticallyInsertedBreakForcesNewCombo()
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{
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var controlPoints = new ControlPointInfo();
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controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
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var beatmap = new EditorBeatmap(new Beatmap
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{
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ControlPointInfo = controlPoints,
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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Difficulty =
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{
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ApproachRate = 10,
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},
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HitObjects =
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{
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new HitCircle { StartTime = 1000, NewCombo = true },
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new HitCircle { StartTime = 5000 },
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},
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});
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foreach (var ho in beatmap.HitObjects)
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ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
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var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
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beatmapProcessor.PreProcess();
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beatmapProcessor.PostProcess();
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Assert.Multiple(() =>
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{
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Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
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Assert.That(((HitCircle)beatmap.HitObjects[1]).NewCombo, Is.True);
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});
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}
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}
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}
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