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Add update thread asserts to RoomManager
methods
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parent
3633494509
commit
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@ -7,11 +7,13 @@ using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Utils;
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namespace osu.Game.Screens.OnlinePlay.Components
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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{
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@ -107,6 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
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public void AddOrUpdateRoom(Room room)
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public void AddOrUpdateRoom(Room room)
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{
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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Debug.Assert(room.RoomID.Value != null);
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Debug.Assert(room.RoomID.Value != null);
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if (ignoredRooms.Contains(room.RoomID.Value.Value))
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if (ignoredRooms.Contains(room.RoomID.Value.Value))
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@ -136,12 +139,16 @@ namespace osu.Game.Screens.OnlinePlay.Components
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public void RemoveRoom(Room room)
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public void RemoveRoom(Room room)
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{
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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rooms.Remove(room);
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rooms.Remove(room);
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notifyRoomsUpdated();
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notifyRoomsUpdated();
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}
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}
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public void ClearRooms()
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public void ClearRooms()
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{
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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rooms.Clear();
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rooms.Clear();
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notifyRoomsUpdated();
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notifyRoomsUpdated();
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}
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}
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