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Show centre point of distance snap grid
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parent
1c6a775338
commit
97383b4a37
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -14,6 +15,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -25,6 +27,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private const double beat_length = 100;
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(CircularDistanceSnapGrid)
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};
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[Cached(typeof(IEditorBeatmap))]
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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@ -3,6 +3,7 @@
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using System;
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osuTK;
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@ -18,6 +19,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void CreateContent(Vector2 centrePosition)
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protected override void CreateContent(Vector2 centrePosition)
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{
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{
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AddInternal(new Box
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{
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Origin = Anchor.Centre,
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Position = centrePosition,
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Width = 2,
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Height = Math.Min(10, DistanceSpacing * 2),
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});
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AddInternal(new Box
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{
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Origin = Anchor.Centre,
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Position = centrePosition,
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Width = Math.Min(10, DistanceSpacing * 2),
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Height = 2,
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});
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float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
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float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
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float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
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float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
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float maxDistance = new Vector2(dx, dy).Length;
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float maxDistance = new Vector2(dx, dy).Length;
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@ -36,15 +36,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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/// </summary>
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protected readonly Vector2 CentrePosition;
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protected readonly Vector2 CentrePosition;
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[Resolved]
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protected OsuColour Colours { get; private set; }
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[Resolved]
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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private IEditorBeatmap beatmap { get; set; }
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[Resolved]
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private BindableBeatDivisor beatDivisor { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly Cached gridCache = new Cached();
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private readonly Cached gridCache = new Cached();
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private readonly HitObject hitObject;
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private readonly HitObject hitObject;
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@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected ColourInfo GetColourForBeatIndex(int index)
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protected ColourInfo GetColourForBeatIndex(int index)
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{
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{
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int beat = (index + 1) % beatDivisor.Value;
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int beat = (index + 1) % beatDivisor.Value;
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ColourInfo colour = colours.Gray5;
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ColourInfo colour = Colours.Gray5;
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for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
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for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
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{
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{
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@ -144,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if ((beat * divisor) % beatDivisor.Value == 0)
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if ((beat * divisor) % beatDivisor.Value == 0)
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{
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{
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colour = BindableBeatDivisor.GetColourFor(divisor, colours);
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colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
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break;
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break;
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}
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}
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}
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}
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