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Fix mods not being reset prior to ruleset changing

This commit is contained in:
smoogipoo 2018-08-14 13:19:50 +09:00
parent 48b0b1593f
commit 970aa811bd

View File

@ -314,13 +314,13 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
WorkingBeatmap working = Beatmap.Value;
bool preview = false;
if (ruleset?.Equals(Ruleset.Value) == false)
{
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
Ruleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
@ -340,7 +340,7 @@ namespace osu.Game.Screens.Select
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
if (beatmap != null)
{
@ -351,9 +351,6 @@ namespace osu.Game.Screens.Select
}
}
working.Mods.Value = Enumerable.Empty<Mod>();
Beatmap.Value = working;
ensurePlayingSelected(preview);
UpdateBeatmap(Beatmap.Value);
}