mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 21:02:55 +08:00
Fix mods not being reset prior to ruleset changing
This commit is contained in:
parent
48b0b1593f
commit
970aa811bd
@ -314,13 +314,13 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
|
||||
bool preview = false;
|
||||
|
||||
if (ruleset?.Equals(Ruleset.Value) == false)
|
||||
{
|
||||
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
|
||||
|
||||
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
|
||||
Ruleset.Value = ruleset;
|
||||
|
||||
// force a filter before attempting to change the beatmap.
|
||||
@ -340,7 +340,7 @@ namespace osu.Game.Screens.Select
|
||||
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
|
||||
|
||||
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
@ -351,9 +351,6 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
working.Mods.Value = Enumerable.Empty<Mod>();
|
||||
Beatmap.Value = working;
|
||||
|
||||
ensurePlayingSelected(preview);
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user